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Returning 35 results for 'change way realms'.
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Spells
Playerâs Handbook
âs actual type. Spells and other magical effects treat the target as if it were a creature of the chosen type.
False Aura (Object). You change the way the target appears to spells and magical
effects that detect magical auras, such as Detect Magic. You can make a nonmagical object appear magical, make a magic item appear nonmagical, or change the objectâs aura so that it appears to belong to a school of magic you choose.
Spells
Playerâs Handbook
spell to become quadrupedal, for instance. For the duration, you can take a Magic action to change your appearance in this way again.
Natural Weapons. You grow claws (Slashing), fangs (Piercing
.
Aquatic Adaptation. You sprout gills and grow webs between your fingers. You can breathe underwater and gain a Swim Speed equal to your Speed.
Change Appearance. You alter your appearance. You decide
Species
Playerâs Handbook
Created by the god Corellon, the first elves could change their forms at will. They lost this ability when Corellon cursed them for plotting with the deity Lolth, who tried and failed to usurp
example, they call themselves sun or moon elves in the Forgotten Realms setting, Silvanesti and Qualinesti in the Dragonlance setting, and Aereni in the Eberron setting
Wood Elves
Wood elves carry the
Spells
Playerâs Handbook
failed save, the target has the Charmed condition for the duration. While Charmed in this way, the target also has the Incapacitated condition and is unaware of its surroundings, though it can hear
experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity, change its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will: Tasha's hideous laughter
1/day each: major image, suggestionTheir hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These
their emotional state by transforming them into different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin might remain in a particular aspect for years, while
Monsters
Spelljammer: Adventures in Space
affairs in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn't illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them
also shroud themselves in hooded cloaks.
The average dohwar stands 3 feet tall and has bright plumage matching a particular color in the rainbow spectrum. This color can change at unpredictable times in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are inextricably bound to their home realities, and others simply canât find any way
hopelessness.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} bludgeoning damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Smother", "rollDamageType":"acid"} acid damage at the start of each of its turns. While grappled in this way
change the color and texture of its tough, outward-facing side to help it blend in with its surroundings, while its soft, inward-facing side clings to the floor, wall, or ceiling in its hunting
Magic Items
Bigby Presents: Glory of the Giants
of Horizonâs Edge. The portal is two-way and remains open for 10 minutes or until a creature uses an action to change the puzzleâs configuration. Puzzle cubes donât function while on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of existence lie realms alien to mortal life. Some are so hostile that even a momentâs contact is enough to break a mortalâs mind. Yet beings do exist that are native to these realms
much they might desire to enter and dominate the Material Plane, the Elder Evils are unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-known planes of existence lie realms alien to mortal life. Some are so hostile that even a momentâs contact is enough to break a mortalâs mind. Yet beings do exist that are native to these
realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creaturesâ minds
Magic Items
Guildmastersâ Guide to Ravnica
insects or spiders. Applying the paint in this way takes 1 minute.
For the next 8 hours, the marks change to reflect your mental state. A creature that can see you and makes a successful DC 10 Wisdom
Monsters
Journeys through the Radiant Citadel
":"piercing"} piercing damage plus 14 (3d8);{"diceNotation":"3d8","rollType":"damage","rollAction":"Talon (Poison)","rollDamageType":"poison"} poison damage.
Change Shape. The tlacatecolo magically
damage and become poisoned.
While poisoned in this way, the creature canât regain hit points. At the end of every hour, the creature must succeed on a DC 13 Constitution saving throw or gain 1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
must make a DC 13 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. While charmed in this way, the creature has disadvantage on ability checks and
to their emotional state by transforming them into different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin might remain in a particular aspect for years
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
"} radiant damage, and the target must succeed on a DC 14 Wisdom saving throw or be charmed by the veil keeper until the start of the veil keeperâs next turn. While charmed in this way, a creature
with advantage. If the veil keeper lacks the room to become Large, it attains the maximum size possible in the space available. These augmentations end if the veil keeper is incapacitated.
Change
Monsters
Icewind Dale: Rime of the Frostmaiden
tower in the tundra (see âLost Spire of Netherilâ), and Dzaan went out of his way to eliminate anyone who knew of it, including the adventurers who found it and several Ten-Towners with
militia recognized Dzaan by the way he walked and spoke. They captured him, gagged him, confiscated his spellbook, and condemned him to death.
Dzaanâs Simulacrum. Unbeknownst to his executioners
Magic Items
Acquisitions Incorporated
This delicate and exquisitely crafted clockwork orrery features multiple geared components whose sweeping hands and dials represent the complex interplay of planar and magical realms. Standing two
scattered the components that powered it, secreting them across the world. But the orreryâs instinct for survival is strong, and its components have a way of inexorably coming together over
Monsters
Mordenkainen Presents: Monsters of the Multiverse
planes of existence lie realms alien to mortal life. Some are so hostile that even a momentâs contact is enough to break a mortalâs mind. Yet beings do exist that are native to these
realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creaturesâ minds
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to
effective leaders in battle.
