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Returning 35 results for 'certain walking red'.
Other Suggestions:
certain willing red
certain warding red
certain working red
certain warning red
certain waving red
Monsters
Fizban's Treasury of Dragons
red dragonâs creation strongly resembles a fire elemental, while a black dragonâs is similar to a water elemental, but viscous and foul-looking. A green dragonâs animated poison
breath looks like billowing clouds of green gas, while a white dragonâs animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragonâs animated
Monsters
Fizban's Treasury of Dragons
created it. A red dragonâs creation strongly resembles a fire elemental, while a black dragonâs is similar to a water elemental, but viscous and foul-looking. A green dragonâs animated
poison breath looks like billowing clouds of green gas, while a white dragonâs animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragonâs
Monsters
Fizban's Treasury of Dragons
created it. A red dragonâs creation strongly resembles a fire elemental, while a black dragonâs is similar to a water elemental, but viscous and foul-looking. A green dragonâs animated
poison breath looks like billowing clouds of green gas, while a white dragonâs animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragonâs
Monsters
Fizban's Treasury of Dragons
animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragonâs creation strongly resembles a fire elemental, while a black dragon
cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragonâs animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.Fire
Monsters
Fizban's Treasury of Dragons
. A red dragonâs creation strongly resembles a fire elemental, while a black dragonâs is similar to a water elemental, but viscous and foul-looking. A green dragonâs animated poison
breath looks like billowing clouds of green gas, while a white dragonâs animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragonâs animated
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishai is associated with one of Tiamatâs five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells
whether an abishai follows Tiamatâs orders or Asmodeusâs. There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeusâs plans invites certain
Monsters
Mordenkainen Presents: Monsters of the Multiverse
heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as
;s. There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeusâs plans invites certain destruction.Fire, Lightning, PoisonCold; Bludgeoning, Piercing, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Dragon's Resistance"}): 1â2, acid (black or copper); 3â4, cold (silver or white); 5â6, fire (brass, gold, or red); 7â8, lightning (blue or bronze); 9â10, poison
unworthy of their status and are desperate to prove themselves deserving of it. But they also have the ability to rally in the face of certain death, inspiring others to follow them into battle.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
draconic devil to serve at her pleasure in the Nine Hells. Each type of abishai is associated with one of Tiamatâs five dragon heads: black, blue, green, red, and white.
Tiamat deploys
Tiamat, but interfering with Asmodeusâs plans invites certain destruction.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamatâs commands
. A red abishai cuts a fearsome figure, and that sight can be inspiring to the abishaiâs allies, filling them with a fanatical willingness to fight.
Abishais
Each abishai was once a mortal who
Monsters
Fizban's Treasury of Dragons
treasure from the territory around their lairs.
An animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragonâs creation
green gas, while a white dragonâs animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragonâs animated lightning breath is a constantly
Monsters
Mordenkainen Presents: Monsters of the Multiverse
pleasure in the Nine Hells. Each type of abishai is associated with one of Tiamatâs five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them
Asmodeusâs plans invites certain destruction.Cold, Fire, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
The color of the targetâs hair, eyes, and skin becomes blue, red, yellow, or patterned.
06â10
The targetâs eyes push out of its head at the end of stalks.
11â15
The
targetâs hands grow claws, which can be used as dagger;daggers.
16â20
One of the targetâs legs grows longer than the other, reducing its walking speed by 10 feet.
21&ndash
Monsters
Bigby Presents: Glory of the Giants
target. Metal objects in that area glow red-hot until the start of the giantâs next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 19 Constitution
.
A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They conjure waves of magma and can fly by jetting magical fire from
Blue Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
point.
Control Gem. Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.
Certain spells can be used to
reduces the target's hit point maximum to 0, the target instantly transforms into a red slaad or, if it has the ability to cast spells of 3rd level or higher, a green slaad. Only a wish spell can reverse
Monsters
Infernal Machine Rebuild
with gems of red and black in each eye socketâthen attacks.
Spectral Visage. An eye of fear and flame resembles a hooded, skeletal humanoid figure. The interior of its hood cannot be seen except as an
, though they are treated as dangerous, cursed trophies akin to a demilich's soul gems. Still, they might be sold to certain discerningâand brazenâcollectors.PoisonNecrotic, Psychic
Half-Elf
Legacy
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Species
Basic Rules (2014)
the dwarf could see of the manâs face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft
, Dragons of Autumn Twilight
Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonbornâs scaled skin
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesnât work on a Construct or an Undead.
Species
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
, Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesnât work on a
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodiesâusually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
friend. In spite of the added discomfort, the dwarfâs long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. âKnew Iâd find
Species
Mordenkainen Presents: Monsters of the Multiverse
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesnât work on a Construct or an Undead.
Life Span
The typical life span of a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Genasi Traits Your genasi character has certain characteristics in common with all other genasi. Ability Score Increase. Your Constitution score increases by 2. Age. Genasi mature at about the same
. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Evasion Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragonâs fiery breath or an ice storm spell. When you are subjected to an effect that allows
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Evasion Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragonâs fiery breath or an ice storm spell. When you are subjected to an effect that allows
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army is certain to retake Wheelwatch at any time. Kalamanâs defenders should surrender now. Gathering Threat. The Red Dragon Armyâs leader, Dragon Highmaster Kansaldi Fire-Eyes, is still
preparing her forces. Her troops will subdue the region before turning to greater conquests. Messenger. The dragonnel stationed here was a mere messenger. When war truly comes to the region, red wings will darken the skies.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
determined Red Wizard (see âRed Wizards of Thayâ) stumbles upon them. The Red Wizard is accompanied by two mercenaries and is searching for Omuan shrines. A battle is certain unless the party has struck up an alliance with Zagmira, in which case the Red Wizard offers to join forces with the party.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
daunting fortifications. Your mimir chimes as you draw closer, its glowing eyes pulsing in time with a distant drumbeat.
If the characters draw near Rigus in their walking castle, the gate-townâs
.â
âCaptain Timoroth Brezd, Rigus soldier
The sight of a walking castle closing on the gate-town puts all of Rigus on alert. Blaring horns precede every gate into town closing and patrols outside
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
tones, which can range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers
or glowing red lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke. As a fire genasi, you have the following traits. Creature Type. You are a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. Change the names, factions, and locations present in the adventure to suit your own campaign. Recurring Villains
The Rise of Tiamat makes use of certain NPCs from Hoard of the Dragon Queen, and
makes the assumption that those NPCs escaped any conflict with the adventurers.
In the event that important nonplayer characters such as Wyrmspeaker Rezmir or the Red Wizard Rath Modar were killed or
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
certain times of year make for great adventure opportunities. Perhaps a ghostly castle appears on a certain hill on the winter solstice every year, or every thirteenth full moon is blood red and fills
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gnome Traits Your gnome character has certain characteristics in common with all other gnomes. Ability Score Increase. Your Intelligence score increases by 2. Age. Gnomes mature at the same rate
size is Small. Speed. Your base walking speed is 25 feet. Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
are certain magical effects (including anything made of magical force) and living beings. This makes the Ethereal Plane ideal for reconnaissance, spying on opponents, and moving around without being
detected. The Ethereal Plane also disobeys the laws of gravity; a creature there can move up and down as easily as walking.






