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                        Returning 7 results for 'certain checking'.
                    
                
                        
                            
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                                        certain clacking
                                    
                                
                                    
                                        certain cracking
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     doesn’t know who or what caused the fire, but she’s certain it wasn’t her.
 If the characters played a part in her rescue, she thanks them for saving her life. Edith then asks the characters to find the
                                                
                                            
                                                
                                                     could offer more.
 Should they accept, Edith suggests they start by asking around or checking for signs of a break-in. In any case, Edith remains at the site to assess the damage and doesn’t accompany
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
                                                
                                            
                                                
                                                     stone
14
Special breed of rat kept as pet
15
Teeth pulled out in certain places
16
Owlbear-feather cloaks
17
Scars from lashings
18
Orc-tusk lip piercings
19
Umbrellas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Wilderness Encounters While the characters are exploring or camping in the wilderness, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or
                                                
                                            
                                                
                                                     a particular level. If the characters encounter hostile creatures beyond their ability to defeat, give them opportunities to run, hide, negotiate, or otherwise avoid certain death. You can also have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    Random Encounters Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. A random encounter occurs on a roll of 18 or higher. Roll a d100
                                                
                                            
                                                
                                                     level. If the characters encounter hostile creatures beyond their ability to defeat, give them opportunities to run, hide, negotiate, or otherwise avoid certain death. You can also have other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     little amount of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife
                                                
                                            
                                                
                                                     on chest 12 Shields made from ankheg chitin 13 Bracelet made of pieces of goblins turned to stone 14 Special breed of rat kept as pet 15 Teeth pulled out in certain places 16 Owlbear-feather cloaks 17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     is certain the details of the ghost trap ritual could be found in Exploring Arcanum, which he last saw in the keep’s library. The Spellseekers don’t know any other details of the ghost trap ritual, nor
                                                
                                            
                                                
                                                     circumstances of his death and goes about his business as if he were still alive. He moves from one telescope to another, occasionally consulting the astronomical charts on the table or checking the ritual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     ceremony. 
   4:30 PM  Celebration in the dining hall.  Gorat gives his toast. Thoman returns from checking on the vault, informing Amara of its status just as the toast ends. Gwendolyn asks Thoman to go
                                                
                                            
                                                
                                                     determine whether his clan has an easier or harder time calming down once chaos erupts. A good battle tale leaves them eager to fight! As the challenge is being resolved, Thoman returns from checking the
                                                
                                            
                                        






