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Returning 35 results for 'center reduce giant to have released'.
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Magic Items
Dungeon Master’s Guide
closest to the chosen point of origin is enlarged as if you had cast Enlarge/Reduce on it. If the target isn’t you and can’t be affected by that spell, you become the target instead.
56
.
61–64
Grass covers a 60-foot-radius circle of ground, with the center of that circle as close to the chosen point of origin as possible. Grass that’s already there grows to ten times its
Monsters
Bigby Presents: Glory of the Giants
Multiattack. The giant makes two Thundering Stone Club or Boulder attacks in any combination.
Thundering Stone Club. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit
"} bludgeoning damage. The giant can cause the club to emit a burst of thunderous energy that deals 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Thundering Stone Club
Monsters
Fizban's Treasury of Dragons
makes an attack roll or an ability check, it must roll a d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Disorienting Breath"} and reduce the total by the number rolled. On a successful save
dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
Monsters
Bigby Presents: Glory of the Giants
", "rollDamageType":"cold"} cold damage plus 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Freezing Touch", "rollDamageType":"necrotic"} necrotic damage. If this damage would reduce the
blizzard, reducing the damage to itself by half. The frostmourn can then magically teleport to an unoccupied space it can see within 30 feet of itself.When a frost giant is murdered in a dishonorable
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Disorienting Breath"} and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects
.
Emerald dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach
Monsters
Bigby Presents: Glory of the Giants
Cloud Rune. The giant has a cloud rune inscribed on a mask in its possession. While holding or wearing the mask bearing the rune, the giant has truesight within a range of 30 feet and can use its
the end of every turn, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a cloud rune on a mask in its possession when it finishes
Species
Sword Coast Adventurer's Guide
Chondalwood and a few other isolated forests, clustered in tight-knit clans.
Many ghostwise clans select a natural landmark as the center of their territory, and members carry a piece of that landmark with
them at all times. Clan warriors known as nightgliders bond with and ride giant owls as mounts.
Because these folk are clannish and mistrustful of outsiders, ghostwise halfling adventurers are rare
Magic Items
Curse of Strahd
paladin named Lugdana by a giant raven — or an angel in the form of a giant raven. Lugdana used the holy symbol to root out and destroy nests of vampires until her death. The high priests of
Ravenloft kept and wore the holy symbol after Lugdana’s passing.
The holy symbol is a platinum amulet shaped like the sun, with a large crystal embedded in its center.
The holy symbol has 10
Monsters
Strixhaven: A Curriculum of Chaos
spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 24):
1/day each: divination, enlarge/reduce, mirage arcane (as an action), polymorph, scrying
center of that space and take 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollAction":"Fold Space","rollDamageType":"force"} force damage.
Fractal Refraction (Costs 3 Actions). Tanazir
Monsters
Fizban's Treasury of Dragons
creature makes an attack roll or an ability check, it must roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Disorienting Breath"} and reduce the total by the number rolled. On a
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
Monsters
Fizban's Treasury of Dragons
roll or an ability check, it must roll a d8;{"diceNotation":"1d8", "rollType":"roll", "rollAction":"Disorienting Breath"} and reduce the total by the number rolled. On a successful save, the creature
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
Monsters
Bigby Presents: Glory of the Giants
point it can see within 120 feet of itself. Each creature in the sphere must succeed on a DC 24 Strength saving throw or be pulled straight toward the sphere’s center, ending in an unoccupied
space as close as possible to the center. Then a burst of thunder erupts in a 30-foot-radius sphere centered on the same point. Each creature in that area takes 52 (8d12);{"diceNotation":"8d12
Monsters
Quests from the Infinite Staircase
turns. The memory web can grapple only one creature at a time.A memory web is a living web that resembles an ordinary web spun by an ettercap, a giant spider, or another oversized arachnid. Memory
seeds that might be released by a slain memory web.
Memory Web Memories
d4
Memory
1
The location of a powerful magic item
2
A secret betrayal by a beloved public figure
Monsters
Mordenkainen Presents: Monsters of the Multiverse
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
chambers, although other structural forms might be incorporated. The morkoth dwells among the creatures and objects it prizes most in a spacious vault at the center of the warren, where the celestial
Magic Items
Storm King's Thunder
This wooden gavel is small by giant reckoning but nearly the size of a warhammer in human hands. The venn (friend) rune is inscribed in mithral in the base of the haft. Among giants, this item is
you trace it becomes the center of a spherical area of magic that has a 30-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the gavel to be within 5 feet of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s will while also advancing the interests of the family. Matron mothers embody the scheming and treachery associated with the Queen of Spiders. Each stands at the center of a vast conspiratorial web
","rollDamageType":"bludgeoning"} bludgeoning damage for every 10 feet moved. If released in midair, the creature takes falling damage as normal.Lolth’s Fickle Favor. The drow bestows the Spider
Monsters
Bigby Presents: Glory of the Giants
much damage only. If this damage would reduce the target to 0 hit points, the target drops to 1 hit point instead and has the petrified condition, turning into a frozen statue.
