Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'change wizened rarely'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        change wakened rare
                                    
                                
                                    
                                        channel wizened rely
                                    
                                
                                    
                                        charges wizened rare
                                    
                                
                                    
                                        channel wizened rare
                                    
                                
                                    
                                        channel wizened rarely
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    ":"piercing"} piercing damage plus 14 (3d8);{"diceNotation":"3d8","rollType":"damage","rollAction":"Talon (Poison)","rollDamageType":"poison"} poison damage.
Change Shape. The tlacatecolo magically
                                                
                                            
                                                
                                                     mortals. These fiends spread an affliction that leaches heat and life from the living, dispersing it upon winds that rattle like a gasp from a frozen body. Sunlight staves off the disease, but those affected rarely survive the dark of night.Cold, Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     magically change their form, but only into shapes that have ten limbs, such as drider;driders and crab;crabs. They use this ability to establish ambushes, infiltrate enemy camps, or appear innocuous while
                                                
                                            
                                                
                                                     one another if treachery can improve their position.
Spyder-fiends loyally serve their general, Miska the Wolf-Spider. While they were rarely seen during Miskaâs imprisonment in Pandemonium
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     tower contains a special room that can transform the simulacrum into a real personâor any magical illusion into the real thing, for that matter. If this change occurs, the simulacrum
                                                
                                            
                                                
                                                     effectively becomes a clone of Dzaan, authentic in every way.
Companion. Because theyâre so despised throughout FaerĂ»n, Red Wizards often adopt disguises and rarely travel abroad without an escort
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     flaws:
Harmed by Running Water. While in running water, Strahd takes 20 acid damage if he ends his turn there, and he canât use his Change Shape.
Sunlight Hypersensitivity. While in sunlight
                                                
                                            
                                                
                                                    , Strahd takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and canât use his Change Shape bonus action.Multiattack. Strahd makes two Death Strike
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . If this change occurs, the simulacrum effectively becomes a clone of Dzaan, authentic in every way.
Companion. Because they're so despised throughout Faerûn, Red Wizards often adopt disguises and
                                                
                                            
                                                
                                                     rarely travel abroad without an escort. They generally favor undead servants and bodyguards, since they find that undead tend to be more obedient than the living. Dzaan's bodyguard is a Thayan wight
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the masks they wear; Gleam wears a crescent moon mask, and Glister wears a sun mask.
Blessed by Corellon, the twins can each change their sex at the end of a long rest, though one twin rarely does so
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any)
2
Change
                                                
                                            
                                                
                                                     dragons rarely tolerate any company but their own, and they are usually indifferent at best even toward their own kind. Moreover, their unpredictability means that even if a creature proves itself
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any)
2
Change. Consistency is stagnation
                                                
                                            
                                                
                                                     intelligent creatures in the dragonâs territory, and desperate locals seek to find out whatâs behind the dragonâs wrath.
Connected Creatures
Topaz dragons rarely tolerate any
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     toward an idealized form. Such creatures are rarely aggressive toward others that arenât normally prey.
Controlled Weather. A ki-rin can cast control weather while it is within 3 miles of its
                                                
                                            
                                                
                                                     change in weather to persist.
Pure Waters. Water flows pure within 3 miles of a ki-rinâs lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Realm of Respite. Curses
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    )
2
Change. Consistency is stagnation. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
Territoriality. Any creature
                                                
                                            
                                                
                                                     Creatures
Topaz dragons rarely tolerate any company but their own, and they are usually indifferent at best even toward their own kind. Moreover, their unpredictability means that even if a creature
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     lesser creatures. (Any)
2
Change. Consistency is stagnation. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
                                                
                                            
                                                
                                                    .
Connected Creatures
Topaz dragons rarely tolerate any company but their own, and they are usually indifferent at best even toward their own kind. Moreover, their unpredictability means that
                                                
                                            
                                        
                                                    Goliath
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     goliaths. If a king lacks the intelligence or leadership to lead, then clearly the most talented person in the kingdom should take his place. Goliaths rarely keep such opinions to themselves, and
                                                
                                            
                                                
                                                     wisdom in their leadership, for they can rarely count on a wisdom grown with age.
Goliath Names
Every goliath has three names: a birth name assigned by the newbornâs mother and father, a nickname
                                                
                                            
                                        
                                                    Wand of Orcus
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    The ghastly Wand of Orcus rarely leaves Orcusâs side. The device, as evil as its creator, shares the demon lordâs aims to snuff out the lives of all living things and bind the Material
                                                
                                            
                                                
                                                    .
Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the
                                                
                                            
                                        
                                                    Ki-rin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     idealized form. Such creatures are rarely aggressive toward others that aren't normally prey. Evil creatures can't tolerate the holy atmosphere within the same distance, and usually choose to live much
                                                
                                            
                                                
                                                     concentrate for the change in weather to persist.
Within 3 miles of the lair, winds buoy non-evil creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet
                                                
                                            
                                        
                                                    Human
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
                                                
                                            
                                                
