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Returning 35 results for 'cavalry worked remain'.
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chivalry world remain
cavalry world remains
cavalry world remain
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Monsters
Waterdeep: Dungeon of the Mad Mage
changes. He prefers to remain unseen, skulking about invisibly or peering through scrying sensors that resemble wide-open eyes surrounded by sparkling motes of light.
Halaster’s abilities far
feet of him, turning the open space to solid, worked stone or vice versa.
Halaster causes one door or archway within 30 feet of him to disappear and be replaced by a blank wall, or he restores a door
Backgrounds
Baldur’s Gate: Descent into Avernus
remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to lend help.
3
me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see them again.
2
I worked the land, I love the land
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Ages past, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, powerful wizards came together and worked their greatest magic, forging five Orbs of Dragonkind
speak its command word. You must then make a DC 15 Charisma check. On a successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become charmed by the orb
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
home communities remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to
no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see them again.
2
I worked the land
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
two Griffon Cavalry riders (see appendix B) astride griffons. The griffons and their riders remain airborne, providing aerial support and reconnaissance. Barnibus thoroughly investigates the Gralhund
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
two Griffon Cavalry riders (see appendix B) astride griffons. The griffons and their riders remain airborne, providing aerial support and reconnaissance. Barnibus thoroughly investigates the Gralhund
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. S’slaar’s cavalry in area 14 makes its way through the western side caves and attack H’slaat’s forces from behind. If the adventurers don’t intervene in any way, the battle lasts approximately 20 rounds and
ends when H’slaat kills the chieftain in the basin at area 4. Half the troglodytes on both sides are killed in the conflict. Those who remain accept H’slaat as their new chieftain. While the battle is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. S’slaar’s cavalry in area 14 makes its way through the western side caves and attack H’slaat’s forces from behind. If the adventurers don’t intervene in any way, the battle lasts approximately 20 rounds and
ends when H’slaat kills the chieftain in the basin at area 4. Half the troglodytes on both sides are killed in the conflict. Those who remain accept H’slaat as their new chieftain. While the battle is
Goblin
Legacy
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Species
Volo's Guide to Monsters
with goblins for at least as long as humans have worked with dogs and horses, and in goblin society those two animals serve similar purposes.
Family Matters
A goblin tribe is organized in a four
and know the most about the territory farthest from the tribe’s lair. These individuals hunt game in peaceful times, and in combat they serve as scouts, foot soldiers, and cavalry.
Gatherers
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creatures to make it their home. Porphura used magic to extend her life so she could remain with Caerwyn throughout the elf’s longer life span. To protect their paradise, the lovers struck a bargain with
Material Plane through a fey crossing in a magical cave on Sybarate, the Cave of Echoes. When Caerwyn’s life reached its inevitable end, Porphura worked one last undertaking. She raised a tomb inside their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creatures to make it their home. Porphura used magic to extend her life so she could remain with Caerwyn throughout the elf’s longer life span. To protect their paradise, the lovers struck a bargain with
Material Plane through a fey crossing in a magical cave on Sybarate, the Cave of Echoes. When Caerwyn’s life reached its inevitable end, Porphura worked one last undertaking. She raised a tomb inside their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
acquire the gems, during which time he insists that the cauldron remain in Easthaven’s Town Hall, under guard in area T17. The characters can either let four members of town militia (tribal warriors
worked closely with him for nearly three years. He had no idea she worked for the Zhentarim. If the characters don’t know where the Zhents took the cauldron, Waylen recalls that Prudence offhandedly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
acquire the gems, during which time he insists that the cauldron remain in Easthaven’s Town Hall, under guard in area T17. The characters can either let four members of town militia (tribal warriors
worked closely with him for nearly three years. He had no idea she worked for the Zhentarim. If the characters don’t know where the Zhents took the cauldron, Waylen recalls that Prudence offhandedly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. Maddgoth’s Suite The frame of the outermost door has a platinum coin wedged into it (see area 19). The door has a stained glass “M” worked into its design. Anyone who listens at the door hears
portraits magically spring from their paintings, gaining the statistics of flying swords, and remain detached from the paintings thereafter. Replace the wands’ Longsword action option with the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the party’s allies for as long as they remain with the party, or until Strahd appears. If the characters leave the castle, the Vistani accompany them, since choosing to remain in the castle would
still wear bits of tattered livery, and they attack the living on sight. Treasure. The wights carry longswords that have the crest of Barovia worked into their cross guards. Each wight also carries a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the Towers of High Sorcery came together and worked their greatest magic, forging five Orbs of Dragonkind (or Dragon Orbs) to help them defeat the dragons. One orb was taken to each of the five
successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become charmed by the orb for as long as you remain attuned to it. While you are charmed by the orb, you
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the party’s allies for as long as they remain with the party, or until Strahd appears. If the characters leave the castle, the Vistani accompany them, since choosing to remain in the castle would
still wear bits of tattered livery, and they attack the living on sight. Treasure. The wights carry longswords that have the crest of Barovia worked into their cross guards. Each wight also carries a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. Maddgoth’s Suite The frame of the outermost door has a platinum coin wedged into it (see area 19). The door has a stained glass “M” worked into its design. Anyone who listens at the door hears
portraits magically spring from their paintings, gaining the statistics of flying swords, and remain detached from the paintings thereafter. Replace the wands’ Longsword action option with the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crossing is near the temple, but it’s much deeper underground. It was a trading hub that grew where wide tunnels met. They say that deep gnomes, drow, and duergar once worked together there.
