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Returning 35 results for 'cavalry well receive'.
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cavalry well received
chivalry well receive
Duergar Kavalrachni
Legacy
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Monsters
Out of the Abyss
Cavalry Training. When the duergar hits a target with a melee attack while mounted on a female steeder, the steeder can make a melee attack against the same target as a reaction.
Duergar Resilience
. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Cavalry Training. When the duergar hits a target with a melee attack while mounted, the mount can use its reaction to make one melee attack against the same target.
Duergar Resilience. The duergar
has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on
Monsters
Fizban's Treasury of Dragons
dragons—as well as to weave magic both subtle and thundering. They use their commanding presence to instill awe and fear into the hearts of friends and foes alike.
Dragon Followers
Dragons boast
many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
claws and hooves, as well as their long, whiplike tails, to tear apart foes.
In the armies of demon lords, armanites perform the role of heavy cavalry, leading the charge and tearing into their enemies
Monsters
Strixhaven: A Curriculum of Chaos
target ends.Archaics are towering, multi-armed creatures overflowing with magic. Despite their solitude, archaics carry vast understanding of magic and the world’s history, as well as the ability
to warp the fabric of the world around them. Sages who seek out archaics for their knowledge receive confusing and often contradictory answers to questions. If a supplicant successfully unwinds the
Magic Items
The Book of Many Things
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
object or individual, as well as the distance between you and the object or individual, even if the object or individual is on a different plane of existence. If you named an individual, you know if
Dominate Monster
Legacy
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Spells
Basic Rules (2014)
creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You
do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each time the target takes damage, it makes a new Wisdom saving throw
Dominate Beast
Legacy
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Spells
Basic Rules (2014)
," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can use
. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each time the target takes damage, it makes a new Wisdom saving throw against
Dominate Person
Legacy
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Spells
Basic Rules (2014)
creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can
. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each time the target takes damage, it makes a new Wisdom saving throw
monsters
cultists use their forceful personalities to counsel well-intentioned rulers, turning benign organizations into dictatorships and twisting leaders into tyrants. They tattoo Bane’s symbol on
particularly the city of Baldur’s Gate—in malign ways. Cultists who receive orders from their patron god directly are often the most ambitious and most dangerous.
Centaur
Legacy
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Species
Guildmasters’ Guide to Ravnica
, until the next wall looms in their path and brings them to a stop.
Nature’s Cavalry
Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin
. Though they are smaller than a human rider mounted on a horse, they fill similar roles as cavalry warriors, messengers, outriders, and scouts.
Affinity for Nature
Centaurs have an affinity for the
Backgrounds
Sword Coast Adventurer's Guide
The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft
, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.
Skill Proficiencies: History, InsightTool Proficiencies: One type of
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
of Nomog-Geaya, as well as standards and flags with his image or symbol, receive a bow or salute at all times except emergencies. Bargrivyek’s peacemakers receive due deference regardless of
longsword and a handaxe. They are responsible for martial training as well as instruction in strategy and battlefield tactics. Bargrivyek’s priests wield his symbol, a flail with a head dipped in
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you
’s religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6
Aspiration. I seek to prove myself
Backgrounds
Guildmasters’ Guide to Ravnica
member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.
Selesnya Guild Spells
Prerequisite: Spellcasting or Pact Magic
voices and actions aligned in common purpose. (Good)
3
Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)
4
Life. Preserving life and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Kavalrachni The kavalrachni are duergar cavalry, trained to fight while riding steeders. Duergar Kavalrachni
Medium humanoid (dwarf), lawful evil
Armor Class 16 (scale mail, shield)
Hit
ft., passive Perception 10
Languages Dwarvish, Undercommon
Challenge 2 (450 XP)
Cavalry Training. When the duergar hits a target with a melee attack while mounted on a female steeder, the
Backgrounds
Sword Coast Adventurer's Guide
tirelessly to get the best deal possible.
8
I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me
1
The workshop where I learned my trade is the most important place in the world to me.
2
I created a great work for someone, and then found them unworthy to receive it. I’m still
Backgrounds
Baldur’s Gate: Descent into Avernus
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6
Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
:
Targets and practice dummies dot this courtyard, which contains a large stable and poles with hanging rings. Cavalry soldiers train atop horseback while guards watch the area from the walls and towers
Features The inner bailey has the following features:
Cavalry Stable. The bailey contains a stable with thirty horses. These war-trained horses serve as mounts for the keep’s cavalry.
Guard
Goblin
Legacy
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Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
and know the most about the territory farthest from the tribe’s lair. These individuals hunt game in peaceful times, and in combat they serve as scouts, foot soldiers, and cavalry.
