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Returning 35 results for 'causing warrior reduced'.
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calling warrior reduced
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Monsters
Monster Manual
"} Piercing damage.Parry. Trigger: The warrior is hit by a melee attack roll while holding a weapon. Response: The warrior adds 2 to its AC against that attack, possibly causing it to miss.
Multiattack. The warrior makes two Greatsword or Heavy Crossbow attacks.
Greatsword. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Greatsword"}, reach 5 ft. Hit
Monsters
Monster Manual
until the end of the target’s next turn.Counterattack. Trigger: The warrior is hit by an attack roll. Response: The warrior adds 4 to its AC against that attack, possibly causing it to miss. On a
Multiattack. The warrior makes three attacks, using Greatsword or Longbow in any combination.
Greatsword. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction
Monsters
Monster Manual
Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit Points, if it is 5+ feet away from the erinyes for 1 hour or more
the target, or the erinyes uses Entangling Rope again.Parry. Trigger: The erinyes is hit by a melee attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss.Fire, PoisonCold
Magic Items
Dungeon Master’s Guide
As a Magic action, you can throw this staff so that it lands in an unoccupied space within 10 feet of you, causing the staff to become a Giant Constrictor Snake in that space. The snake is under your
for 1 hour. If the snake is reduced to 0 Hit Points, it dies and reverts to its staff form; the staff then shatters and is destroyed. If the snake reverts to staff form before losing all its Hit Points, it regains all of them.
Monsters
Monster Manual
maximum decreases by 10 (3d6);{"diceNotation":"3d6", "rollType":"roll", "rollAction":"Rotting Fist"} every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack
Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied
Monsters
Keys from the Golden Vault
spell save DC or fall unconscious for 1 minute.
Ashen Creature. When the sword drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground
animated flying sword dances through the air, fighting like a warrior that can’t be injured.Fire, Poison, Psychic
Magic Items
Icewind Dale: Rime of the Frostmaiden
attunement, and only I can attune to it.
As an action, I can use the stone to summon the spirit of an orc warrior, which appears within 30 feet of me. The spirit uses the orc war chief stat block in
the Monster Manual and disappears after 10 minutes or when reduced to 0 hit points. The spirit understands any language I speak and obeys my commands.
After the stone is used three times, it turns to dust.
(See Appendix B of Icewind Dale: Rime of the Frostmaiden)
Magic Items
Bigby Presents: Glory of the Giants
. Additionally, you can cast the spare the dying cantrip using either an action or a bonus action.
Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of
taking damage, you can use your reaction to invoke the item’s rune, causing the pendant to flash with pale light. The creature then instead drops to 1 hit point.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Monsters
Tales from the Yawning Portal
half damage if it fails.
Displacement. The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage
. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0.
Reduced Threat. This
Monsters
Spelljammer: Adventures in Space
Malfunction. Whenever the autognome takes 15 damage or more from a single source and isn’t reduced to 0 hit points by that damage, roll a d20;{"diceNotation":"1d20","rollType":"roll
uses an action to reattach the arm.
15–16: “Who Turned Out the Lights?” The autognome’s head falls off and deactivates, causing the autognome to be blinded and deafened until
Monsters
The Book of Many Things
Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit
"} necrotic damage, and its Charisma score is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Drink Breath"}. This reduction lasts until the target finishes a short or long rest. If this
Monsters
Van Richten’s Guide to Ravenloft
","rollDamageType":"piercing"} piercing damage at the start of each of its turns. Any creature can use an action to kill or remove the scarabs with fire or a weapon that deals piercing damage, causing 1 damage of
the appropriate type to the target. A creature reduced to 0 hit points by the swarm’s piercing damage dies.Base creatures are among the first to respond to sinister forces at work in a land. As
Monsters
Bigby Presents: Glory of the Giants
, it must succeed on a DC 20 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest
. The target dies if its hit point maximum is reduced to 0.
A Humanoid slain by this attack immediately rises as a miniature spectral cloud (use the specter stat block in the Monster Manual). The
Monsters
Quests from the Infinite Staircase
);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"necrotic"} necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken
be wielding a melee weapon.Drelnza is the vampire daughter of Iggwilv the Witch Queen;Iggwilv. She is the Witch Queen’s greatest treasure, an immortal warrior who guards some of her mother&rsquo
Monsters
Fizban's Treasury of Dragons
Death Throes. When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at the closest creature within 30 feet of it before arcing out to up to two other
AC against that attack and potentially causing the attack to miss.The rarest and most powerful of the draconians are the masterminds—spellcasters and strategists who most often serve as military
Magic Items
Strixhaven: A Curriculum of Chaos
or slap it awake.
Visions of Terror. The cursed creature sees terrifying visions, causing it to view all creatures that aren’t also cursed as dangerous monsters for 10 minutes. The cursed
, poison, and psychic damage; and resistance to all other types of damage. If reduced to 0 hit points, the orb shatters.
Monsters
Eberron: Rising from the Last War
much damage on a successful one. A creature reduced to 0 hit points by this beam is disintegrated, leaving behind anything it was wearing or carrying.In the final days of the Last War, House Cannith
Mourning. The arcane cataclysm that engulfed Cyre destroyed most of the warforged colossi, causing them to collapse into lifeless heaps.
