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Returning 35 results for 'certain weave ritual'.
Other Suggestions:
certain were rival
certain were ritual
contain were ritual
certain weave rituals
certain were rituals
Monsters
Eberron: Rising from the Last War
this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the
gold pieces is 20 times the spell’s level. These components are consumed when the ritual is finished. The magewright knows the following spells:
At will: mage hand, prestidigitation
Rituals
Monsters
Mordenkainen Presents: Monsters of the Multiverse
action.Expert assassins and infiltrators, black abishais can weave shadows to mask their presence, allowing them to reach a location where they can deliver a fatal strike to their targets.
Abishais
Each
whether an abishai follows Tiamat’s orders or Asmodeus’s. There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus’s plans invites certain
Monsters
Mordenkainen Presents: Monsters of the Multiverse
reality, a group of nine mind flayer arcanists used their arcane magic and psionics to weave a new truth. These nine called themselves the Alhoon, and those who follow in their footsteps are referred to by
amethyst. The process requires at least three mind flayer arcanists and the sacrifice of an equal number of souls from living victims in a three-day-long ritual of spellcasting and psionic communion. Upon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by an undersea power: surrender, body and soul, or drown. Those who submit are subjected to an ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never
certain, but when it works, the magic transforms an air-breathing person into a shapeshifter that can take on an aquatic form.
A deep scion emerges from the depths in service to their underwater master
Backgrounds
Baldur’s Gate: Descent into Avernus
20
Woodcarvers, coopers, and bowyers
As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of
artisan’s tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave
backgrounds
table suggests events and people who can be the start of story threads for your character that weave through the campaign.
Cultist Story Threads
1d6
Thread
1
You learned that the cult
in a different light.
6
You joined the cult to save yourself from an incurable illness or other certain doom.
Cultist Trinkets. When you make your character, you can roll once on the
Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Player’s Handbook (2014)
take on the extra effort to weave adventuring and trade together.
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership
in your proficiency with a certain kind of artisan’s tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or
backgrounds
: Weaver's Tools
Equipment:Choose A or B: (A) Quarterstaff, Weaver's Tools, Basket (with dry reeds ready to weave), Book (druidic lore), Iron Pot, Traveler's Clothes, 19 GP; or (B) 50 GP
Building a
.
Suggested Story Threads. The Wicker Weaver Story Threads table suggests events and people who can be the start of story threads for your character that weave through the campaign.
Wicker Weaver Story
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Glaurach, Myth Nantar, and others) has, or had, a mythal protecting it. The ruins of such places are certain to have unpredictable effects related to their damaged or destroyed mythals. WEAVE-AFFECTING
MAGIC
Certain spells allow casters to perceive or manipulate the effects of the Weave in particular ways. The Weave itself also has irregularities that affect spells.
Detect Magic. Detect magic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Glaurach, Myth Nantar, and others) has, or had, a mythal protecting it. The ruins of such places are certain to have unpredictable effects related to their damaged or destroyed mythals. WEAVE-AFFECTING
MAGIC
Certain spells allow casters to perceive or manipulate the effects of the Weave in particular ways. The Weave itself also has irregularities that affect spells.
Detect Magic. Detect magic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Supernatural Powers and Psionics The inborn magical abilities of certain creatures, the acquired supernatural powers of people such as monks, and psionic abilities are similar in that their users
don’t manipulate the Weave in the customary way that spellcasters do. The mental state of the user is vitally important: monks and some psionics-users train long and hard to attain the right frame of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Supernatural Powers and Psionics The inborn magical abilities of certain creatures, the acquired supernatural powers of people such as monks, and psionic abilities are similar in that their users
don’t manipulate the Weave in the customary way that spellcasters do. The mental state of the user is vitally important: monks and some psionics-users train long and hard to attain the right frame of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cultists extract enough secrets, the lich plans to weave the ritual alone in the Cave of Shattered Reflection on the plane of Pandemonium. The cave holds the power to harness energy and reveal
The Ritual of Remaking Vecna’s Ritual of Remaking involves gathering powerful secrets, extracting energy from them, and interweaving this energy with the lich’s essence and magic. After Vecna and his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cultists extract enough secrets, the lich plans to weave the ritual alone in the Cave of Shattered Reflection on the plane of Pandemonium. The cave holds the power to harness energy and reveal
The Ritual of Remaking Vecna’s Ritual of Remaking involves gathering powerful secrets, extracting energy from them, and interweaving this energy with the lich’s essence and magic. After Vecna and his
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Evermeet Uaul’Selu’Keryth. In your tongue, the name might be translated as “At War with the Weave.” When twelve High Mages last performed this ritual, the world was torn asunder. It is a power no
suffers their presence only for a short time, forcing them to vacate the realm or be overcome by it. It was, in part, this situation that led to the creation of Evermeet. By means of a cataclysmic ritual
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Evermeet Uaul’Selu’Keryth. In your tongue, the name might be translated as “At War with the Weave.” When twelve High Mages last performed this ritual, the world was torn asunder. It is a power no
suffers their presence only for a short time, forcing them to vacate the realm or be overcome by it. It was, in part, this situation that led to the creation of Evermeet. By means of a cataclysmic ritual
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
keeps in Sigil. Using their combined magic, the archmages weave a Wish spell in hopes of sabotaging Vecna’s accumulated power and defusing his ritual. Instead of any expected effect, the Wish spell shunts
