Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'cause warning reflexes'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        cause wearing reflexes
                                    
                                
                                    
                                        cast working reflexes
                                    
                                
                                    
                                        cast warding reflexes
                                    
                                
                                    
                                        cast waning reflexes
                                    
                                
                                    
                                        cast waiting reflexes
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     mount with an attack, Red Ruin can cause the attack to target her instead.
Mounted Evasion. When Red Ruin or her mount makes a Dexterity saving throw to take half damage from an effect, they take no
                                                
                                            
                                                
                                                     successful one.Known for her incredible awareness and reflexes, the dragonnel-flying ace Red Ruin leads the Red Dragon Army’s airborne forces. Her actual name is unknown, leading her allies to
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the dark and can detect vibrations in the earth around them. They take the scent of their own dead as a warning and avoid areas where many other kruthiks have died. Slaying a sufficient number of
                                                
                                            
                                                
                                                     kruthiks in one area might cause the remaining hive members to move elsewhere.
Although they can feed on carrion, kruthiks prefer live prey. They kill enemies by impaling them on their spiked limbs, then
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     warning and avoid areas where many other kruthiks have died. Slaying a sufficient number of kruthiks in one area might cause the remaining hive members to move elsewhere.
Although they can feed on
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     having an acute sense of smell, kruthiks can see in the dark and can detect vibrations in the earth around them. They take the scent of their own dead as a warning and avoid areas where many other
                                                
                                            
                                                
                                                     kruthiks have died. Slaying a sufficient number of kruthiks in one area might cause the remaining hive members to move elsewhere.
Although they can feed on carrion, kruthiks prefer live prey. They kill
                                                
                                            
                                        
                                                    Graz'zt
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, Graz’zt strikes the perfect figure of untamed desire, every plane and curve of his body, every
                                                
                                            
                                                
                                                     initiative count 20 (losing initiative ties), Graz’zt can take a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:
Graz’zt casts
                                                
                                            
                                        
                                                    Adult Gold Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     ruins.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row
                                                
                                            
                                                
                                                     creatures in the mist, warning such creatures of the danger.
Gems and pearls within 1 mile of the dragon’s lair sparkle and gleam, shedding dim light in a 5-foot radius.
If the dragon dies, these effects end immediately.Fire
                                                
                                            
                                        
                                                    Ancient Gold Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     ancient ruins.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds
                                                
                                            
                                                
                                                    -evil creatures in the mist, warning such creatures of the danger.
Gems and pearls within 1 mile of the dragon’s lair sparkle and gleam, shedding dim light in a 5-foot radius.
If the dragon dies, these effects end immediately.Fire
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you
                                                
                                            
                                                
                                                     you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Dragonmarked Characters Some examples of characters with this mark: Paladin Soldier. You’re a Sentinel Marshal, and you feel a divine calling to the cause of justice. You may follow Dol Arrah or the
                                                
                                            
                                                
                                                     draw your Ki through your mark, enhancing your reflexes and speed. You love life in the arena and the fans love you, but perhaps it’s time to find a greater purpose.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of Hope’s Peak. The enlightened Havakhad—that’s what he calls himself—issued a warning that “darkness was gathering” and that “a terrible time lies just ahead.” He beseeched the assembled crowds to
                                                
                                            
                                                
                                                     show kindness to neighbor and stranger alike, and not to let “fear cause strife in the hard days to come.” Apparently Havakhad hasn’t heard the news that we’re winning the war. But if the world does
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Red Ruin Known for her incredible awareness and reflexes, the dragonnel-flying ace Red Ruin leads the Red Dragon Army’s airborne forces. Her actual name is unknown, leading her allies to refer to her
                                                
                                            
                                                
                                                     Dragon that isn’t hostile to her, she has advantage on attack rolls.
 Mounted Combat Master. When Red Ruin is mounted and a creature targets her mount with an attack, Red Ruin can cause the attack to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . In addition to having an acute sense of smell, kruthiks can see in the dark and can detect vibrations in the earth around them. They take the scent of their own dead as a warning and avoid areas
                                                
                                            
                                                
