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                        Returning 35 results for 'cause ward resisted'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Cost
Cure Wounds (level 9 version)
4
Daylight
1
Death Ward
2
Detect Magic
0
Scrying (save DC 18)
3
Call Dragons. While you control the orb, you can take a Magic
                                                
                                            
                                                
                                                     action to cause the orb to issue a telepathic call that extends in all directions for 40 miles. Chromatic dragons in range feel compelled to come to the orb as soon as possible by the most direct
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Divine Strike. Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8);{"diceNotation":"1d8","rollType":"roll","rollAction":"Divine
                                                
                                            
                                                
                                                     person, magic weapon, silence, spiritual weapon
3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians
4th level (3 slots): death ward, freedom of
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     legendary actions at the start of his turn.
Cast Spell. Halaster casts a spell of 3rd level or lower.
Spell Ward (Costs 2 Actions). Halaster expends a spell slot of 4th level or lower and gains 5
                                                
                                            
                                                
                                                     (losing initiative ties), Halaster takes a lair action to cause one of the following effects:
Halaster targets a volume of unoccupied space or solid stone no larger than four 10-foot cubes within 30
                                                
                                            
                                        
                                                    Orb of Dragonkind
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     one of the following spells (save DC 18) from it: cure wounds (5th-level version, 3 charges), daylight (1 charge), death ward (2 charges), or scrying (3 charges).
You can also use an action to cast
                                                
                                            
                                                
                                                     the detect magic spell from the orb without using any charges.
Call Dragons
While you control the orb, you can use an action to cause the artifact to issue a telepathic call that extends in all
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
                                                
                                            
                                                
                                                     corpse’s ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    , inspired by the example of the angels, moved by the plight of the downtrodden, and devoted to the cause of justice. Or you could be a cynic in the ranks, perhaps because you reluctantly followed in the
                                                
                                            
                                                
                                                    ;sacred flame
1st
guiding bolt, heroism
2nd
aid, scorching ray
3rd
beacon of hope, blinding smite
4th
death ward, wall of fire
5th
flame strike
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Saint Ronges Though Saint Ronges shares the same mysterious origin as the rest of Richemulot’s cities, the cause of its depopulation is well known: the Plague strikes harder here, and for longer
                                                
                                            
                                                
                                                    , than anywhere else in the domain. This was not always so. When Jacqueline Renier first ascended to the throne and imposed her law upon the land, the people of Saint Ronges resisted her rule. Renier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     provides a few examples of such effects, with suggested saving throw DCs and damage. Mental stress can usually be resisted with a successful Wisdom save, but sometimes an Intelligence or Charisma save is
                                                
                                            
                                                
                                                     3d6 A magical trap flings a character into the Far Realm until the end of that character’s next turn. 20 9d6  Prolonged Effects Exposure to mental stress can cause prolonged effects. Consider the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Ward Starting at 6th level, when a creature that you can see within 30 feet of you takes damage, you can use your reaction to cause your Arcane Ward to absorb that damage. If this damage reduces the
                                                
                                            
                                                
                                                     closed. Abjuration Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy an abjuration spell into your spellbook is halved.  Arcane Ward Starting at 2nd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     provides a few examples of such effects, with suggested saving throw DCs and damage. Mental stress can usually be resisted with a successful Wisdom save, but sometimes an Intelligence or Charisma save is
                                                
                                            
                                                
                                                     3d6 A magical trap flings a character into the Far Realm until the end of that character’s next turn. 20 9d6  Prolonged Effects Exposure to mental stress can cause prolonged effects. Consider the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Trades Ward Shopping, shopping, shopping galore! Or eating, eating, eating! Or drinking, drinking, drinking! Or lavish accommodations, or fine art, or legendary parties! The Market in the Castle Ward
                                                
                                            
                                                
                                                     is the largest market square in the city, but the Trades Ward is like a market town in itself — and is easily thrice the Market’s size. This ward bustles day and night with activity, both on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     famed sisters is cause for her to cut short whatever conversation may be in progress at the time. Her relationship with the current Blackstaff, Vajra Safahr, is cordial, but the two are seldom seen in
                                                
