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Returning 35 results for 'caves what result'.
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Monsters
Planescape: Adventures in the Multiverse
the new result.
Inescapable Pain. When the baernaloth is damaged by another creature, that creature must make a DC 19 Constitution saving throw, taking 14 (4d6);{"diceNotation":"4d6", "rollType
on some other plane, baernaloths lair in remote mountain crags and secluded caves. Their lairs have ample places to house and restrain “guests,” particularly those the baernaloths keep
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
guise and travel incognito.
During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with
an elemental heritage that’s lain dormant for generations.
Occasionally, genasi result from exposure to a surge of elemental power, through phenomena such as an eruption from the Inner Planes or
Monsters
Fizban's Treasury of Dragons
creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmling;topaz
Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their lairs in caves set into sea
Monsters
Fizban's Treasury of Dragons
beings and their creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz
lairs in caves set into sea cliffs, or beneath salt marshes where fresh water and sea water mingle, constantly grappling with their dislike of water to use flooded tunnels as secure entrances into
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
spread across the world’s oceans and established protectorates to watch over deep sea trenches, portals, undersea caves, and other locations where their enemies might lurk. They defeated their
remote even merfolk and sea elves rarely encounter them.
Haughty Nobles
As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tekeli-li Of all the creatures that claim the Caves of Hunger as their lair, perhaps the most fearsome is Tekeli-li, a gnoll vampire (see appendix C). When they cracked open the Reghed Glacier, the
characters unsealed the glacial prison holding Tekeli-li. After decades of captivity and starvation, the vampire is once again free to leave the caves and haunt Icewind Dale. First, however, it plans
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tekeli-li Of all the creatures that claim the Caves of Hunger as their lair, perhaps the most fearsome is Tekeli-li, a gnoll vampire (see appendix C). When they cracked open the Reghed Glacier, the
characters unsealed the glacial prison holding Tekeli-li. After decades of captivity and starvation, the vampire is once again free to leave the caves and haunt Icewind Dale. First, however, it plans
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
three attack any creature except a goblin that moves into the room (see the “Developments” section). Goblins in nearby caves ignore the sounds of fighting wolves, since they constantly snap and snarl
shaft, as desired. On a check result of 6–9, the character neither gains nor loses ground; on a result of 5 or less, the character falls and takes 1d6 bludgeoning damage per 10 feet fallen, landing
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
three attack any creature except a goblin that moves into the room (see the “Developments” section). Goblins in nearby caves ignore the sounds of fighting wolves, since they constantly snap and snarl
shaft, as desired. On a check result of 6–9, the character neither gains nor loses ground; on a result of 5 or less, the character falls and takes 1d6 bludgeoning damage per 10 feet fallen, landing
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Many in the Outer City resent the hill being turned into private land. Several camps and slums were cleared as a result, their dwellers losing everything. The homeless resent the patriars for being
meals, and now many hunters have none. Rumors hold that werewolves lair in the sea caves under Dusthawk Hill, pretending to be ordinary smugglers — or ordinary animals — while plotting against the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
irregular patches throughout the cavern.
The ettin’s heads are named Jibber and Jabber, and they get along well — an unusual state of affairs for an ettin. This situation might be the result of the
ettin allows them to pass through its domain and even harvest some fungus if they please. Jibber-Jabber might also impart the following useful information. “Spider people” (drow) are living in the caves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
irregular patches throughout the cavern.
The ettin’s heads are named Jibber and Jabber, and they get along well — an unusual state of affairs for an ettin. This situation might be the result of the
ettin allows them to pass through its domain and even harvest some fungus if they please. Jibber-Jabber might also impart the following useful information. “Spider people” (drow) are living in the caves
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Many in the Outer City resent the hill being turned into private land. Several camps and slums were cleared as a result, their dwellers losing everything. The homeless resent the patriars for being
meals, and now many hunters have none. Rumors hold that werewolves lair in the sea caves under Dusthawk Hill, pretending to be ordinary smugglers — or ordinary animals — while plotting against the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
linger in grimlocks’ bodies, and they channel these eerie forces into their attacks. Roll on or choose a result from the Grimlock Tasks table to inspire how grimlocks serve illithids. Grimlock Tasks
1d4 The Grimlock Serves Mind Flayers By... 1 Carving caves to serve as illithid outposts. 2 Hiding the threat of mind flayers beneath fake, purposefully crude dwellings. 3 Pretending to be helpful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Many in the Outer City resent the hill being turned into private land. Several camps and slums were cleared as a result, their dwellers losing everything. The homeless resent the patriars for being
meals, and now many hunters have none. Rumors hold that werewolves lair in the sea caves under Dusthawk Hill, pretending to be ordinary smugglers — or ordinary animals — while plotting against the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Many in the Outer City resent the hill being turned into private land. Several camps and slums were cleared as a result, their dwellers losing everything. The homeless resent the patriars for being
meals, and now many hunters have none. Rumors hold that werewolves lair in the sea caves under Dusthawk Hill, pretending to be ordinary smugglers — or ordinary animals — while plotting against the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
linger in grimlocks’ bodies, and they channel these eerie forces into their attacks. Roll on or choose a result from the Grimlock Tasks table to inspire how grimlocks serve illithids. Grimlock Tasks
1d4 The Grimlock Serves Mind Flayers By... 1 Carving caves to serve as illithid outposts. 2 Hiding the threat of mind flayers beneath fake, purposefully crude dwellings. 3 Pretending to be helpful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Contested Caves The drow of House Freth maintain a tenuous hold over these caves. Their defenses are tested daily by troglodytes, trolls, and infiltrators loyal to House Auvryndar. 9a. Hidden
, the result of a series of dull assignments that have left him feeling underappreciated and scornful. If the characters capture or corner him, he offers to lead them to House Freth’s fortress on level
