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                        Returning 22 results for 'chain warding resort'.
                    
                
                        
                            
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     of Warding
 Haste
 Hypnotic Pattern
 Lightning Bolt
 Magic Circle
 Major Image
 Nondetection
 Phantom Steed
 Protection from Energy
 Remove Curse
 Sending
 Sleet Storm
 Slow
 Stinking
                                                
                                            
                                                
                                                    
 Telekinesis
 Teleportation Circle
 Wall of Force
 Wall of Stone
 6th Level
 Chain Lightning
 Circle of Death
 Contingency
 Create Undead
 Disintegrate
 Eyebite
 Flesh to Stone
 Globe of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    . 51. Dwarven Bridges Durgeddinâs followers built two stone bridges when they started work on the escape route through this level. The chain ladder that drops from the north ledge of area 38 ends just
                                                
                                            
                                                
                                                     above the ground in the area south of the western bridge. If the characters reached this area by using the chain ladder or otherwise descending through the chasm, read or paraphrase the following text
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Transmutation C Glyph of Warding Abjuration M Haste Transmutation C Hypnotic Pattern Illusion C Lightning Bolt Evocation â Magic Circle Abjuration M Major Image Illusion C Nondetection Abjuration M Phantom
                                                
                                            
                                                
                                                     of Force Evocation C Wall of Stone Evocation C   Level 6 Wizard Spells   Spell School Special   Chain Lightning Evocation â Circle of Death Necromancy M Contingency Abjuration M Create Undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Divination C, M Counterspell Abjuration â Dispel Magic Abjuration â Fear Illusion C Feign Death Necromancy R Fireball Evocation â Fly Transmutation C Gaseous Form Transmutation C Glyph of Warding
                                                
                                            
                                                
                                                     Conjuration C Chain Lightning Evocation â Circle of Death Necromancy M Contingency Abjuration M Create Undead Necromancy M Disintegrate Transmutation â Drawmijâs Instant Summons Conjuration R, M
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     responsible for keeping guard over the gate that separates the entrance from the rest of the lair. The gate is normally closed and down. It is raised and lowered by means of a chain and pulley mechanism
                                                
                                            
                                                
                                                    . 2. Guard Post This bare, spartan room has a stone bench along the south wall that continues around the angle to the west wall. A chain-and-pulley mechanism is mounted on the north wall, next to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     gargoyle that is tethered to the wagon by a slim, silver chain. Leda Widris (Female Human Guard). Widris is as honest and courageous as mercenaries come. She has spent many years in the south and now wants
                                                
                                            
                                                
                                                     before everyone in the caravan knows to steer clear of Tyjit Skesh. She is quick to anger and quicker to resort to her blades when something sets her off. She is honest to a fault and never fails to let
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     climb the outer walls but is otherwise indifferent to the goings-on in the yards below. B9: Harbor Towers Two mighty towers flank the entrance to the fortressâs harbor. A great steel chain stretches
                                                
                                            
                                                
                                                     schedule. Each tower contains a large winch for raising and lowering the chain that controls access to the harbor. The chain is effective only if both sides are raised, and it takes 3 actions to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     bestowing its charm on a creature. Stonky Noptopperâs Spells oâ Plenty. Stonkyâs fat little spellbook contains the following wizard spells: alarm, animate objects, arcane lock, banishment, chain lightning
                                                
                                            
                                                
                                                    , clairvoyance, detect magic, dispel magic, fabricate, fireball, flesh to stone, fly, globe of invulnerability, glyph of warding, grease, knock, legend lore, levitate, locate creature, locate object
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     gargoyle that is tethered to the wagon by a slim, silver chain. Leda Widris (Female Human Guard). Widris is as honest and courageous as mercenaries come. She has spent many years in the south and now
                                                
                                            
                                                
                                                     long before everyone in the caravan knows to steer clear of Tyjit Skesh. She is quick to anger and quicker to resort to her blades when something sets her off. She is honest to a fault and never fails to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     (50 gp each) and a silver holy symbol of Eilistraee (25 gp), the drow god of beauty, dance, and the hunt. A chain shirt and a rapier are stored inside the roomâs locked chest. T11. Abandoned Shrine
                                                