                                            
                                                
                                                     doing so. THE WARDS OF WATERDEEP
 Waterdeep has long been divided into several large regions called wards. To locals these are essential to Waterdeep, but outsiders often lose track of which ward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     spell slots with this feature, you can’t do so again until you finish a Long Rest. Level 10: Nature’s Ward You are immune to the Poisoned condition, and you have Resistance to a damage type associated
                                                
                                            
                                                
                                                     with your current land choice in the Circle Spells feature, as shown in the Nature’s Ward table.  Nature’s Ward   Land Type Resistance   Arid Fire Polar Cold Temperate Lightning Tropical Poison  Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Noble Are you part of one of the noble families of Sharn, or you a scion of a distant line? If you have your roots in Sharn, you likely have a family estate in an upper ward. However, being so close
                                                
                                            
                                                
                                                     they war profiteers? Are they taking advantage of refugees? Whatever the cause, despite being an heir to wealth and power, you’re currently keeping your lineage a secret. 
   2  You’re a local
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Cleric: Death Domain The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas
                                                
                                            
                                                
                                                     dead, vampiric touch 7th blight, death ward 9th antilife shell, cloudkill  Bonus Proficiency When the cleric chooses this domain at 1st level, he or she gains proficiency with martial weapons. Reaper At
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath.  Tempest Domain Spells   Cleric Level
 Spells
   1st
                                                
                                            
                                                
                                                     can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , it had no rights to speak of.) The officers are near the end of their shift and eager to move on; they urge the characters to go home and cause no further mischief. Lady Gralhund’s Map Lady Gralhund
                                                
                                            
                                                
                                                     encounters (see “Encounter Chains” below). The main villain determines which ward the map depicts and what name is written on it: If Xanathar is the villain, “Grinda Garloth” is written by the X on a map of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     feathers of its wings spreading like a bird’s, the Griffon now merely stands in a regal pose near Peaktop Aerie atop Mount Waterdeep, looking to the southeast over the Dock Ward. Newcomers sometimes
                                                
                                            
                                                
                                                    , except for its female form and open-faced helm. It was felled during the Spellplague after causing much chaos and slaughter. The residents of Waterdeep’s North Ward funneled much of their frustrated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Lady’s Ward Distinguished and elegant, the Lady’s Ward is home to the city’s movers and shakers. The regal edifices of the Lady’s Ward epitomize the wealth and influence of their inhabitants
                                                
                                            
                                                
                                                    . Intrigue and treachery abound, blanketed behind the sumptuous veils of high society: masked balls, gambling houses, and private banquets. The Lady of Pain doesn’t reside in the ward that bears her name, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     merchant in the South Ward survived an assassination attempt last night. A female half-elf was seen fleeing the scene, bearing a deep cut on her shoulder from a bodyguard’s blade. A 50 gp bounty has been
                                                
                                            
                                                
                                                     offered for bringing her in alive for questioning. A killer is stalking the streets of the North Ward, murdering people in broad daylight. The victims’ feet are chopped off, as if by a powerful blow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    , silvery, and sweet. These short-lived occasions are cause for celebration among the folk of the Lower Ward, who spend the day bathing in the refreshing reservoir. During the day, the banks of the
                                                
                                            
                                                
                                                    Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     oppose Manshoon want to expose and destroy him before they are themselves apprehended or driven out of the city by the local authorities. Adventurers can’t join Manshoon’s cause, but they can join and
                                                
                                            
                                                
                                                    . Adventurers can procure discounted potions and poisons from Skeemo’s shop, Weirdbottle’s Concoctions, which is located in the Trades Ward. Tashlyn offers affordable mercenaries, either thugs costing 2 sp per
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     they comported themselves in previous encounters, the characters might be charged with additional crimes against the city or its citizens, possibly including brandishing weapons without due cause
                                                
                                            
                                                
