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                                                    Yuan-ti Malison (Type 3)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn&rsquo
                                                
                                            
                                                
                                                     time, the serpent gods heard those prayers, their sibilant voices responding from the darkness as they told the yuan-ti what they must do. The yuan-ti religion grew more fanatical in its devotion. Cults
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     wearing elaborate masks and costumes celebrate in the streets. Well-dressed skeletons walk alongside pompous-looking business barons, and mischievous children in devil costumes poke at onlookers with
                                                
                                            
                                                
                                                     toy tridents.
 A character who succeeds on a DC 14 Intelligence (History or Religion) check knows the costumes represent La Catrina, patron spirit of the city; Don Roque, a long-dead politician who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    -foot-wide symbol depicting three lightning bolts joined at their tips.
 Any character who succeeds on a DC 15 Intelligence (Religion) check recognizes the symbol as that of Talos, the evil god of storms
                                                
                                            
                                                
                                                     converge, a half-orc wearing hide armor performs an eerie dance while consuming the entrails of a dead possum. Standing around the half-orc are several small twig figures.
 The half-orc, Grannoc, is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     is two zombified ogres that are smashing all the furniture in this room, apparently obeying the commands of a dwarf wearing a red robe. Desks and chairs made of black wood and adorned with skulls lie
                                                
                                            
                                                
                                                     Evil Cultist Fanatic)—to destroy everything in this library. Eleith commands two Ogre Zombies to do the heavy labor. The cultist and zombies are Hostile and fight anyone not wearing the crimson robes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     slither around the statue’s base.
 Ghost. Wandering through the ruin is a spectral woman wearing a soiled black gown and a featureless white mask (actually the ghost of a slain yuan-ti priest).
 A yuan-ti
                                                
                                            
                                                
                                                     days. Black Statue Water trickling down from the ceiling falls onto this statue and drips off its daggers like poison. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    ) 
 
  INT
  17 (+3) 
 
  WIS
  12 (+1) 
 
  CHA
  20 (+5)
Saving Throws Dexterity +5, Wisdom +5
 Skills Arcana +7, Religion +7
 Damage Immunities* fire
 Damage Resistances* acid, cold
                                                
                                            
                                                
                                                     Common, Draconic, Infernal
 Challenge 11 (7,200 XP)
 *Severin has these features while wearing the Mask of the Dragon Queen.
 Special Equipment. Severin has the Mask of the Dragon Queen (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    )
 
  INT
 17 (+3)
 
  WIS
 12 (+1)
 
  CHA
 20 (+5)
Saving Throws Dex +5, Wis +5
 Skills Arcana +7, Religion +7
 Damage Immunities* fire
 Damage Resistances* acid, cold, lightning, poison
                                                
                                            
                                                
                                                    , Infernal
 Challenge 11 (7,200 XP)
 *Severin has these features while wearing the Mask of the Dragon Queen (see appendix C).
 Special Equipment. Severin has the Mask of the Dragon Queen.
 Draconic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    )
 
  INT
 17 (+3)
 
  WIS
 12 (+1)
 
  CHA
 20 (+5)
Saving Throws Dex +5, Wis +5
 Skills Arcana +7, Religion +7
 Damage Immunities* fire
 Damage Resistances* acid, cold, lightning, poison
                                                
                                            
                                                
                                                    , Infernal
 Challenge 11 (7,200 XP)
 *Severin has these features while wearing the Mask of the Dragon Queen(see appendix C).
 Special Equipment. Severin has the Mask of the Dragon Queen.
 Draconic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    ) 
 
  WIS 
  18 (+4) 
 
  CHA 
  11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
 Senses passive Perception 14
 Languages Common
                                                
                                            
                                                
                                                     plus any five languages
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Actions
 Shocking Grasp (Cantrip). Melee Spell Attack: +8 to hit (with advantage if the target is wearing armor made of metal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                    .
   STR
  11 (+0) 
  DEX
  11 (+0) 
  CON
  10 (+0) 
  INT
  16 (+3) 
  WIS
  20 (+5) 
  CHA
  17 (+3)
Saving Throws Int +6, Wis +8, Cha +6
 Skills Medicine +8, Religion +6
                                                
                                            
                                                
                                                    -level version), hold person
 1/day each: divination, sending, word of recall
 Bonus Actions
 Starlight Step (2/Day). The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     successful DC 14 Wisdom (Religion) or Intelligence (History) check reveals that “The Spider Queen smiles on you” is a typical religious greeting that those in Web’s Edge expect to hear from fellow
                                                
                                            
                                                
                                                     devotees. Any creature in Web’s Edge who sees a character wearing something spider-shaped or hears the character speak this greeting has disadvantage on ability checks to see through the characters’ disguises. Devotees in Web’s Edge who identify the characters as impostors scream for help and attack.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    . A follow-up successful DC 15 Intelligence (Religion) check can then trigger ritual magic that reverses the flood of ooze and sends it back to the Slime Pits. However, if this check is failed by 5 or
                                                
                                            
                                                
