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                        Returning 35 results for 'cause wander resist'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     tears as faeries collect morning dew. Let me lift your spirits like a seed on the breeze!â
Ideal. âThe pursuit of true love compels me! Never shall I wilt if I have such a cause to champion
                                                
                                            
                                                
                                                    .â
Bond. âThe beautiful Pollenellaâa vision in stripes.â
Flaw. âI cannot resist a pretty face or a heavenly scent.â
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     autognome obeys its creatorâs commands when it is functioning properly, but a design flaw can cause an autognome to go rogue, forget its orders, and wander Wildspace doing anything except what it
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Divine Strike. Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8);{"diceNotation":"1d8","rollType":"roll","rollAction":"Divine
                                                
                                            
                                                
                                                     restaurant. In the brief periods of respite afforded by working the family business, Omin and his sisters, Auspicia and Portentia, were wont to wander the hills and trails around town, dreaming of
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless fog
                                                
                                            
                                                
                                                     horrorâs appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a wolf
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     between its parts however you desire. The more discordant and unexpected a horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay
                                                
                                            
                                                
                                                     them appear to be composed of living mist. Further details of a mist horrorâs appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     and unexpected a horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid
                                                
                                            
                                                
                                                     details of a mist horrorâs appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     horrorâs form and the interplay between its parts however you desire. The more discordant and unexpected a horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into
                                                
                                            
                                                
                                                     might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     unexpected a horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless
                                                
                                            
                                                
                                                     mist horrorâs appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     corby flock, knowing of how these creaturesâ bizarre song disrupts, disorients, and ultimately overwhelms their prey.
Flocks of Doom. Dire corbies wander the Underdark in vast flocks, following
                                                
                                            
                                                
                                                     inevitably emerge on the surface, the dire corbiesâ voracious appetites cause them to quickly strip their new environmentâincluding any nearby settlementsâof life.Thunder
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While theyâre usually found in the Feywild, satyrs do wander to other planes of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While theyâre usually found in the Feywild, satyrs do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home planeâs splendor to other worlds.
                                                
                                            
                                        
                                                    Kenku
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Treasure Hunter
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister
                                                
                                            
                                                
                                                     resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and escape to the Material Plane.
Unfortunately for the kenku, their master discovered their plan before they could
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     bliss. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse. Being connected to such power can cause changes in your behavior and beliefs
                                                
                                            
                                                
                                                     patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     wander lost through endless mazes of tunnels. Oily tentacles slide to brush up against them, while a great buzzing and howling rises in the distance. Suppurating wounds burst open in clouds of spores or
                                                
                                            
                                                
                                                     depths â something far worse than the drow. You need not explain the cause of these dreams and images at this time. Characters can chalk them up to the conditions in the slave pen, or to the aftereffects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     signs of transformation as well. Some people have an unsettling tendency to babble in Deep Speech about âthe coming ascendanceâ when their minds wander. Others have sprouted eyes in strange places or
                                                
                                            
                                                
                                                     Rivibiddel keeps misreading the text as such. Stonehill Inn. The Stonehills closed their inn, worried that guests might cause an incident in their establishment. Townspeople. Other townspeople can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    -willed individuals of the clan survived this brutal campaign. When their delving finally broke through into a cavern, the dwarves found the cause of their obsession. A great elder brain and its mind
                                                
                                            
                                                
                                                     them to work. The dwarves proved to be able slaves, but the elder brain saw within them another kind of usefulness. The dwarvesâ innate ability to resist the effects of harmful substances such as poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     their excitement around them. The urge to introduce themselves and strike up a friendship is almost overwhelming; only a pixieâs fear of being captured or attacked stays its hand. Those who wander
                                                
                                            
                                                
                                                     frost on winter ponds and rouse the buds in springtime. They cause flowers to sparkle with summer dew, and color the leaves with the blazing hues of autumn.
 Pixie Dust. When pixies fly visibly, a shower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     a 5-foot radius and dim light for an additional 5 feet  Feature: Carnival Fixture The Witchlight Carnival provides you with free, modest lodging and food. In addition, you may wander about the
                                                
                                            
                                                
                                                     carnival and partake of its many wonders at no cost to you, provided you donât disrupt its shows or cause any other trouble.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , Prophetess, ran a popular inn and restaurant. In the brief periods of respite afforded by working the family business, Omin and his sisters, Auspicia and Portentia, were wont to wander the hills and
                                                
                                            
                                                
                                                    
 Languages Common, Dwarvish, Elvish, Goblin
 Challenge 5 (1,800 XP)
  
 Divine Strike. Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     overwhelms their prey. Flocks of Doom. Dire corbies wander the Underdark in vast flocks, following predictable patterns of movement like migrating birds. They strip a region bare of the lichens, fungus
                                                
                                            
                                                
                                                     monstrous inhabitants to flee for safer lairs. When they inevitably emerge on the surface, the dire corbiesâ voracious appetites cause them to quickly strip their new environmentâincluding any nearby
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     sleepwalking, during which he would wander about the chalet looking for his lost hound. The servants mistook his sleepwalking for temporary delirium brought on by insomnia, and they assumed he was awake at the
                                                
