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                        Returning 35 results for 'chain and harnessing person'.
                    
                
                        
                            
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                                        charm and harnessing person
                                    
                                
                                    
                                        chaos and harnessing person
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: alter self, major image
3/day each: charm person, detect
                                                
                                            
                                                
                                                     thoughts, fear
1/day each: confusion, dominate person, mass suggestionGreen abishais are adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    , Two-Person;tent
5 ♣️
Rope, Silk (50 feet);50 feet of coiled silk rope
6 ♣️
Two crowbar;crowbars
7 ♣️
Healer's kit;Healer's kit
8 ♣️
Eight gems worth 5
                                                
                                            
                                                
                                                     gp each
9 ♣️
Lamp
10 ♣️
Chain (10 feet);10 feet of iron chain
3 ♠️
Three spear;spears
4 ♠️
Mirror, Steel;Steel mirror
5 ♠️
15-foot wooden
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     grasp
1st level (4 slots): charm person, feather fall, mage armor, thunderwave
2nd level (3 slots): dust devil,* gust of wind, invisibility
3rd level (3 slots): fly, gaseous form, lightning bolt
4th
                                                
                                            
                                                
                                                     level (3 slots): ice storm, storm sphere*
5th level (2 slots): cloudkill, seeming (cast each day)
6th level (1 slot): chain lightningWindvane. Melee or Ranged Weapon Attack: +8;{"diceNotation":"1d20
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     following spells, using Intelligence as the spellcasting ability (spell save DC 20):
At will: disguise self, mage hand, minor illusion
2/day each: charm person, dispel magic, greater invisibility
                                                
                                            
                                                
                                                    , ready to lay down their lives if needed.
Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when he
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     (3 slots): blur, enlarge/reduce, flaming sphere, scorching ray
3rd level (3 slots): counterspell, fireball, hold person, lightning bolt, slow
4th level (3 slots): confusion, dimension door
                                                
                                            
                                                
                                                    , fabricate, polymorph, wall of fire
5th level (2 slots): conjure elemental, wall of force
6th level (1 slot): chain lightning, disintegrate, true seeing
7th level (1 slot): project image, reverse
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    .
Spellcasting. Zargash casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: light, thaumaturgy
1/day each: command, gaseous form, hold person, silence, speak
                                                
                                            
                                                
                                                     accordingly.”
Combat Notes
War is Zargash’s domain. He wears a rusty chain shirt under his robe and likes to thwart enemy spellcasters by enveloping them in the area of a silence spell. If
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , requiring no material components:
At will: eldritch blast (see “Actions” below), mage hand
1/day each: hold person, suggestion
Sunlight Sensitivity. While in sunlight, Xardorok has
                                                
                                            
                                                
                                                     his two surviving sons, and seven partially broken-off spires representing his seven dead children), a suit of chain mail, and a spiked gauntlet.
While in the Deep Duerra’s Temple (X29
                                                
                                            
                                        
                                                    Sibriex
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                     save DC 21). It can innately cast the following spells, requiring no material components:
At will: charm person, command, dispel magic, hold monster
3/day: feeblemind
Legendary Resistance (3/Day). If the
                                                
                                            
                                                
                                                     Squirt Bile once and makes three attacks using its chain, bite, or both.
Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Chain"} to hit, reach 15 ft., one target
                                                
                                            
                                        
                                                    Blue Abishai
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                     (4 slots): chromatic orb, disguise self, expeditious retreat, magic missile, charm person, thunderwave
2nd level (3 slots): darkness, mirror image, misty step
3rd level (3 slots): dispel magic, fear
                                                
                                            
                                                
                                                    , lightning bolt
4th level (3 slots): dimension door, greater invisibility, ice storm
5th level (2 slots): cone of cold, wall of force
6th level (1 slot): chain lightning
7th level (1 slot
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , government institution, or — certainly — the Guild. This operative will hear you out and, at their discretion, take your information or request up their chain of command. These meetings almost
                                                
                                            
                                                
                                                     tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    ;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
                                                
                                            
                                                
                                                    ;m alone.
2
I see everything in clear-cut black and white.
3
I’m just a little fascinated by the ways of the Gruul.
4
I trust the chain of command more than anything &mdash
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Proficiencies Choose 2: History, Insight, Medicine, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain
                                                
                                            
                                                
                                                     associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7
                                                
                                            
                                                
                                                     deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers and rites that help them draw on power from the Outer
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    
Equipment: A Rakdos insignia, a musical instrument (one of your choice), a costume, a hooded lantern made of wrought iron, a 10-foot length of chain with sharply spiked links, a tinderbox, 10 torches
                                                
                                            
                                                