Gatherers
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Daran Edermath’s Quest Learning about the Red Wizard’s presence at Old Owl Well completes a quest given to the party by Daran Edermath in Phandalin. The characters should meet with Daran in Phandalin to receive their reward of boots of striding and springing.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, or with a successful DC 10 Intelligence (Investigation) check. A decoded clue points the characters toward one of the areas of the Biblioplex as well as the action they must take to receive a prize in that area.
Scavenger Hunt Clues A character can win a prize for each clue they solve but can receive only one item in each place. If a character tries to redo a clue to receive a second item, the magic that
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
The Adventure Begins The adventure begins in the mining town of Phandalin. There, the characters receive quests and can choose which ones to pursue. The “Adventure Background” section describes the
events leading up to the adventure and the main threats the characters will face. The “Welcome to Phandalin” and “Exploring Phandalin” sections describe the town where the adventure begins. Knowing Phandalin well will ensure a smooth start.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
spellcasters can stand up to a giant in direct confrontation. One might do harm to a giant, but odds are it will survive the one or two spells that can be thrown at it before a well-placed boulder or the swing
archery (favoring heavy crossbows for such work), fast-moving cavalry that can force the giant into a disadvantageous position, or fanatical troops armed with pole arms, ropes, and grappling hooks. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from where the city is governed. The castle was and is a redoubt of last defense should the city be attacked, but for well over a century, the ruler of Waterdeep has occupied the Palace of Waterdeep
turned an unseen and wrathful eye upon you. Perhaps you think this fanciful. Well, go and try it yourself! On the opposite end of the mountain, close to the Naval Harbor, stands Mirt’s Mansion. Once a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
The Adventure Begins The adventure begins in the town of Leilon, which has been recently reconstructed after being abandoned for many years. The characters can receive quests, choose which ones to
Leilon” and “Exploring Leilon” sections describe the town where the adventure begins. Knowing Leilon well ensures a smooth start to the adventure.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the land from long before humanity’s arrival on the continent. The elves of Valenar devote themselves to the arts of war. Their cavalry has no equal in Khorvaire, and they combine a talent for magic
elves pose the greatest risk for adventurers. The elves won’t interfere with peaceful caravans, but a well-armed group of travelers invites challenges.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the Griffon Cavalry. Only specially licensed individuals and mounts can fly over Waterdeep. It is best to land well outside the city and approach on foot.
the Long Road, you’ll have passed under their watchful eyes at the town of Rassalantar. And whether by land or sea, you’ll likely also have been spotted by the Griffon Cavalry — even if you have not
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
from the Harpers, Leosin Erlanthar approaches them. In addition to providing the characters with the information about Thay above, Erlanthar arranges for them to receive sealed warrants indicating
advises the characters to address anyone of importance deferentially and by title, never by name only. As well, characters who know any necromantic magic should feel free to show it off. When the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Knightly Regard You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples
can find help from those they have aided in pursuit of their ideals, and those who share those ideals. This help comes in the form of shelter and meals, and healing when appropriate, as well as
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
from the Harpers, Leosin Erlanthar approaches them. In addition to providing the characters with the information about Thay above, Erlanthar arranges for them to receive sealed warrants indicating
advises the characters to address anyone of importance deferentially and by title, never by name only. As well, characters who know any necromantic magic should feel free to show it off. When the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you in private and provide help. 6 Double. Your allegiance lies with an official or government other than the one you overtly serve. You may receive support from the head of state you openly answer
follow, as well as the official you secretly report to, but must remain on constant guard against having your true loyalties revealed.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
components:
At will: friends, mage hand
1/day each: disguise self, sleep
Duergar Kavalrachni The vicious kavalrachni are the duergar cavalry of Gracklstugh, riding giant tarantulas known as
has the following Cavalry Training feature and Heavy Crossbow action. Cavalry Training. When the duergar hits a target with a melee attack while mounted on a female steeder, the steeder can make a melee
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
charging into battle for the sake of it, armanites use their claws and hooves, as well as their long, whiplike tails, to tear apart foes. In the armies of demon lords, armanites perform the role of heavy
cavalry, leading the charge and tearing into their enemies’ flanks. Armanites fight all the time—even battling each other if they can’t find another enemy. They make ideal shock troops, utterly
Kobold
Legacy
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Species
Volo's Guide to Monsters
sewer tunnels, paying them with food and tools the kobolds wouldn’t have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a human’s weapon can kill one of them, so a tribe has little






