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                        Returning 35 results for 'causing would remain'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain
                                                
                                            
                                                
                                                     rejects you but also places a curse on you, causing you to make D20 Test;D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If youâre
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or they remain alive only to become thralls of chaos and evil. To represent this
                                                
                                            
                                                
                                                     defilement, you can use the optional rule on abyssal corruption in chapter 2 of the Dungeon Masterâs Guide, causing the poisoned creature to be corrupted.PoisonCold, Fire, Lightning; Bludgeoning
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all thingsâespecially travelers
                                                
                                            
                                                
                                                     dragonâs lair.
6
A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to invade
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
                                                
                                            
                                                
                                                     they respond.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all thingsâespecially travelers from faraway places.
Moonstone dragons can project themselves
                                                
                                            
                                                
                                                     gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of adventurers, sending parties on quests to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     and must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can
                                                
                                            
                                                
                                                     watch how they respond.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     mature into wise teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things&mdash
                                                
                                            
                                                
                                                     the dragonâs lair.
6
A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    ","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Strahd and obeying his spoken commands. The beasts remain for 1 hour, until Strahd dies, or until he dismisses
                                                
                                            
                                                
                                                    , Strahd can pass through solid walls, doors, ceilings, and floors as if they werenât there.
Strahd targets any number of doors and windows that he can see, causing each one to either open or
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all thingsâespecially travelers from
                                                
                                            
                                                
                                                     lair.
6
A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
                                                
                                            
                                                
                                                    .
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
                                                
                                            
                                                
                                                     emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     help by paying for improved roofs and lamps in your neighborhood, causing the entire community to celebrate your deed.
4
Fueled by alcohol, you faced down a carrion crawler that slunk out of the
                                                
                                            
                                                
                                                     remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, Iâm always ready to lend help.
3
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.
Comet. If you single
                                                
                                            
                                                
                                                     entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Redcaps Whenever Skabathaâs windup key runs down, her anger boils over, causing 1d3 murderous redcaps (see appendix C) to sprout in area L15. These redcaps are too hateful to serve as guards, so
                                                
                                            
                                                
                                                     Skabatha sends them scuttling off into Thither to wreak havoc. Until she does so, the redcaps remain in area L15 and attack other creatures on sight.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     increase in either case, causing the organization to become the Brightguardâs greatest rival. If the characters remain in Akharin Sangar, Artavazda or the Ghorbani sisters seek to enlist them in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Folk Horror Torments A folk horror domainâs Darklord has been consumed by the traditions, land, or rituals they embody. They might not fully understand their own beliefs, though, causing them to fail
                                                
                                            
                                                
                                                     in their duties or cause rites to spin out of control. Such Darklords remain devoted, though, desperately trying to prove themselves or satisfy the object of their belief. Folk Horror Torments    d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     actions and movements are being controlled by Shemshime remain aware of whatâs going on around them, but they are powerless to stop themselves from causing harm in accordance with Shemshimeâs wishes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Gloom Weaver Although a formidable fighter, a gloom weaver is often content to remain hidden in the shadows, watching with rapt attention as its very presence affects its victims. Its dark energy
                                                
                                            
                                                
                                                     weighs down the heart, causing those within its oppressive aura to feel the approach of death. This torment alone is enough to please its master, the Raven Queen, but should it be detected, a gloom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     remain here. 15 2 fire giants, 3 ogres The giants head to area 20 if the bucket chain stops moving, while the ogres remain here. Both the giants and the ogres investigate loud noises in area 14. 17 1
                                                
                                            
                                                
                                                     area 31. 20 2 armored ogre The ogres remain here to watch over the prisoners. 21 1 fire giant The fire giant heads to area 20 if the wheel stops turning and raises the portcullis to area 22 if it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the doors. The doors remain open until someone or something closes them. 9b. The Masked Lord Characters who bring light sources into this room notice that the shadows created by their light seem to
                                                
                                            
                                                
                                                     similar magic opens the doors, as does smearing blood on one or both of them. The doors remain open until someone or something closes them. 9c. The Dark Maiden A magical moonbeam shines from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     and claws of giant crabs feature heavily in the architecture.
 If the characters get to shore without causing a conflict with the yuan-ti, they can move freely (if carefully) around the village. (The
                                                
                                            
                                                
                                                     small boats remain tied up at these piers, the others having been used by the grippli who retreated to the trading post. The yuan-ti have no interest in the small boats that are moored hereâmeaning that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     after rolling initiative, the living unseen servants knock the green flasks off their pedestals, causing the containers to shatter on the floor and release their poison gas (which has no effect on
                                                
                                            
                                                
