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                        Returning 35 results for 'causing weeds radiant'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ":"damage", "rollAction":"Heavy Crossbow", "rollDamageType":"Radiant"} Radiant damage.Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
                                                
                                            
                                                
                                                    ":"damage", "rollAction":"Greatsword", "rollDamageType":"Radiant"} Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Heavy Crossbow
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                    );{"diceNotation":"4d4", "rollType":"damage", "rollAction":"Nightbringer", "rollDamageType":"radiant"} radiant damage. If the target is a creature, the target must succeed on a DC 20 Constitution saving throw or
                                                
                                            
                                                
                                                     be blinded until the start of Verminaardâs next turn.
Malediction. Verminaard utters an unholy word, causing profane fire to descend on one creature Verminaard can see within 60 feet of himself
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    ":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Radiant Absorption. When the breath drinker is subjected to radiant damage, it takes no damage and
                                                
                                            
                                                
                                                     instead regains a number of hit points equal to the radiant damage dealt.Multiattack. The breath drinker makes two Enervating Claw attacks. It can also use Drink Breath.
Enervating Claw. Melee Weapon
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Breath Weapon
                                                
                                            
                                                
                                                    );{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.Ancient legends
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    ","rollType":"damage","rollAction":"Touch of Order","rollDamageType":"radiant"} radiant damage, and Trostani can choose one magic item she can see in the targetâs possession. Unless itâs an
                                                
                                            
                                                
                                                    ). Trostani animates one or two trees she can see within 120 feet of her, causing them to uproot themselves and become awakened tree;awakened trees (see the Monster Manual for their stat blocks) for 1 minute or
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
                                                
                                            
                                                
                                                     have disadvantage on attack rolls made within the weaponâs radius of bright light.
As a bonus action, you can intensify the swordâs light, causing it to shed bright light in a 15-foot
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     DC 26 Dexterity saving throw, taking 60 (11d10);{"diceNotation":"11d10","rollType":"damage","rollAction":"Incinerating Beam","rollDamageType":"radiant"} radiant damage on a failed save, or half as
                                                
                                            
                                                
                                                     Mourning. The arcane cataclysm that engulfed Cyre destroyed most of the warforged colossi, causing them to collapse into lifeless heaps.
Colossal Survivors. Some warforged colossi survived the Day of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 11
                                                
                                            
                                                
                                                    ":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.
Spellcasting. The dragon casts one of the following spells, requiring no material
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . The anarch casts the lightning bolt spell (at 5th level), but the anarch can change the damage type from lightning to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than
                                                
                                            
                                                
                                                    :
Form Substance. In Limbo, the anarch can spend 10 minutes stabilizing a 5-mile area centered on it, causing the unformed substance to take whatever inanimate form the anarch chooses. During that
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +10
                                                
                                            
                                                
                                                     (9d10);{"diceNotation":"9d10", "rollType":"damage", "rollAction":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollDamageType":"piercing"} piercing damage plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +13
                                                
                                            
                                                
                                                    , taking 60 (11d10);{"diceNotation":"11d10", "rollType":"damage", "rollAction":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     turn if he has at least 1 hit point and isnât in running water or sunlight. If he takes radiant damage or damage from Holy Water (flask);holy water, this trait doesnât function at the start
                                                
                                            
                                                
                                                     in sunlight, Strahd takes 20 radiant damage at the start of his turn, and he has disadvantage on attack rolls and ability checks.Multiattack (Vampire Form Only). Strahd makes two attacks, only one of
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Flame-like shadows wreathe your body until the spell ends, causing you to become heavily obscured to others. The shadows turn dim light within 10 feet of you into darkness, and bright light in the
                                                
                                            
                                                
                                                     same area to dim light.
Until the spell ends, you have resistance to radiant damage. In addition, whenever a creature within 10 feet of you hits you with an attack, the shadows lash out at that creature, dealing it 2d8 necrotic damage.
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    ":"2d6+3", "rollType":"damage", "rollAction":"Dazzling Confetti", "rollDamageType":"Radiant"} Radiant damage.
Vanishing Trick (3/Day). Flizzlebin has the Invisible condition for 10 minutes. This effect
                                                
                                            
                                                
                                                     roll. Response: Flizzlebin adds 2 to his AC against that attack, possibly causing it to miss.Whimsical, Quest-Giving Tease
A trickster with a penchant for games, Flizzlebin tempts novice adventurers
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds.
Grove Guardians. You can animate up to four trees in the area, causing them to uproot themselves
                                                
                                            
                                                
                                                     Undergrowth. You can fill any number of 5-foot squares on the ground that arenât filled with fog with grasping weeds and vines, as if they were affected by an entangle spell. To a creature immune to
                                                
                                            
                                        
                                                    Githzerai Anarch
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     damage type from lightning to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than fire or lightning, it doesnât ignite flammable objects.
The anarch casts the creation
                                                
                                            
                                                
                                                     anarchâs lair is warped by its presence, which creates one or more of the following effects:
In Limbo, the anarch can spend 10 minutes stabilizing a 5-mile area centered on it, causing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     Invisible Mountainâ). 4 The Keening Gloom edges toward the Radiant Citadel. The Speakers for the Ancestors hire the characters to find out what is causing the cycloneâs approach and reverse it.
                                                
                                            
                                                
