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Returning 35 results for 'causes wizened reflect'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8
damage from swirling ice, and nonmagical, open flames in that area are extinguished.
Splinter (Costs 3 Actions). Auril uses Create Ice Mephit or causes one to ice mephit she can see within 60 feet of
Backgrounds
Guildmasters’ Guide to Ravnica
ability, enlarge/reduce
3rd
gaseous form, water breathing, wind wall
4th
freedom of movement, polymorph
5th
creation
When your magic causes physical
spellcasting, forming spirals that reflect the mathematical perfection of nature.
Suggested Characteristics
The bizarre science of the Simic Combine attracts a certain type of personality and encompasses
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
might join with rebels fighting against oppression, and others might become champions of moral causes.
HAUGHTY BUT GRACIOUS
Although they can be haughty, elves are generally gracious even to those
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
reflect vague, phantasmagoric scenes of the unreality at the tunnel’s far end. A creature can walk up to 50 feet down a tunnel and remain in Vecna’s Grasp. To the creature, the tunnel appears to go on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
reflect vague, phantasmagoric scenes of the unreality at the tunnel’s far end. A creature can walk up to 50 feet down a tunnel and remain in Vecna’s Grasp. To the creature, the tunnel appears to go on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
causes is never isolated, triggering a tragic chain of events that can throw a family, a community, or a whole domain into anguish. Those investigating the history of a calamity might discover
agendas and disposition are unknowable to mortals. As the ultimate mimic, it can change its personality to reflect whatever most appeals to its current victim. Adventures with the Caller The Caller uses
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
causes is never isolated, triggering a tragic chain of events that can throw a family, a community, or a whole domain into anguish. Those investigating the history of a calamity might discover
agendas and disposition are unknowable to mortals. As the ultimate mimic, it can change its personality to reflect whatever most appeals to its current victim. Adventures with the Caller The Caller uses
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
drink functions as a Potion of Flying. Salubra Slinger (Costs 50 Talons). This fizzy, berry-flavored drink causes the imbiber’s mouth to feel slightly numb. When consumed, this drink functions as an
Rod of Seven Parts. Attempting to remove the rod piece from its position immediately causes the image of the dragon to disappear, prompting Windfall to attack. Draconic Intervention. When Windfall is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
drink functions as a Potion of Flying. Salubra Slinger (Costs 50 Talons). This fizzy, berry-flavored drink causes the imbiber’s mouth to feel slightly numb. When consumed, this drink functions as an
Rod of Seven Parts. Attempting to remove the rod piece from its position immediately causes the image of the dragon to disappear, prompting Windfall to attack. Draconic Intervention. When Windfall is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
its jaw and mouth have been replaced by a door, which leads into the shop known as Thort’s Findings. Undevvur Thort is a wizened ex-adventurer who leans on a cane (which some locals insist is more than
from Caravan Court to the Trollwall in the Southern Ward is haunted by the hooded ghost of the mage Ruid, whose touch causes deathly chills to those he meets on foggy nights. All attempts to banish or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
The crumbling skeleton is all that remains of the Netherese wizard to whom this tower once belonged. Disturbing the remains causes the wizard’s evil spirit, a will-o’-wisp, to appear and attack. If
slipped past the basilisk can use the mirror to reflect the basilisk’s gaze. Treasure. Characters who search the room thoroughly find a chest behind the bed. The chest has been made invisible by a spell
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
The crumbling skeleton is all that remains of the Netherese wizard to whom this tower once belonged. Disturbing the remains causes the wizard’s evil spirit, a will-o’-wisp, to appear and attack. If
slipped past the basilisk can use the mirror to reflect the basilisk’s gaze. Treasure. Characters who search the room thoroughly find a chest behind the bed. The chest has been made invisible by a spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
its jaw and mouth have been replaced by a door, which leads into the shop known as Thort’s Findings. Undevvur Thort is a wizened ex-adventurer who leans on a cane (which some locals insist is more than
from Caravan Court to the Trollwall in the Southern Ward is haunted by the hooded ghost of the mage Ruid, whose touch causes deathly chills to those he meets on foggy nights. All attempts to banish or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, or saddles—that reflect the culture and nature of the giants who care for them. Hill giants might use crude twisted rope or rough leather cords, while storm giants could use bridles of spun copper
† (attitude: 1d6 + 2) lumbering through the area, heedless of damage it causes
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d10 if you don’t have that book. *See
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, or saddles—that reflect the culture and nature of the giants who care for them. Hill giants might use crude twisted rope or rough leather cords, while storm giants could use bridles of spun copper
† (attitude: 1d6 + 2) lumbering through the area, heedless of damage it causes
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d10 if you don’t have that book. *See
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
harmless magical effect and can’t be harmed, though a dispel magic spell causes them to disappear. Development. A character who wanders into this cave alone and is grappled by the mossy tentacles
few inches deep, and the larger pools measure 2 feet at their deepest. In the subterranean darkness, the pools look black. Light sources reflect off the water as if it were a dark mirror, and the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer Locations (C10-C19) C10. Servants’ Quarters This room is for servants to rest, bathe, and clean their uniforms, and the furnishings reflect as much. After taking over the castle, the cultists
