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                        Returning 35 results for 'champion weapons rulers'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     and other people who fight for a living, champions are as influential as nobles, and their presence is courted as a sign of status among rulers.
A typical champion bears a coat of arms, heraldry that
                                                
                                            
                                                
                                                    Indomitable (2/Day). The champion rerolls a failed saving throw.Multiattack. The champion makes three Greatsword or Shortbow attacks.
Greatsword. Melee Weapon Attack: +9;{"diceNotation":"1d20+9
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     skilled in close combat, using two weapons to tear at their foes.
Dragon Followers
Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose
                                                
                                            
                                                
                                                     foolhardy adventure. Other followers seek to uncover the mysteries of draconic nature and live a life worthy of their dragonâs reward, and they dream of a world where dragons can live among them as their rulers.
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the god Keranos sought to test Nyleaâs favorite champion, Renata of Setessa, by creating a beast so deadly that even she would balk at trying to hunt it. When Renata slayed this lion-ram-dragon
                                                
                                            
                                                
                                                    . To do so, simply roll once on one or all of the following tables. Results from the Body Composition table adjust the Theran chimera as described, while results on the Breath Weapons, Head Attacks
                                                
                                            
                                        
                                                    Folk Hero
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the
                                                
                                            
                                                
                                                    âs castle and stole weapons to arm the people.
7
I trained the peasantry to use farm implements as weapons against a tyrantâs soldiers.
8
A lord rescinded an unpopular decree
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     presence is courted as a sign of status among rulers. Champion
 Medium humanoid (any race), any alignment
 Armor Class 18 (plate)
 Hit Points 143 (22d8 + 44)
 Speed 30 ft.
   STR
 20(+5)
 
  DEX
                                                
                                            
                                                
                                                    Champion Champions are mighty warriors who honed their fighting skills in gladiatorial pits. To soldiers and other people who fight for a living, champions are as influential as nobles, and their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     their presence is courted as a sign of status among rulers. Champion
 Medium humanoid (any race), any alignment
 Armor Class 18 (plate)
 Hit Points 143 (22d8 + 44)
 Speed 30 ft.
   STR
  20 (+5
                                                
                                            
                                                
                                                    Champion Champions are mighty warriors who honed their fighting skills in wars or gladiatorial pits. To soldiers and other people who fight for a living, champions are as influential as nobles, and
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
                                                
                                            
                                                
                                                     â yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
â Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     nobles, and their presence is courted as a sign of status among rulers. A typical champion bears a coat of arms, heraldry that is associated with the champion far and wide. You may create a coat of arms
                                                
                                            
                                                
                                                    Champion Bountiful and overrated. You canât spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Nyx. Where they appear, these weapons change the tide of wars and the course of history. Typically a deity bestows their weapon only on a favored champion or devotee. Depending on the championâs piety
                                                
                                            
                                                
                                                    Artifacts Miraculous relics fill the tales of Theros. Among these legendary items, none are more renowned than the weapons of the gods themselves. These artifacts embody divine will and the power of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Fighter Subclass A Fighter subclass is a specialization that grants you features at certain Fighter levels, as specified in the subclass. This section presents the Champion subclass. Champion Pursue
                                                
                                            
                                                
                                                     Physical Excellence in Combat A Champion focuses on the development of martial prowess in a relentless pursuit of victory. Champions combine rigorous training with physical excellence to deal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     creation
 d8
 Charisma
 Dexterity & Charisma
 Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
 Cleric
 A priestly champion who wields divine magic in service of a higher
                                                
                                            
                                                
                                                     who can enter a battle rage
 d12
 Strength
 Strength & Constitution
 Light and medium armor, shields, simple and martial weapons
 Bard
 An inspiring magician whose power echoes the music of
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     letting the thermals hold them aloft. In battle, they prove dynamic and acrobatic fliers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and flying
                                                
                                            
                                                
                                                     the Wind Dukes long ago to defeat the Queen of Chaosâs monstrous champion, Miska the Wolf-Spider.
When plunged into Miskaâs body, the chaos in his blood sundered the rod and scattered its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    D9. Proving Grounds A mangrove tree stands in the middle of a patch of heavily churned mud, where rusting and rotting bits of armor and weapons are scattered. Two lengths of chain are anchored to
                                                
