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Returning 35 results for 'cement water race'.
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Monsters
Storm King's Thunder
weather (cast as 1 action), water breathing
Shipboard Ballista. Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Shipboard Ballista"} to hit, range 120/480 ft., one
presided over a court that included representatives of every race of giant, from mighty storm giants to lowly hill giants. He used the power of the Wyrmskull Throne â a gift given to him by his wife
Monsters
Storm King's Thunder
), water (drowning), or air (throwing the victims off a great height). Sacrifices ensure the Forgotten Godâs benevolence.
The Forgotten God enabled the yakfolk to enslave dao for a time. It is
communal creches once they are weaned, never to recognize them again. Yakfolk feel no loyalty to their familiesâonly to their god and race.
Skin Crawlers. A yakfolkâs most frightening
Monsters
Storm King's Thunder
(immolation), earth (live burial), water (drowning), or air (throwing the victims off a great height). Sacrifices ensure the Forgotten Godâs benevolence.
The Forgotten God enabled the yakfolk to
parents pack children off to communal creches once they are weaned, never to recognize them again. Yakfolk feel no loyalty to their familiesâonly to their god and race.
Skin Crawlers. A yakfolk
Species
Mordenkainen Presents: Monsters of the Multiverse
Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.
Their
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
Sahuagin Baron
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Monsters
Monster Manual (2014)
Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesnât have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but he
, slaughtering the crews of ships and decimating coastal villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the oceanâs black depths to hunt the creatures of the
Sahuagin Priestess
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Monsters
Monster Manual (2014)
Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but she needs
villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest
Equipment
This swift but cramped ship is made mostly of metal. It canât float on water, but its legs enable it to land safely on the ground. A sliding hatch just behind the wings allows access to the
off their ships and to race one another through asteroid belts and other obstacle courses, either for rewards or bragging rights.
Species
Mordenkainen Presents: Monsters of the Multiverse
waters of many worlds. Today these elves can be found wherever oceans exist, as well as in the Elemental Plane of Water.
Like other elves, sea elves can live to be over 750 years old.
Creating Your
Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Species
Mordenkainen Presents: Monsters of the Multiverse
Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and waterâthese are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Species
Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
fins on their calves, and coloration that favors blues and greens.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If
Species
Mordenkainen Presents: Monsters of the Multiverse
power of one of the elements. Air, earth, fire, and waterâthese are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while others
your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Species
Mordenkainen Presents: Monsters of the Multiverse
the power of one of the elements. Air, earth, fire, and waterâthese are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Dwarf
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Species
Basic Rules (2014)
trade. They dislike boats, so enterprising humans and halflings frequently handle trade in dwarven goods along water routes. Trustworthy members of other races are welcome in dwarf settlements, though
a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarfâs trust.
Elves. âItâs not wise
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Water Genasi Traits Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside
themselves. Their skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Chapter 1: Fantastical Races Gathering together fantastical races from throughout the D&D multiverse, this chapter offers the following races for player characters, supplementing the race options in
the Playerâs Handbook: Aarakocra
Aasimar
Bugbear
Centaur
Changeling
Deep Gnome
Duergar
Eladrin
Fairy
Firbolg
Genasi, Air
Genasi, Earth
Genasi, Fire
Genasi, Water
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
Kraken Priest Kraken Priest
Medium humanoid (any race), any evil alignment
Armor Class 10
Hit Points 75 (10d8 + 30)
Speed 30 ft., swim 30 ft.
STR
12(+1)
DEX
10(+0)
CON
Languages any two languages
Challenge 5 (1,800 XP)
Amphibious. The priest can breathe air and water.
Innate Spellcasting. The priestâs spellcasting ability is Wisdom (spell save DC 13, +5 to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
veneration sometimes find themselves infused with special abilities, to serve thereafter as kraken priests. Kraken Priest
Medium humanoid (any race), any evil alignment
Armor Class 10
Hit Points
and water.
