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Returning 35 results for 'chain of deity'.
Other Suggestions:
chasing of deity
claim of deity
chaos of deity
charm of deity
charm of daily
Classes
Player’s Handbook
, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Chain Shirt, Shield
, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can’t put it to sleep.Multiattack. The shadar-kai makes three Spiked Chain attacks. It can use
Shadow Jump after one of these attacks.
Spiked Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Spiked Chain"} to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3
spells
Level 3: Bearded Devil
Level 4: Ghost of a minor hero Belcorra killed, which can be put to rest by taking the personal items in area D12 to be blessed by a priest in a temple of a good deity
Level
5: Dread Wisp
Level 6: Voidglutton
Level 7: Chain Devil
Level 8: Empty Death Bodak
Level 9: Bone Devil
Level 10: Horned Devil
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
version of the spell is a fine chain of precious metal.
Hedged Prison. The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be
a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end
Compendium
- Sources->Dungeons & Dragons->Monster Manual
To a Viewer, the Chain Devil Looks Like...
1 The corpse of a loved one.
2 A disapproving deity.
3 A harsh instructor or superior.
4 The viewer at their lowest point in life
Chain Devil Devil of Pain and Control Habitat: Planar (Nine Hells); Treasure: Implements Also known as kytons, chain devils consider themselves morbid artisans who use deception, menace, and vicious
Compendium
- Sources->Dungeons & Dragons->Monster Manual
To a Viewer, the Chain Devil Looks Like...
1 The corpse of a loved one.
2 A disapproving deity.
3 A harsh instructor or superior.
4 The viewer at their lowest point in life
Chain Devil Devil of Pain and Control Habitat: Planar (Nine Hells); Treasure: Implements Also known as kytons, chain devils consider themselves morbid artisans who use deception, menace, and vicious
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Proficiencies Choose 2: History, Insight, Medicine, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain
Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Proficiencies Choose 2: History, Insight, Medicine, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain
Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Tree and now swings his magic sword, Shatterspike, on behalf of a different sort of “deity.” Sir Braford Medium humanoid (human), neutral evil
Armor Class 18 (chain mail, shield)
Hit Points 19 (3d8
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Tree and now swings his magic sword, Shatterspike, on behalf of a different sort of “deity.” Sir Braford Medium humanoid (human), neutral evil
Armor Class 18 (chain mail, shield)
Hit Points 19 (3d8
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Shrine of Fangs Nested at the foot of a mountain is an ancient yuan-ti shrine dedicated to Merrshaulk. Yuan-ti abominations once offered sacrifices here, hoping to wake their slumbering deity or gain
diameter, caked with dried blood. Set into the base of the bowl is an empty niche, and hanging from the ceiling above the altar is a bloodstained iron hook at the end of a rusty chain. A search of the wall
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Shrine of Fangs Nested at the foot of a mountain is an ancient yuan-ti shrine dedicated to Merrshaulk. Yuan-ti abominations once offered sacrifices here, hoping to wake their slumbering deity or gain
diameter, caked with dried blood. Set into the base of the bowl is an empty niche, and hanging from the ceiling above the altar is a bloodstained iron hook at the end of a rusty chain. A search of the wall
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell
must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature’s name, identity, or deity but otherwise must be based on observable
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell
must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature’s name, identity, or deity but otherwise must be based on observable
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell
must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature’s name, identity, or deity but otherwise must be based on observable
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell
must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature’s name, identity, or deity but otherwise must be based on observable
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Drow Children of Lolth. The drow worship Lolth, a deity who resides in the Abyss. Known as the Spider Queen or the Demon Queen of Spiders, she is the figure around which the drow have built their
(chain shirt)
Hit Points 13 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Drow Children of Lolth. The drow worship Lolth, a deity who resides in the Abyss. Known as the Spider Queen or the Demon Queen of Spiders, she is the figure around which the drow have built their
(chain shirt)
Hit Points 13 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
20) 1 gp 2 lb. Candle 1 cp - Case, crossbow bolt 1 gp 1 lb. Case, map or scroll 1 gp 1 lb. Chain (10 feet) 5 gp 10 lb. Chalk (1 piece) 1 cp - Chest 5 gp 25 lb. Climber's kit 25 gp 12 lb. Clothes
. This wooden case can hold up to twenty crossbow bolts. Case, Map or Scroll. This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. Chain. A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
20) 1 gp 2 lb. Candle 1 cp - Case, crossbow bolt 1 gp 1 lb. Case, map or scroll 1 gp 1 lb. Chain (10 feet) 5 gp 10 lb. Chalk (1 piece) 1 cp - Chest 5 gp 25 lb. Climber's kit 25 gp 12 lb. Clothes
