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Returning 35 results for 'chain way reason'.
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chaos way region
charm way region
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The tlincalli makes one Longsword or Spiked Chain attack and one Sting attack.
Longsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Longsword
":"1d10+3", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"slashing"} slashing damage if used with two hands.
Spiked Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
this way, its speed is halved, and it is incapacitated. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours.A far-off wail precedes the sight of a
around the battlefield in a search for safety. Fiends especially prize howlers for this reason, because for a few crucial moments in a battle, their howls can neutralize an enemy.Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
succeed instead.
Magic Resistance. The sibriex has advantage on saving throws against spells and other magical effects.Multiattack. The sibriex makes three Chain attacks, and it uses Squirt Bile
.
Chain. Melee Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Chain"} to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7);{"diceNotation":"2d12+7", "rollType":"damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature is charmed by the giant. A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving
themselves become lost in the dream. Other stone giants are banished to the surface as punishment. Regardless of the reason they ended up on the surface, if they donât take shelter under stone
Monsters
Mordenkainen Presents: Monsters of the Multiverse
poisoned. While poisoned in this way, the target canât regain hit points, and it takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Bite","rollDamageType":"poison"} poison damage
command, Hutijin can easily crush any rival who gets in his way while also defending Mephistopheles against armies seeking to contest his dominion. Hutijin has amassed enough power to challenge the
Monsters
Waterdeep: Dungeon of the Mad Mage
terrain, polymorph
5th level (3 slots): Bigby's hand, geas, wall of force
6th level (2 slots): chain lightning, globe of invulnerability, programmed illusion
7th level (2 slots): finger of death
or an archway previously removed in this way.
Halaster deactivates or reactivates one of Undermountainâs magic gates. The gate must be within 120 feet of him.
Regional Effects
When Halaster
Monsters
Eberron: Rising from the Last War
":"Stomp","rollDamageType":"bludgeoning"} bludgeoning damage and fall prone. Until the colossus uses its Stomp again or moves, the creature is restrained. While restrained in this way, the creature (or
is built to carry wizards, artificers, magewrights, and elite troops. For this reason, these constructs are largely hollow on the inside, with tunnels, ladders, storage areas, and observation decks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage. On a successful save, the target is immune to the abishaiâs Power of the Dragon Queen for 1 hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way
, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering
Monsters
Eberron: Rising from the Last War
each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
1/day each: foresight, gate, power word kill, teleport
Legendary Resistance (3/Day). If Sul Khatesh fails a saving
and revenge. By sharing her power in this way, the overlord perpetuates the image of the evil warlock, inciting fear that strengthens the Keeper of Secrets even more.
Sul Khatesh's chief agent among
Monsters
Eberron: Rising from the Last War
, polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th level (2 slot): chain lightning, circle of death, create undead
7th level (2 slot): finger of death, forcecage
"} poison damage and is poisoned for 1 minute. While poisoned in this way, the creature canât regain hit points. On a successful save, the creature takes half as much damage and isnât
Monsters
Icewind Dale: Rime of the Frostmaiden
her to explode and die. A mephit that dies in this way does not use its Death Burst. Instead, each creature within 10 feet of the exploding mephit must succeed on a DC 21 Dexterity saving throw, taking
might prove helpful:
So long as she has mortal worshipers, Auril canât truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals
Sibriex
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainenâs Tome of Foes
Squirt Bile once and makes three attacks using its chain, bite, or both.
Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Chain"} to hit, reach 15 ft., one target
. Hit: 20 (2d12 + 7);{"diceNotation":"2d12+7","rollType":"damage","rollAction":"Chain","rollDamageType":"piercing"} piercing damage.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType
Equipment
take the risk, sneaking into a howler den is another way to find a cache of this rare mineral as they are for some reason drawn to this rare mineral.
Backgrounds
Guildmastersâ Guide to Ravnica
guildless masses of the city.
Consider why youâre embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
.
d8
Reason for Infiltration
1
My parents belong to this guild, and I let them think Iâm following in their footsteps.
2
Iâve been assigned to track this guild&rsquo
Equipment
construction is the reason itâs not often a weapon seen on land, though when used by a skilled fighter, it most certainly can be a formidable tool.
When you successfully hit a creature with a
vertebrae sword, you can use a bonus action to rake and twist the weapon, breaking off some of the swordâs boney barbs and dealing an extra 1d8 piercing damage. The vertebrae sword can only be used in this way 5 times before it becomes unusable as a weapon.
