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Returning 19 results for 'chamber workings ranger'.
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Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragonâs hoard is hidden
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragonâs hoard is hidden away in a more remote
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M5. Engine Room This area contains the magical workings of the monasteryâs engines. This massive chamber is filled with the deafening hum and roar of machinery. Piles of rough rock ore are spread
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. The chamber beyond holds the templeâs most valued prisoner, Seodra the gemsmith. This room contains a cot, a footlocker, a basin, and a worktable covered in various tools. The table is presently
Sense. Seodra can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of her. Treasure The worktable contains the workings for the jeweled skull of a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
supplies, and have the patience required to deal with the ornery ice trolls. A bizarre sight greets you in this rough-walled chamber. About a dozen giant toads with thick, mottled white hides are at work
into the ice along the entire southern wall.
A total of 11 ice toads (see appendix D for statistics) work in this chamber, scribing records and tallies into the ice using sharpened antlers or their own
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
supplies, and have the patience required to deal with the ornery ice trolls. A bizarre sight greets you in this rough-walled chamber. About a dozen giant toads with thick, mottled white hides are at work
into the ice along the entire southern wall.
A total of 11 ice toads (see appendix D for statistics) work in this chamber, scribing records and tallies into the ice using sharpened antlers or their own
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
towers. Carpets and tapestries decorate her chamber. When the characters visit Elandra, she issues the following quest: âWhile Castellan Winvarle protects the keep from outside threats, itâs my duty to
. Winvarleâs ideals are rooted in lofty notions of righteousness.
Oblivious. While he excels at battle strategy, Winvarle scarcely knows the inner workings of his own keep.
Rumors
âThe Cult of Chaos
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spirits rise as two ghosts. The ghosts are hostile but canât leave this chamber. If the characters fight the ghosts, Ashgarlyth hears the commotion but remains in his lair (area L5). When the ghosts are
character who spends at least 1 minute searching the chamber for secret doors finds one with a successful DC 15 Wisdom (Perception) check. Behind this secret door is a dry, dark tunnel above the water
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creature that falls in the magma or starts its turn there takes 55 (10d10) fire damage. 2. Smelter The hammering sound grows louder, but itâs not coming from the chamber ahead. This enormous, rectangular
chamber is a working smelter. A rectangular pit in the center of the room is filled with molten iron. Six devices of dwarven design and make, arranged around the pit, siphon off the liquid metal and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Religion, while a druid or ranger relies on Nature. You must have a minimum skill bonusâyour proficiency bonus plus your ability score bonusâin order to develop a schema. You must maintain the minimum
of Eberronâsuch as the Chamber, the Aurum, the Emerald Claw, or the Lords of Dust.
6 Your item unexpectedly becomes sentient.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
succeeds on a DC 15 Dexterity saving throw. 5. Secret Pocket This pocket chamber is damp and cold. The skeletons of three long-dead archers slump against rubble-filled arrow slits along the east and
enters this chamber, the three skeletons animate, pinpoints of red fire sparkling in their eye sockets as they rise. Treasure. Each skeleton has twenty arrows, 2d10 sp, 1d10 gp, and one +1 arrow in a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
adventure.
H26. Egg-Shaped Cave This cave might contain a psychic haunting (see âPsychic Hauntingsâ). This chamber rises to a height of forty feet and is shaped like an egg. The floor is slightly concave
hunter of white dragons and a Chosen of Thrym, the evil god of frost giants. When Vlagomir died, his warriorâs spark was bound to the spear. The first time a barbarian, fighter, monk, or ranger
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and private chamber. The charactersâ arrival at Lottieâs Palace coincides with a lichesâ retreat, wherein Lottie gathers with some of her lich friends to do lich stuff. The characters need to poke
chandeliers fill a huge open chamber with brilliant light. The floors are carpeted, the walls decorated with scrollwork and painted with images of golden coins bearing the letter L. Dark wooden beams
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
walls of this airy entry chamber. Several shallow alcoves line the roomâs perimeter, and to the north stands a platinum double door. At the center of the room, a crystal sphere hovers over an ornate
Liars Faint music and sharp perfume drift on the breeze blowing amid the columns and alcoves of this lavish chamber. Gemstone mosaics and platinum gilding glimmer amid hanging silks and furnishings heaped
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
character who succeeds on a DC 14 Intelligence (Arcana) check determines that the workings of the panels derive from strange sources â some taken from the planar craft that became the monastery, but also from
Monster Manual) is trapped within a glass-walled stasis chamber, kept on hand by Kwalish to be consulted for its magical knowledge. A successful DC 14 Intelligence (Arcana or Investigation) check can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and twisted are they that a palpable sense of foreboding haunts those who intrude upon a meenlock lair. Inside the warren, black moss covers every surface, muffling sound. A large central chamber
authority. Through the writings of the wizard who penned it, the illithid perceives the workings of a highly intelligent mind. Most mind flayers who find a spellbook react with abhorrence or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, connect one cobbled chamber to the next. Some tunnels ascend to street-level buildings, while others open through grates and sewer covers to the streets themselves. At least two dozen ways into and
trade vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the cityâs most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
rusty but functional locks, connect one cobbled chamber to the next. Some tunnels ascend to street-level buildings, while others open through grates and sewer covers to the streets themselves. At least
vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the cityâs most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail wearing a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and fitted with a sturdy lock seals off this cabin, whose only feature is a chamber pot. The captain carries the key to the door. The lock can be picked by a character who makes a successful DC 17
a life-size mechanical unicorn ridden by a mechanical drow ranger waving two scimitars (when a lever under the float is pulled, the unicorn farts a 15-foot cone of confetti, which it can do twice






