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Returning 35 results for 'certain remind grace to have replacing'.
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Monsters
Fizban's Treasury of Dragons
flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in
an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before
Monsters
Fizban's Treasury of Dragons
. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that
adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
A cult devoted to a Great Old One of the Far Realm
Monsters
Curse of Strahd
some much-needed light to Barovia. His efforts worked for a while, but then the Dark Powers began to corrupt him.
Imperfections. The Abbot's fall from grace started when the Belviews—a family of sickly
, inbred lepers—came to the abbey seeking salvation. The deva rid them of their diseases, an act for which they were eternally grateful, but could not cure them of certain human defects that had been
Monsters
Fizban's Treasury of Dragons
other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
names” with strangers. These are usually tied to a physical or personality trait.
Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Monsters
Fizban's Treasury of Dragons
mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
races
Mordenkainen Presents: Monsters of the Multiverse
’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Tracking Sheet The sections on the following pages give special rules for certain aspects of university life. Players can use the sheet below to keep track of the effects of those rules on
. Extracurriculars. The player notes the Extracurriculars in which their character is participating. The player should also note each Extracurricular’s NPC member. Remind players that while their character
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are replacing your race with a lineage, replace any Ability Score Increase you previously had with these. Languages Your character can speak, read, and write Common and one other language that you and
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
these: What does the way it moves remind you of? It emits the worst smell—what is it? Something falls free and, for an instant, what are you certain it is? Players’ responses don’t need to control the narrative; it’s up to you whether they’re true or just one perception.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
decide that assassins provided by the Zhentarim should counter the sacrificial prisoners by infiltrating the cult complex and escorting those prisoners to freedom. In that case, you might remind the
beneath the caldera. Certain matchups are obvious. The metallic dragons are instinctive foes of the chromatic dragons, and those two forces can be expected to keep each other occupied during the battle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
after a short rest, they have the potential to use certain spells more times in a day than other classes do. Restricting Class Access Without changing the way a class functions, you can root it more
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, certain that his lesser brother can’t possibly prevail within Erebos’s own territory. Erebos holds a special grudge against Phenax. Phenax readily teaches others how to escape the Underworld as the
him, Erebos occasionally feels the need to remind them that the dead are his, and other gods’ acceptance of death’s inevitability doesn’t make them masters of it. Erebos has no true allies but operates
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might have one or more of the following abilities, either replacing or augmenting what a normal yuan-ti can do. TRAITS
You can customize a yuan-ti by giving it one or more of the following traits
following action options are restricted to certain kinds of yuan-ti.
Bite (Pureblood Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4) piercing damage plus 3 (1d6) poison
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
survive. Living deep in the wilderness demands great fortitude and the mastery of certain fighting and survival skills. Down in the Underdark, far from the wild lands, the Emerald Enclave must remain
and their cause. Stern and stubborn, Morista sees it as her duty to protect the people of Gauntlgrym from the often savage nature of the Underdark and to remind them of its natural beauty. She serves
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to corrupt him. Imperfections. The Abbot’s fall from grace started when the Belviews—a family of sickly, inbred lepers—came to the abbey seeking salvation. The deva rid them of their diseases, an act
for which they were eternally grateful, but could not cure them of certain human defects that had been present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
prestidigitation to blow your hair back, making it look like you have the speed and grace of Corellon themself. Cutting Wit and Wicked Barbs When others pick on you about being a bard, you need only remind
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook. Spellcasting Ability. Intelligence is
your spellcasting ability for your Wizard spells. Spellcasting Focus. You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells. Expanding and Replacing a Spellbook
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook. Spellcasting Ability. Intelligence is
your spellcasting ability for your Wizard spells. Spellcasting Focus. You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells. Expanding and Replacing a Spellbook
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
decide that assassins provided by the Zhentarim should counter the sacrificial prisoners by infiltrating the cult complex and escorting those prisoners to freedom. In that case, you might remind the
beneath the caldera. Certain matchups are obvious. The metallic dragons are instinctive foes of the chromatic dragons, and those two forces can be expected to keep each other occupied during the battle
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5. Replacing
another invocation that you have. When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table. You can’t pick the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5. Replacing
another invocation that you have. When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table. You can’t pick the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
restriction.
4 An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5 A
godhood, perhaps recreating or replacing Sardior.
Connected Creatures Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
appendix B), which once belonged to Jorlan and is used to capture and restrain prisoners. Jorlan Duskryn Jorlan turned a talent for inflicting pain into skill as a warrior, and a certain roguish charm
missing two fingers, Jorlan was no longer the warrior he once was. Ilvara relieved Jorlan of duty during his recuperation, replacing him with the young bravo Shoor Vandree. When she then took Shoor to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
haven’t spent a lot of time with certain other members of the group. One way to alleviate such discomfort is to encourage the players to share their limits privately with you and allow you to present
initial discussion. Players can also discover new limits as the campaign unfolds. Make a plan to check in with the group to make sure the list of hard and soft limits is up to date, and remind everyone to revisit this list often in case it changes.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of the city, this means not merely the ability to carry a weapon, but the right to retain up to seventy equipped soldiers. These soldiers always wear a house’s colors and the house’s “arms of grace
influence in nations as distant as Calimshan and Cormyr. Be assured that any slighting of a noble will not be forgotten or easily forgiven. If you’re not certain whether someone is a noble, address the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
as Cleric spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Cleric spells for
equal 2 plus the spell slot’s level. Level 3: Life Domain Spells Your connection to this divine domain ensures you always have certain spells ready. (At your Cleric level, you always have the Aid
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
already have this tool proficiency, you gain proficiency with one other type of artisan’s tools of your choice. Armorer Spells 3rd-level Armorer feature You always have certain spells prepared after
equal to your level in this class, replacing any temporary hit points you already have. You lose these temporary hit points if you doff the armor. You can use this bonus action a number of times equal
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Cleric spells
uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain additional uses when you reach certain Cleric levels, as shown in the Channel Divinity column of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Cleric spells
uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain additional uses when you reach certain Cleric levels, as shown in the Channel Divinity column
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
prepared spells, replacing any of the spells with other Druid spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Druid spells. Spellcasting Focus
. You can use Wild Shape twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain additional uses when you reach certain
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
prepared spells, replacing any of the spells with other Druid spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Druid spells. Spellcasting Focus
. You can use Wild Shape twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain additional uses when you reach certain
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
through the motions of the smallest creatures. These Bards practice a way of being in harmony with the whirling cosmos that emphasizes agility, speed, and grace. Level 3: Dazzling Footwork While you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
Dodge action.
Restoring or Replacing the Beast. If the beast has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
same kind of creature are present, since the druid might favor a certain kind of beast or plant.) Running the Encounter. The frost druid aims to kill the characters or send them scurrying back to Ten
slaughter beasts indiscriminately, NPCs traveling with them might remind them of this fact. Wherever large herds are encountered, characters can expect to find humans as well. Hunters in canoes pursue