                                                     characters attempting to activate or reverse the abyssal gate, you can also require that the character wearing the crown and holding the scepter must be in physical contact with the standing arch — making it impossible to activate the gate from inside the apparatus of Kwalish or any similar protective device.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     (+2)
 
  CON
 12 (+1)
 
  INT
 13 (+1)
 
  WIS
 16 (+3)
 
  CHA
 15 (+2)
Saving Throws Wis +5, Cha +4
 Skills Insight +5, Persuasion +4, Religion +5
 Senses passive Perception 13
                                                
                                            
                                                
                                                    
 Languages Celestial, Common
 Challenge 4 (1,100 XP)
 Blessings of the Gods. While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     creature is made of ferrous metal or wearing metal armor. 5d. Deep Duerra’s Den This chamber, hidden behind a secret door, is choked with dust and cobwebs. The room’s only feature is a 9-foot-tall stone
                                                
                                            
                                                
                                                     and psionics. Recognizing this sinister figure requires a successful DC 20 Intelligence (Religion) check; dwarves (including duergar) have advantage on the check. A successful DC 15 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    .
   STR
  18 (+4)
 
  DEX
  15 (+2)
 
  CON
  16 (+3)
 
  INT
  18 (+4)
 
  WIS
  18 (+4)
 
  CHA
  18 (+4)
Skills Arcana +12, History +12, Perception +8, Religion +8
 Damage
                                                
                                            
                                                
                                                     attack.
 Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
 Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     proficiency in Arcana and Religion) determine how to move forward. The demonic essence intertwined with Torm’s presence by way of the helm can be cast out with the proper ritual. Ritual Preparations Pherria
                                                
                                            
                                                
                                                     knows the prayer by heart, but another creature can invoke a suitable prayer with a successful DC 10 Intelligence (Religion) check. While the prayer is being spoken, one character must spend the next 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , Perception +5, Religion +3
 Senses passive Perception 15
 Languages Common
 Challenge 1/4 (50 XP) Proficiency Bonus +2
 Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled
                                                
                                            
                                                
                                                    )
 CON
 14 (+2)
 INT
 8 (−1)
 WIS
 16 (+3)
 CHA
 10 (+0)
 
 Skills Deception +2, Perception +7, Religion +1
 Senses darkvision 60 ft., passive Perception 17
 Languages Abyssal, Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     +10, Religion +15
 Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical attacks
 Condition Immunities charmed, frightened
 Senses truesight 120 ft., passive Perception 20
                                                
                                            
                                                
                                                     Attack. The sphinx makes one claw attack.
 Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     barrels lie around and underneath them. Refuse covers the dried mud floor, in the middle of which are two 20-foot-diameter circular holes topped with crisscrossing wooden beams held in place by mud cement
                                                
                                            
                                                
                                                     wooden puppet theater with gold trim, along with gold-stringed puppets wearing bejeweled costumes (worth 2,500 gp). Development Combat and other loud disturbances in this room can be heard throughout
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Soldier. The soldier is a veteran wearing the armor of a Kalaman soldier—but she’s possessed by Caradoc (detailed in chapter 4; stat block in appendix B). When she notices the characters, she withdraws
                                                
                                            
                                                
                                                     with lit black candles and melted wax cover the walls at even intervals. Simple doors lead to the north and east.
 A cleric of Nuitari or a character who succeeds on a DC 12 Intelligence (Religion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Eagletalon. A successful DC 10 Intelligence (Arcana or Religion) check made to study the carved pillars reveals that a pillar can be empowered with radiant energy if the name of the hero it represents is
                                                
                                            
                                                
                                                     trodden on, but the scene it shows is still recognizable. A successful DC 10 Intelligence (History or Religion) check allows a character to recognize the scene as showing Torm presenting the Helm of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    .
 The statues depict four historic leaders of the Knights of Solamnia and the bison-headed god Kiri-Jolith. A cleric of Kiri-Jolith or a character who succeeds on a DC 14 Intelligence (Religion) check
                                                
                                            
                                                
                                                     skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smith’s hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     + 48)
 Speed 30 ft.
   STR
 18(+4)
 
  DEX
 10(+0)
 
  CON
 16(+3)
 
  INT
 20(+5)
 
  WIS
 17(+3)
 
  CHA
 13(+1)
Saving Throws Wis +7
 Skills Arcana +13, Religion +13
 Senses
                                                
                                            
                                                
                                                     back into her true form. While in swarm form, she has a walking speed of 5 feet and a flying speed of 30 feet. Anything she is wearing transforms with her, but nothing she is carrying does.
 Blessing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     Throws Dex +7, Con +14, Wis +9, Cha +13
 Skills Perception +16, Religion +10, Stealth +14
 Damage Immunities fire
 Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
 Languages
                                                
                                            
                                                
                                                     fails a saving throw, he can choose to succeed instead.
 Special Equipment. In battle, Ember dons magical plate armor custom-forged for his use. While wearing the armor, Ember adds his Charisma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     with the ancient worship of Ubtao. A character can recall this information with a successful DC 20 Intelligence (Religion) check. Shrine of Ubtao A stone shrine stands at the midpoint of the bridge. It
                                                