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the
ât scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
Drow Favored Consort
Legacy
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Monsters
Mordenkainenâs Tome of Foes
6th level (1 slot): chain lightning
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
War Magic. When
DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Playerâs Handbook (2014)
You have always had a way with people. You know what makes them tick, you can tease out their heartsâ desires after a few minutes of conversation, and with a few leading questions you can read
a born gambler who canât resist taking a risk for a potential payoff.
5
I lie about almost everything, even when thereâs no good reason to.
6
Sarcasm and insults are my
Species
Wayfinder's Guide to Eberron
his flail flashed in the firelight. The chain wrapped around Caerysâ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
are too mired in the past, and need to find a way forward?
Elves of Valenar
Your people are dedicated to the arts of war. Millenia ago, your ancestors fought an epic war against mighty giants. When
Backgrounds
Sword Coast Adventurer's Guide
provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Species
Wayfinder's Guide to Eberron
his flail flashed in the firelight. The chain wrapped around Caerysâ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
are too mired in the past, and need to find a way forward?
Elves of Aerenal
Aerenal is ruled by the Undying Court, a council of undead elves sustained by positive energy. The Undying Court wields
Species
Wayfinder's Guide to Eberron
his flail flashed in the firelight. The chain wrapped around Caerysâ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
are too mired in the past, and need to find a way forward?
Elves of Aerenal
Aerenal is ruled by the Undying Court, a council of undead elves sustained by positive energy. The Undying Court wields
Species
Wayfinder's Guide to Eberron
his flail flashed in the firelight. The chain wrapped around Caerysâ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
are too mired in the past, and need to find a way forward?
Elves of Valenar
Your people are dedicated to the arts of war. Millenia ago, your ancestors fought an epic war against mighty giants. When
Backgrounds
Baldurâs Gate: Descent into Avernus
, working for someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what youâve always done â guard work, dock labor, business accounting &mdash
Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. Youâve worked your way into the lower
Backgrounds
Sword Coast Adventurer's Guide
Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
Morkoth
Legacy
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Monsters
Volo's Guide to Monsters
): dimension door, Evard's black tentacles
5th level (3 slots): geas, scrying
6th level (1 slot): chain lightningMultiattack. The morkoth makes three attacks: two with its bite and one with its
energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as
Kobold
Legacy
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Species
Volo's Guide to Monsters
hidden that the surface-dwelling citizens in the area often donât know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
undetected and donât give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobblerâs house at night to loot it of knives, leather bits, nails, and
Backgrounds
Guildmastersâ Guide to Ravnica
concentrates the spoils at the top of the hierarchy. As a functionary in that system, your best hope is to claim as much as possible of the money that passes through your hands on its way up, so that
you can work your way into a more prominent position.
Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value
Backgrounds
Baldurâs Gate: Descent into Avernus
. In any case, characters with this background have a plan to hit the big time; all they need is audacity and a little time.
You have always had a way with people. You know what makes them tick, you
want.
4
Iâm a born gambler who canât resist taking a risk for a potential payoff.
5
I lie about almost everything, even when thereâs no good reason to.
6
Sarcasm and
Backgrounds
Baldurâs Gate: Descent into Avernus
a frivolous lark. Youâve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think youâre dead. Less
past that could rewrite history. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.
Work with your DM to
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now youâre looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, youâre leaving
behind the life of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a different way.
MERCENARIES OF THE NORTH
Countless mercenary companies
Backgrounds
Guildmastersâ Guide to Ravnica
Equipment: A Rakdos insignia, a musical instrument (one of your choice), a costume, a hooded lantern made of wrought iron, a 10-foot length of chain with sharply spiked links, a tinderbox, 10 torches
throw my weight around to make sure I get my way.
8
I enjoy breaking delicate works of art. And fingers, which are sort of the same.
Ideals
d6
Ideal
1
Guild. My
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
pursue enemies or thwart their foesâ designs there. Accident might also send a nest of aarakocra tumbling into a world on that plane. A few find their way to such a world through portals on
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
waste and see no reason not to scavenge fallen enemies. Fingers are tasty and portable! 2 You sleep best while mostly submerged in water. 3 Money is meaningless to you. 4 You think there are only two
metaphors work. That doesnât stop you from using them at every opportunity. 7 You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while itâs still wriggling.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Princeps Kovik This particularly cruel chain devil commanded the Nine Hellsâ 8th Infantry Legion, âTerror Incarnate,â which was crushed on the banks of the River Styx by the demon lord Kostchtchie
. The devils that serve under Kovik do so willingly because the chain devil has earned their trust. Newly disenfranchised devils regularly flock to Kovikâs banner. The chain devilâs emblem is the






