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Returning 35 results for 'causing wand reason'.
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Monsters
Eberron: Rising from the Last War
Mourning. The arcane cataclysm that engulfed Cyre destroyed most of the warforged colossi, causing them to collapse into lifeless heaps.
Colossal Survivors. Some warforged colossi survived the Day of
is built to carry wizards, artificers, magewrights, and elite troops. For this reason, these constructs are largely hollow on the inside, with tunnels, ladders, storage areas, and observation decks
Backgrounds
Baldur’s Gate: Descent into Avernus
of Seclusion
1
You led an ill-fated expedition into the Riverveins. Your friends were swept away by flooding, and you’ve never been able to shake the guilt of causing their deaths over
past that could rewrite history. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.
Work with your DM to
Wand of Fear
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
its existence.
Few liches seek to become demiliches, for it means an end to the existence they hoped to preserve by becoming undead. However, time can erode the lich’s reason and memory, causing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell (save DC 15). Cone of Fear. While holding the wand, you can use an action to expend 2 charges, causing the wand’s tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed
Wand of Fear Wand, rare (requires attunement) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell (save DC 15). Cone of Fear. While holding the wand, you can use an action to expend 2 charges, causing the wand’s tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed
Wand of Fear Wand, rare (requires attunement) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spell (save DC 15). Cone of Fear. While holding the wand, you can use an action to expend 2 charges, causing the wand’s tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed
Wand of Fear Wand, rare (requires attunement) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spell (save DC 15). Cone of Fear. While holding the wand, you can use an action to expend 2 charges, causing the wand’s tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed
Wand of Fear Wand, rare (requires attunement) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20
Kobold
Legacy
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Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
.
Second, kobolds are always on the lookout for magic that might help them free their imprisoned god, Kurtulmak. Typical kobolds don’t know how to use a wand, a spellbook, or anything with more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Jhesiyra’s Warning This room is furnished identically to area 27 (except for the presence of Rantantar’s wand), perhaps causing characters to think they have reentered that room somehow. As one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Jhesiyra’s Warning This room is furnished identically to area 27 (except for the presence of Rantantar’s wand), perhaps causing characters to think they have reentered that room somehow. As one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the edge of the bridge, and draw their weapons. The robed fellow pulls out a wand.
The figures on the bridge include five thugs (male shield dwarves) and a mercenary mage named Cavil Zaltobar (male
Tethyrian human). Cavil is armed with a +1 wand of the war mage. If the characters don’t attack immediately, Cavil tosses a few words at them before ordering the thugs to attack: “Well met!” says the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the edge of the bridge, and draw their weapons. The robed fellow pulls out a wand.
The figures on the bridge include five thugs (male shield dwarves) and a mercenary mage named Cavil Zaltobar (male
Tethyrian human). Cavil is armed with a +1 wand of the war mage. If the characters don’t attack immediately, Cavil tosses a few words at them before ordering the thugs to attack: “Well met!” says the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
particular affinity for their own kind, which is the biggest reason why they seldom cooperate with one another unless they are forced to submit to a demon lord or other leader. Going even farther, every
powerful demon usually has an intent that goes beyond merely causing carnage, and a plan to achieve it. DEMONIC AMULETS: BLESSING AND CURSE
Some demon lords have a way of cheating death, but this great
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
particular affinity for their own kind, which is the biggest reason why they seldom cooperate with one another unless they are forced to submit to a demon lord or other leader. Going even farther, every
powerful demon usually has an intent that goes beyond merely causing carnage, and a plan to achieve it. DEMONIC AMULETS: BLESSING AND CURSE
Some demon lords have a way of cheating death, but this great
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and other useful items, but if they
imprisoned god, Kurtulmak. Typical kobolds don’t know how to use a wand, a spellbook, or anything with more magical power than a potion, but they all believe that the tribal sorcerer can figure out how
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
kobold minion (or some other poor fool) to ensure her own survival. Vellynne’s most potent spells are useless against the dragon construct, so she relies on her wand of magic missiles, using its
buried under the Reghed Glacier (see “Vellynne’s Quest” at the end of the chapter). If you’re unable to save Vellynne for whatever reason, have the characters discover a journal in her belongings that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
kobold minion (or some other poor fool) to ensure her own survival. Vellynne’s most potent spells are useless against the dragon construct, so she relies on her wand of magic missiles, using its
buried under the Reghed Glacier (see “Vellynne’s Quest” at the end of the chapter). If you’re unable to save Vellynne for whatever reason, have the characters discover a journal in her belongings that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and other useful items, but if they
imprisoned god, Kurtulmak. Typical kobolds don’t know how to use a wand, a spellbook, or anything with more magical power than a potion, but they all believe that the tribal sorcerer can figure out how
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
between the segments contain a multitude of hungry astral predators. The creatures trapped in the segments don’t traverse the wreck for this reason. When the characters enter one of these areas, roll on
mate, Figaro, are encamped on this segment. A death slaad recently infiltrated the camp, sowing chaos and magically manipulating Figaro’s mind. This drove Figaro into a paranoid state, causing him to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
between the segments contain a multitude of hungry astral predators. The creatures trapped in the segments don’t traverse the wreck for this reason. When the characters enter one of these areas, roll on
mate, Figaro, are encamped on this segment. A death slaad recently infiltrated the camp, sowing chaos and magically manipulating Figaro’s mind. This drove Figaro into a paranoid state, causing him to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speak with dead spell is cast on the corpse, the aasimar’s spirit answers questions honestly. Quintus did not see his killer, but he knows one reason why every other passenger in this car (besides
Higglesworth killed Quintus using a wand of magic missiles, which is hidden in a secret compartment inside the monodrone’s spherical body. The monodrone won’t subject itself to inspection and attacks
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speak with dead spell is cast on the corpse, the aasimar’s spirit answers questions honestly. Quintus did not see his killer, but he knows one reason why every other passenger in this car (besides
Higglesworth killed Quintus using a wand of magic missiles, which is hidden in a secret compartment inside the monodrone’s spherical body. The monodrone won’t subject itself to inspection and attacks
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
swords; a woman wears robes over white scale mail, and she holds a wand set with a blue gemstone. “Welcome. I consider you to be my guests. Perhaps we can do business.”
