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Returning 35 results for 'chair writing remain'.
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Magic Items
Dungeon Master’s Guide
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
’s blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used again until the next dawn.
When you
Demonomicon of Iggwilv
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Magic Items
Tasha’s Cauldron of Everything
chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter
saving throw with disadvantage or become trapped within one of the Demonomicon’s empty blank pages, which fills with writing detailing the trapped creature’s widely known name and
Tabaxi
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Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
Hobgoblin
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Species
Volo's Guide to Monsters
a powerful magic item), by fine performances (writing and performing a great ballad about the legion), by designing and constructing a great defense or monument, and through other means. But the
but is nearly destroyed, the handful of members who remain are welcomed into another banner, taking their banner’s name and colors along with them, and assuming places of leadership in the group
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
20. Spellbook Study A large, simple desk with several ink pots, quill pens, and a single chair occupy the center of this otherwise empty room.
Xonthal used this room for writing his spellbooks, but
those books went with him when he vanished. The ink pots are dried up, but any character trained in Arcana will recognize the specific type of ink used for magical writing. The quill pens are exquisitely fashioned and still usable.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2U. Dralmorrer Borngray’s Common Room This chamber is a combination sitting room and office, and a small hearth along the western wall provides heat. A writing desk, a large padded chair, and a bench are drawn up near the hearth.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
20. Spellbook Study A large, simple desk with several ink pots, quill pens, and a single chair occupy the center of this otherwise empty room.
Xonthal used this room for writing his spellbooks, but
those books went with him when he vanished. The ink pots are dried up, but any character trained in Arcana will recognize the specific type of ink used for magical writing. The quill pens are exquisitely fashioned and still usable.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2U. Dralmorrer Borngray’s Common Room This chamber is a combination sitting room and office, and a small hearth along the western wall provides heat. A writing desk, a large padded chair, and a bench are drawn up near the hearth.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
17. Spare Bedroom This dust-choked room contains a slender bed, a nightstand, a small iron stove, a writing desk with a stool, an empty wardrobe, and a rocking chair. A smiling doll in a lacy yellow dress sits in the northern window box, cobwebs draping it like a wedding veil.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rack by the door, an empty chest with clawed feet, an empty wardrobe with a slender mirror on the inside of its door, and a writing desk with matching chair.
The odor of charcoal becomes stronger
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
16. Master Bedroom A grand, canopied bed occupies this room, its headboard engraved with the phases of the moon. A wardrobe, writing desk, and torn leather chair fill out the space, all bearing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Treasure Hamun’s tent contains a comfortable traveling suite: a cot, a chair, a writing desk, supplies, and a chest of clothes. In the chest is a leather bag containing 35 sp, 20 ep, 20 gp, and 5 pp
Adult Deep Dragon
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monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
of writing within 6 miles of the dragon’s lair become magically charged and can’t be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the
Ancient Deep Dragon
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monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Preservation of Knowledge. Books, letters, and any other physical forms of writing within 6 miles
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
18. Office This office is decorated with sturdy shelves and a desk carved with reclining satyrs. The desk’s high-backed chair is turned away, obscuring any occupant.
Loren Halvhrest managed his
small trading company from this office. A merchant’s scale, blunt writing implements, and a tiny, framed portrait of Theodora Halvhrest sit on the desk. A glass door leads to the exterior balcony (area
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
21. Servants’ Quarters These modest rooms belonged to the Halvhrests’ servants. Each holds a bed, footlocker, writing desk, and chair. They’re identical except as noted below. Agatha’s Room. This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
42. Guest Lecturer’s Quarters Parlor. The southern half of the room has been turned into a parlor with a writing desk, a matching chair, and a pair of cushioned divans on rugs. Near the desk are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the statue is a tremendous oak desk, behind which stands a high-backed chair carved with screaming faces (see below).
Pneumatic Tubes. Fifteen copper pneumatic tubes span the northwest wall, with a
shelf of empty copper canisters below them.
Secret Door. A secret door opens into area 15b.
If present, the arcanaloth is writing individual assignments on scrolls and using the pneumatic tube
Orc
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Species
Volo's Guide to Monsters
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
more than a few hundred members, because a larger group would need a prohibitive amount of resources to remain strong. As a rule, a tribe is violently hostile toward any other tribe it meets, seeing the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a woman in simple clothes sits in the governor’s chair, watching the proceedings with uncertainty.
Marshal Vendri sees you and stands, surprise clear on her face.
Vendri calls for silence and
expect them to, but the council grows more anxious with each unanswered question. When the characters have answered what they can, Vendri bids them rest. The characters’ quarters in the castle remain at their disposal.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
round. Valtagar and others in nearby areas might also hear the activity, but they remain where they are. 6a. North Watch Post Two female duergar named Kavalra and Nisha guard this chamber. 6b. South
and a high-backed chair — furnishings brought here from area 16d. Seated behind the desk is Valtagar’s captain of the guard, Rojkarn Ironhead, a duergar with 40 hit points. He wears a tall helm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
room. 45b. Halaster’s Study Desk. A black crystal desk covered with melted candles and empty ink jars stands in the middle of the room.
