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Returning 35 results for 'causes which reading'.
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Paladin
Legacy
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Classes
Basic Rules (2014)
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath.
A paladin who has broken a vow typically seeks absolution from a cleric who shares his or
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Tree Trap This encounter can occur anywhere in Neverwinter Wood. Set the scene by reading the following boxed text: You come upon a sixty-foot-wide forest clearing, in the middle of which is a black
examination of a twig doll reveals something wrapped inside it. By breaking a doll apart, characters can see that it contains a still-beating pig’s heart. Any damage to a heart kills it and causes
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Tree Trap This encounter can occur anywhere in Neverwinter Wood. Set the scene by reading the following boxed text: You come upon a sixty-foot-wide forest clearing, in the middle of which is a black
examination of a twig doll reveals something wrapped inside it. By breaking a doll apart, characters can see that it contains a still-beating pig’s heart. Any damage to a heart kills it and causes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
inside it. Lifting the rusty visor on either suit’s helmet reveals its grinning skull, and removing the helmet entirely causes the goblin’s skull to tumble onto the floor. The suits topple over easily
, producing a loud clatter as the armor and skeletons break apart on the floor. Disturbing either suit of armor or touching the surface of the door causes a large, skeletal version of Endelyn’s gaunt
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
inside it. Lifting the rusty visor on either suit’s helmet reveals its grinning skull, and removing the helmet entirely causes the goblin’s skull to tumble onto the floor. The suits topple over easily
, producing a loud clatter as the armor and skeletons break apart on the floor. Disturbing either suit of armor or touching the surface of the door causes a large, skeletal version of Endelyn’s gaunt
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
lest they be destroyed along with it. Lost Causes. Those who don’t accept the teachings of the Heralds of the Comet are doomed to destruction, and they deserve pity. Initiates are taught to warn
causes, too attached to the world as it is. All-Consuming Star. The comet that presages the end is called the All-Consuming Star. It is a manifestation of the Void that moves through the multiverse
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
lest they be destroyed along with it. Lost Causes. Those who don’t accept the teachings of the Heralds of the Comet are doomed to destruction, and they deserve pity. Initiates are taught to warn
causes, too attached to the world as it is. All-Consuming Star. The comet that presages the end is called the All-Consuming Star. It is a manifestation of the Void that moves through the multiverse
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
chest with a scorched lid and clawed iron feet. Its interior is divided into small compartments, one of which contains a potion of mind reading that also causes the imbiber’s skin to sparkle for the
her daughters, whom she adored. Any character who spends an hour reading the journal learns the following: Baron Brantifax was an avid hunter and often invited guests to the chalet to hunt with him
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
chest with a scorched lid and clawed iron feet. Its interior is divided into small compartments, one of which contains a potion of mind reading that also causes the imbiber’s skin to sparkle for the
her daughters, whom she adored. Any character who spends an hour reading the journal learns the following: Baron Brantifax was an avid hunter and often invited guests to the chalet to hunt with him
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Lolth while her consort, the drow mage Thirza, sits at a zurkhwood desk reading her spellbook.
Furnishings. The cave contains two sleeping pallets and a zurkhwood chest. A skewered darkmantle cooks
causes the coin to disappear and the gate to open for 1 minute. Other coins placed in the slot disappear but don’t open the gate. Characters must be 6th level or higher to pass through this gate (see
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cloaked figures who are reading while seated in overstuffed armchairs.
The three goblins (neutral) are unarmed noncombatants who keep this library clean and organized. The cloaked figures seated
one book that looks out of place among the others. It is a hefty, green-covered tome with a withered frog stitched into its spine. Kissing the frog or stroking it with a moistened finger causes the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Spilling a few drops of Humanoid blood into the brazier causes the brazier’s coals to produce a hissing purple flame and oily, purplish smoke that reeks of offal. When Sythian summons the flame and
utter a prayer to Graz’zt; doing so has a 10 percent chance of annoying the demon lord, who causes four shadow demons to appear in the room and attack. These demons return to the Abyss after 10
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Spilling a few drops of Humanoid blood into the brazier causes the brazier’s coals to produce a hissing purple flame and oily, purplish smoke that reeks of offal. When Sythian summons the flame and
utter a prayer to Graz’zt; doing so has a 10 percent chance of annoying the demon lord, who causes four shadow demons to appear in the room and attack. These demons return to the Abyss after 10
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cloaked figures who are reading while seated in overstuffed armchairs.
