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Returning 35 results for 'chain waiting reason'.
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chaos waiting region
charm waiting region
charm warding reason
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Monsters
Eberron: Rising from the Last War
Mourning more or less intact and are thought to only be in stasis, waiting to be awakened. Cannith artificers are eager to track them down and determine whether they can be awakened or, at the very
is built to carry wizards, artificers, magewrights, and elite troops. For this reason, these constructs are largely hollow on the inside, with tunnels, ladders, storage areas, and observation decks
Backgrounds
Guildmastersâ Guide to Ravnica
guildless masses of the city.
Consider why youâre embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
.
d8
Reason for Infiltration
1
My parents belong to this guild, and I let them think Iâm following in their footsteps.
2
Iâve been assigned to track this guild&rsquo
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
quirk for a lizardfolk character or to inspire a unique mannerism.
Lizardfolk Quirks
d8
Quirk
1
You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and
you from using them at every opportunity.
7
You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with.
8
You enjoy eating your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
waste and see no reason not to scavenge fallen enemies. Fingers are tasty and portable! 2 You sleep best while mostly submerged in water. 3 Money is meaningless to you. 4 You think there are only two
metaphors work. That doesnât stop you from using them at every opportunity. 7 You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while itâs still wriggling.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
unique mannerism. Lizardfolk Quirks d8 Quirk 1 You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and portable! 2 You sleep best while mostly submerged in water
the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while itâs still raw and wriggling.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
main cavern. If he sees the characters and has any reason to want them dead, Halaster casts spells with a suitably long range at them through the Runestone, including Bigbyâs hand, chain lightning
adorned with a scattering of stalagmites and stalactites. Three gargoyles perch atop 10-foot-high stalagmites. These servants of Halaster watch and listen to the Runestone, waiting for new commands
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
not receive the garlands, or if they took them off for any reason while within a quarter mile of Chuthâs lair, the dragonâs many animal spies alert him to the partyâs approach. He waits at the mouth of
against Frightful Presence likely flee back into the woods, where spiders might be waiting. On the dragonâs next turn, it retreats back to area 2 to await the heroesâ next move.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Courthouse The following locations are keyed to map 4.6. View Player Version H1. Upstairs Waiting Room This room has the following features: Two guards stand outside the doors to the
of Tyr, god of justice. H6. Downstairs Waiting Room Nobles scheduled to testify in court and those waiting to visit prisoners are held here. The room contains the following features: Two guards are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
not receive the garlands, or if they took them off for any reason while within a quarter mile of Chuthâs lair, the dragonâs many animal spies alert him to the partyâs approach. He waits at the mouth of
against Frightful Presence likely flee back into the woods, where spiders might be waiting. On the dragonâs next turn, it retreats back to area 2 to await the heroesâ next move.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
piebald raven. Consider the following plots when featuring Firan in an adventure: The characters happen upon Firan, who claims to be waiting for them. He offers insight into rare magic or their ongoing
quests if theyâll assist him in investigating an infamous ruin nearby. A thief stole Firanâs prized amuletâa chain bearing a tiny gold dragon skull. Uncharacteristically agitated, he offers the characters any knowledge he possesses if they retrieve the amulet swiftly.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
streets, quarreling for no apparent reason. Beyond the cityâs walls, undead raiders strike out, menacing the lands of Akros, Meletis, and Phoberos. These raids are led by the cityâs de facto ruler
the corpses and dust. Occasionally, Returned whoâve grown tired of their half-lives congregate here, waiting for a final death to claim them. Some tales claim that treasures lie amid the crypts, but
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
softly croaking can be heard as your ship pulls up to the dock, where grippli bearing weapons are waiting to meet its passengers.
The central structure of the trading post is a fortified stone and
expressed interest in excavating and restoring the previous site of the grippli village, a mile from its present location. Pond Mother saw no reason to refuse them, since their motives were seemingly
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
likely a reason why youâve avoided them.
In addition to the gods, the supernatural gifts presented earlier in this chapter might influence your background. Consider what story emerges from your
of the Akroan hunter Arissa. While waiting to claim her second place award, Arissa witnessed a Nyxborn bat-creature snatch an infant from the crowd. The hunter threw her javelin an impossible distance
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shadow of evil lies within everyone, waiting for a moment when it can gain a foothold on their souls. Thus its paladins, monks, and clerics spend long hours deep in prayer to keep their inner eye
sentient beings must come to the light of reason and goodness of their own volition. That is why it is not interested in controlling minds: it focuses only on deeds, setting an example to the world in hopes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of the entrance.
The ball of violet light floats to a stop beneath the center of the open shaft, beyond the foot of the stairs. It then hovers there as if waiting for you.