Innate Spellcasting. The priestâs spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
your walking speed. Amphibious. You can breathe air and water. Control Air and Water. You can cast fog cloud with this trait. Starting at 3rd level, you can cast the gust of wind spell with this
trait. Starting at 5th level, you can also cast the water walk spell with it. Once you cast any of these spells with this trait, you canât cast that spell with it again until you finish a long rest. You
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
werenât seen or heard from again for centuries. Throughout that age of residing in the darkness, absorbing the unhealthy emanations of the Underdark, subsisting on its tainted water and food, and always
beseeching their god for guidance and following her poisonous dictates, Lolthâs worshipers gradually transformed into the drow: the cruel, predatory, and wicked offshoot of the elf race.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
of these few heroic drow have tempered some peopleâs opinions toward the race, although the appearance of a dark elf on the surface remains a rare event and a cause for alarm. Many drow in FaerĂ»n hail
the city-states. Most of these individuals live as outcasts and wanderers, though a rare few find new homes with another race or culture. Drow have the racial traits of dark elves in the Playerâs
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, the water in the area freezing solid in midsummer, all the iron in the home rusting or turning to silver, or some other unusual event of your choice. d100 Location 01â50 Home 51â55 Home of a
81â82 Brothel, tavern, or inn 83â84 Castle, keep, tower, or palace 85 Sewer or rubbish heap 86â88 Among people of a different race 89â91 On board a boat or a ship 92â93 In a prison or in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Crew Unless you decide otherwise, each ship encountered on the sea has its full crew and enough food and water to sustain that crew and any passengers for the duration of the shipâs journey. You can
of a shipâs crew, the following table makes it easy to produce a two-part name that could apply to any member of a crew, regardless of gender or race. Crew Member Name d20 First Half Second Half 1
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
War Priest War Priest
Medium humanoid (any race), any alignment
Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR
16(+3)
DEX
10(+0)
CON
14(+2)
INT
, prayer of healing, silence, spiritual weapon
3rd level (3 slots): beacon of hope, crusaderâs mantle, dispel magic, revivify, spirit guardians, water walk
4th level (3 slots): banishment, freedom of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Marid Hailing from the Elemental Plane of Water, the marids are the most wondrous of genie-kind. Although all genies wield great power, even the lowliest marid sees itself as clearly superior to the
favor. They speak in voices as soft as the sea breeze or as sonorous as storm waves breaking against a rocky cliff. In flight, their lower bodies transform into columns of foamy water. Water Lords
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
Damselfly Ship This swift but cramped ship is made mostly of metal. It canât float on water, but its legs enable it to land safely on the ground. A sliding hatch just behind the wings allows access
race one another through asteroid belts and other obstacle courses, either for rewards or bragging rights. Damselfly Ship Summary Armor Class: 19 (metal) Cargo: 5 tons Hit Points: 200 Crew: 9 Damage
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
* 6 6 1d3 ankhegs 7 7 1d3 + 1 bugbears 8 8 1d4 + 1 orcs 9 â Dwarf miners* 10 â Caravan* 11 â Homestead* 12 9 Air cult scouts* 13 10 Water cult marauders* 14 11 Earth cult robbers* 15 12 Fire cult
Encounter 2â3 Aarakocra scouts* 4â5 Air cult skyriders* 6â9 River pirates* 10â14 Keelboat* 15â16 1d4 merrow 17â18 2d4 ghouls 19â20 1 water elemental Later Travels Day Night Encounter 2 â Aarakocra
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
trunk during orientation, seen belched out by the frogs before the Firejolt CafĂ© race, or spotted on the cauldrons in Bowâs End Tavern. If she hasnât already entered the scene, Professor Totsky arrives
on temporaryâand dangerousâmagical properties. Professor Totsky gives the characters a flask of holy water and explains that pouring it into the underwater spring whose waters are used to create
Kobold
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Species
Volo's Guide to Monsters
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
at the actions or deeds of other races. They arenât forgiving of other races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
thunderstorm but occasionally more like fierce tornadoes or mighty hurricanes. The air is mild, except near the Plane of Water (where it is biting cold) and the Plane of Fire (where it is searing hot
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by allied beasts, plants, and fey. Archdruid
Medium humanoid (any race), any alignment
Armor Class 16 (hide armor, shield)
Hit Points 132 (24d8 + 24)
Speed 30 ft.
STR
10(+0)
DEX
2nd level (3 slots): animal messenger, beast sense, hold person
3rd level (3 slots): conjure animals, meld into stone, water breathing
4th level (3 slots): dominate beast, locate creature
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a lively debate on the current state of the Race of Eight Winds. Detention is run by a halfling who calls herself Brandy. She claims to be a excoriate, driven from House Ghallanda after refusing to
water down her ale, but some say sheâs the Ghallanda patriarchâs heir. The warforged bouncer Bumper keeps the rowdiest students under control. Golden Horn. This wealthy inn includes a library, a few
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
(immolation), earth (live burial), water (drowning), or air (throwing the victims off a great height). Sacrifices ensure the Forgotten Godâs benevolence.
The Forgotten God enabled the yakfolk to
once they are weaned, never to recognize them again. Yakfolk feel no loyalty to their familiesâonly to their god and race.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Vlaakithâs Dilemma Long gone are the days when the gith race was fully embroiled in conflict. When the githyanki settled Tuânarath and took up residence in the Astral Plane, they no longer had to
smallest pieces of exquisite jewelry. Indolent Dilettantes As a race bred and shaped by the mind flayers for a life of fighting, the githyanki never knew anything else while they were enslaved. Now that they
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
empty, the seagulls were strangely quiet, and all we could hear was the surge of the sea.â
â An account of the aftermath of a sahuagin raid
Devils of the Deep. Sahuagin are a predatory, piscine race
Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesnât have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of justice convene in floating citadels atop billowing clouds, and crystal falls of holy water cascade over their wispy edge to blessed fountains below. Excelsiorâs divinely appointed high chancellor
characters to help cement her authority. 2 The empyrean Tygrant receives a prophecy that he can return to Mount Celestia only if he is humbled through defeat. He challenges all of Excelsior






