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Returning 35 results for 'certain run grasping to her retreated'.
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Species
Player’s Handbook
to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence
more, and it grants them certain kinds of magic. Drow, high elves, and wood elves are examples of elves who have been transformed thus.
Drow
Drow typically dwell in the Underdark and have been
Monsters
Bigby Presents: Glory of the Giants
in any combination and one Grasping Root attack.
Slam. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 33 (4d12
"} bludgeoning damage, and the target must succeed on a DC 22 Strength saving throw or have the prone condition.
Grasping Root. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
Pseudopod. The horror’s limb attack deals an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
.
Corrosive Pseudopod. The horror’s limb attack deals an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping
Backgrounds
Baldur’s Gate: Descent into Avernus
fellows, or on the run?
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky
you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route
Backgrounds
Guildmasters’ Guide to Ravnica
spellcasting, forming spirals that reflect the mathematical perfection of nature.
Suggested Characteristics
The bizarre science of the Simic Combine attracts a certain type of personality and encompasses
former lover is now the supervisor of a prominent clade.
6
My sibling has become an almost unrecognizable mutant.
7
An old friend has retreated into a secluded life as an ascetic deepsage
Backgrounds
Baldur’s Gate: Descent into Avernus
tomes related to a specific field of lore.
5
I’ve been searching my whole life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it
back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Backgrounds
Sword Coast Adventurer's Guide
work is a series of tomes related to a specific field of lore.
5
I’ve been searching my whole life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do
great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on
Sailor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
board—boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?
Skill
relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon
Sage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of
information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Unlocking an ancient mystery is worth the price of a civilization.
4
I overlook
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below
.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Per Day If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Per Day If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Per Day If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Per Day If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The chapter opens with optional rules meant to help you run certain parts of the game more smoothly. The chapter then goes into greater depth on several topics — encounter building, random encounters
doesn’t help you, and don’t hesitate to customize the things that you do use. The game’s rules exist to serve you and the games you run. As always, make them your own.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 2: Raiders’ Camp In the warm light of day, Governor Nighthill and other leaders want to know who was behind the attack on Greenest, and why the town was a target. The raiders retreated
proposal: If they locate the raiders’ camp and find out certain information, he offers to pay them 250 gp apiece. He wants to know where the camp is sited, how many raiders are there, who their leaders
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Player Assistance As described in the Dungeon Master’s Guide, you can streamline your role as Dungeon Master by delegating certain tasks to the other players, especially if this is your first time
characters and monsters. Monster Wranglers. Whenever the characters enter combat with Hostile monsters, one or two players run these monsters using the stat blocks in the Monster Manual. (Two players can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Being Your Own Patron For certain kinds of organizations, you can either join an existing group or found your own. For some players, the idea of running a crime syndicate, inquisitive agency
to worry about; when you run your own mercenary company, for example, you need to stock your own armory rather than drawing on an existing organization’s stockpile. The organization brings in income
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Player Assistance As described in the Dungeon Master’s Guide, you can streamline your role as Dungeon Master by delegating certain tasks to the other players, especially if this is your first time
characters and monsters. Monster Wranglers. Whenever the characters enter combat with Hostile monsters, one or two players run these monsters using the stat blocks in the Monster Manual. (Two players can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The chapter opens with optional rules meant to help you run certain parts of the game more smoothly. The chapter then goes into greater depth on several topics — encounter building, random encounters
doesn’t help you, and don’t hesitate to customize the things that you do use. The game’s rules exist to serve you and the games you run. As always, make them your own.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Being Your Own Patron For certain kinds of organizations, you can either join an existing group or found your own. For some players, the idea of running a crime syndicate, inquisitive agency
to worry about; when you run your own mercenary company, for example, you need to stock your own armory rather than drawing on an existing organization’s stockpile. The organization brings in income
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 2: Raiders’ Camp In the warm light of day, Governor Nighthill and other leaders want to know who was behind the attack on Greenest, and why the town was a target. The raiders retreated
proposal: If they locate the raiders’ camp and find out certain information, he offers to pay them 250 gp apiece. He wants to know where the camp is sited, how many raiders are there, who their leaders
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Plan Adventures A D&D campaign is like a garden. Each new adventure plants new seeds in the garden, which requires regular tending lest it run wild. Over time, your campaign will grow and flourish in
fly. For example, a new location might need to be developed to address the needs of the unfolding story, or certain NPCs might need fleshing out at a moment’s notice. Other parts of this book, such as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Plan Adventures A D&D campaign is like a garden. Each new adventure plants new seeds in the garden, which requires regular tending lest it run wild. Over time, your campaign will grow and flourish in
fly. For example, a new location might need to be developed to address the needs of the unfolding story, or certain NPCs might need fleshing out at a moment’s notice. Other parts of this book, such as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rockblight When the drow attacked Blingdenstone, Ogrémoch’s Bane retreated to the far corners of the ruined city, waiting for the time to reemerge and seek out earth elementals to corrupt. The
Inner Blingdenstone, but are empty and strewn with rubble.
Humidity. A few shallow pools and streams run through the area, making the air damp and chill. Pools are difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
lintels run the length of the passage. The corridor abruptly widens to a cube fifteen feet on a side with a corrugated floor. In the ceiling of this area, a bronze, circular trapdoor is set. The cover is
down. Each creature that starts its turn in this area must make a DC 13 Strength saving throw. (A character grasping the rungs of one of the ladders has advantage on the saving throw.) On a failed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rockblight When the drow attacked Blingdenstone, Ogrémoch’s Bane retreated to the far corners of the ruined city, waiting for the time to reemerge and seek out earth elementals to corrupt. The
Inner Blingdenstone, but are empty and strewn with rubble.
Humidity. A few shallow pools and streams run through the area, making the air damp and chill. Pools are difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
successful one.
An ankheg resembles an enormous many-legged insect, its long antennae twitching in response to any movement around it. Its legs end in sharp hooks adapted for burrowing and grasping its
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
lintels run the length of the passage. The corridor abruptly widens to a cube fifteen feet on a side with a corrugated floor. In the ceiling of this area, a bronze, circular trapdoor is set. The cover is
down. Each creature that starts its turn in this area must make a DC 13 Strength saving throw. (A character grasping the rungs of one of the ladders has advantage on the saving throw.) On a failed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
successful one.
An ankheg resembles an enormous many-legged insect, its long antennae twitching in response to any movement around it. Its legs end in sharp hooks adapted for burrowing and grasping its
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Appendix B: Death House You can run Curse of Strahd for 1st-level characters with the help of this optional mini-adventure, which is designed to advance characters to 3rd level. Players creating 1st
:
Characters who gain access to the secret stairs in the attic (area 21) advance to 2nd level. The stairs appear only under certain circumstances.
Characters advance to 3rd level once they escape from the house (see the “Endings” section).