                                                    ;flaming sphere
3rd
fear, haste
4th
confusion, wall of fire
5th
dominate person
Your magic often produces a flashy spectacle, wreathing you or your targets in a mixture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 
  Prestidigitation
 Ray of Frost
 Shocking Grasp
 True Strike
1st Level   Burning Hands
 Charm Person
 Chromatic Orb
 Color Spray
 Comprehend Languages
 
  Detect Magic
 Disguise Self
                                                
                                            
                                                
                                                    
 Blindness/Deafness
 Blur
 Cloud of Daggers
 Crown of Madness
 Darkness
 
  Darkvision
 Detect Thoughts
 Enhance Ability
 Enlarge/Reduce
 Gust of Wind
 Hold Person
Invisibility
 Knock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Shocking Grasp
 True Strike
 1st Level
 Burning Hands
 Charm Person
 Color Spray
 Comprehend Languages
 Detect Magic
 Disguise Self
 Expeditious Retreat
 False Life
 Feather Fall
 Fog
                                                
                                            
                                                
                                                    
 Enlarge/Reduce
 Gust of Wind
 Hold Person
 Invisibility
 Knock
 Levitate
 Mirror Image
 Misty Step
 Scorching Ray
 See Invisibility
 Shatter
 Spider Climb
 Suggestion
 Web
 3rd Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Frulam Mondath Frulam Mondath
 Medium humanoid (human), lawful evil
 Armor Class 16 (chain mail)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
   STR
  14 (+2) 
 
  DEX
  10 (+0) 
 
  CON
  13
                                                
                                            
                                                
                                                    ): calm emotions, hold person, spiritual weapon
 3rd level (2 slots): mass healing word, spirit guardians
 Actions
 Multiattack. Frulam attacks twice with her halberd.
 Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Frulam Mondath Frulam Mondath
 Medium humanoid (human), lawful evil
  
 Armor Class 16 (chain mail)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
  
   STR
 14 (+2)
 
  DEX
 10 (+0)
 
  CON
                                                
                                            
                                                
                                                     slots): calm emotions, hold person, spiritual weapon
 3rd level (2 slots): mass healing word, spirit guardians
 Actions
 Multiattack. Frulam attacks twice with her halberd.
 Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Frulam Mondath Frulam Mondath
 Medium humanoid (human), lawful evil
  
 Armor Class 16 (chain mail)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
  
   STR
 14 (+2)
 
  DEX
 10 (+0)
 
  CON
                                                
                                            
                                                
                                                     slots): calm emotions, hold person, spiritual weapon
 3rd level (2 slots): mass healing word, spirit guardians
 Actions
 Multiattack. Frulam attacks twice with her halberd.
 Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Shocking Grasp
 True Strike
 1st Level
 Alarm
 Burning Hands
 Charm Person
 Color Spray
 Comprehend Languages
 Detect Magic
 Disguise Self
 Expeditious Retreat
 False Life
 Feather Fall
                                                
                                            
                                                
                                                    
 Hold Person
 Invisibility
 Knock
 Levitate
 Locate Object
 Magic Mouth
 Magic Weapon
 Mirror Image
 Misty Step
 Nystul’s Magic Aura
 Ray of Enfeeblement
 Rope Trick
 Scorching Ray
 See
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     tattered black robes. Treasure Characters searching the footlocker find a folded cloak of protection, a small wooden coffer (unlocked) containing four potions of healing, a chain shirt, a mess kit, a
                                                
                                            
                                                
                                                    , magic missile, protection from evil and good 2nd level: darkvision, hold person, invisibility, magic weapon These items were taken from adventurers who were drawn into Barovia, captured, and killed by the cult.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra’s favor. Rip Tide Priest
 Medium humanoid (human), neutral evil
 Armor Class 13 (chain shirt
                                                
                                            
                                                
                                                    ): expeditious retreat, magic missile, shield
 2nd level (3 slots): blur, hold person
 3rd level (2 slots): sleet storm
 Actions
 Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     wears a rusty chain shirt under his robe and likes to thwart enemy spellcasters by enveloping them in the area of a silence spell. If defeat seems inevitable, he casts gaseous form on himself and flees
                                                
                                            
                                                
                                                    , leaving his allies to fend for themselves. Zargash
 Medium Humanoid (Cleric, Human), Chaotic Evil
 Armor Class 13 (chain shirt)
 Hit Points 45 (7d8 + 14)
 Speed 30 ft.
   STR
  14 (+2)
 
  DEX
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     knowledge of what it is to do without. More of an object individual than a people person, Phoenix is obsessively dedicated to the franchise’s assets and accounts. Thankfully, he includes his fellow
                                                
                                            
                                                
                                                     (human), lawful neutral
 Armor Class 18 (chain mail and shield)
 Hit Points 27 (5d8 + 5)
 Speed 30 ft.
  
