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                        Returning 35 results for 'champions weapons ready'.
                    
                
                        
                            
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                                        champions weapons reach
                                    
                                
                                    
                                        champion weapons readily
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , ready to pick off targets from a safe distance.
These snipers are so adept with their crossbows that their targets gain no benefit from less than total cover against ranged attacks the harengons make
                                                
                                            
                                                
                                                     with these weapons. In addition, they can attack a target as far away as their weapons’ maximum range without needing to apply the usual penalty for attacking at long range. After a sniper makes
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     control, that time has long since passed.
“I smell frosting. Ready your weapons!”
—Greta, scourge of Sweettooth
Horrors of Sweettooth Village
In addition to the Sweettooth horror
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     they fear us!”
6
“Weapons drawn! Spells at the ready!”
7
“To the Abyss with them!”
8
“You know what to do!”
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     one of its weapons.
Greatsword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4
                                                
                                            
                                                
                                                     hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1);{"diceNotation":"1d8+1","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.Bone knights are the champions of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm uses one of the following breath weapons:
Elemental Breath. The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in
                                                
                                            
                                                
                                                     greatwyrms are among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm uses one of the following breath weapons:
Elemental Breath. The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in
                                                
                                            
                                                
                                                     among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm uses one of the following breath weapons:
Elemental Breath. The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in
                                                
                                            
                                                
                                                     among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm uses one of the following breath weapons:
Elemental Breath. The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in
                                                
                                            
                                                
                                                     among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . The juggernaut doesn’t require air, food, drink, or sleep.Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executioner’s Pick
                                                
                                            
                                                
                                                     weapons with which they can slaughter prey. Sharp iron fences, crushing stalagmites and blades of glass all conveniently appear in order to aid a juggernaut’s brutality. Every juggernaut considers
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm uses one of the following breath weapons:
Elemental Breath. The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in
                                                
                                            
                                                
                                                     among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     the realm, knighthood is among the highest honors one can receive. Knights of the realm, who are all addressed with the honorific “Syr,” are revered as champions, heroes, and paragons of
                                                
                                            
                                                
                                                     virtue. They have many responsibilities, from protecting townsfolk to embarking on adventures in the wilds. Knights are often equipped with fine armor and weapons, and they ride noble steeds of various
                                                
                                            
                                        
                                                    Folk Hero
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ’s castle and stole weapons to arm the people.
7
I trained the peasantry to use farm implements as weapons against a tyrant’s soldiers.
8
A lord rescinded an unpopular decree
                                                
                                            
                                                
                                                     home communities remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to
                                                
                                            
                                        
                                                    Triton
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to escape so easily. A great conclave of tritons chose volunteers skilled in weapons and magic as part of an expeditionary force to enter the Material Plane and seek out their enemies.
Those tritons
                                                
                                            
                                                
                                                     the tritons’ role as the world’s true protectors.
Staunch Champions
Despite their off-putting manners, tritons are benevolent creatures at heart, convinced that other civilized races
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     imagination can turn on such champions almost as quickly as it anoints them.
You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as
                                                
                                            
                                                
                                                     remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to lend help.
3
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     letting the thermals hold them aloft. In battle, they prove dynamic and acrobatic fliers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and flying
                                                
                                            
                                                
                                                     homes, they appear alert, with eyes moving and bodies ready to take flight.
Homelands
Most aarakocra live on the Elemental Plane of Air. Aarakocra can be drawn into the Material Plane, sometimes to
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
                                                
                                            
                                                
                                                     holdings for several hundred years, until a combination of drought, attacks by enemies (including dragons and nagas), civil war, torpor among the serpent gods, and the development of iron weapons by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     magewrights and wizards practice their trades, though there are fewer of them than in other nations. Every town has a militia ready to deal with supernatural threats, and people stand together to fight
                                                
                                            
                                                
                                                     darkness. Champions of the light find support and hospitality, but any character who dabbles with dark forces—necromancers, warlocks, and the like—finds Thrane a dangerous, unwelcoming place. The feudal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     kraken is defeated, Thassa sends her champions to collect the beast’s heart so they might resurrect the creature. Characters might then face off against Thassa’s champions while they attempt this
                                                
                                            
                                                
                                                     resurrection, or fight several younger krakens her champions are training. Such a campaign might end with the adventurers convincing other gods to placate Thassa, or paying penance in the form of treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the victor. Level 3: Improved Critical Your attack rolls with weapons and
                                                
                                            
                                                
                                                     Physical Excellence in Combat A Champion focuses on the development of martial prowess in a relentless pursuit of victory. Champions combine rigorous training with physical excellence to deal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    1I. Lizardfolk Ready Room The twenty lizardfolk selected by Dralmorrer Borngray to serve as his backup guards use this northeast tower as their barracks. This chamber is their daytime ready room
                                                
                                            
                                                