                                            
                                                
                                                     area D9, four armed bullywugs (neutral) come to get them and Morgort. The guards instruct the characters to choose a champion from among them to represent the group in the trial. The guards nominate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Rakshasa Millions of years before the rise of the humanoid races, the rakshasas of Eberron ruled a civilization that spanned Khorvaire. Masters of combat, the rakshasas of Eberron wield their weapons
                                                
                                            
                                                
                                                     presented here. Zakya Rakshasa Zakya rakshasas are the bloodthirsty foot soldiers of the rakshasa horde. They are driven to free their fiendish rulers, seeking vengeance against the dragons and those who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     rulers realized the threat Harkon posed. Officials tried to quietly imprison him for invented crimes, but the people defended him. When royal agents came for him en masse, the lycanthrope feigned his
                                                
                                            
                                                
                                                     of fans. But before the reign of the wolf could begin, the Mists rose amid the assembled throng and closed around their champion. When they cleared, the sovereign-wolf was no longer a step away from rule, but a stranger in an unfamiliar provincial land called Kartakass.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Treasures The Sun God reached out and put his hand upon Kytheonâs shoulder. âYou proved your worth as a warrior in the attack on your polis, but it is time to prove yourself worthy to be my champion
                                                
                                            
                                                
                                                     others create to honor the gods. The most renowned works are the weapons of the gods themselves, treasures synonymous with divine power that forge legends with their every use.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     that turns a devout warrior into a blessed champion. Paladins train to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical
                                                
                                            
                                                
                                                    , Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A or B: (A) Chain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Paladinâs oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion. Paladins train to learn the skills of combat, mastering a variety of weapons and armor. Even
                                                
                                            
                                                
                                                     Charisma Skill Proficiencies Choose 2: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Breaking the Archetypes To the uninitiated, fighters are the simpletons of the adventuring world, flailing away with their weapons while taking repeated blows to the head. But those folk know
                                                
                                            
                                                
                                                     mobile fighter, a team player, and a valiant protector. Champion Accepting the wisdom of the old adage âSometimes less is moreâ is an excellent way to go broke. Because less is less, obviously. Just
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     wrought in spiraling ivory. Wands of unicorn horn channel powerful magic, while unicorn horn weapons strike with divine force. Wizards can work powdered unicorn horn into potent potions and scroll ink, or
                                                
                                            
                                                
                                                    . When darkness and evil threaten to overwhelm the mortal world, the gods sometimes see fit to pair a unicorn mount with a champion. A paladin astride a unicorn is a sign of the godsâ direct intervention
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                    24. Sir Blutoâs Guard Post A fallen knight named Sir Bluto Sans Pite (a NE champion; see appendix B) and his eight minions (NE human knights) wait here to ambush any who come through the tunnel. They
                                                
                                            
                                                
                                                     is sure to recognize his one-of-a-kind face. Treasure. In addition to his weapons and armor, Sir Bluto wears boots of striding and springing. In addition, he carries the key that opens the secret doors at area 25.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , shape-shift, and control the elements. Then join the Circle of the Land to draw on the magic of the environment. Fighter. Master all weapons and armor. Then embody the Champion to strive for peak combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     most often saved for trading opportunities with other giants more adept at crafting metal weapons and armor.
 Rulers by Might. Frost giants respect brute strength above all else, and a frost giantâs
                                                
                                            
                                                
                                                     and bones of beasts, and carve bone or ivory into jewelry and the handles of weapons and tools. They reuse the weapons and armor of their smaller foes, stringing shields into scale armor and lashing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     several hundred years, until a combination of drought, attacks by enemies (including dragons and nagas), civil war, torpor among the serpent gods, and the development of iron weapons by the some of their
                                                
                                            
                                                
                                                     influence by controlling enemy rulers â and those close to them â through blackmail, drugs, magic, and the subterfuge of disguised purebloods. Calm long-view schemers, innate deceivers, and immune to poison â yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
 â Elminster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     banishment, guardian of faith 17th circle of power, geas  Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options. Champion Challenge. As a bonus action, you
                                                