                                                     who give up their visible weapons without a fuss aren’t searched, but those who give the Watch a hard time are searched for hidden weapons (and stripped of anything that could potentially cause harm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Hive Ward Neglected by the dabus and the generosity of other wards, the Hive Ward has fallen into disrepair. Its buildings are lopsided hodgepodges of architectural styles and materials, their floors
                                                
                                            
                                                
                                                     haphazardly stacked atop one another to conserve space. The crooked high-rises darken cramped alleys, many of which are dead ends in more ways than one. Many residents of the city avoid the ward when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 death ward, guardian of faith
 9th
 mass cure wounds, raise dead
  Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at
                                                
                                            
                                                
                                                     infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     community (such as Hestia, Hathor, and Boldrei).  Life Domain Spells   Cleric Level
 Spells
   1st bless, cure wounds 3rd lesser restoration, spiritual weapon 5th beacon of hope, revivify 7th death ward
                                                
                                            
                                                
                                                     weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     must expend to cast the spell.  Spell Charge Cost   Cure Wounds (level 9 version) 4 Daylight 1 Death Ward 2 Detect Magic 0 Scrying (save DC 18) 3  Call Dragons. While you control the orb, you can take
                                                
                                            
                                                
                                                     a Magic action to cause the orb to issue a telepathic call that extends in all directions for 40 miles. Chromatic dragons in range feel compelled to come to the orb as soon as possible by the most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     (5th-level version, 3 charges), daylight (1 charge), death ward (2 charges), or scrying (3 charges). You can also use an action to cast the detect magic spell from the orb without using any charges. Call
                                                
                                            
                                                
                                                     Dragons. While you control the orb, you can use an action to cause the artifact to issue a telepathic call that extends in all directions for 40 miles. Evil dragons in range feel compelled to come to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    
 Languages Common, Dwarvish, Elvish, Goblin
 Challenge 5 (1,800 XP)
  
 Divine Strike. Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra
                                                
                                            
                                                
                                                    ): beacon of hope, crusader’s mantle, dispel magic, mass healing word, spirit guardians
 4th level (3 slots): death ward, freedom of movement, locate creature, stoneskin
 5th level (1 slot): dispel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     certain cause of many deaths, and the loss of many good friends. Mistake me not! I do not merely feel sorry for myself. Rather, I come to grips with a devastating realization: I now see that I am the object
                                                
                                            
                                                
                                                    , took control of a pack of zombies that wandered in the forest. He spoke to me through the mouths of the dead things and placed a magic ward against undead on me, then animated the dead Vistana and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     add your Charisma modifier to attack rolls you make with that weapon (minimum bonus of +1), and each time you hit with it, you cause it to deal its normal damage type or Radiant damage. The weapon
                                                
                                            
                                                
                                                     Ward. You have Advantage on any saving throw you are forced to make by a Fiend or an Undead. Radiant Damage. Whenever an enemy starts its turn in the aura, that creature takes Radiant damage equal to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    .  Spell Charge Cost   Cure Wounds (level 9 version) 4 Daylight 1 Death Ward 2 Detect Magic 0 Scrying (save DC 18) 3  Call Dragons. While you control the orb, you can take a Magic action to cause the orb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     level 1 spell slots. Once you recover spell slots with this feature, you can’t do so again until you finish a Long Rest. Level 10: Nature’s Ward You are immune to the Poisoned condition, and you have
                                                
                                            
                                                
                                                     Resistance to a damage type associated with your current land choice in the Circle Spells feature, as shown in the Nature’s Ward table.  Nature’s Ward    Land Type Resistance 
     Arid  Fire 
   Polar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     offer. They’re stymied by what is happening.” “My contacts in the Harpers have learned that the cause of the death curse is a necromantic artifact called the Soulmonger. According to their sources, the
                                                
                                            
                                                
                                                    . Syndra knows the city’s Harbor Ward well enough to arrive on target. She chooses an outdoor location near the docks as her destination. When the characters arrive in Port Nyanzaru, skip to the “Arrival” section in chapter 1.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     at 3rd level, you gain the following two Channel Divinity options. Nature’s Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral
                                                
                                            
                                                
                                                    , ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from spells. At 18th level, the range of this aura
                                                
                                            
                                        






