Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'cave could'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        cast could
                                    
                                
                                    
                                        core could
                                    
                                
                                    
                                        cube could
                                    
                                
                                    
                                        cause could
                                    
                                
                                    
                                        cure could
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Flammable Blood. If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage.
Spider Climb. The cave fisher can climb difficult surfaces, including upside down on
                                                
                                            
                                                
                                                     ceilings, without needing to make an ability check.Multiattack. The cave fisher makes two Claw attacks.
Claw. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. The badger makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +3
                                                
                                            
                                        
                                                    Cave Fisher
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Adhesive Filament. The cave fisher can use its action to extend a sticky filament up to 60 feet, and the filament adheres to anything that touches it. A creature adhered to the filament is grappled
                                                
                                            
                                                
                                                     by the cave fisher (escape DC 13), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 15; 5 hit points; immunity to poison and psychic damage), but a
                                                
                                            
                                        
                                                    Cave Bear
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Cave Descriptions Each description of a cave has these sections: Getting Started. This section provides instructions for the DM and introduces the cave with thematic read-aloud text. Features
                                                
                                            
                                                
                                                    . Important features about the cave, such as its lighting, appear here. Locations. This section details the caveâs areas and its contents, including any monsters. DMâs Map of the Cave. This map displays the locations of monsters, traps, and treasure within the cave.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Underground Cave The underground cave was Murgaxorâs (and is now Yâdemiâs) private chambers. It contains space for rituals, research, and quiet contemplation. It is depicted on map 6.3 and has the
                                                
                                            
                                                
                                                     following features:  Map 6.3: underground cave View Player Version Bare Stone. This cave looks naturally formed, but the stone has been shaped and smoothed by magic. The cave walls have shelves built
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Cave Locations The following locations are keyed to map 4.1. Mike Schley  Map 4.1: Wave Echo Cave View Player Version W1: Cave Entrance The entrance tunnel leads into a large natural cavern supported
                                                
                                            
                                                
                                                     by a pillar of rock. In the western part of the cave, behind the pillar, are three bedrolls and a heap of ordinary supplies: sacks of flour, bags of salt, casks of salted meat, lanterns, flasks of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Cave Fisher A cave fisher is a subterranean arachnid with a long snout that houses spinnerets, enabling the creature to produce sticky filaments, much like the strands of a spiderâs webbing, which
                                                
                                            
                                                
                                                     the creature uses to snag prey. A cave fisher usually hunts small animals and is particularly fond of bats, so it stretches a filament over an opening that such prey might travel through. It then climbs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Necromancerâs Cave An insane and reclusive necromancer named Oreioth â the self-styled âLord of Lance Rockâ â has taken residence in the caves near Lance Rock. He poses no immediate threat to Red Larch but doesnât take kindly to trespassers.  Map 6.2: Necromancerâs CaveView Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Cave Fisher A cave fisher is a subterranean arachnid with a long snout that houses spinnerets, enabling the creature to produce sticky filament, much like the strands of a spiderâs webbing, which the
                                                
                                            
                                                
                                                     creature uses to snag prey. Ambushers. A cave fisher usually hunts small animals and is fond of bats, so it stretches its filament over an opening that such prey might travel through. It then climbs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Cave Features All chambers in the cave complex are hewn from solid rock. Areas L1 through L3 are flooded with seawater, and the walls of these caves are slick with moisture and algae. Area L4 is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Cave Features The Cave of Shattered Reflection has the following features, as shown on map 11.5. Crystal Walls Most of the walls are made of a translucent, purple crystal that is immune to all damage
                                                
                                            
                                                
                                                     within 5 feet of the door. Brian Valeza  The Cave of Shattered Reflection
 is dotted with diamond doors With the exception of the door in area R2, each side of each diamond door is set with a large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Nibâs Cave A miser toils inside a cave, spinning his gold into gifts for those who visit him. When the characters happen upon Nibâs cave, read: Cozy torchlight radiates from a cave in the wooded
                                                