                                                     where many other kruthiks have died. Slaying a sufficient number of kruthiks in one area might cause the remaining hive members to move elsewhere. Sharper Weapons. Although they can feed on carrion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     warriors cause misery, exploding in gouts of acid or plumes of gas. Be careful.
 Even if we survive the invaders, we don’t have enough to eat, and little planting is being done in the surrounding
                                                
                                            
                                                
                                                     lands with armies on the march. How do we live through a year with no harvest?
 I don’t know how long we’ll hold out or who’ll read this. I hope only these words serve as a warning to someone.
 Ollen Nahled,
 Commander at Wheelwatch Outpost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     stream 19 Warning sign 20 Webs  Boneyard The characters come upon an eerie cavern littered with countless bones of various creatures. Whether the site is a natural graveyard for some Underdark species or
                                                
                                            
                                                
                                                     save, or half as much damage on a successful one. Any open flames brought into the area cause the gas to explode. Each creature in the explosion must make a DC 15 Dexterity saving throw, taking 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Dexterity Dexterity measures agility, reflexes, and balance. Dexterity Checks A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing
                                                
                                            
                                                
                                                     presence.
 You can’t hide from a creature that can see you clearly, and you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Dexterity Dexterity measures agility, reflexes, and balance. Dexterity Checks A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing
                                                
                                            
                                                
                                                     you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always try to hide. Signs of its passage might still be noticed, and it does
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     crucial warning for the centaur’s community. 
   8  A faerie dragon has been magically compelled to work as an invisible assassin and is desperate for someone to break the compulsion. 
   Connected
                                                
                                            
                                                
                                                     each other cause havoc in the area where they both live. 
   5  A mercenary band keeps a faerie dragon captive in a cage, forcing the dragon to act as a jester. 
   6  A faerie dragon nests in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , and the nature of domains and Darklords all claim part of the answer, but ultimately they reflect aspects of the same cause: nightmare logic. Ravenloft is inherently a vast nightmare. Most of those
                                                
                                            
                                                
                                                     and fun for the entire group. Revisit these considerations and safety tools often, until they’re just as much a part of your game as character sheets and dice.
 Content Warning. With this in mind, be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     specters. Blizzards come without warning. A blizzard occurs once every 2d12 hours and lasts 1d3 hours. During a storm, creatures moving overland travel at half normal speed, and normal visibility is
                                                
                                            
                                                
                                                     check made to safely navigate or control a vessel moving through these waters has disadvantage. Shores are littered with dead, rotting fish. The hag can sense when one of the fish is handled and cause
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     under coins and not visible at a glance. One must dig through the coins to find them. A character who tries to get closer receives a friendly warning in the form of a growl, a stare, and claws clicking
                                                
                                            
                                                
                                                     to cause the disturbance. The Keepers have identified a Gray Ghost agent — a derro called Droki, who carries messages and supplies for the thieves’ guild (see “Droki” in the “Blade Bazaar” section
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     from the hoard want to return to the dragon’s lair and cause characters to accidentally stray in that direction. Verdant Influence. If coins from the hoard are placed in soil, they encourage lush plant
                                                
                                            
                                                
                                                     lingering curse. A dying dragon might pronounce a bitter magical oath upon any who would plunder the dragon’s hoard, or a living dragon might inscribe a dire warning about the foul magic that will be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     saw a ghost. 81–85 You saw a ghoul feeding on a corpse. 86–90 A celestial or a fiend visited you in your dreams to give a warning of dangers to come. 91–95 You briefly visited the Feywild or the
                                                
                                            
                                                
                                                     Shadowfell. 96–00 You saw a portal that you believe leads to another plane of existence.  Tragedies  d12 Tragedy   1–2 A family member or a close friend died. Roll on the Cause of Death supplemental table to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     passage that leads south. If combat goes against the giant, he flees through this passage to give a warning of intruders to the guards at areas 9 and 10. The room contains piles of hides, a giant sack, and
                                                
                                            
                                                
