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Returning 35 results for 'cavalry will refuge'.
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Monsters
Curse of Strahd
"} to hit with spell attacks). Baba Lysaga has the following wizard spells prepared:
Cantrips (at will): acid splash, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic
consider the wereravens a serious threat, but Lysaga has chosen to make them the bane of her existence. After much searching and scrying, she discovered a wereraven refuge at the Wizard of Wines
Monsters
Curse of Strahd
spell attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
castle like the back of her hand, and she was present for the wedding of Sergei and Tatyana. After Strahd went mad and murdered his brother, she fled the castle and took refuge with the Vistani. Later
Monsters
The Book of Many Things
.
Spellcasting. Pazrodine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: Faerie Fire
2/day each: Calm Emotions
refuge, she greets them and happily answers their questions about the market. The dragon has a soothing voice and demeanor.Lair Actions
The entire Seelie Market is Pazrodine’s lair. Pazrodine&rsquo
Monsters
Quests from the Infinite Staircase
spellcasting ability (spell save DC 17):
At will: Druidcraft, Speak with Animals, Speak with Plants
2/day each: Awaken (as an action), Goodberry, Plant Growth (as an action only)
1/day each: Heroes' Feast
carrying, to an unoccupied space they can see within 15 feet. A creature reduced to 0 hit points by the psychic damage has the unconscious condition and is stable instead of dying.
Spell Refuge. When
Monsters
Mordenkainen's Fiendish Folio Volume 1
into a feast, and turns a dull, uncomfortable campsite into a welcoming refuge. But if a party abuses or neglects a killmoulis, the creature's mean-spirited thirst for revenge can turn even the simplest
into the travelers' camp and looks through their supplies for tasty treats, but will settle for rations, nuts, and other snacks. If it finds them, it quickly snuffles up a single day's worth of food with
Soldier
Legacy
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Backgrounds
Basic Rules (2014)
from the options in the table below to determine your role:
d8
Specialty
1
Officer
2
Scout
3
Infantry
4
Cavalry
5
Healer
6
Quartermaster
7
Standard
lay down my life for the people I served with.
2
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
I’ll never
Backgrounds
Guildmasters’ Guide to Ravnica
)
Feature: Rubblebelt Refuge
You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the
I am determined that one day I will lead my clan — or a new one.
2
I would give my life for my clan chieftain.
3
The chieftain of another clan has a grudge against me.
4
I am
Firbolg
Legacy
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Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
Backgrounds
Baldur’s Gate: Descent into Avernus
determine your role:
d8
Specialty
1
Officer
2
Scout
3
Infantry
4
Cavalry
5
Healer
6
Quartermaster
7
Standard bearer
8
Support staff (cook
life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
will lead to violence, and they plan to be prepared for it. Despite the guild’s atmosphere of peaceful quietude, many of its members have military roles. The Selesnya NPCs table summarizes key roles
within the guild. Statistics for these NPCs are found in the Monster Manual unless the table states otherwise. Selesnya NPCs Role Appropriate Stat Block Equenaut (cavalry) Scout mounted on a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
what’s left of the Xaryxian Empire to take refuge in the Astral Sea, where the astral elves still have numerous ships and strongholds. Xeleth and Xedalli had one clone apiece, making it likely that at least one sibling will survive the adventure with a hunger for revenge.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
spellcasters can stand up to a giant in direct confrontation. One might do harm to a giant, but odds are it will survive the one or two spells that can be thrown at it before a well-placed boulder or the swing
archery (favoring heavy crossbows for such work), fast-moving cavalry that can force the giant into a disadvantageous position, or fanatical troops armed with pole arms, ropes, and grappling hooks. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Kuo-toa The kuo-toa on this level were pushed out of the lake cavern (area 16) and away from their nesting caves (area 24) by the aboleth. They have taken refuge in areas 20 and 21 while the kuo-toa
archpriest, Noolgaloop, creates an idol of a new god. The archpriest hopes the god will come to life and destroy the aboleth. Noolgaloop is using random items and the body parts of various creatures
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(major) and has complete autonomy in Chult, answering only to Duke Ulder Ravengard of Baldur’s Gate. Portyr will happily assign some of her mercenaries to accompany adventurers by sea to Refuge Bay or
what they believe will be mostly abandoned ruins. The commander of Fort Beluarian and highest ranking member of the Flaming Fist in Chult is Liara Portyr (see appendix D). She holds the rank of blaze
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
