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Returning 35 results for 'chains willing receive'.
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chain willing receive
chaos willing received
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Monsters
Planescape: Adventures in the Multiverse
).
Liquefaction Ritual. The shator can perform a 1-minute ritual that turns all willing farastu demodand;farastus and kelubar demodand;kelubars of its choice within 60 feet of itself into a living liquid form. Each
Carceri’s waiting chains.
Demodands
Demodands, also called gehreleths, are Fiends from the Tarterian Depths of Carceri. Cast into the prison plane long ago for forgotten transgressions
Backgrounds
Sword Coast Adventurer's Guide
, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.
Skill Proficiencies: History, InsightTool Proficiencies: One type of
1
The workshop where I learned my trade is the most important place in the world to me.
2
I created a great work for someone, and then found them unworthy to receive it. I’m still looking
Magic Items
The Book of Many Things
your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Priest. Your Wisdom score increases by 2, to a maximum of 22.
Prisoner. Glowing chains made of magical force appear
and wrap around you. You have the restrained condition until the chains are destroyed or you are freed. While you have this condition, you can’t cast spells, and any magic items you’re
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
To the Nine Hells! Chapter 2 opens with the characters’ arrival in Elturel, which is anchored by enormous chains and trapped under the baleful light of the Companion. If the characters do nothing
whatever they can to free Elturel and return what’s left of it to Faerûn. To do so, they must scour Avernus for the means to destroy the Companion or break the enormous chains that shackle that city
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
To the Nine Hells! Chapter 2 opens with the characters’ arrival in Elturel, which is anchored by enormous chains and trapped under the baleful light of the Companion. If the characters do nothing
whatever they can to free Elturel and return what’s left of it to Faerûn. To do so, they must scour Avernus for the means to destroy the Companion or break the enormous chains that shackle that city
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
chapter 2 for information on moving along the chains and climbing the infernal iron posts they connect to. Ire of Tiamat Tiamat’s divine power is mighty enough to break the chains that bind Elturel
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a human’s weapon can kill one of them, so a tribe has little
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
chapter 2 for information on moving along the chains and climbing the infernal iron posts they connect to. Ire of Tiamat Tiamat’s divine power is mighty enough to break the chains that bind Elturel
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Nabira’s death has dampened the child’s mood. Ahmi would be delighted to receive the fishing hook as a gift, if the characters are willing to part with it. Ahmi’s family can scrape together 50 gp to buy it, if the characters insist on a monetary reward.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation. Skill Proficiencies: History, Insight Tool Proficiencies: One type of artisan’s tools
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Nabira’s death has dampened the child’s mood. Ahmi would be delighted to receive the fishing hook as a gift, if the characters are willing to part with it. Ahmi’s family can scrape together 50 gp to buy it, if the characters insist on a monetary reward.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation. Skill Proficiencies: History, Insight Tool Proficiencies: One type of artisan’s tools
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hundred feet of it, whereupon its tall masts and creaking bulk come into view. The converted ship has rigging but no sails, and is anchored to the wharf by thick chains. A wooden staircase climbs from
doesn’t concern herself with the private affairs of her clientele, nor does she mind when visitors get rowdy or turn violent — as long as they’re willing to pay for damages afterward. In public, Laraelra
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hundred feet of it, whereupon its tall masts and creaking bulk come into view. The converted ship has rigging but no sails, and is anchored to the wharf by thick chains. A wooden staircase climbs from
doesn’t concern herself with the private affairs of her clientele, nor does she mind when visitors get rowdy or turn violent — as long as they’re willing to pay for damages afterward. In public, Laraelra
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
trainer — perhaps a retired adventurer or champion who is willing to serve as a mentor. The trainer might be a reclusive wizard or haughty sorcerer who owes the queen a favor, the knight-commander of
activities). In exchange, the character is guaranteed to receive a special benefit. Possible training benefits include the following: The character gains inspiration daily at dawn for 1d4 + 6 days. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
willing to swear oaths to defend Waterdeep, its citizens, and its laws with their lives. Adventurers who show promise might be invited to join the Gray Hands, a faction overseen by the Blackstaff, Vajra
are released under the loose supervision of Vajra Safahr (see appendix B). The adventurers receive a helpful uncommon or rare magic item that they’re allowed to use for a time (until it mysteriously
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
trainer — perhaps a retired adventurer or champion who is willing to serve as a mentor. The trainer might be a reclusive wizard or haughty sorcerer who owes the queen a favor, the knight-commander of
activities). In exchange, the character is guaranteed to receive a special benefit. Possible training benefits include the following: The character gains inspiration daily at dawn for 1d4 + 6 days. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
willing to swear oaths to defend Waterdeep, its citizens, and its laws with their lives. Adventurers who show promise might be invited to join the Gray Hands, a faction overseen by the Blackstaff, Vajra
are released under the loose supervision of Vajra Safahr (see appendix B). The adventurers receive a helpful uncommon or rare magic item that they’re allowed to use for a time (until it mysteriously
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
interest in current affairs. She bemoans the dithering of the other factions, stating that the Black Network is willing to act immediately and unflinchingly—if the party can help arrange agreeable terms
directly with the adventurers, who have claim to the tower by right of conquest. The Zhentarim are willing to purchase the adventurers’ interest in the tower for 50,000 gp, and Rian can throw in a potion of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