                                            
                                                
                                                     consists of an imposing statue of a Chultan warrior wearing a war mask, hunkered down like a panther ready to pounce. Like the monkeys elsewhere on the bridge, the carving is highly stylized. Bright
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    
 Skills Deception +8, Persuasion +8, Religion +7, Stealth +6
 Damage Immunities poison
 Condition Immunities poisoned
 Senses darkvision 60 ft., passive Perception 14
 Languages Abyssal, Common
                                                
                                            
                                                
                                                     chapter 1).
 Shapechanger. Ras Nsi can use his action to polymorph into a Medium snake or back into his yuan-ti form. His statistics are the same in each form. Any equipment he is wearing or carrying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    
 11(+0)
 
  DEX
 24(+7)
 
  CON
 13(+1)
 
  INT
 14(+2)
 
  WIS
 21 (+5)
 
  CHA
 14(+2)
Saving Throws Str +5, Dex +12
 Skills Athletics +5, Religion +7
 Damage Immunities poison
                                                
                                            
                                                
                                                     only half damage if he fails. He can’t use this trait if he’s incapacitated.
 Magic Unarmed Strikes. Hlam’s unarmed strikes are magical.
 Unarmored Defense. While Hlam is wearing no armor and wielding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    ) 
 
  WIS 
  17 (+3) 
 
  CHA 
  16 (+3)
Saving Throws Str +5, Dex +9, Con +9, Int +6, Wis +8, Cha +8
 Skills Acrobatics +9, Athletics +5, Medicine +8, Religion +6, Stealth +9
 Damage Resistances
                                                
                                            
                                                
                                                    /Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
 Special Equipment. Bak Mei carries a staff of striking with 10 charges.
 Unarmored Defense. While Bak Mei is wearing no armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     acting strangely. Read or paraphrase the following: As part of the crowd begins another verse of the Awakening Song, four people wearing the garb of farm folk wander into their midst. Rather than singing
                                                
                                            
                                                
                                                     Farmers. A character who fought the farmers or examines them afterward can make a DC 13 Intelligence (Arcana or Religion) check. On a success, the character can tell the farmers are being magically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , the mummy lord magically increases in size, along with anything it is wearing or carrying. While enlarged, the mummy lord is Large, doubles its damage dice with its Rotting Fist attack, and makes
                                                
                                            
                                                
                                                     of gemstones in its arms. Any character who has an appropriate background or who succeeds on a DC 15 Intelligence (Religion) check confirms that the mural is meant to depict Laduguer. Piled around
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Crypt of the Talhund have disadvantage on attack rolls against anyone wearing this armor. P4: Hidden Sanctum Access Rooms This small, empty room bears a heavy stone door opposite its entrance.
 The stone
                                                
                                            
                                                
                                                     the religion of Dumathoin. Getting In. Rivibiddel accessed a secret Underdark passage leading to the pool in area P5. He swam past that room’s treacherous inhabitants and was delighted to find the work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     and the Temple of Paladine itself. A cleric of Paladine or a character who succeeds on a DC 12 Intelligence (Religion) check recognizes the platinum triangle as the symbol of the god Paladine. Bodies
                                                
                                            
                                                
                                                    . Characters with a passive Wisdom (Perception) score of 18 or higher notice hints of figures wearing red-and-black clothing among the tree branches ahead in area P2. These are Dragon Army soldiers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                      +2 
  Con  16  +3  +3 
      Ability Score Mod Save 
    Int  18  +4  +4 
  Wis  18  +4  +4 
  Cha  18  +4  +4 
   
 Skills Arcana +12, History +12, Perception +8, Religion +12
 Resistances
                                                
                                            
                                                
                                                      23  +6  +12 
  Cha  18  +4  +4 
   
 Skills Arcana +9, Perception +12, Religion +15
 Resistances Necrotic, Radiant
 Immunities Psychic; Charmed, Frightened
 Senses Truesight 120 ft.; Passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    .
       Mod Save 
    Str  11  +0  +0 
  Dex  12  +1  +1 
  Con  10  +0  +0 
        Mod Save 
    Int  10  +0  +0 
  Wis  11  +0  +2 
  Cha  10  +0  +0 
   
 Skills Deception +2, Religion +2
 Gear
                                                
                                            
                                                
                                                      +1  +1 
        Mod Save 
    Int  10  +0  +0 
  Wis  14  +2  +4 
  Cha  13  +1  +1 
   
 Skills Deception +3, Persuasion +3, Religion +2
 Gear Holy Symbol, Leather Armor
 Senses Passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     a semicircle behind Takhisis’s statue. A character who is a cleric of a depicted deity or who succeeds on a successful DC 12 Intelligence (Religion) check recognizes the deity’s statue. Creatures. The
                                                
                                            
                                                
                                                     a dignified man wearing a hat with an excessive number of feathers.
 Lord Soth’s servants use this room to store junk. Most of it has no value, but the bust is of Istarian origin and is worth 1,000
                                                
                                            
                                        






