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Returning 35 results for 'chance while riding'.
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Magic Items
Dungeon Master’s Guide
succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature
been used, it can’t be used again until 15 days have passed.
Goat of Traveling. This figurine can become a Large goat with the same statistics as a Riding Horse. It has 24 charges, and each hour
Monsters
Dragonlance: Shadow of the Dragon Queen
his turn.
Implacable Maneuver. Soth moves up to his speed or commands a mount he is riding to move up to its speed. The movement from this action doesn’t provoke opportunity attack;opportunity
Solamnic Knight of the Order of the Rose, Soth was a paragon of virtue and justice who allowed his pride to lead him down an evil path. The gods gave Soth a chance at redemption, charging him with
Figurine of Wondrous Power
Legacy
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Magic Items
Basic Rules (2014)
functions differently from the others. Their properties are as follows:
The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or
a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Urban Encounters (Levels 11–16) d100 Encounter 01 1 mimic 02–05 1 bandit captain with 5d10 bandits, all on riding horses 06–10 1d10 knights on warhorses (one knight is a doppelganger) 11–13 1d8
alley to make a purchase from a suspicious-looking figure 70–72 1d8 invisible stalkers 73–75 1d8 + 1 gladiators 76–80 Two farmers trading blows over the price of potatoes (50% chance for one farmer to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Urban Encounters (Levels 11–16) d100 Encounter 01 1 mimic 02–05 1 bandit captain with 5d10 bandits, all on riding horses 06–10 1d10 knights on warhorses (one knight is a doppelganger) 11–13 1d8
alley to make a purchase from a suspicious-looking figure 70–72 1d8 invisible stalkers 73–75 1d8 + 1 gladiators 76–80 Two farmers trading blows over the price of potatoes (50% chance for one farmer to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Bandits A marauding gang of bandits confronts the party. The gang consists of a bandit captain and 3d6 + 2 bandits, all wearing cloaks and mounted on riding horses. There is a 25 percent chance that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of information. There is a 50 percent chance that the ranger has a riding horse, one or more beast companions, or both. A ranger with neither travels alone on foot. Two sample rangers are presented
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Bandits A marauding gang of bandits confronts the party. The gang consists of a bandit captain and 3d6 + 2 bandits, all wearing cloaks and mounted on riding horses. There is a 25 percent chance that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of information. There is a 50 percent chance that the ranger has a riding horse, one or more beast companions, or both. A ranger with neither travels alone on foot. Two sample rangers are presented
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
coup de grace in Quentin’s vengeance against Verity, and he is riding high on the grand-opening weekend. He secretly hopes Verity arrives to confront him herself so he can laugh in her face. Quentin
. He sees the theft and his new casino as his rightful chance to even the scales and reclaim his dignity. Quentin is a classic villain, happy to monologue if given the chance—how will the characters know
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
coup de grace in Quentin’s vengeance against Verity, and he is riding high on the grand-opening weekend. He secretly hopes Verity arrives to confront him herself so he can laugh in her face. Quentin
. He sees the theft and his new casino as his rightful chance to even the scales and reclaim his dignity. Quentin is a classic villain, happy to monologue if given the chance—how will the characters know
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
each time they visit another town in Icewind Dale, there’s a cumulative 25 percent chance of chwingas being present. Searching a town for chwingas doesn’t take long if the characters use the lantern of
occasional fisher reeking of dwarven ale might recall seeing “a tiny figure riding a fox through town” but can’t remember where or when the sighting occurred.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
each time they visit another town in Icewind Dale, there’s a cumulative 25 percent chance of chwingas being present. Searching a town for chwingas doesn’t take long if the characters use the lantern of
occasional fisher reeking of dwarven ale might recall seeing “a tiny figure riding a fox through town” but can’t remember where or when the sighting occurred.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
arrives after ten minutes and consists of 3d6 drow elite warriors mounted on giant riding lizards (see the end of chapter 8 for statistics). Exotic Fungi The characters find a patch of exotic fungi (see
“Fungi of the Underdark” in chapter 2). Roll a d6 and consult the Exotic Fungi table to determine what they find. d6 Fungi 1 1d6 nightlights (50 percent chance they are unlit) 2 2d6 Nilhogg’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
arrives after ten minutes and consists of 3d6 drow elite warriors mounted on giant riding lizards (see the end of chapter 8 for statistics). Exotic Fungi The characters find a patch of exotic fungi (see
“Fungi of the Underdark” in chapter 2). Roll a d6 and consult the Exotic Fungi table to determine what they find. d6 Fungi 1 1d6 nightlights (50 percent chance they are unlit) 2 2d6 Nilhogg’s
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
sprites might help the characters find the correct path and hurry them along. If assaulted in any way, fifteen sprites riding stirges attack. (The sprites’ invisibility extends to the stirges as well while
they are mounted.) 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. If appropriate respects are paid, the characters have a 50 percent chance to receive a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
sprites might help the characters find the correct path and hurry them along. If assaulted in any way, fifteen sprites riding stirges attack. (The sprites’ invisibility extends to the stirges as well while
they are mounted.) 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. If appropriate respects are paid, the characters have a 50 percent chance to receive a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature repeats the save at the end of each
until 15 days have passed.
