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Returning 35 results for 'cats world recently'.
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Monsters
Phandelver and Below: The Shattered Obelisk
, but the goblins remained, sequestered from the rest of the world until recently when the mind flayer fanatics called on them. Some of these goblins’ descendants possess psionic powers, as
Monsters
Curse of Strahd
her beloved boy, who, in her mind, is eternally blessed. Despite the horrors Strahd has wrought, Lysaga still envisions him as the perfect child she delivered into the world. Strahd is the only thing in
witches, Lysaga recently uncovered a potential threat to Strahd: a secret society of wereravens called the Keepers of the Feather, a group that uses ordinary ravens as their spies.
Strahd doesn’t
Monsters
Icewind Dale: Rime of the Frostmaiden
":"fire"} fire damage on a failed save, or half as much damage on a successful one.Xardorok Sunblight leads the Sunblight clan of duergar which, until recently, dwelled in the subterranean depths beneath
the Spine of the World. In the guise of Deep Duerra, the duergar god of conquest, the archdevil Asmodeus visited Xardorok and urged him to conquer Icewind Dale, beginning with Ten-Towns.
Dark
Centaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
natural world. Among the guilds that share that affinity, centaurs favor the rubblebelts of the Gruul Clans and the wide plazas of the Selesnya Conclave over the undercity tunnels of the Golgari and
their own horse-like bodies, and delight in the feeling of running alongside herds and packs of other beasts.
Clans and Community
Centaurs sense the interconnectedness of the natural world. Thus
Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
Magic Items
Tasha’s Cauldron of Everything
a random destination, which could be on a different world of the Material Plane.
Destroying the Teeth. Each tooth must be destroyed individually by sowing it in the area where the tooth’s story
Cats of Uldun-dar (ivory cat molar)
9 cat;cats
The tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the
Backgrounds
Baldur’s Gate: Descent into Avernus
you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
Is your family old and established, or was your title only recently
your line or even a spiritual member of the family?
These details help establish your family and your title as features of the world of the campaign.
The patriars of Baldur’s Gate live in the
Backgrounds
Sword Coast Adventurer's Guide
Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much
. (Good)
3
Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4
Might. The strongest are meant to rule. (Evil)
5
Nature. The natural world is more important than all the
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra aren’t even native to the Material Plane. They hail from a world
beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
of the most unlikely of creatures.
A court of intelligent house cats seek to protect the world from the Mythos. Hailing from across planes, worlds, and planets, they use magic and manipulation to
of the most unlikely of creatures.
A court of intelligent house cats seek to protect the world from the Mythos. Hailing from across planes, worlds, and planets, they use magic and manipulation to
Knight
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
Is your family old and established, or was your title only recently
your line or even a spiritual member of the family?
These details help establish your family and your title as features of the world of the campaign.
A knighthood is among the lowest noble titles in
races
Mordenkainen Presents: Monsters of the Multiverse
Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended
Noble
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
Is your family old and established, or was your title only recently
your line or even a spiritual member of the family?
These details help establish your family and your title as features of the world of the campaign.
