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Returning 1 results for 'change clashing were'.
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Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sahuagin is summarized by whether or not they are on alert. When the party reaches the fortress, the sahuagin are not alert. This can change quickly, though. If any of the following circumstances occur, the
makes any sort of noise greater than angry shouting and clashing arms — particularly noisy magical effects like fireball or thunderous smite. Reinforcements. As soon as the fortress goes on alert






