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                        Returning 35 results for 'ceiling world radiate'.
                    
                
                        
                            
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                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     creature encounters a solid object (such as a ceiling) in this fall, it strikes the object just as it would during a downward fall. If the creature reaches the top of the area without striking anything
                                                
                                            
                                                
                                                     target ends.Archaics are towering, multi-armed creatures overflowing with magic. Despite their solitude, archaics carry vast understanding of magic and the worldâs history, as well as the ability
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far
                                                
                                            
                                                
                                                     restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making
                                                
                                            
                                                
                                                     negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
                                                
                                            
                                        
                                                    Baphomet
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires.
Cults devoted to Baphomet use mazes and complex knots as their emblems, creating secret
                                                
                                            
                                                
                                                     gravity reversal if heâs in the room, although he likes to use this action to land on a ceiling to attack targets flying near it.
Baphomet casts mirage arcane, affecting a room within the lair
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     martyrsâ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead godâs petrified body, and reunite them on the altar in the
                                                
                                            
                                                
                                                     medusaâs lair.
3
Maintain a planar crossing from which great power flows while also curtailing the effects of that power as it infuses the world.
4
Seek out a new generation of
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most bloodthirsty desires.
Cults devoted to
                                                
                                            
                                                
                                                     action to land on a ceiling to attack targets flying near it.
Seal the Way. Baphomet seals one doorway or other entryway within the lair. The opening must be unoccupied. It is filled with solid stone
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     Underdark passages, hiding the entrances to keep intruders out and set up their ambushes. The jermlaine create passages in the floor, along the walls, and in the upper part of the ceiling. When they attack
                                                
                                            
                                                
                                                     communicate with such rodents. Underdark explorers know to keep a careful watch when encountering signs of a rat infestation. Those rodents, as creatures of the surface world, are rare in the deep Underdark. Their presence invariably signals the presence of a jermlaine colony.
                                                
                                            
                                        
                                                    Human
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
                                                
                                            
                                                
                                                     head on the ceilingâgood food and good stories in front of a nice, warm fire. If halflings had a shred of ambition, they might really amount to something.â
Lasting Institutions
Where a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Ceilings, Lighting, and Walls Ceilings in the Donjon Sphere are 10 feet high. Magic panels in the ceiling radiate dim light. The walls, which contain most of the sphereâs machinery, are covered in panels of smooth, invulnerable metal sheeting.
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. Itâs where one sends oneâs servants.
5
                                                
                                            
                                                
                                                     that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. Itâs where one sends oneâs servants.
5
                                                
                                            
                                                
                                                     or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss, or featuring larger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Heliod God of the Sun Heliod is the radiant god of the sun. According to myth, he ensures that the sun rises every day to provide light and warmth to the world. Every inhabitant of Theros
                                                
                                            
                                                
                                                     acknowledges his dominant presence, and nearly everyone at least pays lip service to the idea of giving him worship and honor. Pride and self-assurance radiate from Heliod as light floods from the sun. He is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     vaulted ceiling thirty feet overhead. The essence of evil permeates the very air. The smell of freshly turned earth is here. Settled into the dirt on the floor is a shining black coffin of finely waxed
                                                
                                            
                                                
                                                     gowns and wearing dirt-encrusted jewelry (see âTreasureâ below). They rise to attack anyone who approaches Strahdâs coffin. A detect magic spell reveals that the western and eastern alcoves radiate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     bookshelves, fully stocked with upside-down history books from the many parts of the world Halaster has explored.
 Desk. In the middle of the 15-foot-high ceiling is an upside-down desk topped with a stack of
                                                
                                            
                                                
                                                    . Unless anchored, held down, or affected by a fly spell or similar magic, any creature or object that enters this room falls up toward the ceiling. The desk is empty except for the array of nine books
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     to the cavernâs ceiling is the petrified body of a primordial giant. The figureâs arm stretches up, breaching the cavern ceiling, and its fingers emerge on the surface above as Dreamerâs Reach (in this
                                                
