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                        Returning 35 results for 'change and harnessing personal'.
                    
                
                        
                            
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                                        channel and harnessing personal
                                    
                                
                                    
                                        change and harnessing person
                                    
                                
                        
                    
                
                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn’t contradict or compromise what being an
                                                
                                            
                                                
                                                    
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     evil spirits that dominate it. The rebel quori believe that through meditation and devotion, they can change the fundamental nature of Dal Quor, shifting the balance from darkness to light. Most
                                                
                                            
                                                
                                                     orphans might use their abilities for personal gain or otherwise act against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
Kalashtar Names
A
                                                
                                            
                                        
                                                    Acolyte
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the snake as the embodiment of the qualities they most appreciated. They developed a philosophy of separating emotion from intellectual pursuits, allowing them to focus their energy on personal
                                                
                                            
                                                
                                                     interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
                                                
                                            
                                        
                                                    Shifter
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     can’t fully change shape, they can temporarily enhance their animalistic features — a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the
                                                
                                            
                                                
                                                     ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
                                                
                                            
                                                
                                                     object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your faction, but might be more personal in nature.
 
Acolyte
d8
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     traditions of worship and sacrifice must be preserved and upheld. (Lawful)
2
Charity. I always try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     in my communication.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Change. All life is meant to progress toward perfection, and
                                                
                                            
                                                
                                                     interested in taking notes on monstrous anatomy than in fighting monsters.
3
Every social situation I’m in seems to lead to my asking rude personal questions.
4
I’m supremely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     fourteen cards represent distinct forces of fate, change, and despair. Coins. The ten cards of this suit symbolize avarice and the desire for personal gain. Glyph. The ten cards of this suit symbolize faith
                                                
                                            
                                                
                                                    , spirituality, and inner strength. Stars. The ten cards of this suit symbolize the desire for personal power and control over mysterious forces. Swords. The ten cards of this suit symbolize
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Personal Motives Not every conflict involves a fight between light and darkness. The vast majority of people are driven by simple motives: greed, fear, pride, or ambition. One person just wants to
                                                
                                            
                                                
                                                     better off under their rule. Primordial forces strive to change or destroy Eberron. But more often, characters encounter misguided patriots, religious extremists, dragonmarked houses looking to wring a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     personal freedom. But where other elves can temper their wild impulses, eladrin are creatures ruled by emotion — and because of their unique magical nature, they undergo physical changes to match their
                                                
                                            
                                                
                                                     aspects, with behaviors and capabilities that change with their forms. Some eladrin might remain in a particular aspect for years, while others run through the emotional spectrum each week. Lovers of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     and devotion, they can change the fundamental nature of Dal Quor, shifting the balance from darkness to light. Most kalashtar communities focus on acts of devotion known as the Path of Light. But the
                                                
                                            
                                                
                                                     the innocent however they can. Some kalashtar grow up isolated from others, knowing nothing about Dal Quor or the Dreaming Dark. Such orphans may use their abilities for personal gain or otherwise act
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Coins This suit symbolizes avarice and the desire for personal and material gain. It is also symbolic of gluttony, lust, and obsession. On the side of good, this suit can suggest the accumulation of
                                                
                                            
                                                
                                                     joined together in a common goal; pride in one’s work Six of coins Beggar Sudden change in economic status or fortune Seven of coins Thief Those who steal or burgle; a loss of property, beauty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     devotion, they can change the fundamental nature of Dal Quor, shifting the balance from darkness to light. Most kalashtar communities focus on acts of devotion known as the Path of Light. But the dark
                                                
                                            
                                                
                                                     they can. Still other kalashtar grow up isolated, knowing nothing about Dal Quor or the Dreaming Dark. Such orphans might use their abilities for personal gain or otherwise act against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Seeds of Fear Aside from supernatural sources of dread and monsters who strike terror in their victims, fear is subjective and often quite personal. A battle-hardened warrior and a reclusive scholar
                                                
                                            
                                                
                                                     Seeds of Fear table offers some examples. These can change over time as characters grow, overcome old fears, and discover new uncertainties. Work with players to determine when their Seeds of Fear might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Guests at the Feast After the characters have had a chance to speak with Bruenor and take care of any personal business, the Vault of Kings plays host to a memorable feast. In attendance are
                                                
                                            
                                                
                                                     roaring out of the hearth or a disguised assassin poisoning one or more of the representatives can completely change the scene.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , finely honed weapons, or the end result of any other endeavor that enriches the crafter while it pays homage to the Creator. Dwarves guard their personal creations with the vigilance and ferocity of a
                                                
                                            
                                                
                                                     parents direct against those who kidnapped their child. At the other extreme, a dwarf’s gift of a personal item to someone else is a deep expression of commitment, love, and trust. The beneficiary of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     archetypes assigned to those things. A few factors here: No fixed alignments. Mortal creatures are shaped by their culture and personal circumstances. An orc is just as likely to be lawful good as chaotic
                                                
                                            
                                                
                                                     evil, depending on their personal history. A gold dragon, a beholder, a halfling; you can’t make automatic assumptions about any of them. In part this is because of Eberron’s distant gods. Orcs aren’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                    -foot cube Gargantuan 20-foot cube  A creature that needs to breathe will exhaust the air in its personal envelope in 1 minute. Since this is barely enough time to get anywhere, most creatures travel
                                                
                                            
                                                
                                                     air envelope around a body or ship can be fresh, foul, or deadly. Air can change from one quality to another over time. Fresh air is completely breathable. Under normal circumstances, the air envelope
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     good or ill. Perhaps a villain the hero slew now exists as a broken misera, giving mute testament to the hero’s success. Characters who overcame their personal flaws might even be confronted with
                                                