                                                     faerie dragon prefers to remain invisible and likes to play pranks on guests.
 Ottoâs favorite prank is to sneak up on a guest, engulf it in a cloud of euphoria gas, and sneak away while remaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     feet on a side rests in a corner. A crank protrudes from one side of it, causing it to resemble an oversized jack-in-the-box.
 If Bavlorna Blightstraw retreated to Loomlurch after fleeing her home in
                                                
                                            
                                                
                                                     mimics in disguise. They are magically compelled to remain in this room and adhere to creatures only when Granny Nightshade orders them to do so. The mimics are trained in nonlethal combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or they remain alive only to become thralls of chaos and evil. To represent this
                                                
                                            
                                                
                                                     defilement, you can use the optional rule on abyssal corruption in chapter 2 of the Dungeon Masterâs Guide, causing the poisoned creature to be corrupted. Wastrilith
 Large Fiend (Demon), Typically Chaotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     additional information: The stormy area is slowly growing larger. Emmalou had to retreat several hundred yards to remain outside the zone. She has no idea what is causing it, but such blatant and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     number of meenlocks in the village, depending on the number of characters and their abilities. As the party makes its way through the village, the meenlocks try to remain unseen as they begin to
                                                
                                            
                                                
                                                     psychically haunt the characters, causing hallucinations. Pick one character to target, or spread the hallucinations between multiple party members. A few suggestions: Characters see movement out of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     when only two dretches remain; if it succeeds, the cultists in area 14 are alerted. Replace any subsequent demon pack random encounter with 1d4 derro (see appendix C). Flumph This creature
                                                
                                            
                                                
                                                     rolling a d4 and consulting the Beneath the Yellow Mold table. Tampering with the mold-encrusted object causing the yellow mold to release its deadly spores. Beneath the Yellow Mold  d4 Encounter   1 A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     that ingest water that has been corrupted by a wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or remain alive only to become a thrall
                                                
                                            
                                                
                                                     of chaos and evil. To represent this defilement, you can use the optional rule on abyssal corruption in chapter 2 of the Dungeon Masterâs Guide, causing the poisoned creature to be corrupted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Dire Troll Trolls kill and eat almost anything â including, in rare cases, other trolls. This cannibalism has the effect of causing the troll to grow to an unusually large size. These dire trolls
                                                
                                            
                                                
                                                     how little of its previous form remained. Thus, only trolls slain by acid or fire remain dead, because only those are consumed by Vaprak.
 Dire Troll
 Huge giant, chaotic evil
 Armor Class 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     of areas 10, 12, and 13 with a sylvan forest. The cavern walls remain but are masked by the illusion. Any stone giants in the affected area find themselves in wholly unfamiliar terrain and become
                                                
                                            
                                                
                                                     successful DC 12 Strength (Athletics) check, a character can use an action to knock the statue off its high shelf, causing it to shatter on the floor. 13d. Cave of Rest The stone giants come here to rest when theyâre tired. The cave is devoid of furnishings and ostentation.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain. Every Moonblade longs for a bearer whose disposition
                                                
                                            
                                                
                                                     and goals are compatible with its own. If you try to attune to a Moonblade that doesnât want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make D20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     popped out slightly. If it is pressed, the gear locks in place, causing all the gears to turn and the gate to open for 1 minute. When the gate closes, a different random gear pops out slightly
                                                
                                            
                                                
                                                    , causing all the gears to lock again. Characters must be 10th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of it. A sudden blast occasionally catches everyone by surprise, causing shivers and grumbling all around.
 The mood of the town changes abruptly. Something is amiss. Pedestrians are vacating the
                                                
                                            
                                                
                                                     them to Svardborg (see chapter 7, âBerg of the Frost Giantsâ). They donât remain there long before Jarl Storvald sends them back out in search of Artus Cimber. Drufi wonât leave Bryn Shander until she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     place in Balduriansâ fears, their faiths currently have only the shallowest roots in the city. Followers of the Dead Three have done more to incite dread than faith. As a result, their numbers remain
                                                
                                            
                                                
                                                     on overzealous fanatics. Despite public fears and resistance from law enforcement, the cults of the Dead Three persist, causing many to darkly wonder why the servants of Bane, Bhaal, and Myrkul hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Forge, which lies upon the bones of those unable to escape the collapse of bridges and walls. Other coils remain in place, and the furnaces to which they are linked burn as hot today as they did in
                                                
                                            
                                                
                                                     of ruination was enough to destroy Gauntlgrym. In the years following, Maegera groggily awoke from time to time, causing earthquakes throughout the region. Eventually, the primordial was returned to
                                                
                                            
                                        