humanity’s arrival on the continent. The elves of Valenar are utterly devoted to the arts of war. Their cavalry has no equal in Khorvaire, and they combine a talent for magic with stealth and
elves will continue this provocation… that their main interest is conflict with a worthy foe, and that they want Darguun or Karrnath to declare war. Valenar is a feudal kingdom. The elves are warrior
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
to find a place of safety to rest and recover their strength between forays into the hall. If the group journeyed hence by some other method, they will have noted such a place of refuge about two
to life. You, as Dungeon Master, must continue to improvise and create, for your players will certainly desire more specifics, seek to do things not provided for herein, and generally defy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
your visit, due to the commendable efforts of some friend or family member who loves you dearly, I shall explain briefly the circumstances of entry. You will have traveled through lands claimed and
the Long Road, you’ll have passed under their watchful eyes at the town of Rassalantar. And whether by land or sea, you’ll likely also have been spotted by the Griffon Cavalry — even if you have not
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
all they can to protect the grippli who have taken refuge at the trading post, and they cannot mount a counterattack against the evil yuan-ti, who have already killed several grippli for trying to
language of humans, so they speak in Primordial. (Mitor Jans has some fluency in Primordial and offers to be an intermediary if needed.) As long as the characters are nonhostile, the grippli will allow
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
taking refuge aboard a spelljamming vessel, the characters head for the stars to discover who is responsible for the attack and how they can save their world. During the adventure, the characters
brother, Prince Xeleth, over who will rule the empire that currently threatens the characters’ world. With or without Xedalli’s help, the characters must assemble an unlikely alliance to strike at the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
refuge in an elven tomb in the woods and won’t rest until the forest is free of loggers. Simply killing the white moose will not solve Lonelywood’s problem; to end the threat to Lonelywood and other towns, the characters must stop the druid from awakening more beasts and using them to harm Ten-Towners.
assured the other speakers that Lonelywood’s “moose problem” will be dealt with in short order. Hunters have been dispatched to kill the moose, but it has eluded them so far. From what the hunters have seen
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
chapter 2, the hag takes refuge with her sister, Skabatha Nightshade, and spends all her time in the study (area L14), poring through Skabatha’s ritual books for a clever spell to overcome the characters
characters.
Before the party enters Loomlurch, Will of the Feywild—if he is present—outlines his plan for rescuing Granny Nightshade’s child captives (see “Getaway Gang Raid”). Characters who have not earned Will’s assistance must devise their own plan for getting inside.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
stone replacement snarls above the gate’s arch. Local legend claims that the stone head will magically spew acid at attackers if the city should ever fall under siege. Citadel Gate. The only entrance
to the Watch’s fortress, Citadel Gate nestles into the Upper City’s landward wall. The Watch maintains a small cavalry, nominally for defense and crowd control, but primarily for parades, honor escorts
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
stone replacement snarls above the gate’s arch. Local legend claims that the stone head will magically spew acid at attackers if the city should ever fall under siege. Citadel Gate. The only entrance
to the Watch’s fortress, Citadel Gate nestles into the Upper City’s landward wall. The Watch maintains a small cavalry, nominally for defense and crowd control, but primarily for parades, honor escorts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the Masked Lords or the Open Lord of Waterdeep, it will likely take place in the audience chamber of the palace. There, you can witness the ancient and humble throne that Ahghairon first sat upon so
Undermountain’s dungeons. Durnan and Mirt entered the dungeons of their own free will — and not only that, but returned laden with treasures. Both used magic to extend their lives, but they eventually
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
components:
At will: friends, mage hand
1/day each: disguise self, sleep
Duergar Kavalrachni The vicious kavalrachni are the duergar cavalry of Gracklstugh, riding giant tarantulas known as
has the following Cavalry Training feature and Heavy Crossbow action. Cavalry Training. When the duergar hits a target with a melee attack while mounted on a female steeder, the steeder can make a melee
Goblin
Legacy
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Species
Volo's Guide to Monsters
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
and know the most about the territory farthest from the tribe’s lair. These individuals hunt game in peaceful times, and in combat they serve as scouts, foot soldiers, and cavalry.