Among Lolthâs devotees in the city of Menzoberranzan in the Forgotten Realms, each noble house entrusts the leadership of its military forces to a house captain, who
Monsters
Mordenkainen Presents: Monsters of the Multiverse
other creatures.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that
even a momentâs contact is enough to break a mortalâs mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes
Monsters
Phandelver and Below: The Shattered Obelisk
poisoned condition for 1 minute. While poisoned in this way, a creature canât regain hit points.
Tail. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Tail"} to
with the Far Realm. Some creatures become mutates after prolonged exposure to Far Realm energy or magic drawn from that strange plane. Others deliberately change themselves, seeking to embrace the fell
Monsters
Planescape: Adventures in the Multiverse
archon can have only one creature grappled in this way at a time.
Trackerâs Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Tracker's Bite"} to hit
portals and paths connected to goodly realms. They have powerfully built, bipedal bodies with the heads of great bears and eyes like pools of silvery light. When warden archons speak, glimmering
Monsters
Vecna: Eve of Ruin
flaws:
Harmed by Running Water. While in running water, Strahd takes 20 acid damage if he ends his turn there, and he canât use his Change Shape.
Sunlight Hypersensitivity. While in sunlight
, Strahd takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and canât use his Change Shape bonus action.Multiattack. Strahd makes two Death Strike
Monsters
Quests from the Infinite Staircase
is a Medium or smaller creature, it has the grappled condition (escape DC 16). While grappled in this way, the target has the restrained condition, and at the start of each of the wolf-in-sheep&rsquo
Harmless Lure. The wolf-in-sheepâs-clothing can change the color, texture, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action
Monsters
The Book of Many Things
cursed with lycanthropy. While cursed in this way, the target retains its alignment, languages, and equipment but otherwise uses the werewolf stat block, excluding actions that require equipment the
way heâd never experienced before. When the three of them created the Moonstalkers guild, Augustus relished his new life of crime. But over time, his passion has faded. The riches they gathered
Monsters
Strixhaven: A Curriculum of Chaos
probability to impede attacks and strike at the minds of their foes with lancing equations that disrupt the opponentâs resolve.
Professors of theory hold that altering the way a person
interacts with the world can change the world. They impress upon their students to use magic as a tool to shape the overall experience of reality, and in turn make the world a better place.
Quandrix
Monsters
Mordenkainen Presents: Monsters of the Multiverse
chooses a living Humanoid with 0 hit points that it can see within 30 feet of it. That creature is teleported inside the devourerâs ribcage and imprisoned there. While imprisoned in this way, the
âs first foray into the planes. Most devourers remain in the Abyss or on the Astral or Ethereal Plane, pursuing Orcusâs schemes and interests in those realms. When Orcus sends devourers to the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another
enemies and track down thieves who make off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from other houses
Monsters
Mordenkainen Presents: Monsters of the Multiverse
throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another
Underdark cities from enemies and track down thieves who make off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from
Monsters
Van Richtenâs Guide to Ravenloft
damage.
Change Shape. The emissary polymorphs into a Small or Medium creature of its choice or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is
emissaries are the fingers of alien realms, digits that tip the scales of reality toward terror. Heralded by ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or
Magic Items
Phandelver and Below: The Shattered Obelisk
action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you canât use
saving throw it makes against the spell.
Mind Crystal (Quickened);Quickened (Rare). You change the spellâs casting time to 1 bonus action for this casting.
Mind Crystal (Subtle);Subtle (Common). You cast the spell without any somatic or verbal components for this casting.
Monsters
Icewind Dale: Rime of the Frostmaiden
. If this change occurs, the simulacrum effectively becomes a clone of Dzaan, authentic in every way.
Companion. Because they're so despised throughout Faerûn, Red Wizards often adopt disguises and
Monsters
The Wild Beyond the Witchlight
ât change it, but I will do everything in my power to forestall it.â
Endelynâs Appearance
Endelynâs emaciated form is hidden under the layers of her elaborate costume. Part dress
travels about Yon on her ornithopter of flying (see appendix A).
Endelynâs Weakness
The only way to dispose of Endelyn for good is to slay her during an actual solar eclipse or in the presence
Monsters
Planescape: Adventures in the Multiverse
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
while, baernaloths are disturbingly detached, observing their victimsâ agony without emotion.A Baernalothâs Lair
Whether in the hopeless realms of Hades or on the rare occasion they lurk
Monsters
Guildmastersâ Guide to Ravnica
this way at a time.
6
Hypnotic Display (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hypnotic Display"}. As an action, the krasis creates mesmerizing colors and shapes
. The krasis can change color to match its surroundings. It has advantage on Dexterity (Stealth) checks made to hide.
5
Heightened Awareness. The krasis canât be surprised, as a result of






