Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'chains wearing reaching'.
Other Suggestions:
chain wearing reading
chaos wearing reading
coins wearing reading
coins wearing reaching
claims wearing reading
Monsters
Tyranny of Dragons
Severin has additional features while wearing the Mask of the Dragon Queen that are already accounted for in these statistics.
Special Equipment. Severin has the Mask of the Dragon Queen (see
appendix C).
Draconic Majesty. Severin adds his Charisma bonus to his AC.
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At
Monsters
Spelljammer: Adventures in Space
Amorphous. The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple
the attacker.On occasion, due to some biological anomaly, a plasmoid balloons in size upon reaching adulthood (around the age of twenty years). Plasmoids who use their increased size and strength to
Monsters
Bigby Presents: Glory of the Giants
nature manifests upon reaching adulthood: its complexion turns purplish and horns sprout from its head. The gargantua grows rapidly, eventually towering over other giants at a height of 40 feet or
.
Teleport. The gargantua teleports, along with any equipment it is wearing or carrying, to an unoccupied space that it can see within 120 feet of itself.
Monsters
Bigby Presents: Glory of the Giants
Hill Rune. The giant has a hill rune inscribed on a rock or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Stone Avalanche action and
quickly rise to positions of leadership.
These hill giants drape themselves in rocks attached to chains or ropes, then use their magic to knock down and pummel their foes with these stones. This magic
Magic Items
Bigby Presents: Glory of the Giants
This gorgeous jewelry piece, crafted by the wizard Bigby himself, consists of four gold rings attached via delicate chains to a wrist cuff studded with sapphires and diamonds.
Random Properties. The
detrimental property
Dexterous Fingers. While wearing the bracelet, you can cast mage hand.
Force Sculpture. By focusing and channeling the bracelet’s magic for 1 minute, you can create a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their enemies from all angles with a flurry of entangling chains that hold fast and corrupt the flesh. When their quarry is helpless, they dispatch it and then loot the corpse for trinkets
equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness.
Magic Items
The Book of Many Things
wearing or carrying have their properties suppressed. You draw no more cards. The chains are immune to damage and can’t be dispelled using the Dispel Magic spell or similar magic. However, a
Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and can’t be used. Any magic items you’re carrying drop in an
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn&rsquo
world. Their warriors were legendary, their empires always expanding. Yuan-ti temples stood at the centers of ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Common, Draconic, Infernal
Challenge 11 (7,200 XP)
*Severin has these features while wearing the Mask of the Dragon Queen.
Special Equipment. Severin has the Mask of the Dragon Queen (see
appendix C).
Draconic Majesty. Severin adds his Charisma bonus to his AC.
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Common, Draconic, Infernal
Challenge 11 (7,200 XP)
*Severin has these features while wearing the Mask of the Dragon Queen.
Special Equipment. Severin has the Mask of the Dragon Queen (see
appendix C).
Draconic Majesty. Severin adds his Charisma bonus to his AC.
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, Infernal
Challenge 11 (7,200 XP)
*Severin has these features while wearing the Mask of the Dragon Queen(see appendix C).
Special Equipment. Severin has the Mask of the Dragon Queen.
Draconic
Majesty. Severin adds his Charisma bonus to his AC (included).
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At the start
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, Infernal
Challenge 11 (7,200 XP)
*Severin has these features while wearing the Mask of the Dragon Queen (see appendix C).
Special Equipment. Severin has the Mask of the Dragon Queen.
Draconic
Majesty. Severin adds his Charisma bonus to his AC (included).
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, Infernal
Challenge 11 (7,200 XP)
*Severin has these features while wearing the Mask of the Dragon Queen(see appendix C).
Special Equipment. Severin has the Mask of the Dragon Queen.
Draconic
Majesty. Severin adds his Charisma bonus to his AC (included).
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At the start
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, Infernal
Challenge 11 (7,200 XP)
*Severin has these features while wearing the Mask of the Dragon Queen (see appendix C).
Special Equipment. Severin has the Mask of the Dragon Queen.
Draconic
Majesty. Severin adds his Charisma bonus to his AC (included).
Ignite Enemy. If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the investigators suggests reaching out to her spirit for help. Whether characters use the spirit board or another method to contact Mara, her furious spirit appears and demands the characters aid her
can help them defeat Dranzorg. Eternal Rivals. Dranzorg focuses his attacks on the character wearing Mara’s armor. If a character wearing Mara’s armor is reduced to fewer than half their hit points
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the investigators suggests reaching out to her spirit for help. Whether characters use the spirit board or another method to contact Mara, her furious spirit appears and demands the characters aid her
can help them defeat Dranzorg. Eternal Rivals. Dranzorg focuses his attacks on the character wearing Mara’s armor. If a character wearing Mara’s armor is reduced to fewer than half their hit points
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Plasmoid Boss On occasion, due to some biological anomaly, a plasmoid balloons in size upon reaching adulthood (around the age of twenty years). Plasmoids who use their increased size and strength to
narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.
Hold Breath. The plasmoid can hold its breath for 1
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Plasmoid Boss On occasion, due to some biological anomaly, a plasmoid balloons in size upon reaching adulthood (around the age of twenty years). Plasmoids who use their increased size and strength to
narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.
