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Returning 35 results for 'certain winged reading'.
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Monsters
Mythic Odysseys of Theros
—mortals communicate with a single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll
divine omens (such as those presented in chapter 4) might seek out an oracle to gain a clearer vision of the god’s intentions. Finding an oracle, though, or one experienced in interpreting certain types of visions, might prove to be an adventure in its own right.
Monsters
Bigby Presents: Glory of the Giants
; 3, Spell Scarred; or 4, Winged Form. This mutation determines certain traits in this stat block.
Amorphous (Elastic Body Only). The mutate can move through a space as narrow as 1 inch without
Species
Strixhaven: A Curriculum of Chaos
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.
You can further refine the
another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common
Symbol
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.
You can further refine the trigger so the spell is activated only under certain
stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most
races
Mordenkainen Presents: Monsters of the Multiverse
A winged people who originated on the Elemental Plane of Air, aarakocra soar through the sky wherever they wander. The first aarakocra served the Wind Dukes of Aaqa—mighty beings of air&mdash
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
world.
Beasts. Nonhumanoid creatures that, like real-world animals, are a normal part of the world’s ecology.
Dragons. Large, winged, reptilian creatures of ancient origin and tremendous power
. For example, an orc has the humanoid (orc) type. These parenthetical tags provide an additional layer of categorization for certain monsters, but they have no bearing on how a monster is used in combat.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
world.
Beasts. Nonhumanoid creatures that, like real-world animals, are a normal part of the world’s ecology.
Dragons. Large, winged, reptilian creatures of ancient origin and tremendous power
. For example, an orc has the humanoid (orc) type. These parenthetical tags provide an additional layer of categorization for certain monsters, but they have no bearing on how a monster is used in combat.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the world’s ecology. Dragons. Winged, reptilian creatures of ancient origin and tremendous power. Elementals. Creatures comprised of one or more of the fundamental elements of air, earth, fire, and
parenthetical tags provide an additional layer of categorization for certain creatures, but they have no bearing on how a creature is used in combat.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the world’s ecology. Dragons. Winged, reptilian creatures of ancient origin and tremendous power. Elementals. Creatures comprised of one or more of the fundamental elements of air, earth, fire, and
parenthetical tags provide an additional layer of categorization for certain creatures, but they have no bearing on how a creature is used in combat.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
languages can add an element of mystery to inscriptions and tomes that characters encounter. You might invent additional secret languages, besides Druidic and thieves’ cant, that allow members of certain
. In a region where one race has subjugated another, the language of the conquerors can become a mark of social status. Similarly, reading and writing might be restricted by law to the upper classes of a society.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
occluded her memories of the details of the ritual and of her own death.) The book that Sarah observed Viallis reading was the source of the ritual, and a work of evil. The souls of Lady Maria, Malik
. Sarah doesn’t know what happened to them, but she is certain that Lord Viallis has something to do with it. Sarah’s anguished state of mind means that she can share no information other than what is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
languages can add an element of mystery to inscriptions and tomes that characters encounter. You might invent additional secret languages, besides Druidic and thieves’ cant, that allow members of certain
. In a region where one race has subjugated another, the language of the conquerors can become a mark of social status. Similarly, reading and writing might be restricted by law to the upper classes of a society.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
occluded her memories of the details of the ritual and of her own death.) The book that Sarah observed Viallis reading was the source of the ritual, and a work of evil. The souls of Lady Maria, Malik
. Sarah doesn’t know what happened to them, but she is certain that Lord Viallis has something to do with it. Sarah’s anguished state of mind means that she can share no information other than what is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the characters try to enter, determine if the four kenku inside are aware of their presence before reading the boxed text. A character with thieves’ tools can pick the lock on a door or the window
thugs, all of them clad in leather armor. Each Zhent has a black tattoo of a winged snake on his neck or forearm, and one of the Xanathar Guild members has a black tattoo on the palm of his right