The three goblins (neutral) are unarmed noncombatants who keep this library clean and organized. The cloaked figures seated
one book that looks out of place among the others. It is a hefty, green-covered tome with a withered frog stitched into its spine. Kissing the frog or stroking it with a moistened finger causes the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Lolth while her consort, the drow mage Thirza, sits at a zurkhwood desk reading her spellbook.
Furnishings. The cave contains two sleeping pallets and a zurkhwood chest. A skewered darkmantle cooks
causes the coin to disappear and the gate to open for 1 minute. Other coins placed in the slot disappear but don’t open the gate. Characters must be 6th level or higher to pass through this gate (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
marble table in a reading nook. A stone staircase spirals up to area K6. Gargoyles. The two real gargoyles are indistinguishable from the inanimate gargoyle statues in the high alcoves. When intruders
wands (worth 10 gp each). K7. Reading Room This room contains the following features: A burly half-orc clad in black leather armor sits in an overstuffed chair in the northernmost corner of the room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
marble table in a reading nook. A stone staircase spirals up to area K6. Gargoyles. The two real gargoyles are indistinguishable from the inanimate gargoyle statues in the high alcoves. When intruders
wands (worth 10 gp each). K7. Reading Room This room contains the following features: A burly half-orc clad in black leather armor sits in an overstuffed chair in the northernmost corner of the room
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
disable it causes an audible click and the sound of whirring gears. The rectangular object ahead reveals itself to be a large metal sign that is suddenly outlined in bright pink light, and which bears
third pressure plate lights up a sign reading “Loosest Slots In Faerûn!” When the characters round a last corner beyond the third sign, read: The darkness of the tunnel suddenly gives way to light
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
disable it causes an audible click and the sound of whirring gears. The rectangular object ahead reveals itself to be a large metal sign that is suddenly outlined in bright pink light, and which bears
third pressure plate lights up a sign reading “Loosest Slots In Faerûn!” When the characters round a last corner beyond the third sign, read: The darkness of the tunnel suddenly gives way to light
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Dragon Crush, or Purple Grapemash No. 3. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is buried under the wine bottles. A character who searches under the bottles finds
. Both gargoyles have maximum hit points (77). Once the second gargoyle is destroyed, Endorovich’s spirit is laid to rest. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Dragon Crush, or Purple Grapemash No. 3. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is buried under the wine bottles. A character who searches under the bottles finds
. Both gargoyles have maximum hit points (77). Once the second gargoyle is destroyed, Endorovich’s spirit is laid to rest. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Moonsea region. Secret Door. The Cassalanter family portrait hides a secret door. Tilting the painting causes the door to swing outward on hidden hinges, revealing the pantry (area C11) beyond. A
character can notice a slight gap beneath the secret door with a successful DC 18 Wisdom (Perception) check. C4. Reading Room This reading nook has the following features: Light pours into this room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Moonsea region. Secret Door. The Cassalanter family portrait hides a secret door. Tilting the painting causes the door to swing outward on hidden hinges, revealing the pantry (area C11) beyond. A
character can notice a slight gap beneath the secret door with a successful DC 18 Wisdom (Perception) check. C4. Reading Room This reading nook has the following features: Light pours into this room
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
carvings learns their meaning by succeeding on a DC 14 Intelligence (Arcana) check or by spending an hour studying them. The runes are an arcane cipher for the knock spell. Reading the spell from the wall
complete the test. Golden Key. Touching the key at the center causes the walls of the maze to vanish. The key can then be used to open the locked door. The key vanishes once it is used. Conclusion Upon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in slime that prevents anyone from exiting through it. Arrant Quill (see the accompanying stat block) is sitting in a chaise longue, protected by his mind blank spell and occupying his time by reading
the end of its next turn.