Goat of Traveling. This figurine can become a Large goat with the same statistics as a Riding Horse. It has 24 charges, and each hour or portion thereof it spends in goat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it
-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
properties are as follows: The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1
disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
properties are as follows: The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1
disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature repeats the save at the end of each
until 15 days have passed.
Goat of Traveling. This figurine can become a Large goat with the same statistics as a Riding Horse. It has 24 charges, and each hour or portion thereof it spends in goat
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
expedited by magic. Liara aims to assert herself as Ulder Ravengard’s natural successor but clings to the hope that he’s still alive. If the characters think they have any chance to rescue Elturel — and
as to secure a riding horse or pony for each party member to expedite their journey to Candlekeep. She can also provide a mule-drawn cart laden with food, drink, and other supplies. Liara Portyr
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Brotherhood. She is cocooned in cold weather clothing, her face all but hidden behind a wool muffler. Her snowy owl familiar is perched on her shoulder. Her sled has two Icewind kobold zombies riding
be persuaded to help fight the dragon. (“A wizard worth her weight never passes up a chance to test her magic against the mightiest foes,” she says brazenly.) There’s room in the kobolds’ sleds to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Brotherhood. She is cocooned in cold weather clothing, her face all but hidden behind a wool muffler. Her snowy owl familiar is perched on her shoulder. Her sled has two Icewind kobold zombies riding
be persuaded to help fight the dragon. (“A wizard worth her weight never passes up a chance to test her magic against the mightiest foes,” she says brazenly.) There’s room in the kobolds’ sleds to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it
-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
expedited by magic. Liara aims to assert herself as Ulder Ravengard’s natural successor but clings to the hope that he’s still alive. If the characters think they have any chance to rescue Elturel — and
as to secure a riding horse or pony for each party member to expedite their journey to Candlekeep. She can also provide a mule-drawn cart laden with food, drink, and other supplies. Liara Portyr
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow elite warriors mounted on giant riding lizards (see the end of chapter 8 for statistics). If one or more party members appear to be anything other than drow or slaves in the company of its drow
traveling with eight drow warriors bearing the symbol and colors of their noble house. There is a 25 percent chance that a succubus or incubus accompanies the noble in drow form, and a 75 percent chance
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow elite warriors mounted on giant riding lizards (see the end of chapter 8 for statistics). If one or more party members appear to be anything other than drow or slaves in the company of its drow
traveling with eight drow warriors bearing the symbol and colors of their noble house. There is a 25 percent chance that a succubus or incubus accompanies the noble in drow form, and a 75 percent chance
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature that starts its turn within a 30-foot Emanation originating from the goat must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute, until you are no longer riding
with the same statistics as a Riding Horse. It has 24 charges, and each hour or portion thereof it spends in goat form costs 1 charge. While it has charges, you can use it as often as you wish. When it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature that starts its turn within a 30-foot Emanation originating from the goat must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute, until you are no longer riding
with the same statistics as a Riding Horse. It has 24 charges, and each hour or portion thereof it spends in goat form costs 1 charge. While it has charges, you can use it as often as you wish. When it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chance. Whether a deity is good, evil, or neutral is immaterial. All gods other than Maglubiyet and his servants are false and must be destroyed.
Call to War: Formation of the Host When the three
, a host might attract or press into service many kinds of creatures. Some possibilities: A low, two-wheeled pushcart loaded with small wooden cages containing cockatrices. A hydra with goblins riding
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chance. Whether a deity is good, evil, or neutral is immaterial. All gods other than Maglubiyet and his servants are false and must be destroyed.
Call to War: Formation of the Host When the three
, a host might attract or press into service many kinds of creatures. Some possibilities: A low, two-wheeled pushcart loaded with small wooden cages containing cockatrices. A hydra with goblins riding
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mounted on giant riding lizards (see the end of chapter 8 for statistics). If one or more party members appear to be anything other than drow or slaves in the company of its drow master, the patrol
they don’t attack drow or anyone accompanied by a drow. There’s a 25 percent chance that 1d4 drow guards are standing within 120 feet of the orcs, quietly resenting the fact that they’ve been assigned to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encounters increase tension, taking a Short Rest relaxes the tension somewhat, as characters have a chance to replenish some of their resources. In many adventures, though, the characters and their players
invaders, lone messengers riding for the front lines, enemy war parties, and so on. A Life of Its Own. Sometimes a random encounter that starts off incidental can become important to the story. A random