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the characters try to enter, determine if the four kenku inside are aware of their presence before reading the boxed text. A character with thieves’ tools can pick the lock on a door or the window
thugs, all of them clad in leather armor. Each Zhent has a black tattoo of a winged snake on his neck or forearm, and one of the Xanathar Guild members has a black tattoo on the palm of his right
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph. You can further refine the trigger so the spell
most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph. You can further refine the trigger so the spell
most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
if it is a potion. The description of each item category or individual item details how an item is activated. Certain items use one or more of the following rules related to their activation. If an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
if it is a potion. The description of each item category or individual item details how an item is activated. Certain items use one or more of the following rules related to their activation. If an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll for insights. Divine Influence. Just
chapter 4) might seek out an oracle to gain a clearer vision of the god’s intentions. Finding an oracle, though, or one experienced in interpreting certain types of visions, might prove to be an adventure
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll for insights. Divine Influence. Just
chapter 4) might seek out an oracle to gain a clearer vision of the god’s intentions. Finding an oracle, though, or one experienced in interpreting certain types of visions, might prove to be an adventure
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
strange chimeric pets, with winged hares and venomous baboons being particularly popular.
12 The members of Ythryn’s orchestra were known across the world of Toril as masters of their art
valets. These constructs were created using a powerful spell.
15 The wizards imbued certain spells with their own life force, turning them into living entities.
16 The wizards of Ythryn were
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the fabric of causality. As a tiefling, she often generates a kind of ambient unease in others, but she is always certain to account for this carefully, lest it bloom into “the unforeseen” that is the
enemy of every enterprise.
Ways to Read the Kill d6 Reading
1 Using a tiny bellows to pump one last breath into a corpse.
2 Reading the entrails with special reading-the-entrails
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
strange chimeric pets, with winged hares and venomous baboons being particularly popular.
12 The members of Ythryn’s orchestra were known across the world of Toril as masters of their art
valets. These constructs were created using a powerful spell.
15 The wizards imbued certain spells with their own life force, turning them into living entities.
16 The wizards of Ythryn were
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
group of adventurers Dzaan hired to help him search the spire removed all the books they considered valuable, including spellbooks. They left behind a few that might interest certain characters: Magical
illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells. The Unfettered Mind. This lunatic text discusses how one might exist solely as a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Mortal elves cannot know if it is the soul of someone recently dead or someone who died millennia ago. They cannot even be certain it is an elf of the same world. The only assurance they have is that it
generation is a topic studied by elves in the hope of discerning some sign from Corellon or others of the Seldarine. Aerdrie Faenya, the winged goddess of air and sky, is thought to ferry souls from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the fabric of causality. As a tiefling, she often generates a kind of ambient unease in others, but she is always certain to account for this carefully, lest it bloom into “the unforeseen” that is the
enemy of every enterprise.
Ways to Read the Kill d6 Reading
1 Using a tiny bellows to pump one last breath into a corpse.
2 Reading the entrails with special reading-the-entrails
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
group of adventurers Dzaan hired to help him search the spire removed all the books they considered valuable, including spellbooks. They left behind a few that might interest certain characters: Magical
illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells. The Unfettered Mind. This lunatic text discusses how one might exist solely as a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
between you and your DM, or perhaps your character learned about these events through omens or a reading from a fortune teller. Your destiny doesn’t determine your story’s outcome. Consider it more
creature takes an interest in you, offering you advice—for a price. Skull You’ve defied certain death so many times that it doesn’t seem like coincidence anymore. Star You overcame a hardship imposed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Mortal elves cannot know if it is the soul of someone recently dead or someone who died millennia ago. They cannot even be certain it is an elf of the same world. The only assurance they have is that it
generation is a topic studied by elves in the hope of discerning some sign from Corellon or others of the Seldarine. Aerdrie Faenya, the winged goddess of air and sky, is thought to ferry souls from