The orb of magical
mastery of the magical arts. He has watched from afar as countless events unfolded in the Underdark and across Faerûn, gathering information and making plans for his eventual return. After waiting for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
death, her unseen servants persisted, waiting for her to return. Midna Tauberth, one of the Fine Fellows of Daggerford, recently intruded upon this hall and is using it as a rest area. 11a. Hall of
. Midnaâs holy symbol of Shar is a small disk carved from obsidian on a silver chain. The holy symbol of Waukeen is a small gold disk stamped with the godâs visage in profile. The holy symbols are worth 25
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to one of concern for a lost patient. Trantor describes Jarme as a quiet sort who was resolute in his claims of innocence. Though the physician has no reason to doubt the evidence suggesting that the
who are dragged down into the inky dark. The tentacled creature appears to be shackled by a collar attached to a chain, with the chain held by another creature resembling a vile, multi-tailed fish. Any
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
storytellerâs sanctuary. In the carpeted hall, Nafas weaves a never-ending tapestry of tales from the wishes he has heard. An immense, jeweled censer hangs from the ceiling on a golden chain. Whenever a
that might be heard within the hall or the staircases beyond, inspiring characters to adventure or giving them a reason to seek out Nafas. Well of Destiny Wishes d6 Wish 1 âI wish I could find my
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
on a wooden shield. Linene Graywind (NG female human commoner) manages the store, which is one of a chain of mercantile outposts spread up and down the Sword Coast. Mother to Minghee (see âPeople of
normally occupied by dwarf and human miners, either back from a stretch in the mines or waiting for a mine to reopen. They are not overtly hostile unless provoked, but it doesnât take much to provoke
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(area K2) or lifted by an iron chain from the upper floor of the gatehouse (area K3). One bandit stands watch on the wall section just north of the gatehouse. If he spots the party approaching, he
gatehouse features doors that lead out to the tops of the walls to the north and to the east. Stairs lead down to the floor below. A chain mechanism in the northern half of the room positioned over the main
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
constantly wary of betrayal. The only allies it considers relatively safe are individuals that it (or its predecessor) has worked with for years, and most of these are creatures it has no reason to fear
their bossâs sometimes erratic behavior. Each lieutenant is allowed to manage its part of the guild operation as desired. Some use a direct, hands-on approach, and some establish a chain of command
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
transformed permanently. No creature embodies the chaotic nature of the Abyss so well as the sibriex. Although the realm of the demons is already a place of infinite horrors, sibriexes for some reason make
attacks using its chain, bite, or both.
Chain. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) piercing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lifeless heaps. Colossal Survivors. Some warforged colossi survived the Day of Mourning more or less intact and are thought to only be in stasis, waiting to be awakened. Cannith artificers are eager to track
, artificers, magewrights, and elite troops. For this reason, these constructs are largely hollow on the inside, with tunnels, ladders, storage areas, and observation decks. A colossus might be filled with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tricky and requires a successful DC 20 Dexterity check to open. The chest contains a suit of chain mail sized for a dwarf, a dwarven helm, a leather bag that holds 45 gp and two 100 gp gemstones, and a
the guise of a traveling monk and is waiting for Zhentarim reinforcements to arrive (see the âSeven Snakesâ section). She had nothing to do with the cloud giant attack, but she intends to take over the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
towers closest to the bridge. If the characters approach the gatehouse and give a sound reason for being here, the erinyes open the way (see âDoorsâ and âPortcullisesâ below), escort the characters to
climb the outer walls but is otherwise indifferent to the goings-on in the yards below. B9: Harbor Towers Two mighty towers flank the entrance to the fortressâs harbor. A great steel chain stretches
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters do the same, the attackers target them. Only one local holds their ground: a surprised woman named Aunt Dellie (commoner). She clearly recognizes some of the strange farmers and tries to reason
the resources to remove the enchantment affecting the farmers yetâonly destroying the soul shaker or waiting approximately a month can do this. Even if the characters do remove the effect, the farmers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
following: A mind flayer prison or asylum, filled with mindless thralls and tormented captives A lost dwarven necropolis containing row after row of dusty tombs waiting to be plundered A fortified outpost
bristling with armaments, guarding the way to a magnificent drow city A subterranean rift filled with giant fungi and ruled by a megalomaniacal beholder or fomorian king A chain of rocky islands on a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wooden holy symbol that depicts the sun hangs from a chain around his neck. He moves with the grace of a saint. The Abbot is a deva in disguise (see appendix D, as well as âSomething Oldâ in the âSpecial
harm the characters. He knows that Strahd has brought them to Barovia for a reason and doesnât want to thwart Strahdâs plans for them. His calm, pleasant demeanor changes if they become hostile or if
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
meat with some spices and seasonings brought from the west, creating unique flavors. Old Keoland and Its Neighbors The long chain of the Lortmil Mountains forms a natural barrier between Old Keoland and
mountains. Robin Olausson Beneath the beautiful surface of the Hellfurnaces lie endless hidden evils Old Keoland Adventures One reason for the amicable relations among the nations of Old Keoland is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wonderful traveling companion. Green Imsa (Female Human Traveler). The reason behind Imsaâs name is obvious: she is green from head to foot. Her skin, hair, eyes, nails, teethâeverything about her is green
gargoyle that is tethered to the wagon by a slim, silver chain. Leda Widris (Female Human Guard). Widris is as honest and courageous as mercenaries come. She has spent many years in the south and now wants
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wonderful traveling companion. Green Imsa (Female Human Traveler). The reason behind Imsaâs name is obvious: she is green from head to foot. Her skin, hair, eyes, nails, teeth â everything about her is
gargoyle that is tethered to the wagon by a slim, silver chain. Leda Widris (Female Human Guard). Widris is as honest and courageous as mercenaries come. She has spent many years in the south and now
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
years ago.) Corpses. Lying about the room are the bodies of eight guards wearing bloody and tattered House Gralhund livery over their chain shirts, as well as two dead Zhents in black leather armor. All
chain shirts and the livery of House Gralhund. G10. Den and Trophy Room Lord Gralhundâs den has the heads of various beasts mounted on the walls and gleaming suits of armor standing at attention in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
losses of the war, or the lack of leadership shown by our new king, or mere war-weariness, but for whatever reason Adbarâs gates are even harder to move with soft words than they have been in the past
around on your own. Within the citadel are traps, deadfalls, and other hazards in various places waiting for someone to approach a protected location incorrectly. A guide, if you can find one, is