   STR
 15 (+2)
 
  DEX
 10 (+0)
 
  CON
 12 (+1)
 
  INT
 13 (+1)
 
  WIS
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     a vision of I’jin’s tomb (area 35) as it was just before the last person entered it. After a few moments, the vision reveals a person entering the chamber. A slab of wall suddenly grinds upward to
                                                
                                            
                                                
                                                     the east, and a dwarf wearing a turban and chain mail creeps into the tomb. He brandishes a shield in front of him as he treads cautiously across the floor.
 The magic here records the last moments of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     contract with the archdevil, trading the souls of their children for power, good health, and long life. The soul of Osvaldo, their eldest son, was taken immediately, and he was transformed into a chain
                                                
                                            
                                                
                                                    :
 Cantrips (at will): friends, mage hand, mending, message
 1st level (4 slots): charm person, mage armor, magic missile
 2nd level (3 slots): hold person, invisibility, suggestion
 3rd level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , or wealthy patrons.  Bard
 Medium humanoid (any race), any alignment
 Armor Class 15 (chain shirt)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 14(+2)
 
  CON
 12(+1
                                                
                                            
                                                
                                                     prepared:
 Cantrips (at will): friends, mage hand, vicious mockery
 1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave
 2nd level (3 slots): invisibility, shatter
 Song of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    Bard Bard
 Medium humanoid (any race), any alignment
 Armor Class 15 (chain shirt)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 14(+2)
 
  CON
 12(+1)
 
  INT
 10(+0
                                                
                                            
                                                
                                                    :
 Cantrips (at will): friends, mage hand, vicious mockery
 1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave
 2nd level (3 slots): invisibility, shatter
 Song of Rest. The bard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , and wealthy patrons. Bard
 Medium humanoid (any race), any alignment
 Armor Class 15 (chain shirt)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
   STR
  11 (+0)
 
  DEX
  14 (+2)
 
  CON
  12 (+1
                                                
                                            
                                                
                                                     spells prepared:
 Cantrips (at will): friends, mage hand, vicious mockery
 1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave
 2nd level (3 slots): invisibility, shatter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                    , not only as emissaries of the gods but also as spelljammers. Astral Elf Star Priest
 Medium Humanoid (Cleric), Any Alignment
 Armor Class 13 (chain shirt)
 Hit Points 90 (20d8)
 Speed 30 ft
                                                
                                            
                                                
                                                    -level version), hold person
 1/day each: divination, sending, word of recall
 Bonus Actions
 Starlight Step (2/Day). The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     sealed with a contract, the devil returns to the Nine Hells. An archdevil who wishes to make a deal with a character can do so in person or send a minion to propose the deal and negotiate on its
                                                
                                            
                                                
                                                     Devils 
     3.  Imp 
   4.  Spined devil 
   5.  Bearded devil 
   6.  Merregon 
   7.  Barbed devil 
   8.  Chain devil 
   9.  Bone devil 
      Greater Devils 
     10.  Orthon 
   11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Evocation — Sorcerous Burst Evocation — Thunderclap Evocation — True Strike Divination —   Level 1 Sorcerer Spells   Spell School Special   Burning Hands Evocation — Charm Person Enchantment — Chromatic Orb
                                                
                                            
                                                
                                                     Transmutation C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Hold Person Enchantment C Invisibility
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Evocation — Sorcerous Burst Evocation — Thunderclap Evocation — True Strike Divination —   Level 1 Sorcerer Spells   Spell School Special   Burning Hands Evocation — Charm Person Enchantment — Chromatic Orb
                                                
                                            
                                                
                                                     Transmutation C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Hold Person Enchantment C Invisibility
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     governs their greater actions. Bond. In one sentence, describe a person, place, or object that the Darklord desires. Avoid a bond that is simply about power; power isn’t an end in itself—power is a means to
                                                
                                            
                                                
                                                     chain objects of my affection to pedestals. 
   9  When I see something priceless or rare, I sacrifice all of my beliefs and loyalties to possess it. 
   10  I’m distrustful of anyone who seems pure of heart and will prove to all their admirers how secretly ugly they are.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
                                                
                                            
                                                
                                                     known only to her. Portentia Dran
 Medium monstrosity (shapechanger), lawful evil
  
 Armor Class 17 (chain shirt)
 Hit Points 45 (6d8 + 18)
 Speed 30 ft.
  
   STR
 12 (+1)
 
  DEX
 18 (+4
                                                
                                            
                                        