Hold Breath. The plasmoid can hold its breath for 1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Master’s Guide). 29b. Underbrew in Chains Affixed to the back wall of the western alcove is a stone-framed painting of a scarred male dwarf wearing black plate armor. He is bound by heavy iron chains
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
27. Forge of the Tomb Dwarves Old wooden benches and shelves along the walls of this chamber are covered with gears, chains, trap components, and cages filled with rats. Lit iron braziers hang by
chains from the ceiling. Along the north wall, a stepped dais is set with a bulky contraption: an iron maiden of sorts, attached to a network of steaming pistons, tubes, and bubbling vats of blood. Five
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
27. Forge of the Tomb Dwarves Old wooden benches and shelves along the walls of this chamber are covered with gears, chains, trap components, and cages filled with rats. Lit iron braziers hang by
chains from the ceiling. Along the north wall, a stepped dais is set with a bulky contraption: an iron maiden of sorts, attached to a network of steaming pistons, tubes, and bubbling vats of blood. Five
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Master’s Guide). 29b. Underbrew in Chains Affixed to the back wall of the western alcove is a stone-framed painting of a scarred male dwarf wearing black plate armor. He is bound by heavy iron chains
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
caverns beneath the caldera provides a number of options for reaching the temple. Whether the characters fight Tiamat directly or prevent the summoning ritual from being completed depends on their
servants five at a time—Rath Modar, any remaining Red Wizards, then Severin (or his corpse, as long as it is wearing the Mask of the Dragon Queen). The following round, she turns her wrath on the adventurers.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
caverns beneath the caldera provides a number of options for reaching the temple. Whether the characters fight Tiamat directly or prevent the summoning ritual from being completed depends on their
her hapless servants five at a time — Rath Modar, any remaining Red Wizards, then Severin (or his corpse, as long as it is wearing the Mask of the Dragon Queen). The following round, she turns her wrath on the adventurers.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of spirits of earth and fire. Upon reaching adulthood, a lava child gains the ability to procreate by itself. An adult lava child lays several eggs in its lifetime, which is roughly fifty years
Challenge 3 (700 XP)
Metal Immunity. The lava child can move through metal without hindrance, and it has advantage on attack rolls against any creature wearing metal armor or using a metal shield
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
caverns beneath the caldera provides a number of options for reaching the temple. Whether the characters fight Tiamat directly or prevent the summoning ritual from being completed depends on their
her hapless servants five at a time — Rath Modar, any remaining Red Wizards, then Severin (or his corpse, as long as it is wearing the Mask of the Dragon Queen). The following round, she turns her wrath on the adventurers.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
12. Smelter Cavern Like the fungi cavern at area 8, this chamber poses a serious obstacle that prevents Nezznar from reaching his objective—the Forge of Spells (area 15). The drow is still
east. The empty channel exits to the north and east.
More than a dozen withered corpses are scattered around the room. These slain dwarves and orcs are still wearing the remnants of their armor
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
12. Smelter Cavern Like the fungi cavern at area 8, this chamber poses a serious obstacle that prevents Nezznar from reaching his objective—the Forge of Spells (area 15). The drow is still
east. The empty channel exits to the north and east.
More than a dozen withered corpses are scattered around the room. These slain dwarves and orcs are still wearing the remnants of their armor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of spirits of earth and fire. Upon reaching adulthood, a lava child gains the ability to procreate by itself. An adult lava child lays several eggs in its lifetime, which is roughly fifty years
Challenge 3 (700 XP)
Metal Immunity. The lava child can move through metal without hindrance, and it has advantage on attack rolls against any creature wearing metal armor or using a metal shield
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
caverns beneath the caldera provides a number of options for reaching the temple. Whether the characters fight Tiamat directly or prevent the summoning ritual from being completed depends on their
servants five at a time—Rath Modar, any remaining Red Wizards, then Severin (or his corpse, as long as it is wearing the Mask of the Dragon Queen). The following round, she turns her wrath on the adventurers.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
wrap around you. You have the restrained condition until the chains are destroyed or you are freed. While you have this condition, you can’t cast spells, and any magic items you’re wearing or carrying
statistics—including your ability scores, hit points, and possible actions—are replaced by the Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
wrap around you. You have the restrained condition until the chains are destroyed or you are freed. While you have this condition, you can’t cast spells, and any magic items you’re wearing or carrying
statistics—including your ability scores, hit points, and possible actions—are replaced by the Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
recaptured both times; that’s why Granny Nightshade now chains her to the worktable. As an action, a character using thieves’ tools can pick the lock on Mishka’s ankle cuff with a successful DC 15
Dexterity check. Any key that unlocks the kitchen doors also unlocks Mishka’s chains. If Skabatha isn’t present, Mishka tells the characters about the hag’s daily routine and describes Granny
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
wearing a ceremonial animal mask. Within these bounded environments, cultists hunt, kill, and eat wild beasts, indulging their basest primal urges. In the end, however, sacrificial animals are exchanged
fervent supplicants that plead for strength and power. Others come to the cult seeking a life free from authority’s chains — and are liberated of their humanity instead as Baphomet transforms them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to its intended destination. Caught at Last! When it is finally found, the nimblewright (see appendix B) is wearing a stolen cloak and hiding under a pile of uncollected garbage in an alley. Exactly
encounters (see “Encounter Chains” below). The main villain determines which ward the map depicts and what name is written on it: If Xanathar is the villain, “Grinda Garloth” is written by the X on a map of