Talis the white This
encounter is the classic scene where the villain explains herself if the players are willing to pause. In combat, Talis the White (see appendix D for statistics) stands behind her bodyguards and uses a wand
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
swords; a woman wears robes over white scale mail, and she holds a wand set with a blue gemstone. “Welcome. I consider you to be my guests. Perhaps we can do business.” This encounter is the classic
scene where the villain explains herself if the players are willing to pause. Talis the White (See appendix D for statistics). She stands behind her bodyguards and uses a wand of winter (see appendix C
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
swords; a woman wears robes over white scale mail, and she holds a wand set with a blue gemstone. “Welcome. I consider you to be my guests. Perhaps we can do business.”
Talis the white This
encounter is the classic scene where the villain explains herself if the players are willing to pause. In combat, Talis the White (see appendix D for statistics) stands behind her bodyguards and uses a wand
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
features of each portrait are as follows: Rantantar is a fat, frowning man scarred by fire. He wears ornate purple robes and grasps what looks like a wand of wonder in his burned right hand. Nester is a
close …” If the portrait is repaired using a mending cantrip or similar magic, the image appears to come alive momentarily. Within the portrait, Jhesiyra removes the ring from her finger, causing the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
swords; a woman wears robes over white scale mail, and she holds a wand set with a blue gemstone. “Welcome. I consider you to be my guests. Perhaps we can do business.” This encounter is the classic
scene where the villain explains herself if the players are willing to pause. Talis the White (See appendix D for statistics). She stands behind her bodyguards and uses a wand of winter (see appendix C
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
features of each portrait are as follows: Rantantar is a fat, frowning man scarred by fire. He wears ornate purple robes and grasps what looks like a wand of wonder in his burned right hand. Nester is a
close …” If the portrait is repaired using a mending cantrip or similar magic, the image appears to come alive momentarily. Within the portrait, Jhesiyra removes the ring from her finger, causing the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
” section in chapter 3 can issue this challenge. Why a Challenge? Choose one of the following grudges as the reason for the challenge: Dangerous. The Rival accuses the characters of causing the dangerous
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
for power, extreme selfishness, and a lack of compassion. Cultists take delight in causing pain to others to make sure they know their place, which is subservient to the powerful adherents of this
fear that any other guild might gain enough power to overwhelm all the others and impose its own values on everyone. For this reason, they focus their efforts on subverting other guilds’ schemes, by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from the piles around the room, instructs Obsidia and Rhodos (see area 13a) to do the same, and sets out to destroy the invaders. Attempting to reason with Speleosa while she’s hurling rocks is no
successful DC 12 Strength (Athletics) check, a character can use an action to knock the statue off its high shelf, causing it to shatter on the floor. 13d. Cave of Rest The stone giants come here to rest when they’re tired. The cave is devoid of furnishings and ostentation.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
for power, extreme selfishness, and a lack of compassion. Cultists take delight in causing pain to others to make sure they know their place, which is subservient to the powerful adherents of this
fear that any other guild might gain enough power to overwhelm all the others and impose its own values on everyone. For this reason, they focus their efforts on subverting other guilds’ schemes, by
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
area: Thoughtful Moa warns that adamantine or magic weapons are needed to harm a clay golem. Bossy Papazotl insists that someone stand on the third plinth. (“It must be empty for a reason!”) God Statues
silver locking mechanism. Opening the lock requires the silver key that the golem wears around its neck. A mage hand spell or similar magic can lift the key from around the golem’s neck without causing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from the piles around the room, instructs Obsidia and Rhodos (see area 13a) to do the same, and sets out to destroy the invaders. Attempting to reason with Speleosa while she’s hurling rocks is no
successful DC 12 Strength (Athletics) check, a character can use an action to knock the statue off its high shelf, causing it to shatter on the floor. 13d. Cave of Rest The stone giants come here to rest when they’re tired. The cave is devoid of furnishings and ostentation.