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Returning 35 results for 'cavalry world ranging'.
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Monsters
Bigby Presents: Glory of the Giants
often slumbers high in the sky or deep in the ocean, where the tumult caused by the scion’s restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it
causes mighty storms or fierce maelstroms. A scion’s slumber is filled with dreams ranging from inspiring visions of Annam’s return to melancholy prophecies of inevitable decline, from
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, it always reflects the patron’s interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a Fiend might work to destroy a specific temple dedicated to
a good god, while one that serves a Great Old One might hunt for the materials needed to call forth a horrifying entity into the world. To accomplish a difficult goal, the deathlock might be forced
Monsters
Bigby Presents: Glory of the Giants
caused by the scion’s restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it causes mighty storms or fierce maelstroms. A scion’s slumber
is filled with dreams ranging from inspiring visions of Annam’s return to melancholy prophecies of inevitable decline, from joyful glimpses of an idyllic past to horrific nightmares of torment
Monsters
Mordenkainen Presents: Monsters of the Multiverse
vast stores of treasure, knowledge, and captives on their islands. Some of these prisoners are the descendants of people captured generations before; they might know of no other world outside their
effect 1 minute later. The water can be as breathable and clear as air, or it can be normal water (ranging in clarity from murky to clear).
Locate Creatures and Objects. The morkoth is aware of any new
Monsters
Fizban's Treasury of Dragons
blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call
Monsters
Fizban's Treasury of Dragons
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
Centaur
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Species
Guildmasters’ Guide to Ravnica
, until the next wall looms in their path and brings them to a stop.
Nature’s Cavalry
Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin
. Though they are smaller than a human rider mounted on a horse, they fill similar roles as cavalry warriors, messengers, outriders, and scouts.
Affinity for Nature
Centaurs have an affinity for the
Dragonborn
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Species
Basic Rules (2014)
proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the
colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust
Elf
Legacy
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Basic Rules (2014)
.
— Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of
magic, art and artistry, music and poetry, and the good things of the world.
Slender and Graceful
With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members
Human
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Species
Basic Rules (2014)
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
members, can be used as inspiration no matter which world your human is in.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They&rsquo
Species
Mythic Odysseys of Theros
need in their shimmering homeland and knowing the treachery of strangers.
Still, some leonin wonder what lies beyond Oreskos’s border mountains and seek to test themselves in a wider world
.
Noble and Fierce
Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
were entering the natural world, on the Fields of the Dead west of the city. Zariel declared that she would lead the cavalry into Avernus, destroying the infernal host that was amassing there, and
unknowable fate. Terror gripped the hearts of all.
“The city’s cavalry rode across the land, striking down fiends wherever they found them and suffering fearful losses. But it was never enough. For
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
D&D Pantheons Each world in the D&D multiverse has its own pantheons of deities, ranging in size from the teeming pantheons of the Forgotten Realms and Greyhawk to the more focused religions of
Aarakocra
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Elemental Evil Player's Companion
Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra aren’t even native to the Material Plane. They hail from a world
beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and cities, with or without a similarly wide-ranging political authority. Organizations can play an important part in the lives of player characters, becoming their patrons, allies, or enemies just like
individual nonplayer characters. When characters join these organizations, they become part of something larger than themselves, which can give their adventures a context in the wider world. From left to right: Harpers, Order of the Gauntlet,
Emerald Enclave, Lords’ Alliance, Zhentarim
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 3: DM’s Toolbox Noor Rahman A Blob of Annihilation attacks Sharn, the City of Towers, in the world of Eberron Whereas chapters 1 and chapter 2 teach the essentials of being a Dungeon Master
, this chapter provides advice on topics that can surface as you prepare or run a D&D game session, as well as rules for adventure elements ranging from chases and doors to traps. It also includes guidance on creating new backgrounds, creatures, magic items, and spells to amuse your players.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, dragons are more likely to take personal notice of them. The “Dragon Campaigns” section that follows discusses the world-ranging implications of putting dragons in positions of power and central story
because those schemes impact the world as a whole, not because the dragon is interested in the characters individually—at least not initially. As the characters become powers in their own right
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
impact on both gods and mortals. The Purphoros’s Divine Schemes tables outlines a few ways the god’s explosive temper might have dire consequences for the world. Purphoros’s Divine Schemes d4 Scheme
appreciate his creations, Purphoros breaks the Nyx-infused chains that bind the ancient red dragon Thraxes, allowing it to go on a far-ranging rampage.