                                            
                                                
                                                     hillside. Twenty feet from the cave is a tree with a weathered sheet of parchment nailed to its trunk.
 The parchment nailed to the tree is one of Granny Nightshadeâs wanted posters (see âWanted Posters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Cave Locations The caveâs chambers and tunnels were hewn from solid rock by dwarves long ago. The berserkers carry torches to see where theyâre going. Characters without darkvision must rely on their
                                                
                                            
                                                
                                                     own light sources as well. The following locations are keyed to map 2.5. Q1. Icy Path An elevated causeway covered with snow winds toward the mouth of the berserkersâ cave. Tracks in the snow clearly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Cave Features The area has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Most cavern ceilings are 30 feet high, and passage ceilings range from 10 to 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    1. Cave Entrance Whether the characters follow Gundrenâs map or receive directions to Wave Echo Cave from another source, their initial approach leads them to a narrow tunnel whose entrance is hidden
                                                
                                            
                                                
                                                     within the Sword Mountain foothills. The entrance tunnel leads into a large cavern supported by a natural pillar of rock and containing three stalagmites. In the western part of the cave, behind the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Wave Echo Cave Features The mine is cold, damp, and drafty. A noticeable breeze blows from area W1 toward area W16. Features of Wave Echo Cave are described below. Ceilings Tunnels are 10 feet high
                                                
                                            
                                                
                                                     come about two minutes apart, growing louder toward the northeast.
 Wave Echo Cave is nowhere near an ocean, but a water-filled cavern deep in the mine connects to an underground hot spring. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    Arrival at Salt Cave If the characters talk to Marciano Belta at the head house, they learn that the sahuagin utilize several entrances to Salt Cave to attack the town. The characters can find the
                                                
                                            
                                                
                                                     southernmost entrance, which is not hidden, by simply walking down the path to from the village to the cave. The caveâs other two entrances can be found by tracking the sahuagin with a successful DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    15. Bat Cave Scores of harmless bats roost here, their guano covering the floor of the unlit cave in sticky mounds. If bright light shines into the cave or intruders enter, the bats flutter about in
                                                
                                            
                                                
                                                     distress before exiting the cave and swarming above the village. The werebats in areas 12, 14, and 16 investigate the disturbance, attacking any intruders they encounter on their way here.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    3. Bear Cave This dry cave is tucked under a grassy bulge in the mountainside. The main cave is home to a mated pair of cave bears (use the polar bear statistics) and one cave bear cub (use the black
                                                
                                            
                                                
                                                     bear statistics). Hydia Moonmusk, the leader of the Blue Bear tribe in Deadstone Cleft, rests in a chamber at the back of the main cave. She is the daughter of the Blue Bear tribeâs great chief. She
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    16. Web-Filled Cave This 10-foot-high cave is filled with web cables. Tucked in the northernmost alcove, not visible from either cave entrance, is a rotting quaggoth that choked to death on a vrock demonâs poison spores (see area 17). The dead quaggoth has no treasure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Story of the Cave This cavern complex was hollowed out by dwarf prospectors and miners looking for precious gems and metals. That effort bore no fruit, and the cave was abandoned. The Tribe of the
                                                
                                            
                                                
                                                     emits a cold, blue flame. As long as the flame burns, the berserkers canât be killed inside their lair (see area Q5). The berserkers share their cave with two white dragon wyrmlings, which hatched from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    L1. Entry Cave The cave mouth opens into darkness from which a breezes blows, carrying the faint odor of death. Inside is a natural cave, its floor and ceiling uneven. The passage leads to the west
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    9. Boss Harkâs Cave This 10-foot-high cave contains Hark, the goblin boss, two female goblins (bodyguards) named Ratcha and Zukluk, and seven giant rats (Harkâs beloved pets). When the characters
                                                
                                            
                                                