“They’re
ghosts remain. Sometimes, followers of Dumathoin attempt to reclaim forgotten treasures or purify the despoiled sites. None have returned.”
Gwyn believes that answers about the goblins’ mysterious
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crossing is near the temple, but it’s much deeper underground. It was a trading hub that grew where wide tunnels met. They say that deep gnomes, drow, and duergar once worked together there.
“They’re
ghosts remain. Sometimes, followers of Dumathoin attempt to reclaim forgotten treasures or purify the despoiled sites. None have returned.”
Gwyn believes that answers about the goblins’ mysterious
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the Towers of High Sorcery came together and worked their greatest magic, forging five Orbs of Dragonkind (or Dragon Orbs) to help them defeat the dragons. One orb was taken to each of the five
successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become charmed by the orb for as long as you remain attuned to it. While you are charmed by the orb, you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
bonds and wreak havoc, and we must always be vigilant.
Civilizations rose and fell. The giants of Xen’drik worked great magics, even destroying one of the moons. This rash action led the reclusive
conflict with the vile daelkyr. These flesh-warping lords of madness were eventually trapped in Khyber by wise orcish druids, but ruins are all that remain of that great empire.
Modern civilization
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.” “I remember him from when he worked in the tunnels, and my kin saw him when he returned. I know who he is, what he’s doing, and — most of all — where he can be found! If you and the Diggermattocks want
Goldwhisker clan. The twins accept the offer unless their bond of friendship with the characters inspires them to remain with the party. Development This encounter tests the characters’ skills as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
notes are spread across the floor of this worked stone alcove. Four recent recruits of the Burnt Tongue Cult (three cultists and one cult fanatic) normally work here to learn and practice spellcasting
for the characters and ready to fight. If they have not been warned, the gricks remain alert but the cultists are distracted as they try to cast a spell under the cult fanatic’s watchful eye. Familiar
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
bonds and wreak havoc, and we must always be vigilant.
Civilizations rose and fell. The giants of Xen’drik worked great magics, even destroying one of the moons. This rash action led the reclusive
conflict with the vile daelkyr. These flesh-warping lords of madness were eventually trapped in Khyber by wise orcish druids, but ruins are all that remain of that great empire.
Modern civilization
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.” “I remember him from when he worked in the tunnels, and my kin saw him when he returned. I know who he is, what he’s doing, and — most of all — where he can be found! If you and the Diggermattocks want
Goldwhisker clan. The twins accept the offer unless their bond of friendship with the characters inspires them to remain with the party. Development This encounter tests the characters’ skills as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
notes are spread across the floor of this worked stone alcove. Four recent recruits of the Burnt Tongue Cult (three cultists and one cult fanatic) normally work here to learn and practice spellcasting
for the characters and ready to fight. If they have not been warned, the gricks remain alert but the cultists are distracted as they try to cast a spell under the cult fanatic’s watchful eye. Familiar
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins and ogres, and they are trying to remain as quiet as possible for reasons that might not be readily apparent to the characters. Directly below this cavern is another similarly sized cavern
fluttering bats. At the start of each of the bats’ turns, roll a d6. On a roll of 1–5, the bats remain agitated. On a roll of 6, the bats return to the lower cavern and are no longer agitated. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins and ogres, and they are trying to remain as quiet as possible for reasons that might not be readily apparent to the characters. Directly below this cavern is another similarly sized cavern
fluttering bats. At the start of each of the bats’ turns, roll a d6. On a roll of 1–5, the bats remain agitated. On a roll of 6, the bats return to the lower cavern and are no longer agitated. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Silvermane. As it happens, a young griffon named Bonesnapper is being trained to serve as a mount in the Griffon Cavalry. If Savra or Jalester is inclined to help the party, the characters can arrange to
each of the other two vessels. When they’re not marching in a parade, Zord’s nimblewrights remain aboard his ships. “They’re perfectly harmless,” he attests, whereupon a nimblewright holding a decanter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Silvermane. As it happens, a young griffon named Bonesnapper is being trained to serve as a mount in the Griffon Cavalry. If Savra or Jalester is inclined to help the party, the characters can arrange to
each of the other two vessels. When they’re not marching in a parade, Zord’s nimblewrights remain aboard his ships. “They’re perfectly harmless,” he attests, whereupon a nimblewright holding a decanter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that worked marvelously on the way up but was incapable of descending. Marchell was rescued by the Griffon Cavalry, but his flying chair drifted away and was never seen again. Day of Wonders Marpenoth 7
, Oberon, and Hyrsam, the Prince of Fools. Those inclined to remain sullen in the face of such frivolity had best stay home, for celebrants do their utmost to evoke a smile from those they meet. Ches 21
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that worked marvelously on the way up but was incapable of descending. Marchell was rescued by the Griffon Cavalry, but his flying chair drifted away and was never seen again. Day of Wonders Marpenoth 7
, Oberon, and Hyrsam, the Prince of Fools. Those inclined to remain sullen in the face of such frivolity had best stay home, for celebrants do their utmost to evoke a smile from those they meet. Ches 21
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
allies of the Harpers but remain neutral in most conflicts, dedicated to preserving knowledge above all else. The College of the Herald is less concerned with musical performance (although it contains
Moonstars worked in concert at times with the Harpers, they also worked at cross purposes, and the Moonstars membership included many whom the Harpers considered too evil, such as a vampire. The