                                            
                                                
                                                     giants of especially immense stature led by a hill giant avalancher (see chapter 6) venerate and guzzle the waters. They violently defend the waterfall with beasts of war from the Megafauna World Encounters or Dinosaur World Encounters table in chapter 3.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     library, marking its location as a center of mystic learning. Arches welcome inquisitive minds into the library. Inside, almost every surface from the floor to the high ceiling is jammed with stacks of
                                                
                                            
                                                
                                                    -towers radiate from the Biblioplex like enormous spokes. These Torches of Enlightenment stretch out to the five college campuses and beyond, more than a hundred miles into the surrounding countryside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     chamber. (See area 13b for details.)
 All three pillars and their silver knobs radiate auras of transmutation magic under the scrutiny of a detect magic spell. Any creature that touches a pillarâs
                                                
                                            
                                                
                                                    . Embedded in the wall next to the door is a brass panel with four brass buttons arranged in a diamond formation. (A similar panel appears inside the chamber.)
 Light. A crystal dome in the ceiling sheds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    5. Demonâs Triangle Floor. The earthen floor of this cavern is covered by a 2-foot-thick layer of fog.
 Pillars. Three natural pillars of rock support the 25-foot-high ceiling. The fog takes on a
                                                
                                            
                                                
                                                     thinking being.â 41â60 âThe world is my hunting ground. Others are my prey.â 61â80 âHate comes easily to me and explodes into rage.â 81â00 âI see those who oppose me not as people, but as beasts meant to be preyed upon.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                    25. Pillared Throne Room You look upon an enormous chamber colored in pastels. A forest of massive, many-hued columns support the ceiling.
  Aura. Each of the 3-foot-diameter pillars radiates an
                                                
                                            
                                                
                                                    ), then bounce gently around on the ceiling, 30 feet above, just as a helium balloon. To stop this effect, a dispel magic or remove curse spell must be placed upon each such individual. There seems to be a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     frequented by merchants, mercenaries, and other foreigners who can offer information about traveling elsewhere in the Underdark â or perhaps even to the surface world. GRACKLSTUGH: GENERAL FEATURES
                                                
                                            
                                                
                                                    
 Sweltering heat and cloying smoke cling to every corner of the duergar city, spewing from smelters housed inside massive stalagmites and stalactites. These protrude from the cavernâs floor and ceiling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     natural walls of the shaft widen near the base. Heat and light radiate from a bubbling lake of lava that covers most of the floor. Lava flows through an exit to the northeast. Stone passages open to
                                                
                                            
                                                
                                                     turn there takes 3 (1d6) fire damage. After 1 minute, the pillars cool. Lava Passage. The northeastern lava flow is only 4 feet lower than the ceiling of the passage through which it flows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    . Unsafe Stonework. In some places, the corbel arches that hold up the ceiling arenât structurally sound. As a result, some spells might have disastrous effects. A spell like fireball (an explosion
                                                
                                            
                                                
                                                    ) or thunderwave (an area of thunder damage) has a 25 percent chance to cause a ceiling collapse within the spellâs area, dealing 16 (3d10) bludgeoning damage to creatures in the area. This collapse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Pale cream and beige stalks grow thick and tall, resembling a surface world forest. Fungi grow in profusion everywhere, and itâs hard to find anything resembling a path between them. The giant caps of
                                                
                                            
                                                
                                                     zurkhwood mushrooms obscure your view of the cavernâs ceiling, but luminescent fungi there give off a shimmering aura. With each step taken on the soggy ground, a rank scent of decay rises around you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     areas in between. When the adventurers enter the warehouse, read: In the areas where the walls and ceiling didnât collapse, this warehouse contains no crates, no boxes, no barrels, and no wares of any
                                                
                                            
                                                
                                                     other kind. Directly in front of the missing door, the walls, ceiling, and floor have fallen away to reveal a deep sinkhole fissure. Inside the ruin, a hempen rope anchored firmly in the rubble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     small golden sarcophagus decorated with horned rabbits. A dark shaft opens in the ceiling directly above the barge, while to the south, a corridor is visible through a set of fangs carved into the
                                                