                                            
                                                
                                                     the three hags has its own disgusting bed, and the strange objects that fill the crates are shared by all.  Glyph of Warding. Scratched into the floor at the top of the stairs is a glyph created by a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    , worth 1 gp each Eleven pewter serving pieces of small worth Twenty-four various weapons (a +2 dagger among them) Nine shields Eight suits of armor (including a silvered set of +2 chain mail) Twenty
                                                
                                            
                                                
                                                     giant size. The cave also holds six battleaxes (which the giants can hurl) and a well-made chain shirt of giant size. 16. Common Quarters Caverns Currently one frost giant, two frost giant servants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
                                                
                                            
                                                
                                                     the host do the goblinoids resort to slaughter and slavery to empty it of enemies. A host that gains many victories might end up claiming vast amounts of territory and eventually become a true nation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     docked skycoach belongs to an off-duty professional driver named Belga Twillo. The chain anchoring the skycoach to the dock has AC 19, 10 hit points, and immunity to poison and psychic damage. A
                                                
                                            
                                                
                                                     inside. Money collected from ticket sales is placed in a small slot in a magic floor safe that can only be opened by a dwarf bearing the Mark of Warding. T13. Bathroom The bathroom contains six stalls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     ferocity to best advantage, and helps the ordinary warriors to work together against their adversaries. Orc Blade of Ilneval
 Medium humanoid (orc), chaotic evil
 Armor Class 18 (chain mail, shield
                                                
                                            
                                                
                                                     level (3 slots): augury, warding bond
 3rd level (2 slots): bestow curse, create food and water
 Actions
 Multiattack. The orc makes two claw attacks, or four claw attacks if it has fewer than half
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     with a glyph of warding spell. The glyph can be spotted by a character who makes a successful DC 15 Intelligence (Investigation) check while examining the floor in this area. The glyph is triggered
                                                
                                            
                                                
                                                     a chain and pulley mechanism on the north wall next to the gate. Under normal circumstances, it takes 3 rounds to raise or lower the gate, but an emergency device allows the gate to be dropped in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     various raids on the surface. He regards the tribeâs treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
                                                
                                            
                                                
                                                    -eyed creature cowers next to the brazier.
 The minotaur is Zegdar, chief of the Emberhorn tribe. He has 117 hit points, wears a chain mail hauberk (AC 16), has an Intelligence score of 11, speaks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     place has two cots, two heaps of skins, a trunk, a chain, a table, and two chests. Treasure. Ordinary hill giants carry 100 gp each but have no other treasure. The chief, if present, will have brought
                                                
                                            
                                                
                                                     between the divans has a glyph of warding on the inside of the lid, so if anyone other than Eclavdra opens it, the glyph casts insect plague (spell save DC 14). The container holds three spell scrolls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     shore in search of a tasty-looking meal. C20. Gated Passage A crudely built iron gate that looks like it is a new addition to this ancient dungeon blocks the passage. A heavy chain and a padlock secure
                                                
                                            
                                                
                                                     protected by a glyph of warding. Any creature that opens either door without first making the hand sign of the water cult (an âXâ of the forefingers, with thumbs overlapping) triggers the trap. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     Frupy, a glyph of warding inside is triggered, producing a fireball spell centered on the chest (save DC 15). The strongbox itself holds nothing of value, but it has a trick panel in the side, which
                                                
                                            
                                                
                                                     wall 9 feet above the floor holds thirty-nine skulls (human, dwarf, elf, giant, and other various and sundry creatures), eight helmets and helms, and five sets of armor (chain mail, splint, or plate as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     his hunger. Lludd is hostile toward intruders, but he doesnât immediately resort to violence. Though heâs selfish and cruel, the behir hasnât survived this long by attempting to devour every creature
                                                
                                            
                                                
                                                     chain, filling the room with its light.
 The woman on the dais is Drelnza (see appendix B), the vampire daughter of Iggwilv. Tasked with guarding the Witch Queenâs treasures, Drelnza slumbers in this
                                                
                                            
                                        