                                                    . When they are not drilling with their weapons, the lizardfolk spend their time in this chamber, gambling, exercising, and telling stories of happier times. Borngray maintains this force as insurance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    1I. Lizardfolk Ready Room The twenty lizardfolk selected by Dralmorrer Borngray to serve as his backup guards use this northeast tower as their barracks. This chamber is their daytime ready room
                                                
                                            
                                                
                                                    . When they are not drilling with their weapons, the lizardfolk spend their time in this chamber, gambling, exercising, and telling stories of happier times. Borngray maintains this force as insurance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Leaving the Palace Queen Yolande invites the characters to undertake any small preparations they wish before embarking on their journey. When the characters are ready to leave, a woman dressed in
                                                
                                            
                                                
                                                     nondescript leathers and a gray cloak approaches them. This is Filonia, an elf Knight, in disguise as a cloth merchant. Filonia’s gear and weapons are stashed in an ox cart parked in the palace courtyard, where Filonia escorts the characters.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and
                                                
                                            
                                                
                                                    , Dungeoneer’s Pack, and 11 GP; or (C) 155 GP  Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened mercenaries—as Fighters, they all share an unparalleled prowess
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Constitution Skill Proficiencies Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival Weapon Proficiencies Simple and Martial weapons
                                                
                                            
                                                
                                                    , Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer’s Pack, and 11 GP; or (C) 155 GP  Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened mercenaries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    . Vocath enjoys blood sports, and his base houses a gladiatorial arena where champions do battle with fearsome creatures that Vocath has transported from Fyreen. Factions send their greatest warriors to fight in the arena to get Vocath’s attention or to win supplies, weapons, or both.
                                                
                                            
                                                
                                                     seems to have offended them.
 “The only thing these factions seem to have in common is their hunger for ships, spelljamming helms, and weapons—things I can’t provide. War is everyone’s native tongue here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings — as fighters, they all share an unparalleled mastery with weapons and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     weapons are prefered. Battlemasters and Champions are both sound archetypes for fighters, while Karrnathi wizards are typically Evokers or Necromancers. Heavy Armor Master, Sentinel, and Tough are all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings — as fighters, they all share an unparalleled mastery with weapons and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     nation, the dwarves have recovered many weapons of war created in the final days of the empire. Some of these weapons were forged by the dwarves to wield against the daelkyr, but others were made by
                                                
                                            
                                                
                                                     the use of these symbiotic weapons and any exploration of daelkyr magic, notably the prominent Clan Mroranon. Others, particularly Clan Soldorak, have embraced this magic to use against the daelkyr
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Athreos’s Villains Athreos’s champions readily forsake their connections to other mortals. Working among endless throngs of the dead and grieving can sap one’s empathy and harden any soul. As a
                                                
                                            
                                                
                                                     result, Athreos’s followers make grim opponents when they prioritize the needs of the dead over the living. Their mission also makes them ready foes of the Returned and their allies. Some seek to achieve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Goblinoids (Heirs of Dhakaan) War drums are sounding in the depths beneath Darguun. Bugbear champions hone their adamantine greatswords, and hobgoblin dirge singers call the legions to battle. The
                                                
                                            
                                                
                                                     clan, or kech, believes its leader has the right to control all the others. And so the champions of Dhakaan continuously compete with each other to prove their right to rule. The Kech Sharaat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     enemies. Three possibilities are provided in the Starting Encounter Distance table. The shorter the distance, the less time crews have to load weapons and make other preparations. Starting Encounter
                                                
                                            
                                                
                                                     ballistae and crossbows 1,000 feet Beyond the range of most ranged weapons  Initiative The Dungeon Master’s Guide presents a variant rule called side initiative, which is ideal for ship-to-ship engagements
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Journey to Candlekeep When the characters are ready to leave for Candlekeep, read the following boxed text to the players: As the Basilisk Gate opens, Flaming Fist soldiers hold back the tide of
                                                
                                            
                                                
                                                     neighborhood of Little Calimshan, to the great span of Wyrm’s Crossing.
 If Falaster Fisk is with the party, he leads them to his residence in Little Calimshan. In addition to grabbing weapons, he also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     mounted to its mainmast and its ragged sails are stitched from worn leather. Barbaric half-orcs patrol its decks and standby, ready to employ its deadly siege weapons. A giant’s skeleton clutching a
                                                
                                            
                                                
                                                     deck spot them and open fire with the siege weapons mounted to their vessel (see areas D3-D5 and D7). The characters are 200 feet away from the vessel if spotted during the day, or 100 feet away if spotted at night.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     stories of gold and platinum in the foothills of the Sword Mountains. The arrival of a white dragon threatens to destroy all that they’ve worked to rebuild. When you are ready for the adventure to
                                                
                                            
                                                
                                                     has no walls and no garrison, but most of the adults keep weapons within easy reach in case the need for arms should arise.
 Visitors are welcome here, particularly if they have coin to spend or
                                                
                                            
                                        