                                                     enter the cave for the first time, Hark and his bodyguards are gleefully watching the rats feed on the corpse of a slain villager (Darthag Ulgar, the proprietor of the Lionshield Coster trading post
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    1. Cave Mouth The trail from the goblin ambush site leads to the entrance of the Cragmaw hideout. Following the goblinsâ trail, you come across a large cave in a hillside five miles from the scene of
                                                
                                            
                                                
                                                     the ambush. A shallow stream flows out of the cave mouth, which is screened by dense briar thickets. A narrow dry path leads into the cave on the right-hand side of the stream.
 The thicket in area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    1. Cave Entrance The entrance to the cave is broad and tall, but the ceiling quickly lowers to a height of 15 feet. Standing guard inside the entrance are two dragonclaws (see appendix D). They
                                                
                                            
                                                
                                                     position themselves about 30 feet inside the cave and stay near the walls and the column, so that while they arenât hidden, they arenât conspicuous, either. Characters who observe the cave from a distance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    T1. Haunted Cave Rough-hewn steps climb a 7-foot-high tunnel that passes all the way through a 30-foot-tall natural pillar of rock. A damp, 8-foot-high cave encrusted with lichen is connected to this
                                                
                                            
                                                
                                                     tunnel. The cave remains above sea level at high tide and is haunted by a banshee. The banshee, Miraal, manifests as a ghostly elf with gills, webbed hands, and webbed feet. It wears spectral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    10. Resting Cave This 30-foot-high cave has the remains of an adventuring partyâs campfire in the middle of it and no other features of note.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    13. Dining Cave The goblin werebats have communal dining habits and prefer to eat together in this cave, the floor of which is littered with the bones and exsanguinated corpses of dead rodents, shoe-sized crickets, and blind fish.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    F: Bluemaw Cave Bluemaw Cave, an abandoned dragonâs lair, owes its blue hue to its high concentration of blue salt crystals. The characters might stumble across Bluemaw Cave or learn about it from
                                                
                                            
                                                
                                                     the âHeartâs Hollow Questsâ section. Not-Quite-Abandoned Lair The cave was carved by a blue dragon that abandoned it long ago. It now houses a family of dwarves who were captured in the south by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    L2. Guard Cave A round, high-ceilinged cave opens here. It has two narrow exits, one leading north and the other south. A flat boulder sits in the center of the cave. Itâs about six feet across
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    9. Bat Cave This cave is thick with stalactites and stalagmites, and home to thousands of bats. The cavern floor is covered in a thick layer of guano, making the floor difficult terrain. The bats
                                                
                                            
                                                
                                                     as a random encounter or in response to an alarm from area 5, or as noted in the âWorm Nursery: General Featuresâ sidebar), a swarm of bats flies out of the cave 1 minute before the worm appears. Roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    7. Twin Pools Cave If the goblins have drained either pool to flood the passage, adjust the following boxed text accordingly. This cavern is half filled with two large pools of water. A narrow
                                                
                                            
                                                
                                                     waterfall high in the eastern wall feeds the pool, which drains out the western end of the chamber to form the stream that flows out of the cave mouth below. Low fieldstone walls serve as dams holding the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Shunned Cave Locations The following locations are keyed to map G. Marc Moureau  Map G: Shunned Caves (DMâs Version) View Without Tokens View Player Version  G1: Entrance Gnawed bones litter the
                                                
                                            
                                                
                                                     ground near the cave mouth, and the stench of blood hangs in the air. The bones belong to the owlbearâs victims, including animals, explorers, and other monsters. The bones bear indentations from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Cave of Echoes Features Unless otherwise noted, the Cave of Echoes has the following features: Ceilings. Ceilings in chambers are 20 feet high and bristle with stalactites. Echoes. Sounds echo
                                                
                                            
                                                
                                                     strangely throughout the cave, distorting into fleeting whispers. Lighting. The cave isnât illuminated. The current occupants rely on darkvision to see. Area descriptions assume the characters have a light
                                                
                                            
                                        





