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                        Returning 26 results for 'cave crafted'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge
                                                
                                            
                                                
                                                     (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with dwarves and gnomes to channel and bind that energy into a
                                                
                                            
                                                
                                                     great forge called the Forge of Spells, where magic items could be crafted. Times were good, and the nearby town of Phandalin prospered as well. But disaster struck when bandits swept through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     flesh golem stands watch in the middle of this 10-foot-high cave, facing the entrance.
 Wights. Two wights are on guard at the south end of the cave (outside area 8b).
 Crates. Three open crates
                                                
                                            
                                                
                                                    , the flesh golem and the wights can’t be surprised. The golem was crafted by Wormriddle the night hag (see level 9). If the golem goes berserk, neither Karstis nor any of his other servants can regain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     peryton stat block. T2. Collapsing Cave Gentle, white light emanates from within the mouth of this cave. The mouth is fifteen feet across and ten feet high, but the cave narrows as it deepens.
 The
                                                
                                            
                                                
                                                     northeastern alcove of this cave holds Murgaxor’s old collection of brined and preserved lab specimens from his decades researching life and death. If any creature other than Murgaxor moves more than
                                                
                                            
                                        
                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     sightings.
Able Scavengers
Kobolds are adept at identifying broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use. They prefer to scavenge objects that
                                                
                                            
                                                
                                                    , since food is relatively scarce in such areas.
Partly out of fear and partly because their eyes are sensitive to sunlight, kobolds prefer the security of a cave to living in the open air, and can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     business making collapsible cages (their well-crafted hanging cages gave the crossroads its name), and the duergar came to rely on mithral that the svirfneblin supplied. The drow provided the duergar with
                                                
                                            
                                                
                                                     through the area, as cave-ins and flooding have made it inconvenient as a thoroughfare. A group of thieves who recently obtained an obelisk fragment came to plunder an abandoned vault in Gibbet Crossing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
                                                
                                            
                                                
                                                     grins full of rocky teeth appear in their faces as the creatures rumble what might be a greeting.
 Three gregarious Galeb Duhr dwell in this cave. They are pleased to have company, and ask in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     around its base. Set into the hill are three caves.
  The frozen creek emerges from the west cave, which has a low-hanging mouth.
  The center cave—an eight-foot-high passage hewn from the rock—is
                                                
                                            
                                                
                                                     moderately blocked by a tight stand of conifers and two massive fallen logs.
  The northeast cave has a big, yawning mouth, and flickers of light emanate from within. The tracks of your quarry head
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Geode Locations G1. Hall of the Guardians This cave lies at the end of a twisting, declining tunnel that began in area F13 of the Fane of the Eye. The rough walls of this cavern rise to a vaulted
                                                
                                            
                                                
                                                     appendix B) in a pocket. G3. Roper Den This cave is a thicket of stalagmites and stalactites. Several weapons and broken pieces of armor lie scattered among the spires in the room’s center.
 A roper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Accessories You might use a giant-crafted item—probably something inscribed with one or more Giant runes—as a spellcasting focus. For example, the staff you wield as an arcane focus might have been a giant’s
                                                
                                            
                                                
                                                     have a connection with giant-sized or prehistoric animals. You might call on the spirits of cave bears, dire wolves, or eagle-eyed pteranodons, or you might use your magic to take the shapes of such creatures. Or you could have a dinosaur companion. Nikki Dawes  A druid summons a primeval beast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     appendix B) and a set of masterfully crafted loaded gaming dice (20 gp). The hobgoblin wears a suit of mariner’s armor (scale mail). SANBALET
 A tall man with a shaved head and piercing green eyes, the
                                                
                                            
                                                
                                                     Cave The passage leads into a cave that opens directly to the sea. The tide is out at present, and there is little water in the cave, but there is an obvious high-water mark three feet above the floor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     safely. If the check fails by 5 or more, the character falls, tumbling 20 feet downhill and taking 3 (1d6) bludgeoning damage. 15a. Stirge Colony Creatures. Stirges have made their nest in a small cave
                                                
                                            
                                                
                                                     overlooking the stream, about halfway down the passage. Fissures at the back of the cave run 150 feet to the surface, but nothing larger than a stirge can fit through. Six stirges are sleeping in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , a ruined tower, or a menacing cave entrance that resembles a skull. Whether naturally or by manufactured means, the lair is well defended from intrusion. It might be reachable only by a steep
                                                
                                            
                                                
                                                     might be crafted to look like a coffin or a mausoleum, and that of a gluttonous one might look like a tavern or a gingerbread house. Because such places are convenient for them, sea hags often establish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Landro Locations The following locations are keyed to map 4.3. Dyson Logos  Map 4.3: Landro View Player Version L1: Cave Entrance The jagged cave entrance in the side of the mountain resembles a
                                                