                                            
                                                
                                                     thereafter. The baronâs spirit is too weak to manifest physically or cause any harm. The rough brick walls of the well shaft can be climbed with a successful DC 11 Strength (Athletics) check. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     properly, but a design flaw can cause an autognome to go rogue, forget its orders, and wander Wildspace doing anything except what it was designed for. No two autognomes are necessarily made of the same
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     ways of seeing, and as with those individuals, you find that your creativity blossoms while you wander in an open field of waving grass or walk in silent reverence through a grove of ancient oaks. Love
                                                
                                            
                                                
                                                     cause others to gravitate toward darkness and fall under the sway of evil. You strive to experience or witness all forms of conflict, great and small, so as to study this eternal aspect of life and immortalize it in your words and music.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     important magic item or of destroying a baleful artifact. 
   3  A red dragon is the cause of raging wildfires, making the hunt for the dragon even more dangerous. 
   4  A red dragon is unusually
                                                
                                            
                                                
                                                    , which escape into the surrounding countryside and cause mischief. 
   3  A young red dragon serves as the guardian of a githyanki creche, hoping to eventually earn the allegiance of the young githyanki
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                    .
 âTales of the Fae
 Faerie borrowers are tiny thieves who steal whatever they can lay their hands on to cause confusion and consternation. A faerie borrower stands less than six inches tall, with
                                                
                                            
                                                
                                                     Anastasia Ovchinnikova  For good or ill, most fae canât resist meddling in the adventures of any knight they meet.
 Faerie pathlighters pry into human lives, sometimes to help (like a classic fairy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     explosions to good use), and occasionally the Boros (if they discover a well of discipline and courage within themselves, or find themselves unable to resist the shininess of Boros weapons and armor). Many
                                                
                                            
                                                
                                                    . When you damage a creature with an attack or a spell and the creatureâs size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     they comported themselves in previous encounters, the characters might be charged with additional crimes against the city or its citizens, possibly including brandishing weapons without due cause
                                                
                                            
                                                
                                                    , robbery, assaulting a citizen, or murder. If they resist arrest, they are charged with hampering justice. See the Code Legal handout in appendix C for the penalties associated with such crimes. Characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     open, the domain is still not easy to escape from. The area within the Mists remains heavily obscured, but the Mists donât cause creatures to gain levels of exhaustion. Characters intent on passing
                                                
                                            
                                                
                                                     choosing. 
   21â40  Characters wander the Mists for another 1d6 hours, then roll on this table again. 
   41â65  Characters emerge from the Mists on stable ground 1d100 feet away from where they entered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     greenery.
 Two ruin grinders (see chapter 7) wander this island, unable to continue their assigned task of moving cargo. The ruin grinders arenât hostile and attack only in self-defense. Before it can be
                                                
                                            
                                                
                                                     halved, and Dexterity saving throws made to resist the effect are made with advantage. If the characters find other creative ways of dealing with the problem that make sense, run with it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     abates only when it kills and eats intelligent creatures. Other prey might provide temporary sustenance, but it does nothing to quell Yeenoghuâs hunger. Gnolls wander the land continually in search of
                                                
                                            
                                                
                                                     and are able to resist the call to violence, but a few cannot. For these rare individuals, the true lure of Yeenoghuâs promises lies not in the power they offer, but in the deep sense of belonging
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     try to usher them out. If those individuals resist, the guards attempt to apprehend the intruders and take them to the holding cells (area A17). Lights and Music The casino is lit by programmed
                                                
                                            
                                                
                                                     the casino floor, and a sixth stands next to the display case containing the erinyes statuette (in area A9). If the characters cause a ruckus, the nearest guard moves toward them and tries to quell the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     can impersonate the creature as it was in life. But the truth of the matter quickly becomes apparent to those around it, because a dybbuk canât resist pursuing its vices with a maniacal single
                                                
                                            
                                                
                                                    , such as vomit blood, twist its head all the way around, or cause a quadruped to move as a biped. Any beast or humanoid that sees this behavior must succeed on a DC 12 Wisdom saving throw or become
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     peaceful folk who wander the Mournland in search of friendly travelers and artifacts important to warforged. A purple-hued ex-soldier named Mercy is the groupâs leader. Mercy is initially indifferent to the
                                                
                                            
                                                
                                                     Blades, a local warmonger who conscripts warforged to his bloody cause of wiping out anyone who opposes him. If the characters offer to help the pilgrims, Mercy suggests they meet at the pilgrims
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     all the commotion interferes with his work. Crinkle and Gailby are not present. Varnyr refuses to speculate about the âmalaise,â since sheâs not a spellcaster and doesnât want to guess at the cause
                                                
                                            
                                                
                                                    , emphasize the concentration needed to resist humming the melody. When you think itâs appropriate, introduce event 2. Talking to the Residents Each of the Firefly Cellarâs residents offers their own
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Horrors Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless fog, finding it preferable to horrors elsewhere. But the Mists
                                                
                                            
                                                
                                                     of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent
                                                
                                            
                                        