                                            
                                                
                                                     handout 23 in appendix E. Characters can avoid triggering the floor tiles by flying or by climbing along the walls and ceiling. Climbing the walls requires a successful DC 20 Strength (Athletics) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     surface of the cave â floor, walls, and ceiling â is blanketed in moss and fungi, all in shades of white and soft pastels of pink, violet, green, and pale blue. The diffuse light the mushrooms shed makes
                                                
                                            
                                                
                                                     Neverlight Grove. âThe largest and greatest being of our world,â the myconid says sadly. âAll that you see before you is Araumycos; all this and much more. All is in danger from the corruption that will
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     oppressive gloom of the Underdark is replaced by light and a sense of openness that brings back memories of the surface world. The corridor beyond the gates is wide enough for ten people to walk side by side
                                                
                                            
                                                
                                                     the level to your right and left, with doors opening into so many rooms that you doubt you could explore them all in a single day.
 The ceiling is bright, with rainbows trapped in hundreds of crystal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     here, scribing strange writing into the ice of the walls, or onto weathered parchment and stone tablets. A few toads transfer parchments and tablets into and out of floor-to-ceiling cubbyholes cut
                                                
                                            
                                                
                                                     Sea of Moving Ice, the weather north of the Spine of the World, and the culture of the elusive Ice Hunters. Marfulb feels great satisfaction in her lifeâs work, but she knows too little about society
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . You may have encountered giants during your time undergroundâparticularly families of gentle stone giants or talented smithing guilds of fire giants. To you, the surface world is just a long
                                                
                                            
                                                
                                                     Youâve seen few colors, instead primarily experiencing the world in shades of black and white. 2 Your eyes lack pigment and appear translucent. 3 You vaguely recall a phenomenon called ârain,â during which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     here, scribing strange writing into the ice of the walls, or onto weathered parchment and stone tablets. A few toads transfer parchments and tablets into and out of floor-to-ceiling cubbyholes cut
                                                
                                            
                                                
                                                     ever-changing Sea of Moving Ice, the weather north of the Spine of the World, and the culture of the elusive Ice Hunters. Marfulb feels great satisfaction in her lifeâs work, but she knows too little
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     hides hang from the stalactites above, flapping in a chilly draft. Sounds of flowing water echo from the far side of the cave.
 The ceiling of this soiled cave is 50 feet high. This cave once hosted
                                                
                                            
                                                
                                                     on a DC 18 Intelligence (Investigation) check or who makes physical contact with one of them discerns their false nature. Crushing Ceiling Trap. A 20-foot-wide section of the ceiling over the skeleton
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     blood, and the scent of iron hangs thick in the air.
 Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
                                                
                                            
                                                
                                                     side of the cave.
 The ceiling of this soiled cave is 50 feet high. This cave once hosted dozens of bats, but a cloaker that dwells here devoured them. The hungry creature hides among the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     stronghold, typically a series of chambers dug out beneath a mountain or inside a hill. The stronghold is a haven from the chaos of the outside world, allowing the dwarves to toil in peace. The first
                                                
                                            
                                                
                                                     living quarters â and considering their outlook on the rest of the world, the dwarves wouldnât have it any other way. The strongholdâs remoteness isolates the dwarves from the vagaries of politics and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     evil â a desire that is, at its best, unflinching and, at its worst, all-consuming. Many scourge aasimar wear masks to block out the world and focus on containing this power, unmasking themselves only
                                                
                                            
                                                
                                                     searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     feet of the ceiling. The following boxed text assumes that the characters can see underwater: Through the water looms a colonnade supporting an arched pediment above a long portico. Behind the
                                                
                                            
                                                
                                                     the civilized world and crushes the temples of the gods. In the dark age that results from the triumph of Olhydra, aboleths can return to their proper place as rulers of the world. If Gar Shatterkeel
                                                
                                            
                                        