                                            
                                                
                                                     yawning maw. Warped stalactites droop at odd angles like monstrous fangs. A shallow stream of thin, gray liquid dribbles from the hole. Inside the cave, darkness awaits.
 The shallow stream of graymatter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     more like an art museum than a cave inside a mountain. The priests know that one day the volcano will erupt, destroying their work but providing an opportunity to start afresh with newly inspired
                                                
                                            
                                                
                                                     ruined temple after an eruption to make sure it is safe for others to enter. 
   6  Stop the temple priests from destroying well-crafted but substandard armor and weapons that are needed by a nearby
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    : Lizard Pens The cliff opens into a dark cave whose mouth is barred by a heavy metal grill. Behind the grill, two large lizards with saddles strapped to their backs hiss menacingly. Outside the cave paces
                                                
                                            
                                                
                                                     adventure, but the expansive realms below and their subterranean threats could be crafted by the DM for future adventures.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
                                                
                                            
                                                
                                                     and as a warning system against intruders. They also don’t mind sharing their caves or warrens with cave bears, fire beetles, and other beasts that mean them no harm. They keep their other subterranean
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     collapse, only to slowly reassemble over the course of days. 3 Packs of slaadi erupt from inside a local cave networks at random intervals, terrorizing travelers. 4 Any spell that deals acid, cold, fire
                                                
                                            
                                                
                                                     Feature   1 Blades crafted here have a reputation for being especially fine and sharp. When a creature in the zone scores a critical hit with an attack that deals piercing or slashing damage, the attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     wooden racks along the walls are dozens of spears and javelins, each one exquisitely crafted and well balanced, as well as tools for repairing armor and weaponry. Two full suits of cloud giant-sized plate
                                                
                                            
                                                
                                                     for a while. Instead, he returns to one of his many dens — a cave overlooking a river that cuts through the western Starmetal Hills. If the characters require the dragon’s assistance at some later time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     expansive sea cave contains berths for oceangoing vessels, animal pens for livestock, a dry dock for ship repairs, and a blue-level restricted area for cargo storage. New recruits arriving at the Sea Dock are
                                                
                                            
                                                
                                                     changes depending on his mood: green if he’s feeling inquisitive, blue when determined, red for angry, yellow when excited, and pink if he’s proud, among others. A long, smartly crafted bronze mustache
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     Sharruth Red Turadaer Brass  If the characters ask the kobolds about these dragon effigies, Mek and Minn swell with pride and explain that they crafted them according to Sparkrender’s instructions. The
                                                
                                            
                                                
                                                     into the library and then caused one of the walls to cave in, sealing the exit. If the characters don’t use the hidden entrance in area D5, they can attempt to clear away the rubble from the cave-in to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     feet above the floor. Pushing the stone in causes the portal to pivot, revealing an opening 10 feet wide and 10 feet high. 8. Hydra Cave A hydra lurks in either the north or the south alcove of this
                                                
                                            
                                                
                                                     living thing. 9. King Snurre’s Treasure Cave The chamber to the west of the hydra’s lair is filled with stuff, much of which is valueless or nearly so—a pile of 2,800 cp, three mounds of 4d4 worthless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the party by surprise. Baba Lysaga (see chapter 10, area U3) crafted these scarecrows to hunt down and kill ravens and wereravens. The scarecrows are imbued with evil spirits and delight in murdering
                                                
                                            
                                                
                                                    ’ lair is a cave complex that overlooks Lake Baratok (area Z). If you used the “Werewolves in the Mist” adventure hook to lure the characters to Barovia, captured werewolves can be forced to divulge the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     recesses, and dwarf-crafted traps still work perfectly well despite their age. In addition, a small number of duergar have come here to breathe life into Durgeddin’s old forges and decipher the secrets
                                                
                                            
                                                
                                                    . Double stone doors lead into a barrel-vaulted area containing several furnaces. The eastern end of the chamber continues into a large, dark cave, from which a cold wind moans. A stream of water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     from the adventuring party at the start of the encounter — and the characters have no prior knowledge of it. So masterfully crafted is the secret door that spotting it requires a careful search of
                                                
                                            
                                                
                                                     Relic At the back of the cave hangs a relic of giantkind: a crescent-shaped gong in a stone frame. The gong, a circular disk 13 feet in diameter, was once the shield of a frost giant champion, but it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of a brass dragon’s hoard. A Brass Dragon’s Lair  A brass dragon’s desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight. Lair Actions On initiative count
                                                
                                            
                                                
                                                    , mist-shrouded islands, cave complexes hidden behind sparkling waterfalls, or ancient ruins. Lair Actions On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of
                                                
                                            
                                        