interest in current affairs. She bemoans the dithering of the other factions, stating that the Black Network is willing to act immediately and unflinchingly — if the party can help arrange agreeable terms
directly with the adventurers, who have claim to the tower by right of conquest. The Zhentarim are willing to purchase the adventurers’ interest in the tower for 50,000 gold pieces, and Rian can throw in a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
always short-lived, ending with Netherskull destroying the ghost and causing it to re-form elsewhere in the dungeon. Fidelio’s ghost is looking for a potential host who is willing to be possessed by it. A
possessed. His arrogance aside, Fidelio won’t possess a humanoid without its consent. If it can’t find a willing host, it offers to join the party on two conditions: the characters must seek out
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
interest in current affairs. She bemoans the dithering of the other factions, stating that the Black Network is willing to act immediately and unflinchingly—if the party can help arrange agreeable terms
directly with the adventurers, who have claim to the tower by right of conquest. The Zhentarim are willing to purchase the adventurers’ interest in the tower for 50,000 gp, and Rian can throw in a potion of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
interest in current affairs. She bemoans the dithering of the other factions, stating that the Black Network is willing to act immediately and unflinchingly — if the party can help arrange agreeable terms
directly with the adventurers, who have claim to the tower by right of conquest. The Zhentarim are willing to purchase the adventurers’ interest in the tower for 50,000 gold pieces, and Rian can throw in a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
calming words to those who are in pain, victimized, or in great need. He is the willing sufferer, the one who takes the place of another to heft the other’s burden, to take the other’s pain. He is the
, should they so choose. Ilmater’s priests take in the ill, the starving, and the injured, and his temples give most of what they receive to help offset the suffering of the world. His followers provide
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
always short-lived, ending with Netherskull destroying the ghost and causing it to re-form elsewhere in the dungeon. Fidelio’s ghost is looking for a potential host who is willing to be possessed by it. A
possessed. His arrogance aside, Fidelio won’t possess a humanoid without its consent. If it can’t find a willing host, it offers to join the party on two conditions: the characters must seek out
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
calming words to those who are in pain, victimized, or in great need. He is the willing sufferer, the one who takes the place of another to heft the other’s burden, to take the other’s pain. He is the
, should they so choose. Ilmater’s priests take in the ill, the starving, and the injured, and his temples give most of what they receive to help offset the suffering of the world. His followers provide
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
command the companion to take a different action, including any of the actions noted in the companion’s stat block. A companion must be able to see or hear their caregiver to receive a command. A companion
creature’s fate. New Caregiver At the GM’s discretion, a companion can abandon a caregiver character and choose a different willing creature as a caregiver.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
command the companion to take a different action, including any of the actions noted in the companion’s stat block. A companion must be able to see or hear their caregiver to receive a command. A companion
creature’s fate. New Caregiver At the GM’s discretion, a companion can abandon a caregiver character and choose a different willing creature as a caregiver.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
followers who owe it life debts. Debt and Indenture. Those who receive favors from a deathpact angel incur a debt that they carry with fervent devotion. They regularly bring trinkets and offerings to the
Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The angel makes two attacks with its scythe. It can substitute Chains of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
followers who owe it life debts. Debt and Indenture. Those who receive favors from a deathpact angel incur a debt that they carry with fervent devotion. They regularly bring trinkets and offerings to the
Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The angel makes two attacks with its scythe. It can substitute Chains of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and again, he has proven himself willing to exercise his power on behalf of a loyal Redcloak. Other Redcloaks. The first place any Redcloak turns for help is another Redcloak. No one else is as
forces at the Battle of Cairn Hill, but the cordial relations between the two nations frayed immediately after. The Redcloaks skirmished with hobgoblins who were leading Thrane civilians in chains back
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Ultimate Sacrifice If the characters have no other options for dealing with Zariel, one or more of them might be willing to give up everything in order to save the innocent people of Elturel
can free the city from its chains and return it to the Material Plane. Relinquishing the Sword If the characters try to bargain for Elturel’s release without the Sword of Zariel, Zariel considers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Ultimate Sacrifice If the characters have no other options for dealing with Zariel, one or more of them might be willing to give up everything in order to save the innocent people of Elturel
can free the city from its chains and return it to the Material Plane. Relinquishing the Sword If the characters try to bargain for Elturel’s release without the Sword of Zariel, Zariel considers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and again, he has proven himself willing to exercise his power on behalf of a loyal Redcloak. Other Redcloaks. The first place any Redcloak turns for help is another Redcloak. No one else is as
forces at the Battle of Cairn Hill, but the cordial relations between the two nations frayed immediately after. The Redcloaks skirmished with hobgoblins who were leading Thrane civilians in chains back
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, audience members can bet on which team will emerge victorious. At the conclusion of a match, audience members who bet on the winning team receive twice their initial bet. Entering the Coliseum It costs 15
and swap with another willing participant. A participant’s companions can join them in the coliseum’s wings between matches. Pit Master’s Challenge Characters who win three matches gain Khai’s