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                        Returning 23 results for 'century wings raging'.
                    
                
                        
                            
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                                        century wings ruling
                                    
                                
                                    
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                                                     Species
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
                                                
                                            
                                                
                                                     Construct type.
Life Span
The typical life span of a player character in D&D is about a century, assuming the character doesn’t meet a violent end on an adventure.
Height and Weight
Player
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Sylvan, and encounters with human visitors prompted many of them to learn Common as well.
Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has
                                                
                                            
                                                
                                                     characteristic if none of the suggestions below fit your character.
Fey Characteristics
d8
Characteristic
1
Your wings are like those of a bird.
2
You have shimmering, multicolored
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     glide. Hadozees wrap these wings around themselves to keep warm.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one
                                                
                                            
                                                
                                                     autognome is a noteworthy exception because of its Healing Machine trait.)
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     white, leathery wings.
 A tunnel at the back of the skull leads to Tiamat’s lair. The devils nesting within the skull, the abishai, are believed to carry out her bidding — or perhaps guard over her
                                                
                                            
                                                
                                                    . While raging, Torogar gains the following benefits:
  He has advantage on Strength checks and Strength saving throws. He deals an extra 3 damage when he hits a target with a melee weapon attack. He
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     the Frostfell, forms the border between the Plane of Air and the Plane of Water. This plane is a seemingly endless glacier swept by constant, raging blizzards. Frozen caverns twist through the Plane of
                                                
                                            
                                                
                                                     the Swamp of Oblivion can’t be found again for at least a century. Now and then, a desperate soul casts an Artifact of power into this place, keeping it away from the rest of the multiverse for a time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     outside life, not for those still within its loom. Still I shall tell you of my lifetime and my clan’s lifetime, as my clansong has not been sung in over a century. In reverie, the People may learn all
                                                
                                            
                                                
                                                     it there as an anchor moors a ship. Others buoy it up or make it flutter joyously like the wings of a bird. Some memories lie in wait like predators, ready to leap out when the mind or the heart is
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    .
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
                                                
                                            
                                                
                                                     being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from Tiamat, ordinary kobolds resent urds and don’t get along with them. Fragments
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
                                                
                                            
                                                
                                                     sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back against the wall can become a miniature storm of fangs and claws as
                                                
                                            
                                                
                                                     at random from kobold eggs, even in a tribe that has no adult urds. Although being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     wizards were able to use the raging blue fire that followed Mystra’s death to propel their nation safely into the realm of Toril’s twin, Abeir (displacing part of that world into the Plane of Shadow). Now
                                                
                                            
                                                
                                                     connections, as well as to learn what has changed of the world in their century of absence. The Lake of Steam. Far to the south and east of the Sword Coast, the Lake of Steam is more accurately an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     the following phrases in that language: “Nakari will be pleased.” “Too much clay! The wings will break!” “The tail is too long.” The cave inhabitants stop talking if the characters have a light
                                                
                                            
                                                
                                                     source with them or otherwise don’t mask their approach. When the characters enter the cave, read or paraphrase the following: Seven kobolds with leathery wings are making a statue out of clay in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Dimernesti group in their priest’s absence, is pious, curious, and insightful. Having survived in the deadliest depths of the Turbidus Ocean for over a century, he knows better than to venture into
                                                
                                            
                                                
                                                     a majestic bird with outstretched wings.
 A follower of Habbakuk or a character who succeeds on a DC 12 Intelligence (Religion) check recognizes the bird on the door as a blue phoenix, the symbol of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    The Walking Statues Over a century ago, just one of these eight behemoth statues stood visible at the northern foot of Mount Waterdeep, on a bluff called Gull Leap. Ninety feet tall, it resembled a
                                                
                                            
                                                
                                                     feathers of its wings spreading like a bird’s, the Griffon now merely stands in a regal pose near Peaktop Aerie atop Mount Waterdeep, looking to the southeast over the Dock Ward. Newcomers sometimes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     deep canyons lead to the dreaded Iron City of Dis. Minauros Acid falls like rain on putrid bogs and decaying cities. Phlegethos Obsidian fortresses bask in the heat of raging volcanoes and magma
                                                