3 Gripped by sudden inspiration, Purphoros begins
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Campaign Events If you don’t want to build a world that focuses on the presence or absence of giants, you can instead build a campaign around world-shaking events that are instigated by giants. Storm
. Similar events might mark the start, middle, or end of a campaign as the actions of giants shake the world. The World-Shaking Events table offers inspiration for giant-driven events that can set or alter
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a wide-ranging impact on the pantheon and the mortal world. The Heliod’s Divine Schemes table offers examples of how the god might have a mythic impact on the mortal world, embroiling the characters
kingship over everything: Nyx, the mortal world, and the Underworld. He might begin, through his agents, by enacting laws that make participation in Heliod’s rites mandatory for the citizens of a polis
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cloud Giant Giant of the Loftiest Heights Habitat: Mountain; Treasure: Arcana Taras Susak Cloud giants use the power of the skies to observe and subtly influence the world. These giants resemble
humans with hair ranging from silver to blue and with skin in cloudlike shades from stark white to twilight hues. Curved canines grow in their upper jaws, extending past their lower lips. In battle, they
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Emerald Enclave The Emerald Enclave is a far-ranging group that opposes threats to the natural world and helps others survive in the wilderness. Branches of the organization are scattered throughout
unnatural. They keep the elemental forces of the world in check and keep civilization and the wilderness from destroying one another. “The Emerald Enclave exists as gatekeepers to that vast space beyond
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
smaller than a human rider mounted on a horse, they fill similar roles as cavalry warriors, messengers, outriders, and scouts. Affinity for Nature Centaurs have an affinity for the natural world
the next wall looms in their path and brings them to a stop. Nature’s Cavalry Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Phenax’s Divine Schemes Phenax’s activities can have a wide-ranging impact on both the pantheon and the mortal world. The Phenax’s Divine Schemes table offers examples of the ways in which Phenax’s
engages in a shadow war with Erebos, causing pandemonium in the Underworld. As a result, droves of Returned flood the mortal world.
2 Phenax undertakes a plot to transform Erebos into one of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and Ilythiir. They settled Illefarn along the Sword Coast, from the Spine of the World to the River Delimbiyr — its capitol Aelinthaldaar in the shadow of what is now Mount Waterdeep. Wood elves and
dwarf clans united as the nation of Delzoun, named for its forge-founder, with dwarfholds built on sites ranging from the Ice Mountains to the Nether Mountains and the Narrow Sea, and settlements and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dance, ball games are a common pastime, ranging from ancient variations played with the hip to more contemporary kicking games. Wrestling evolved into its own form of theatrical entertainment: La
Lucha, where luchadores don colorful masks, adopt epic personas, and battle using acrobatic maneuvers. Faith and Festivals Worship is ingrained in city culture, and major religions have temples ranging
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
superior cavalry and bold knights pushed the kingdom’s borders outward to the north, west, and east. Each successful campaign increased both the crown’s wealth and power, and each one in turn drew the
in the north gave way to a string of defeats in which its neighbors pushed the kingdom back to its original boundaries. With the world closing in, King Kimbertos Skotti looked to the south and saw
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
untethered from any moral or ethical framework. Size. Verdan start out similar in size to the goblins they were created from, ranging from 3 to 4 feet in height. But at some point after reaching maturity
connection to the world around you strengthens your will. You have advantage on all Wisdom and Charisma saving throws. Languages. You speak, read, and write Common, Goblin, and one additional language of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient days, the gods gathered to divide the world among their followers. When Gruumsh claimed the mountains, he learned they had been taken by the dwarves. He laid claim to the forests, but those had
whence they came, their bloodlust satisfied. Ranging Scavengers. Their lust for slaughter demands that orcs dwell always within striking distance of new targets. As such, they seldom settle permanently
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
in this wilderness of eternal night. Beastlands Adventures The Beastlands embodies wild, beautiful nature and the vibrant power of life thriving in the natural world. Visitors to the plane feel
Goblin
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Volo's Guide to Monsters
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
and know the most about the territory farthest from the tribe’s lair. These individuals hunt game in peaceful times, and in combat they serve as scouts, foot soldiers, and cavalry.
Gatherers
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa’s Influence To most mortals, Thassa is the sea, and the sea is Thassa. The wind and waves, the tides, and the ocean’s bounty, ranging from small fish to the enormous krakens—all these are
time, Thassa holds sway over the slow-acting but irresistible forces that alter the world over hundreds or thousands of years. Krakens and other behemoths of the deepest oceans move at Thassa’s command
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in gathering servants of its own. Whatever the goal, it always reflects the patron’s interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a fiend might
world. Undead Nature. A deathlock doesn’t require air, food, drink, or sleep. Deathlock
Medium undead, neutral evil
Armor Class 12 (15 with mage armor)
Hit Points 36 (8d8)
Speed 30 ft.
STR