                                            
                                                
                                                     Spirit Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned. Exalted Champion At 20th level, your presence on the field of battle is an inspiration to those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Kuo-toa Archpriest Theocratic Rulers. Kuo-toa archpriests are surrounded by fanatical devotees of their faith. The archpriest of a kuo-toa domain demands that all its subjects worship a specific god
                                                
                                            
                                                
                                                     combatants, and lesser kuo-toa live in fear of them. Kuo-toa Gear. Many weapons of the kuo-toa are designed to capture rather than kill. Nets are common, though some carry pincer staffs (also called
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Hit Die (this roll doesnât spend that die). If desired, the character can replace one of these skill checks with an attack roll using one of the characterâs weapons. The DC for each of the checks is 5
                                                
                                            
                                                
                                                     An opponent swears to take revenge on you.* 2 A crime boss approaches you and offers to pay you to intentionally lose a few matches.* 3 You defeat a popular local champion, drawing the crowdâs ire. 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     unconscious. She currently has no weapons and 5 hit points. Magical healing or a successful DC 20 Wisdom (Medicine) check restores her to consciousness. Characters who look for her trophy from the
                                                
                                            
                                                
                                                     Shankha Trials, the Riverineâs Shankha, donât see it.  Map 9.1: forest heartView Player Version Amanisha Manivarshi Amanisha Manivarshi is an accomplished dancer and the most recent champion of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    .
Fighter. Master all weapons and armor. Then embody the...
 Battle Master to use special combat maneuvers.
 Champion to strive for peak combat prowess.
 Eldritch Knight to learn spells to aid in
                                                
                                            
                                                
                                                     and magical secrets.
 Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the...
 Life Domain to be a master of healing.
 Light Domain to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     forms.
 Sea to channel tides and storms.
 Stars to gain powers in a starry form.
Fighter. Master all weapons and armor. Then embody the...
 Battle Master to use special combat maneuvers.
 Champion
                                                
                                            
                                                
                                                     battle.
 Glamour to weave beguiling Feywild magic.
 Lore to collect knowledge and magical secrets.
 Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Tradition. Karrnathi tradition emphasizes teamwork, focus, and force, and melee warriors prefer heavy armor and weapons. Fighters favor the Champion and Battle Master martial archetypes, and Karrnathi
                                                
                                            
                                                
                                                     use of undead as weapons of war. Drago Thul asserted that Kaius III was actually Kaius I, a vampiric monster âseeking to drain the lifeblood of Karrnath itself.â This was a serious accusation; the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     exiles. They are the destined rulers of the darkness, and when Lolth commands them to rise up and destroy their surface-dwelling kin, they will.
 Creatures of Darkness. The drow have lived underground
                                                
                                            
                                                
                                                     from stone, they empower their weapons, create dangerous new magic items, and summon demons from the Abyss. Drow spellcasters are supremely arrogant and never hesitate to use their magic in the most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     scope of the destruction.  Victory Points   Defender Point Value   Sahuagin 1 Sahuagin champion 3 Sahuagin coral smasher 5 Blademaster Makaht 10 Opening the gate at area 1 15 Baron Kepmak 25 Raising no
                                                
                                            
                                                
                                                     alert (see âOn Alert").  Sahuagin Defenders   Area Defenders   1â4 2d6 sahuagin 5â11 3d6 sahuagin and 1 sahuagin champion* 12â18 3d6 sahuagin, 2 sahuagin champions,* and 1sahuagin coral smasher*  *See
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     jewelry and sturdy weapons from the minerals they mine, and they value the dignity of work. Merfolk. In the wilds, merfolk are known as covetous keepers of arcane magic, knowledge, and artifacts. They are
                                                
                                            
                                                
                                                     Garenbrig and Embereth, fire giants and stone giants served as mighty knights and strong laborers. In the wilds, hill giants have always been hostile to the rulers of the realm, even when elves governed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     certain Fighter levels, you gain more uses of this feature, as shown in the Second Wind column of the Fighter Features table. Level 1: Weapon Mastery Your training with weapons allows you to use the
                                                
                                            
                                                
                                                     mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. When you reach
                                                
                                            
                                        