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Contested Caves The drow of House Freth maintain a tenuous hold over these caves. Their defenses are tested daily by troglodytes, trolls, and infiltrators loyal to House Auvryndar. 9a. Hidden
, the result of a series of dull assignments that have left him feeling underappreciated and scornful. If the characters capture or corner him, he offers to lead them to House Freth’s fortress on level
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters by Bannik (see the “Iggwilv’s Verse” section) hints the characters should turn their backs to Iggwilv’s Horn, meaning they should search to the south. From there, they can find the caves using the
Error. By diligently searching the roads and tracks in the Yatil Mountains, the characters can eventually locate the entrance to the caverns. However, this painstaking option could result in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters by Bannik (see the “Iggwilv’s Verse” section) hints the characters should turn their backs to Iggwilv’s Horn, meaning they should search to the south. From there, they can find the caves using the
Error. By diligently searching the roads and tracks in the Yatil Mountains, the characters can eventually locate the entrance to the caverns. However, this painstaking option could result in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
mycelium that has spread beneath the area from shallow caves. They can be identified with a successful DC 15 Intelligence (Nature) check, but if the roll is 10–14, the character misidentifies them and
throw. Failure means the character is overcome with feelings of grief and remorse, seemingly triggered by hearing thousands of tiny cries of pain and death groans but which is in fact the result of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
mycelium that has spread beneath the area from shallow caves. They can be identified with a successful DC 15 Intelligence (Nature) check, but if the roll is 10–14, the character misidentifies them and
throw. Failure means the character is overcome with feelings of grief and remorse, seemingly triggered by hearing thousands of tiny cries of pain and death groans but which is in fact the result of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
mycelium that has spread beneath the area from shallow caves. They can be identified with a successful DC 15 Intelligence (Nature) check, but if the roll is 10–14, the character misidentifies them and
throw. Failure means the character is overcome with feelings of grief and remorse, seemingly triggered by hearing thousands of tiny cries of pain and death groans but which is in fact the result of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
mycelium that has spread beneath the area from shallow caves. They can be identified with a successful DC 15 Intelligence (Nature) check, but if the roll is 10–14, the character misidentifies them and
throw. Failure means the character is overcome with feelings of grief and remorse, seemingly triggered by hearing thousands of tiny cries of pain and death groans but which is in fact the result of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
caves, animal dens, or under trees until it finds a cabin or isolated farmhouse, whereupon it kills the inhabitants and lairs there. Whenever it is bored or hungry, an ogre ventures out from its lair
freely with goblinoids, orcs, and trolls, and practically worship giants. In the giants’ complex social structure (known as the ordning), ogres rank beneath the lowest giants in status. As a result, an ogre will do nearly anything a giant asks. “Worst. Dancers. Ever.”
— Riddlefiddle the Satyr, on ogres
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
caves, animal dens, or under trees until it finds a cabin or isolated farmhouse, whereupon it kills the inhabitants and lairs there. Whenever it is bored or hungry, an ogre ventures out from its lair
freely with goblinoids, orcs, and trolls, and practically worship giants. In the giants’ complex social structure (known as the ordning), ogres rank beneath the lowest giants in status. As a result, an ogre will do nearly anything a giant asks. “Worst. Dancers. Ever.”
— Riddlefiddle the Satyr, on ogres
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
you see fit, and roll or choose a result that inspires you. Dungeon Quirks 1d100 Quirk 01–02 Abandoned after internal strife devastated its population 03–04 Abandoned because the site was cursed
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Bowl Bandits The passage continues onwards, taking the characters north for a while, and then switching back to the south. The caves here are empty, save for some old cobwebs on the ceiling
start of the combat. Describe any other important details within the scene.
Roll Initiative. The players each roll a d20 and add their Initiative modifier. The character with the highest result
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
destroyed more property. Seven days ago, some of the fishers in the town took weapons and their boats to Salt Cave to see if the raiders were in the caves. The fishers have not returned. Five days ago
characters might decide to wait for the sahuagin to exit the cave to raid the town rather than assault the cave. If they take this course of action, roll a d10. The result equals the number of hours
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Bowl Bandits The passage continues onwards, taking the characters north for a while, and then switching back to the south. The caves here are empty, save for some old cobwebs on the ceiling
start of the combat. Describe any other important details within the scene.
Roll Initiative. The players each roll a d20 and add their Initiative modifier. The character with the highest result
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
you see fit, and roll or choose a result that inspires you. Dungeon Quirks 1d100 Quirk 01–02 Abandoned after internal strife devastated its population 03–04 Abandoned because the site was cursed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
result of divine intervention.
7 Spontaneous Formation. Dragon eggs arise naturally in certain regions, often in underground veins of metal ore or gems for metallic and gem dragons, respectively, or
brass or blue dragon, or in a storm-wracked sea cave or inhospitable moorland for a bronze or copper dragon. Gem dragon eggs generally incubate encased in rock or in small caves. The incubation period
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
destroyed more property. Seven days ago, some of the fishers in the town took weapons and their boats to Salt Cave to see if the raiders were in the caves. The fishers have not returned. Five days ago
characters might decide to wait for the sahuagin to exit the cave to raid the town rather than assault the cave. If they take this course of action, roll a d10. The result equals the number of hours
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Hazlan While Hazlan’s magic-using elite test the boundaries of arcane possibility, the domain around them crumbles. The result is a realm where supernatural disasters wrack the land and
chapter 5) collect in caves along what’s known as the Gnawing Path. The creatures plot to overwhelm Sly-Var and will pass through Toyalis in the process. Members of both communities request exterminators