                                            
                                                
                                                     afterlife awaiting them can be powerful. From a personal standpoint, this sort of interlude can serve to reinforce a character’s choices and actions or offer a warning of what’s to come if their priorities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     key components of life within the city. Change is possible, but usually only when it’s driven by members of the royal family or the noble clans. Queen Jin-Mi sits at the apex of the social order
                                                
                                            
                                                
                                                     clan information before personal details, and the few folk in the city who have no clan—whether they were ejected from a clan or never adopted into one—are viewed with sympathy. When people marry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , increase their personal power, and befuddle the minds of their enemies. Mind whisperers are elusive, manipulative, unpredictable, and willing to cheat or kill comrades and rivals alike if doing so
                                                
                                            
                                                
                                                    : detect thoughts, hypnotic pattern
 Bonus Actions
 Change Shape. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     of rock. Plane of Air Adventures The essential nature of air is movement, animation, and inspiration. Air is the breath of life, the winds of change, the fresh breeze that clears away the fog of
                                                
                                            
                                                
                                                     howling storms to forcefully express their personal freedom or lay claim to things they feel they have been wrongfully denied.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     ghostly grasp of its ancestors. The past can’t be forgotten or left behind, because the spirits haunting the land embody that past. The social order can’t change, because the restless dead enforce the old
                                                
                                            
                                                
                                                     experiments of twisted scholars or bound to the service of the Darklord of the domain, Lord Wilfred Godefroy. And those with a personal connection to the Darklord are inevitably drawn to his manor on Gryphon Hill to become part of his endless torment.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     illusions to frighten and fool others for their personal gain. Illusion Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy an illusion spell into your
                                                
                                            
                                                
                                                     Starting at 6th level, when you cast an illusion spell that has a duration of 1 minute or longer, you can use your action to change the nature of that illusion (using the spell’s normal parameters for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     personal interpretation. 6 You had a transcendental experience and believe you have a divine purpose to fulfill.   Rejection of Faith   d6 Rejection   1 You believe that the magic of clerics and
                                                
                                            
                                                
                                                     tragedy during the Last War caused you to question your faith. 4 A personal loss or betrayal shook your faith. 5 You were spiritually scarred by an encounter with a fiend or aberration. 6 You’ve created
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     prerequisite for leadership, as demonstrated by the rule of the current guildmaster, the elf lich Jarad Vod Savo. Assassination is seen as a perfectly valid means of effecting political change, which is how
                                                
                                            
                                                
                                                     world. But the Golgari have also learned patience from nature; they are content to work from the shadows, harnessing the energy that comes from decay while the civilization of Ravnica slowly erodes and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    , their choices hold the power to change reality. Stage of Contradictions. In Planescape adventures, Celestials might be evil, Fiends might be apathetic, and yetis might sell snow cones. What you do
                                                
                                            
                                                
                                                    . The various mimir images that appear in these books denote recorded quotes that include widely agreed-upon facts and the personal—though perhaps inaccurate—opinions of the attributed planar travelers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Elder Elves  At some point during adulthood, the reverie of an elf’s trance is first interrupted by a new form of unbidden thought. This seemingly errant memory arises not from the elf’s personal
                                                
                                            
                                                
                                                    . Eventually, an elf’s thoughts start drifting away from worldly accomplishments and turning more and more inward. This change is gradual at first, but it becomes more and more severe until it can’t be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     shine. Character Arcs Like most protagonists in film and literature, D&D adventurers face challenges and change through the experience of overcoming them. By incorporating each character’s motivations
                                                
                                            
                                                
                                                     villain. Ambition. A character’s ambition is a broad, personal aspiration the character hopes to achieve through a lifetime of adventuring. A character might dream of becoming a legendary knight or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     can use as personal gear. A beholder’s body can’t use many kinds of humanoid-type magic items because it doesn’t have the body parts to wear them; for example, it can’t use gloves or boots because it
                                                
                                            
                                                
                                                     treat it as clutter. Circumstances might change the role of a piece of treasure — a staff of the python used to prop up a stone block trap might be given as a gift if the beholder acquires a minion who can attune the item.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     Xedalli wants to accompany the characters as well, but she won’t take part in the arena battle. Tattooed Guards Vocath employs giff and githyanki guards, each of whom has the mercane’s personal sigil
                                                
                                            
                                                
                                                     any creature on the base that Vocath can see or that is tattooed with Vocath’s personal sigil. Lighting. Vocath’s base is brightly lit with continual flame spells in braziers, lamps, and sconces. Walls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     defined by the prominent leaders, innovators, and tyrants of the day. These people change the world and etch their signatures indelibly on the pages of history. When they rise to power, they shape the
                                                
                                            
                                                
                                                     thing that has been consistently true about the world, which is now no longer true due to this leader’s rise or influence. This is the biggest change that occurs when the new leader takes power and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    . For tasks or actions that require no particular risk, effort, or cost, friendly creatures usually help without question. If an element of personal risk is involved, a successful Charisma check might
                                                
                                            
                                                
                                                     adventurers make their points, trying to frame their statements in terms that are meaningful to the creature they are interacting with. Changing Attitude. The attitude of a creature might change over
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     sentence, describe how the NPC interacts with others, using the NPC Interaction Traits table if necessary. An NPC’s behavior can change depending on who he or she is interacting with. For example, an
                                                
                                            
                                                
                                                     3 Greater good Might 4 Life Pain 5 Respect Retribution 6 Self-sacrifice Slaughter   d6 Lawful Ideal Chaotic Ideal   1 Community Change 2 Fairness Creativity 3 Honor Freedom 4 Logic Independence 5
                                                
                                            
                                        