                                                    Citadel Adventures Consider the plots on the Radiant Citadel Adventures table when planning adventures in the Radiant Citadel. Radiant Citadel Adventures  d4 Adventure   1 A revolutionary from San
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Invisible Mountainâ). 4 The Keening Gloom edges toward the Radiant Citadel. The Speakers for the Ancestors hire the characters to find out what is causing the cycloneâs approach and reverse it.
                                                
                                            
                                                
                                                    Citadel Adventures Consider the plots on the Radiant Citadel Adventures table when planning adventures in the Radiant Citadel. Radiant Citadel Adventures  d4 Adventure   1 A revolutionary from San
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    -like shadows wreathe your body until the spell ends, causing you to become heavily obscured to others. The shadows turn dim light within 10 feet of you into darkness, and bright light in the same area to
                                                
                                            
                                                
                                                     dim light. Until the spell ends, you have resistance to radiant damage. In addition, whenever a creature within 10 feet of you hits you with an attack, the shadows lash out at that creature, dealing it 2d8 necrotic damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     urge to stand against evil. Ability Score Increase. Your Wisdom score increases by 1. Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing
                                                
                                            
                                                
                                                     in battle. Ability Score Increase. Your Constitution score increases by 1. Radiant Consumption. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     to this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds. Grove Guardians. You can animate up to four trees in the area, causing them to uproot
                                                
                                            
                                                
                                                    . Grasping Undergrowth. You can fill any number of 5-foot squares on the ground that arenât filled with fog with grasping weeds and vines, as if they were affected by an entangle spell. To a creature immune
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    ) Radiant damage.
 Reactions
 Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
                                                
                                            
                                                
                                                    . Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
 Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Vault of Reflection Features Alien Growth The beholderâs aberrant influence permeates the stonework across this level of the tomb, causing purple mold to sprout from the floors, walls, and ceilings
                                                
                                            
                                                
                                                    . Belchorzh can see through these eyes and uses them to track the partyâs progress. Any effect that deals fire, necrotic, or radiant damage destroys a patch of alien growth on contact. However, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
 Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant
                                                
                                            
                                                
                                                     damage.
 Reactions
 Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    : Radiant light cascades from a rusted metal monument shaped like the upraised mandibles of a giant beetle.
 The light cascades from a unicorn named Mooncolor, who is trapped inside a 10-foot-diameter
                                                
                                            
                                                
                                                     fewer disintegrates into a pile of ash. Creatures with more than 100 hit points in the line must make a DC 18 Dexterity saving throw, taking 260 (40d12) radiant damage on a failed save, or half as much
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     drowned ones in Tammerautâs Fate), and victims most often acquire it through wounds caused by infected creatures.
 The diseaseâs boils manifest in 1d4 hours, causing the victimâs Constitution and Charisma
                                                
                                            
                                                
                                                     scores to decrease by 1d4 each, to a minimum of 3. This is quickly followed by a fever and tingling in the extremities. An infected creature is vulnerable to radiant damage and gains the ability to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Parade Ambush As the parade nears the jetty, read the following description: Grasping weeds and vines erupt from the cobblestone street beneath the carriage at the head of the parade. The ox pulling
                                                
                                            
                                                
                                                     the cart panics, causing the vehicle to careen into a post covered in decorations. The vegetation then wraps around the cartâs wheels and the closest bystanders. A pair of revelers produce weapons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker
                                                
                                            
                                                
                                                     uses when you finish a long rest. Channel Divinity: Radiance of the Dawn Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the drowned ascetic drops to 1 hit point instead.
 Actions
 Multiattack
                                                
                                            
                                                
                                                     hours, causing the victimâs Constitution and Charisma scores to decrease by 1d4 each, to a minimum of 3. This is quickly followed by a fever and tingling in the extremities. An infected creature is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     radiant damage, resistance to necrotic damage, and immunity to poison damage and the poisoned condition. If it has nothing to attack, the undead bulette burrows back down into its earthen cavity. 33b
                                                
                                            
                                                
                                                    . When a weight of 50 pounds or more is placed on the cover of the pit trap, it swings open like a trapdoor, causing any creature standing on it to fall in. The creature takes 10 (3d6) bludgeoning damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     target. Hit: 12 (1d6 + 9) bludgeoning damage plus 10 (4d4) radiant damage. If the target is a creature, the target must succeed on a DC 20 Constitution saving throw or be blinded until the start of
                                                
                                            
                                                
                                                     Verminaardâs next turn.
 Malediction. Verminaard utters an unholy word, causing profane fire to descend on one creature Verminaard can see within 60 feet of himself. The creature must make a DC 18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.
 Pit Fiend Large Fiend (Devil), Lawful Evil
 AC 21
                                                
                                            
                                                
                                                      +4  +4 
  Wis  22  +6  +11 
  Cha  25  +7  +12 
   
 Skills Perception +11
 Resistances Radiant
 Immunities Charmed, Exhaustion, Frightened
 Senses Truesight 120 ft.; Passive Perception 21
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    ) Radiant damage.
 Reactions
 Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss
                                                
                                            
                                                
                                                    . Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
 Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    
 Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
 Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant
                                                
                                            
                                                
                                                     damage.
 Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
 Reactions
 Parry. Trigger: The knight is hit by a melee attack roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    . âWhere is your ring, dear sister?â
 If she has entrusted her ring of shooting stars to the characters, Xedalli points in their direction, causing all eyes in the temple to fall upon them. If the
                                                
                                            
                                                
                                                     to the radiant core of Xaryxis, along with anything it is wearing or carrying. (The zodar is immune to this effect.) A creature that enters the star or ends its turn there takes 132 (24d10) radiant
                                                
                                            
                                        