. This wooden case can hold up to twenty crossbow bolts. Case, Map or Scroll. This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. Chain. A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(area K2) or lifted by an iron chain from the upper floor of the gatehouse (area K3). One bandit stands watch on the wall section just north of the gatehouse. If he spots the party approaching, he
gatehouse features doors that lead out to the tops of the walls to the north and to the east. Stairs lead down to the floor below. A chain mechanism in the northern half of the room positioned over the main
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(area K2) or lifted by an iron chain from the upper floor of the gatehouse (area K3). One bandit stands watch on the wall section just north of the gatehouse. If he spots the party approaching, he
gatehouse features doors that lead out to the tops of the walls to the north and to the east. Stairs lead down to the floor below. A chain mechanism in the northern half of the room positioned over the main
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Different groups of orcs exist within a tribe, the actions of each dictated by the deity they pay homage to. To complement the various kinds of warriors that spill forth to ravage the countryside, each
emulate their deity. Such orcs learn to command their fellows in ways that are unpredictable but help to ensure victory. The wisest among these leaders gain Ilneval’s favor and rise to become known as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Different groups of orcs exist within a tribe, the actions of each dictated by the deity they pay homage to. To complement the various kinds of warriors that spill forth to ravage the countryside, each
emulate their deity. Such orcs learn to command their fellows in ways that are unpredictable but help to ensure victory. The wisest among these leaders gain Ilneval’s favor and rise to become known as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
as a longsword, +1 or a suit of chain mail, +1, into a more remarkable discovery. The tables that follow can help you come up with answers. Roll on as many of these tables as you like. Some of the
to a particular deity. It has holy symbols worked into it. The god’s followers might try to persuade its owner to donate it to a temple, steal the item for themselves, or celebrate its use by a cleric
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
as a longsword, +1 or a suit of chain mail, +1, into a more remarkable discovery. The tables that follow can help you come up with answers. Roll on as many of these tables as you like. Some of the
to a particular deity. It has holy symbols worked into it. The god’s followers might try to persuade its owner to donate it to a temple, steal the item for themselves, or celebrate its use by a cleric
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and tragedies that might please their deity. They are rumored to be able to coax worldly events along tragic paths for her amusement. The Raven Queen is famously cryptic even to her most devoted
Chain attacks. It can use Shadow Jump after one of these attacks.
Spiked Chain. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target must succeed on
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and tragedies that might please their deity. They are rumored to be able to coax worldly events along tragic paths for her amusement. The Raven Queen is famously cryptic even to her most devoted
Chain attacks. It can use Shadow Jump after one of these attacks.
Spiked Chain. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target must succeed on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
STAND
Goblinoids are indoctrinated from a young age to consider all gods but their own as lesser, false entities. Maglubiyet is the only true deity, they learn, and the world will be wracked by chaos
chance. Whether a deity is good, evil, or neutral is immaterial. All gods other than Maglubiyet and his servants are false and must be destroyed.
Call to War: Formation of the Host When the three
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
STAND
Goblinoids are indoctrinated from a young age to consider all gods but their own as lesser, false entities. Maglubiyet is the only true deity, they learn, and the world will be wracked by chaos
chance. Whether a deity is good, evil, or neutral is immaterial. All gods other than Maglubiyet and his servants are false and must be destroyed.
Call to War: Formation of the Host When the three
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
-
Case, crossbow bolt
1 gp
1 lb.
Case, map or scroll
1 gp
1 lb.
Chain (10 feet)
5 gp
10 lb.
Chalk (1 piece)
1 cp
-
Chest
5 gp
25 lb.
Climber’s kit
25 gp
12 lb
Bolt. This wooden case can hold up to twenty crossbow bolts. Case, Map or Scroll. This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. Chain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
-
Case, crossbow bolt
1 gp
1 lb.
Case, map or scroll
1 gp
1 lb.
Chain (10 feet)
5 gp
10 lb.
Chalk (1 piece)
1 cp
-
Chest
5 gp
25 lb.
Climber’s kit
25 gp
12 lb
Bolt. This wooden case can hold up to twenty crossbow bolts. Case, Map or Scroll. This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. Chain
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
who command the consuls. Fist of Bane
Medium humanoid (human), lawful evil
Armor Class 18 (chain mail, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0
16 (chain mail)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
17 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
12 (+1)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws Wis +4