Chair. Behind the desk, attached to a thin iron chain and
draped over one corner of a tall black crystal chair, is a fist-sized, gleaming black gemstone — the control gem for the death slaad on level 8 (a legend lore spell or similar magic confirms as much
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of pages at the end of the book remain so. The rest are filled with handwriting that starts out crude but slowly becomes more elegant, hinting that it was produced by a person learning to write, who
then practiced their writing by keeping a diary. A Humble Life The pages of Sarah of Yellowcrest Manor are a mixture of exercises, drawings, and reminiscences. The earliest pages bear nothing but
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ornate, high-backed chair on clawed feet sits before each table. Slumped in one of the chairs is a bugbear dressed as a green dragon from the neck down. On the floor nearby are the fake dragon head and
in his chair and gazes into a mirror. Reflected back at him is a sickly, haggard version of himself (see “Magic Mirrors” below). He is dressed to portray the green dragon in the tragedy titled A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
boot prints.
Duergar. Three invisible duergar lurk in the cave’s eastern alcove.
The duergar are spying on the fomorians and trying to remain unseen. If a battle erupts between the characters and
, 1,590 sp, 480 gp, and the broken pieces of a wooden rocking chair. The other contains thirteen misshapen chunks of yellow quartz (50 gp each) and a rusty iron rowboat anchor that weighs 30 pounds
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wait in area 10 or 11 while Pharblex “communes with the great powers.” The chamber contains a mud-covered chair and reading table, a box of candles, and a wooden chest. The chest is not locked, but it is
action and all of its available movement to move to area 6, enter the pool, and remain underwater. If the die result is even, the hallucinating creature attacks the nearest creature to it, treating
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in area 10 or 11 while Pharblex “communes with the great powers.” The chamber contains a mud-covered chair and reading table, a box of candles, and a wooden chest. The chest is not locked, but it is
action and all of its available movement to move to area 6, enter the pool, and remain underwater. If the die result is even, the hallucinating creature attacks the nearest creature to it, treating it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(from the chamber above) lie among the shattered dining room furnishings. Two smaller round tables and several chairs remain intact, and resting atop each table is an unlit oil lamp. Characters exploring
potion of heroism. 8d. Guest Bedroom This vacant bedroom contains two beds, an empty wardrobe, a desk, and a matching chair. An oil lamp sits on one corner of the desk, and another rests on a small
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
writing quill (dream) 12 Eight squid tentacles (Evard’s black tentacles) 13 Ten feathers (feather fall or fly) 14 Nine tiny balls of bat guano and sulfur (fireball) 15 A block of incense worth 250 gp
tripod and a wooden broom (Small objects) A wooden coat rack; an iron torture chair festooned with spikes; a 10-foot-long, 250-pound chain; and a fat iron cauldron (Medium objects) A stone mine cart and a life-size, hollow bronze statue of a bull (Large objects)
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
her father. Cells. The doorways lead into simple monastic cells occupied by the cloister residents. Each cell is furnished with a bed, a nightstand, a small desk, and a chair. The westernmost cell is
with a long table. Two benches run the length of the table, and a single chair sits at the table’s head. A short hallway connects to a small, tidy kitchen.
The cloister residents share three daily
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
writing desk with matching chair, a comfortable-looking bed, and a wooden chest at the foot of the bed.
If Iarno is surprised, add the following paragraph: Sitting at the desk is a short, dark-bearded
human male in robes, studying a tome. He wears a princely mantle of ermine. A beautiful glass staff leans against his chair, within easy reach.
If the rat in area 11 warns him that trouble is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
28. Withers’s Office Candles dimly illuminate a cluttered office. A skeletal songbird rasps at you from a filthy cage in one corner. Other furnishing include a wooden writing desk and a tall-backed
chair. Anatomical drawings sketched in charcoal hang on the wall behind the desk. Seated in the chair is the shriveled corpse of a humanoid wearing moldy robes and a bronze mask sculpted to look like a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of mismatched wooden furniture, including a bed with posts carved to resemble mermaids, a nightstand, a wardrobe, a writing desk with a fur-draped chair, and a small dining table surrounded by four
can use to spike drinks when Amrik gives the signal. L7. Guest Cabin This guest cabin is not currently occupied. Its furnishings include a bed, a wardrobe, an empty desk, and a chair. An oil lantern
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with green carpeting leads up. In front of the staircase rests a golden credenza with images of farm animals carved into it. A high-backed chair with burgundy cushions sits behind the credenza.
Books
stored before Buron took it. Credenza and Chair. These furnishings were installed in the tower when it was built. They are unremarkable, albeit finely made. Secret Door. A secret door is built into a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and takes their message to Yvandre. If he can see the writing on their skin resulting from the scrivener’s mark, Taresson recognizes the mark from having seen it on Machil Rillyn and promptly brings
the same name once stood near where the town of Daggerford is now. Yvandre knows also that her uncle suffered briefly from a magical malady that produced strange writing on his skin, and which he






