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Returning 35 results for 'cement reflect gather to her realms'.
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client respect gather to her realms
cement respect gather to her realms
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cement reflected gathered to her realms
cement reflects gather to her realms
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hopelessness.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment
’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms
much they might desire to enter and dominate the Material Plane, the Elder Evils are unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these
realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds
Classes
Tasha’s Cauldron of Everything
The Oath of the Watchers binds paladins to protect mortal realms from the predations of extraplanar creatures, many of which can lay waste to mortal soldiers. Thus, the Watchers hone their minds
network of spies and informants to gather information on suspected cults. To a Watcher, keeping a healthy suspicion and awareness about one’s surroundings is as natural as wearing armor in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these
realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds
Classes
Tasha’s Cauldron of Everything
The Oath of the Watchers binds paladins to protect mortal realms from the predations of extraplanar creatures, many of which can lay waste to mortal soldiers. Thus, the Watchers hone their minds
network of spies and informants to gather information on suspected cults. To a Watcher, keeping a healthy suspicion and awareness about one’s surroundings is as natural as wearing armor in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
other creatures.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that
even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
Monsters
Fizban's Treasury of Dragons
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
Backgrounds
Baldur’s Gate: Descent into Avernus
how toughs gather at the Blushing Mermaid or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)
d6
Bond
1
My instrument is my most treasured possession, and it reminds
Monsters
Van Richten’s Guide to Ravenloft
vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable
horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror
Monsters
Van Richten’s Guide to Ravenloft
domains. While such nightmares typically manifest as nothing more than impressions, whispers, or vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them
forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on
Monsters
Van Richten’s Guide to Ravenloft
. While such nightmares typically manifest as nothing more than impressions, whispers, or vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them into
other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs
Monsters
Van Richten’s Guide to Ravenloft
eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty
netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions
Monsters
Van Richten’s Guide to Ravenloft
of ruined domains. While such nightmares typically manifest as nothing more than impressions, whispers, or vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils
might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You
Monsters
Fizban's Treasury of Dragons
, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
defeat) and to set the course for the campaign to come. The characters might enjoy changing cosmetic elements of their franchise headquarters to reflect their recent victories, spread their reputation
as heroes, cement recent alliances, wrap up open plot hooks, or deal with debts or obligations incurred while saving the world. Friends and Enemies The characters’ heroics might have changed the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
personal importance to each character. If a player wishes to cement a Beloved Relationship when they normally couldn’t or gain a Friend even if they don’t have enough Relationship Points, allow them
to do so to reflect the poignant nature of this moment. For example, a character who wishes to have a final moment with a deeply romantic Beloved might sneak up onto the roof of the Biblioplex to have
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hidden Woodland Realms Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hidden Woodland Realms Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
membership, and quests the patron encourages adventurers to undertake. With the input of your DM, you can customize these patrons to reflect specific establishments in your campaign world or to serve
as a launchpad tailored for organizations of your design. For example, the guild group patron could represent the Harpers or the Zhentarim of the Forgotten Realms, the Clifftop Adventurers’ Guild in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Star Spawn The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms that are lethal to mortal life. Some are so hostile that even a
moment’s contact with such a place is enough to plunge a mortal mind into madness. Yet beings do exist that are native to these realms: beings that are eternally hungering, searching, warring, sometimes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare to seek out the crypts of
kings, queens, tyrants, and heroes who died long ago. On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers and sailors. Steel-hearted adventurers from
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reflect your ever-changing curiosity. TABAXI IN THE FORGOTTEN REALMS
In the Forgotten Realms, tabaxi hail from Maztica, a realm located far across the ocean west of the Sword Coast. The tabaxi of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
language, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other
doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the Material Plane are infinitely diverse, for they reflect the creative imagination of the DMs who set their games there, as well as the players whose heroes adventure there. They include magic
Realms, Mystara, Birthright, Dark Sun, and Eberron, among others. Each of these worlds boasts its own cast of heroic adventurers and scheming villains, its own ancient ruins and forgotten artifacts, its
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
connection to the gods, especially gods of fate and destiny, such as the Greyhawk deity Istus, who created the original Deck of Many Things; Savras in the Forgotten Realms; the Dragonlance deity
from tragedy. Following them is a selection of personality traits and life events inspired by the Deck of Many Things. These traits and events reflect the influence of fate and destiny on your
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
smile to appear on the trunk of an inanimate tree nearby. A more powerful creature, such as a hag, can reshape a larger portion of the domain to reflect their emotional state. An archfey is so attuned to
affect Prismeer more than they could if she were still active. As the characters make their way across the splintered realms of Prismeer, any emotional outburst or change in mood they exhibit might be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflect the character you have in mind. TIKA AND ARTEMIS: CONTRASTING CHARACTERS
The details in this section make a big difference in setting your character apart from every other character. Consider
one of her favorite weapons) combined with her history on the streets gave her skills invaluable in her adventuring career.
Artemis Entreri grew up on the streets of Calimport in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reflect the character you have in mind. TIKA AND ARTEMIS: CONTRASTING CHARACTERS
The details in this chapter make a big difference in setting your character apart from every other character. Consider
one of her favorite weapons) combined with her history on the streets gave her skills invaluable in her adventuring career.
Artemis Entreri grew up on the streets of Calimport in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the Dragon, and it helps the cult leaders gather over large distances. Next to the portal is a hunting lodge used by a succession of local lords over the years. The lodge is a useful and central
Realms, this chapter is the best time for that information to be revealed or confirmed. Although Talis won’t mention any details such as masks or summonings, the cultists share a general belief that the time is right for Tiamat’s arrival. The characters can find several clues that encourage this belief.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the Dragon, and it helps the cult leaders gather over large distances. Next to the portal is a hunting lodge used by a succession of local lords over the years. The lodge is a useful and central
Realms, this chapter is the best time for that information to be revealed or confirmed. Although Talis won’t mention any details such as masks or summonings, the cultists share a general belief that the time is right for Tiamat’s arrival. The characters can find several clues that encourage this belief.