Skill Proficiencies: History, Persuasion
Tool
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Hadozee Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
branch. Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds. In addition to being natural climbers, hadozees have feet
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Hadozee Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
branch. Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds. In addition to being natural climbers, hadozees have feet
Bugbear
Legacy
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Species
Volo's Guide to Monsters
; Elminster
Bugbears feature in the nightmare tales of many races — great, hairy beasts that creep through the shadows as quiet as cats. If you walk alone in the woods, a bugbear will reach out
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Hadozee Story Text (p. 13) The story text for the hadozee has been updated as follows: Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to
the trees and evolved wing-like flaps that enabled them to glide from branch to branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within the area
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister reputation that is not wholly unearned, but they can prove to be valuable allies.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within the area
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister reputation that is not wholly unearned, but they can prove to be valuable allies.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Hadozee Story Text (p. 13) The story text for the hadozee has been updated as follows: Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to
the trees and evolved wing-like flaps that enabled them to glide from branch to branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
refuses to sell or trade it. THE CAT LORD
The deity of the tabaxi is a fickle entity, as befits the patron of cats. The tabaxi believe that the Cat Lord wanders the world, watching over them and
wandering tinkers and minstrels. These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones learning their way in the world. They travel in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
refuses to sell or trade it. THE CAT LORD
The deity of the tabaxi is a fickle entity, as befits the patron of cats. The tabaxi believe that the Cat Lord wanders the world, watching over them and
wandering tinkers and minstrels. These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones learning their way in the world. They travel in
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Setting the Adventure This adventure takes place in the Western Heartlands of the Sword Coast region in the Forgotten Realms campaign setting. You can set the adventure on a different world if you
wish. Consider the following suggestions: Dragonlance. The old fortress rises in the Hinterlund region of Solamnia. It was built before the Cataclysm and has been uninhabited until recently. Corlie
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Setting the Adventure This adventure takes place in the Western Heartlands of the Sword Coast region in the Forgotten Realms campaign setting. You can set the adventure on a different world if you
wish. Consider the following suggestions: Dragonlance. The old fortress rises in the Hinterlund region of Solamnia. It was built before the Cataclysm and has been uninhabited until recently. Corlie
Compendium
- Sources->Dungeons & Dragons->Monster Manual
animal lords make their homes in the Beastlands, but they occasionally journey to the Feywild or other idyllic realms. They rarely travel to the Material Plane, making exceptions only when a world
faces environmental disaster or droves of animals are otherwise in jeopardy.
Valera Lutfullina
Among the best-known animal lords are those that represent cats, hawks, lizards, and wolves, but
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
expansionistic Dragon Armies of Queen Takhisis. Unusual dragons such as sapphire dragons and lunar dragons pursue hidden agendas. Ruins of the Cataclysm. A world-shattering event called the Cataclysm
swept across Krynn centuries ago. The apocalypse destroyed nations, unleashed monsters, and cast Krynn into a dark age. War Torn. Recently, war has spread across Krynn. Infamous warlords such as the elf
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
expansionistic Dragon Armies of Queen Takhisis. Unusual dragons such as sapphire dragons and lunar dragons pursue hidden agendas. Ruins of the Cataclysm. A world-shattering event called the Cataclysm
swept across Krynn centuries ago. The apocalypse destroyed nations, unleashed monsters, and cast Krynn into a dark age. War Torn. Recently, war has spread across Krynn. Infamous warlords such as the elf
Compendium
- Sources->Dungeons & Dragons->Monster Manual
animal lords make their homes in the Beastlands, but they occasionally journey to the Feywild or other idyllic realms. They rarely travel to the Material Plane, making exceptions only when a world
faces environmental disaster or droves of animals are otherwise in jeopardy.
Valera Lutfullina
Among the best-known animal lords are those that represent cats, hawks, lizards, and wolves, but
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
evil to destroy the world. Scions of Elemental Evil is part of a yearlong celebration of Dungeons & Dragons and its 50th anniversary. This adventure uses the 2024 Player’s Handbook, along with the
different set of adventurers who recently tumbled into the D&D multiverse. Each player can choose one of these characters or provide a character of their own.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
evil to destroy the world. Scions of Elemental Evil is part of a yearlong celebration of Dungeons & Dragons and its 50th anniversary. This adventure uses the 2024 Player’s Handbook, along with the
different set of adventurers who recently tumbled into the D&D multiverse. Each player can choose one of these characters or provide a character of their own.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Chapter 7: Expedition to the Barrier Peaks Hidden within the rugged crags of the Barrier Peaks lies the last remnant of a futuristic society from a far-flung world: a crashed spaceship that once
derelict chambers, and amphibious behemoths lurk in its feral gardens and radioactive swamps. Recently, an earthquake shook the mountain range and exposed the wrecked vessel. Bizarre and terrible creatures
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
was forced to move recently, and the beast got lost trying to find its new home. 4 A wandering giant comes to a city looking for people who are knowledgeable about the world and might possess maps of
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
was forced to move recently, and the beast got lost trying to find its new home. 4 A wandering giant comes to a city looking for people who are knowledgeable about the world and might possess maps of
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Chapter 6: Bestiary At Mordenkainen’s side, I thought of giants as a brutal menace threatening the very existence of the world I knew. Diancastra showed me just how small that world was. My eyes have
been opened to a world that is much larger and far more ancient than I imagined.
—Bigby
Across the multiverse, giants are shaped by ancient traditions and a powerful connection to the Elemental