causes immediately after sharing the following information with the characters: Xardorok Sunblight, a duergar warlord, will conquer Icewind Dale unless the characters defeat him. Xardorok has a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer Locations (C10-C19) C10. Servants’ Quarters This room is for servants to rest, bathe, and clean their uniforms, and the furnishings reflect as much. After taking over the castle, the cultists
causes immediately after sharing the following information with the characters: Xardorok Sunblight, a duergar warlord, will conquer Icewind Dale unless the characters defeat him. Xardorok has a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
harmless magical effect and can’t be harmed, though a dispel magic spell causes them to disappear. Development. A character who wanders into this cave alone and is grappled by the mossy tentacles
few inches deep, and the larger pools measure 2 feet at their deepest. In the subterranean darkness, the pools look black. Light sources reflect off the water as if it were a dark mirror, and the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
regions of Irian reflect the idea of beginnings and of resurgent life: fertile lands untouched by any tool, glittering crystal forests, and thriving homesteads and communities. Angels dwell in a grand
to erupt from the soil, or warp local plant life. Failing the check causes random, uncontrolled effects. 2 Fabulous formations of precariously balancing rocks dot these badlands. They randomly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
regions of Irian reflect the idea of beginnings and of resurgent life: fertile lands untouched by any tool, glittering crystal forests, and thriving homesteads and communities. Angels dwell in a grand
to erupt from the soil, or warp local plant life. Failing the check causes random, uncontrolled effects. 2 Fabulous formations of precariously balancing rocks dot these badlands. They randomly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, antlers, or flowers—to reflect their commitment to preserving life and light. These paladins share the following tenets:
Kindle the light of hope. Shelter life. Delight in art and laughter
causes. Aid those harmed by injustice. Level 3: Oath of Vengeance Spells The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, antlers, or flowers—to reflect their commitment to preserving life and light. These paladins share the following tenets:
Kindle the light of hope. Shelter life. Delight in art and laughter
causes. Aid those harmed by injustice. Level 3: Oath of Vengeance Spells The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure. First Form In her first form, Auril appears as a hunched, 7-foot-tall biped
Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8) cold damage on a failed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
bright that it almost obscures the arcane glyphs carved in the archways that lead into the room.
Pillars of Light. The intense bright light, created by evocation magic in the pillars, causes
four open archways that lead into this chamber. The four stones at the corners of each arch pulse with white light. The walls in this vast space areset with panels of copper that reflect the lights
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure. First Form In her first form, Auril appears as a hunched, 7-foot-tall biped
Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8) cold damage on a failed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
bright that it almost obscures the arcane glyphs carved in the archways that lead into the room.
Pillars of Light. The intense bright light, created by evocation magic in the pillars, causes
four open archways that lead into this chamber. The four stones at the corners of each arch pulse with white light. The walls in this vast space areset with panels of copper that reflect the lights
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it the ability to speak Elvish. These goats have silvery-gray fur, wizened faces, and golden, hourglass-shaped pupils that observe the characters closely. The goats have the ability to hear prophecies
in love. This statement causes the cyclops to blink in confusion and ask, “What is love?” If the concept is explained to him, Mudlump declares that he’d like to be in love, too, and gives the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it the ability to speak Elvish. These goats have silvery-gray fur, wizened faces, and golden, hourglass-shaped pupils that observe the characters closely. The goats have the ability to hear prophecies
in love. This statement causes the cyclops to blink in confusion and ask, “What is love?” If the concept is explained to him, Mudlump declares that he’d like to be in love, too, and gives the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
those within like fun-house mirrors. A door to the west shows the Gem card, while a door to the east displays the Sun card.
Though they reflect like mirrors, the shimmering fields aren’t physical
enters, the weight is on the east side of the room. Any weight on the west side of the beam causes it to lower, depressing the pressure plate that activates the metal walls. 9: Star A swirling starlight
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
those within like fun-house mirrors. A door to the west shows the Gem card, while a door to the east displays the Sun card.
Though they reflect like mirrors, the shimmering fields aren’t physical
enters, the weight is on the east side of the room. Any weight on the west side of the beam causes it to lower, depressing the pressure plate that activates the metal walls. 9: Star A swirling starlight
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
horse as big as a full-grown horse. Riding the rocking horse triggers a Magic Mouth spell that causes the horse to whinny and loudly exclaim, “Hot dog!” several times. Treasure. Amid the toys is a Bag
struck a partnership with the hag. The last few pages of the book are blank because Edith’s story isn’t over. At the end of the adventure, the book magically completes its final pages to reflect the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
horse as big as a full-grown horse. Riding the rocking horse triggers a Magic Mouth spell that causes the horse to whinny and loudly exclaim, “Hot dog!” several times. Treasure. Amid the toys is a Bag
struck a partnership with the hag. The last few pages of the book are blank because Edith’s story isn’t over. At the end of the adventure, the book magically completes its final pages to reflect the