                                                     Dexterity saving throw, taking 16 (3d10) bludgeoning damage on a failed save, or half as much damage on a successful one. Softer noises or visual clues could give warning of the unstable ice. 4. Small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     capable and confident of their position, despite my warning. I wasn’t allowed the opportunity to explore the property fully, but I did note signs that the Hemzars are prepared to rear and train far more
                                                
                                            
                                                
                                                     Waterdeep who send their children to Amphail, or allow them to go there, hope that their sons and daughters will learn some lessons about life while away from Waterdeep. If they are going to cause
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     that name when she hit a would-be-thief with a searing-hot frying pan.) Zurb can also describe any of the tavern’s regulars, including warning the characters that Rakeem can’t be trusted. When the
                                                
                                            
                                                
                                                     wound, allowing the characters to see his predicament and win Fryer over to their cause with some beneficial healing. Alternatively, an NPC the characters have previously confided in might appear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . They will attempt to enlist the characters to cause such a distraction. The sisters are tiefling mages, with these changes: The sisters are lawful evil. Each sister has these racial traits: She has
                                                
                                            
                                                
                                                     bloodshed. Elan extends the false hand of friendship to new arrivals while warning them to steer clear of the other students and the headmaster. “They’re all insane,” he says. He likes to hang around where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level. Gem. Twenty-five pieces of jewelry worth 2,000 gp each or fifty gems worth
                                                
                                            
                                                
                                                     humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the DM’s choice within 10 feet of you and attacks you, warning all others that you must win the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just
                                                
                                            
                                                
                                                     black robe and carrying a spectral scythe. It appears in a space of the DM’s choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     as a dour constellation. In some folklore, the Talons is a stern grandparent of the Knight or the Flames. When one of these younger signs commits a grievous error despite ample warning, the Elder
                                                
                                            
                                                
                                                     this sign are sometimes distinguished by a wrinkled brow, supposedly a mark left by the Talons themselves. These children are destined to lose everything—or to cause an equally devastating loss for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     highest levels of artistry, stone giants compete in games of boulder hurling and catching. Their rock-throwing skills suit stone giants well when they have cause to defend their homes or attack enemies
                                                
                                            
                                                
                                                     anything about stone giants understand that this wasn’t a miss; it was a measured warning, and the next stone won’t land so harmlessly. It’s possible for travelers to negotiate with stone giants for safe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     only during one of the less-restrained services in a temple of Loviatar. If the characters fail to leave after this warning, Rasqel gives them an ultimatum: they can walk away or face the wrath of the
                                                
                                            
                                                
                                                     down after the second warning, Rasqel orders the bugbears to attack while he hangs back. They obey reluctantly, but if it becomes clear that their lives are in danger at any point, or if the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     guards issue a warning against bothering folk not in the wedding party, and might eventually search or incarcerate any individual who continues to cause trouble. Tabaxi Merchant. Sticking out like a
                                                
                                            
                                                
                                                     away from the events of the wedding itinerary are given a warning the first time, then questioned more carefully and searched each time thereafter. Evidence of theft or other lawbreaking could result in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC
                                                
                                            
                                                
                                                     animals to observe other creatures of interest. They are also fascinated by warfare and eagerly join armies fighting for a just cause. Ancient Bronze Dragon Ancient Bronze Dragon
 Gargantuan dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     pillars, their seemingly dead eyes open wide as if in a state of intense focus.
 Silver Pillars. Exuding enchantment magic that dulls will and perception, the silver pillars cause any creature in the
                                                
                                            
                                                
                                                     have warning that intruders are in the area. Stone Wall. A rough stone wall separates the lower cavern of area 34 from the higher finished chamber of area 35. The wall is 15 feet high. 35. Dread Legion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     sourced from among the faithful cause their numbers to dwindle. Intent on improving their reputation and converting new members to their sinister fold, the fanatics of the Infinite Well don insincere smiles
                                                
                                            
                                                
                                                     resplendent courthouses. Headquarters of the Mercykillers, the Prison is a warning to wrongdoers of the full penalty of law. The Prison’s architecture is anathema to hope and light. During the dark and
                                                
                                            
                                        