Gatherers
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Granny Nightshade’s tyranny have no easy way to return home, but they can take refuge at Little Oak’s treehouse or be left in the care of the unicorn Lamorna at Wayward Pool. The dwarf Elkhorn (see
area L13) insists on remaining in Thither to care for the children if no one else will. If Zybilna is freed from her stasis, she returns the children to their proper homes.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
same sort of chart as your players will when their characters explore this level... wretched, but sufficient to get from place to place. If they have made it this far, they do not need any help from
the highest). Illumination. Most areas here are dark and still; only a few are lit, such as the lava cavern (areas 19 and 20) and the giants’ final refuge in a crisis (area 5). If you like, add a few
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
priest of Erebos terrorizes a village, convinced that a particular Returned has taken refuge there.
Erebos’s Monsters Erebos has legions of fallen monsters, heroes, and villains that he can send back
to the world of the living temporarily as Nyxborn. The Erebos’s Monsters table presents just a few foes likely to serve the god’s will. Erebos’s Monsters Challenge Creature Source
1/2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
houses. Today, no monarch can afford to break ties with any of the dragonmarked houses. What will happen if one of the houses goes too far in its pursuit of profit? New Nations Before the Last War
provide shelter for brigands or are haunted by the restless spirits of those who died in anguish. This damage reached far beyond the front lines. Magic-fueled weapons, aerial cavalry, and guerrilla
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
blandest rations into a feast, and turns a dull, uncomfortable campsite into a welcoming refuge. But if a party abuses or neglects a killmoulis, the creature’s mean-spirited thirst for revenge can
night, it sneaks into the travelers’ camp and looks through their supplies for tasty treats, but will settle for rations, nuts, and other snacks. If it finds them, it quickly snuffles up a single
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Evereska I would be remiss if I didn’t mention Evereska, but I will be brief for I have no desire to publish all its secrets. I shall endeavor to describe my own homeland in as unbiased a way as I
might, but I must warn: I am a daughter of the Greycloak Hills, and its mists yet roil through my soul as surely as elven blood does through my veins. Ere I make mention of my home, though, I will
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
; consequently, he wants one side or the other (or both) eliminated.
Goal 2: Destroy Ezzat. An irksome lich named Ezzat has taken refuge on level 20, and Halaster wants adventurers to destroy the lich and its
others from descending into Undermountain.
Goal 4: Become Waterdeep’s Shadow Lord. The Shadowdusks were Waterdavian nobles who descended into madness, taking refuge in Undermountain. Halaster wants
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
they are not entirely strange on the Sword Coast. If questioned, Jos claims to be just another Thayan expatriate trying to find refuge while his country is controlled by undead monsters. In fact, other
Waterdeep, she will put plan B — the one involving mass murder — into action. Despite the vast gulf between their outlooks, the Zhentarim and the Harpers have a common enemy, and that is pushing them
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
took refuge here. The characters find them hiding in the fields or a nearby building. The slaves can provide the characters with a detailed description of the attack, confirming that Demogorgon was
is no god or goddess other than Lolth. Any who follows the dictates of another entity will be slain, preferably as a sacrifice to Lolth. Ritual worship of any entity other than Lolth is forbidden