If the statue takes
creatures standing on it.
Regional Effects
The region surrounding a scion of Thrym is altered by the giant’s magic, creating one or more of the following effects:
Biting Chill. Extreme cold
Monsters
Fizban's Treasury of Dragons
fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and diseased plants to
, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often come into
Backgrounds
Guildmasters’ Guide to Ravnica
’s march of progress.
Skill Proficiencies: Animal Handling, Athletics
Tool Proficiencies: Herbalism kit
Languages: Choose one of Draconic, Giant, Goblin, or Sylvan
.
2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
Monsters
Fizban's Treasury of Dragons
throw or be unable to reduce its levels of exhaustion or regain spent Hit Dice. Creatures resistant or immune to necrotic damage are immune to this regional effect.
Thriving Wildlife. Giant squid are
, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and
Monsters
Fizban's Treasury of Dragons
creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce
dragons hate the water. Unfortunately, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey
Monsters
Fizban's Treasury of Dragons
, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and diseased plants to dust, clearing the way
for new growth and construction.
Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz dragons hate the water. Unfortunately, their favorite food is giant
Monsters
Fizban's Treasury of Dragons
in the center of a vast underground salt lake.
Deep Dragon Lairs
Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people with whom they have
first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect.
Verdant Growth. Vegetation and
Monsters
Fizban's Treasury of Dragons
with a drow matriarch for centuries. Each move represents what that player plans to do next in the competitors’ long struggle for domination in the Underdark.
2
A fire giant who
lair, the creature must first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect
monsters
2d4;{"diceNotation":"2d4", "rollType":"roll", "rollAction":"Site-Bound"} days within area J20 (though she can reduce this time by using the Ebon Fulcrum Lens). Belcorra can be permanently destroyed
, Belcorra’s Challenge Rating increases to 17 (XP 18,000).
Belcorra causes the ribbon of energy at the center of areas H37, I28, and J20 to flare, filling those areas with Bright Light until
Wand of Wonder
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly
heavily obscured. The butterflies remain for 10 minutes.
50-53
You enlarge the target as if you had cast enlarge/reduce. If the target can't be affected by that spell, or if you didn't target a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Against the Giants The three linked adventures that make up Against the Giants were created and originally released in 1978, during the time when Gary Gygax was still writing the Player’s Handbook
compilation of Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King was published in 1981 as Against the Giants. The version presented here is designed to be undertaken by characters of 11th level.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
damaged beyond repair, and any souls trapped in the vehicle’s furnace are released to the afterlife (see “Soul Fuel”). Damage Threshold Infernal war machines have bulk or armor that allows them to shrug
normal. Any damage that fails to meet or exceed the vehicle’s damage threshold is considered superficial and doesn’t reduce the vehicle’s hit points. Mishap Threshold If an infernal war machine takes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
damaged beyond repair, and any souls trapped in the vehicle’s furnace are released to the afterlife (see “Soul Fuel”). Damage Threshold Infernal war machines have bulk or armor that allows them to shrug
normal. Any damage that fails to meet or exceed the vehicle’s damage threshold is considered superficial and doesn’t reduce the vehicle’s hit points. Mishap Threshold If an infernal war machine takes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Against the Giants The three linked adventures that make up Against the Giants were created and originally released in 1978, during the time when Gary Gygax was still writing the Player’s Handbook
compilation of Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King was published in 1981 as Against the Giants. The version presented here is designed to be undertaken by characters of 11th level.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
T6. Hovering Stone The tunnel opens into a square room. In the center of it, a black rock about a foot across hovers three feet from the floor.
A normal rock floats here because of ancient magic
that maintains an invisible floor-to-ceiling cylinder that is 10 feet wide. Visible to detect magic (transmutation school), the column enables objects placed and left in it to float where released. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
T6. Hovering Stone The tunnel opens into a square room. In the center of it, a black rock about a foot across hovers three feet from the floor.
A normal rock floats here because of ancient magic
that maintains an invisible floor-to-ceiling cylinder that is 10 feet wide. Visible to detect magic (transmutation school), the column enables objects placed and left in it to float where released. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. Giant Slayer Weapon (any axe or sword), rare
You gain a +1 bonus to attack and damage rolls made with
this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. Giant Slayer Weapon (any axe or sword), rare
You gain a +1 bonus to attack and damage rolls made with
this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants, 2 winter wolves These creatures fight to the death to guard the dragon eggs. 1H 1 giant owl The owl is caged until released. If released, it flies off to find the Krigvind. 2A 3 frost giants
Nilraun Dhaerlost, the evil Zhentarim mage who is plotting with Jarl Storvald to find the Ring of Winter. Characters who interrogate Nilraun can learn where Storvald is and what the frost giant jarl is up