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
keeps in Sigil. Using their combined magic, the archmages weave a Wish spell in hopes of sabotaging Vecna’s accumulated power and defusing his ritual. Instead of any expected effect, the Wish spell shunts
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Rituals Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10
minutes longer to cast than normal. It also doesn't expend a spell slot, which means the ritual version of a spell can't be cast at a higher level. To cast a spell as a ritual, a spellcaster must have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Rituals Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10
minutes longer to cast than normal. It also doesn’t expend a spell slot, which means the ritual version of a spell can’t be cast at a higher level. To cast a spell as a ritual, a spellcaster must have
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Rituals Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10
minutes longer to cast than normal. It also doesn't expend a spell slot, which means the ritual version of a spell can't be cast at a higher level. To cast a spell as a ritual, a spellcaster must have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Rituals Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10
minutes longer to cast than normal. It also doesn’t expend a spell slot, which means the ritual version of a spell can’t be cast at a higher level. To cast a spell as a ritual, a spellcaster must have
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Cult Assets Severin. The head of the cult remains in the temple sanctuary (area 13), wearing the Mask of the Dragon Queen while the Red Wizards weave their magic. He can fight defensively or
offensively as needed, and rank-and-file cultists fight to the death as long as they know Severin is alive. See appendix D for Severin’s statistics. Rath Modar. Rath Modar leads the ritual of guidance, but
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Cult Assets Severin. The head of the cult remains in the temple sanctuary (area 13), wearing the Mask of the Dragon Queen while the Red Wizards weave their magic. He can fight defensively or
offensively as needed, and rank-and-file cultists fight to the death as long as they know Severin is alive. See appendix D for Severin’s statistics. Rath Modar. Rath Modar leads the ritual of guidance, but
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
rote—are level 0. The rules for each spellcasting class say when its members gain access to spells of certain levels. Spell Slots Spellcasting is taxing, so a spellcaster can cast only a limited
number of level 1+ spells before resting. Spell slots are the main way a spellcaster’s magical potential is represented. Each spellcasting class gives its members a limited number of spell slots of certain
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
rote—are level 0. The rules for each spellcasting class say when its members gain access to spells of certain levels. Spell Slots Spellcasting is taxing, so a spellcaster can cast only a limited
number of level 1+ spells before resting. Spell slots are the main way a spellcaster’s magical potential is represented. Each spellcasting class gives its members a limited number of spell slots of certain
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
rote—are level 0. The rules for each spellcasting class say when its members gain access to spells of certain levels. Spell Slots Spellcasting is taxing, so a spellcaster can cast only a limited
number of level 1+ spells before resting. Spell slots are the main way a spellcaster’s magical potential is represented. Each spellcasting class gives its members a limited number of spell slots of certain
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
rote—are level 0. The rules for each spellcasting class say when its members gain access to spells of certain levels. Spell Slots Spellcasting is taxing, so a spellcaster can cast only a limited
number of level 1+ spells before resting. Spell slots are the main way a spellcaster’s magical potential is represented. Each spellcasting class gives its members a limited number of spell slots of certain
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 2: Dungeon Master's Tools As the Dungeon Master, you oversee the game and weave together the story experienced by your players. You’re the one who keeps it all going, and this chapter is for
. The chapter opens with optional rules meant to help you run certain parts of the game more smoothly. The chapter then goes into greater depth on several topics — encounter building, random encounters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
beneath the caldera. Certain matchups are obvious. The metallic dragons are instinctive foes of the chromatic dragons, and those two forces can be expected to keep each other occupied during the battle
while the Red Wizards weave their magic. He can fight defensively or offensively as needed, and rank-and-file cultists fight to the death as long as they know Severin is alive. See appendix D for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
: Lord Viallis Yellowcrest was responsible for the murders of his wife, his children, Sarah, and three other servants, all of whom were killed as part of a dark ritual. (The trauma Sarah suffered has
occluded her memories of the details of the ritual and of her own death.) The book that Sarah observed Viallis reading was the source of the ritual, and a work of evil. The souls of Lady Maria, Malik
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
runes around the keep’s outer walls that block certain kinds of divination magic. Creatures outside the keep’s exterior walls can’t scry into the keep. However, creatures inside the keep can scry inside it or beyond the walls. This effect lingers even if Gremorly’s ritual ghost trap is dismantled.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
absolutely certain that Vizeran’s ritual will work if the talisman is placed elsewhere. He’s not as learned or powerful as his master. Grin encourages the adventurers place the dark heart elsewhere and, in so
the characters to the city, he pursues and eventually catches up with them to share what he knows.) Grin has studied Vizeran’s work in crafting the dark heart talisman and its associated ritual to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spells, and magewrights cast their non-cantrip spells as rituals—even spells that can’t normally be cast in this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can
take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the form of dragonshards. Magewright
Medium humanoid (any race), any alignment
Armor Class 11