                                            
                                                
                                                     Hells by Asmodeus in accordance with some ancient contract (the terms of which are known only to Tiamat and the Lords of the Nine). Zariel appears as an angel whose skin and wings are scorched. Her eyes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     wings in a different position in each scene. The land below the knight and dragon is depicted as a raging inferno. G2: Hall of Desolation Four chambers branch from a central hub. Frescoes cover the
                                                
                                            
                                                
                                                     wings lie against the ship’s hull. A sculpted sarcophagus rests on the deck. A deep pit surrounds the vessel, and wisps of steam drift in the air.
 This is the lair of the Githyanki Knight Ozzadraz the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     her wings. They have sworn loyalty to Sparkrender, and they share the dragon’s cruel, haughty demeanor. If the characters actively helped the kobolds or mention that Myla is alive, the kobolds’ attitude
                                                
                                            
                                                
                                                     the Raging Storm and the five heads of Tiamat, you will pay for this insult!”) If the characters flee, Sparkrender does not pursue them, but he taunts them as they run away. (He might say something
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     beautiful glass sculptures attached to stone pedestals. The sculptures include a red glass dragon unfurling its wings, blue glass waves crashing against a lighthouse, a delicate teal dryad laughing
                                                
                                            
                                                
                                                     me rage, terror, righteous fury! Snarl at me so that I may savor it! Sustain me until the city is no more!” She then affixes her raging gaze upon you. “I can smell your soul-fires! They will be mine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     create the curse of lycanthropy. Whatever the origin of lycanthropy, in the ninth century YK, the power of the curse surged dramatically, and all lycanthropes were drawn toward evil. The Church of the
                                                
                                            
                                                
                                                     transformation. A barbarian touched by Belashyrra might serve as an eye of the All-Seer but remain physically unchanged, even as a barbarian tied to Dyrrn takes on aberrant features while raging. When a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     wound up, the knight cleaves with its sword while the devil flaps its wings) Deflated black, blue, green, red, and white dragon balloons (they float magically when filled with air, and their size is
                                                
                                            
                                                
                                                     promptly, it spreads to other parts of the hold after 1 minute. Crew members in other parts of the ship detect smoke 5 minutes later, by which time the hold is a raging inferno. Crew members will focus on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     regrettable eyesore by others. It was built nearly a century ago by the eccentric wizard Ramazith, a sailor from faraway Durpar who acquired a vast knowledge of the deeps — and equally vast wealth
                                                
                                            
                                                
                                                     Helm’s shrine in Baldur’s Gate consists of a small chapel flanked by wings at its door and a vigilant eye inscribed in silver above the lintel. The chapel’s services are regularly attended by Watch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     landmark by some and a regrettable eyesore by others. It was built nearly a century ago by the eccentric wizard Ramazith, a sailor from faraway Durpar who acquired a vast knowledge of the deeps — and
                                                
                                            
                                                
                                                     Helm’s shrine in Baldur’s Gate consists of a small chapel flanked by wings at its door and a vigilant eye inscribed in silver above the lintel. The chapel’s services are regularly attended by Watch members
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     believe the vote was orchestrated by the Zoar family, a group of influential nobles that moved to Everlund from Waterdeep over a century ago amid some scandal. The Zoars have gained considerable
                                                
                                            
                                                
                                                     wings for sails and mammoth tusks lashed to its bow emerges from the thick fog shrouding the coastline. The greatship (see the “Svardborg: General Features” sidebar in chapter 7, “Berg of the Frost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     confirms that the Hunt Lords were human. As it happens, the rumors are true. The Hunt Lords played all sorts of terrible games at the expense of their wealthy employers. A century and a half ago, to escape
                                                
                                            
                                                
                                                     northeast and southwest ends of the plateau are unpainted totem poles, the tops of which are carved to look like sky ponies with spread wings. The withered and moldering corpses of trespassers are lashed
                                                
                                            
                                        