Escaping Quill’s Prison. The only way to escape from this room is to damage the slime that covers the window with a magic weapon, which causes the slime to disappear and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
carvings learns their meaning by succeeding on a DC 14 Intelligence (Arcana) check or by spending an hour studying them. The runes are an arcane cipher for the knock spell. Reading the spell from the wall
complete the test. Golden Key. Touching the key at the center causes the walls of the maze to vanish. The key can then be used to open the locked door. The key vanishes once it is used. Conclusion Upon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in slime that prevents anyone from exiting through it. Arrant Quill (see the accompanying stat block) is sitting in a chaise longue, protected by his mind blank spell and occupying his time by reading
the end of its next turn.
Escaping Quill’s Prison. The only way to escape from this room is to damage the slime that covers the window with a magic weapon, which causes the slime to disappear and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has the word “CANDESCA” inscribed above it (see area H4). Treasure. The tea service is fragile but can be sold for 150 gp if it is safely transported out of the ruins. H4. Reading Room Decaying desks
dark when the characters enter. Any creature in the room that speaks the command word “candesca” causes the three crystal hemispheres in the ceiling to glow, filling the room with bright light. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has the word “CANDESCA” inscribed above it (see area H4). Treasure. The tea service is fragile but can be sold for 150 gp if it is safely transported out of the ruins. H4. Reading Room Decaying desks
dark when the characters enter. Any creature in the room that speaks the command word “candesca” causes the three crystal hemispheres in the ceiling to glow, filling the room with bright light. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
door to the librarian’s room (area T15). Pushing on the door causes it to swing outward. T14: Reading Room Domenico Cava Two brothers and their associates infiltrated Talhundereth
and are trying to
have used this kitchen recently are the drow explorers camped in the reading room (area T14). Treasure. One drow explorer left a backpack here. It contains 100 feet of silk rope, three daggers, a blank
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
door to the librarian’s room (area T15). Pushing on the door causes it to swing outward. T14: Reading Room Domenico Cava Two brothers and their associates infiltrated Talhundereth
and are trying to
have used this kitchen recently are the drow explorers camped in the reading room (area T14). Treasure. One drow explorer left a backpack here. It contains 100 feet of silk rope, three daggers, a blank
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
her tireless effort to win the Blood War. When the characters enter the room, set the scene by reading aloud the following boxed text: Two rows of tall wrought-iron candlesticks light this vaulted
psychic damage. Toppling the statue with a successful DC 20 Strength (Athletics) check causes it to shatter on the floor. Treasure. The statue’s head and neck are hollow. Lodged in this cavity is a +1 mace
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
her tireless effort to win the Blood War. When the characters enter the room, set the scene by reading aloud the following boxed text: Two rows of tall wrought-iron candlesticks light this vaulted
psychic damage. Toppling the statue with a successful DC 20 Strength (Athletics) check causes it to shatter on the floor. Treasure. The statue’s head and neck are hollow. Lodged in this cavity is a +1 mace
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
earnest prayer to Sirrion causes flames to spring to life within the altar’s candle sconces and a thick, red liquid to fill its basin. This liquid is a potion of fire breath. After creating this potion
minutes reading them learns the following details: Virruza was following orders from a Dragon Army commander named Belephaion. His mission was to investigate the monster-creating stone unearthed here. He
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
enters, the weight is on the east side of the room. Any weight on the west side of the beam causes it to lower, depressing the pressure plate that activates the metal walls. 9: Star A swirling starlight
extension of the Sage card. It answers one question posed to it as if the asker were using the Divination spell with no chance of a random reading. The apparition respects the spirit of the question