Colossal Survivors. Some warforged colossi survived the Day of
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
causing harm to anyone or anything. A fractine that doesn’t consume light or magical energy for ten days begins to flicker. A day later, it folds in on itself and self-destructs, leaving no trace
, and the fractine can’t be harmed from within the demiplane.
The fractine can imprison only one creature at a time and can release that creature as a bonus action. If the fractine is reduced
Monsters
Fizban's Treasury of Dragons
next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer colony.
7
An apostate community of githyanki follows the tutelage of an adult amethyst dragon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Link. The elder brain targets one creature within 120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks
reduced to 0, and it can’t teleport. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Psychic Inspiration. The elder brain targets one
Monsters
Curse of Strahd
","rollDamageType":"necrotic"} necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and Strahd regains hit points equal to that amount. The
reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A humanoid slain in this way and then buried in the ground rises the following night as a
Magic Items
The Book of Many Things
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
it is killed or when you are reduced to 0 hit points. If there isn’t enough space for a Large or larger creature to appear, this card has no effect.
Ooze. A gelatinous cube immediately appears
Monsters
Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit
Monsters
Fizban's Treasury of Dragons
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
Actions). Each creature within 30 feet of the demilich must make a DC 16 Constitution saving throw. On a failed save, the creature’s hit point maximum is magically reduced by 10 (3d6);{"diceNotation
":"3d6","rollType":"roll","rollAction":"Energy Drain"}. If a creature’s hit point maximum is reduced to 0 by this effect, the creature dies. A creature’s hit point maximum can be restored
Magic Items
Lost Laboratory of Kwalish
heavily muscled warrior, and its great helm is unusual in that it has no openings — only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large
armor as a shield guardian that has stored a magic missile spell cast using a 4th-level spell slot. When the armor is reduced to 0 hit points, its defenses are rendered inert and it can be safely
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Ending the Encounter The encounter ends when one of the following conditions is met: The enemy ship is reduced to 100 hit points or fewer, causing it to retreat. The enemy ship takes two critical
hits, causing it to retreat. The characters’ ship moves more than 100 feet away from the enemy ship, at which point the enemy ship breaks off its pursuit and flees. The characters’ ship is reduced to 0 hit points. If this occurs, the characters fail the training exercise, and the simulation ends.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Ending the Encounter The encounter ends when one of the following conditions is met: The enemy ship is reduced to 100 hit points or fewer, causing it to retreat. The enemy ship takes two critical
hits, causing it to retreat. The characters’ ship moves more than 100 feet away from the enemy ship, at which point the enemy ship breaks off its pursuit and flees. The characters’ ship is reduced to 0 hit points. If this occurs, the characters fail the training exercise, and the simulation ends.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attack, possibly causing it to miss. On a miss, the warrior can make one Greatsword or Longbow attack against the attacker.
Make way, evil! I’m armed to the teeth and packing a hamster!
—Minsc, hero of Baldur’s Gate
Warrior Commander Skilled in both combat and leadership, warrior commanders overcome challenges through a combination of martial skill and clever tactics. Warrior Commander Medium or Small Humanoid
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Ranged Attack Roll: +3, range 100/400 ft. Hit: 12 (2d10 + 1) Piercing damage.
Reactions
Parry. Trigger: The warrior is hit by a melee attack roll while holding a weapon. Response: The warrior adds 2 to its AC against that attack, possibly causing it to miss.
Warrior Veteran Warrior veterans have participated in numerous battles and can hold their own against lesser rivals and monsters. Warrior Veteran Medium or Small Humanoid, Neutral
AC 17 Initiative
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Ranged Attack Roll: +3, range 100/400 ft. Hit: 12 (2d10 + 1) Piercing damage.
Reactions
Parry. Trigger: The warrior is hit by a melee attack roll while holding a weapon. Response: The warrior adds 2 to its AC against that attack, possibly causing it to miss.
Warrior Veteran Warrior veterans have participated in numerous battles and can hold their own against lesser rivals and monsters. Warrior Veteran Medium or Small Humanoid, Neutral
AC 17 Initiative
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attack, possibly causing it to miss. On a miss, the warrior can make one Greatsword or Longbow attack against the attacker.
Make way, evil! I’m armed to the teeth and packing a hamster!
—Minsc, hero of Baldur’s Gate
Warrior Commander Skilled in both combat and leadership, warrior commanders overcome challenges through a combination of martial skill and clever tactics. Warrior Commander Medium or Small Humanoid
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attuned to. If you’re reduced to 0 hit points but not killed outright, you can use your reaction to end one of your artificer infusions, causing you to drop to 1 hit point instead of 0.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
attuned to. If you’re reduced to 0 hit points but not killed outright, you can use your reaction to end one of your artificer infusions, causing you to drop to 1 hit point instead of 0.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attuned to. If you’re reduced to 0 hit points but not killed outright, you can use your reaction to end one of your artificer infusions, causing you to drop to 1 hit point instead of 0.