                                                     naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Changing Gods If events in your characterâs adventuring career warrant doing so, you can abandon the service of one god and turn to a different one. Once you abandon a godâs service, you can rarely
                                                
                                            
                                                
                                                     go back without performing some act of contrition. Your DM decides whether your new god will accept you as a champion and what you might have to do to prove your commitment. When you change gods, you
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
                                                
                                            
                                                
                                                     waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     syllables long. Clan names are five syllables or more and end in a vowel. Birth names are rarely linked to gender. Goliaths see females and males as equal in all things, and they find societies with
                                                
                                            
                                                
                                                     roles divided by gender to be puzzling or worthy of mockery. To a goliath, the person who is best at a job should be the one tasked with doing it. A goliathâs nickname is a description that can change
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Drow Pursuers The svirfneblin settlement is a haven for the characters. For good reason, the deep gnomes rarely allow drow into Blingdenstone, and only then with a heavily armed escort. A drow
                                                
                                            
                                                
                                                     your discretion. The partyâs drow pursuers wonât attempt to follow the characters into Blingdenstone. The partyâs pursuit level (see âDrow Pursuitâ in chapter 2) doesnât change while they are in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Body Horror Body horror as a genre examines a universal fear: our own failing anatomies. We rarely think about what goes on beneath our skin. We understand that the organs operate in harmony: the
                                                
                                            
                                                
                                                     stage in body horror stories, itâs often a side effect of stories about fear of change, difference, mortality, physical harm, disease, or other fears. Body horror doesnât need to be messy. Swapping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     River Guide cares for terms or labels no more than any other force of nature. Athreos can change shape but rarely, if ever, takes on other forms.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     they defend. They frequently change into giant, idealized versions of the animals theyâre associated withâalbeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings
                                                
                                            
                                                
                                                     animal lords make their homes in the Beastlands, but they occasionally journey to the Feywild or other idyllic realms. They rarely travel to the Material Plane, making exceptions only when a world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     regions or cultures. The DM may change the languages assigned to a monster or NPC to reflect this.
 Giant is the common tongue of Xenâdrik. It is rarely encountered on Khorvaire. Monsters in Khorvaire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     creators and pursue their own agendas, manipulating forces beneath the sea and beyond. Krakens rarely appear on the surface, but when they do, they herald times of change and doom. When roused to action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    What the Prisoners Know Allow the characters to freely mingle and interact with their fellow prisoners or even the drow guards, although the guards rarely talk to the âsurface-dweller scum.â Of all
                                                
                                            
                                                
                                                     Shoor carries it, as another sign of their change in status. It might be a matter of days or tendays before a contingent from Menzoberranzan arrives to take prisoners back to the drow city. Additionally
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Flumph Colors A flumphâs extremities change color to reflect its mood. The Flumph Colors and Emotions table summarizes common flumph colors and the human emotions to which they most closely
                                                
                                            
                                                
                                                     Excitement   *Rarely seen; potentially no human equivalent  Flumph Small Aberration, Lawful Good
 AC 12 Initiative +2 (12)
 HP 7 (2d6)
 Speed 5 ft., Fly 30 ft. (hover)
    Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Harkonâs Powers and Dominion A born liar and shape-shifter, Harkon Lukas orchestrates elaborate manipulations. He has statistics similar to a loup garou (see chapter 5) but is never forced to change
                                                
                                            
                                                
                                                     shape, either by the moon or by other external factors. He prefers his human form, but explores different physical details as the mood strikes him. Heâs rarely seen without his signature wide-brimmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Itâs Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
                                                
                                            
                                                
                                                     by monstrous rulers. The populace lives in perpetual terror of these darklords and their evil minions, but other monsters rarely trouble peopleâs daily lives. Magic Is Everywhere. What if every town is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thievesâ Gallery
                                                    
                                                
                                            
                                                     has taught her to heed her primal instincts, which rarely lead her astray. She can be brusque, but she will fight tooth and nail for a cause she believes in. Doric has joined the Emerald Enclave, a
                                                
                                            
                                                
                                                     each: cure wounds, entangle, faerie fire, thunderwave
 Bonus Actions
 Change Shape (5/Day). Doric magically transforms into a Beast with a challenge rating of 3 or less or into an owlbear (see the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . Dwarves donât change their minds easily, and once set on a course rarely alter their strategy. Their commitment to following a plan serves them well when they build a stone bridge designed to last for
                                                
                                            
                                                
                                                     to produce great works, it comes at a price. Dwarves value stability, repetition, and tradition above all else. Chaos and change cause distractions from the task at hand. Dwarves crave predictability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     counterparts of halflings. Possessed of shorter life spans than their counterparts on other worlds, the kender have pointed ears and become wizened as they age. Great mimics and vocalists, kender are consummate
                                                
                                            
                                                
                                                     grasslands or hills. They are lightly covered with hair over most of their bodies, especially on the backs of their hands and the tops of their feet, and they rarely wear shoes. The three subraces are the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     crown remains throughout a rulerâs reign, which can last for months or fizzle before their coronation is done. The laws a ruler makes are similarly temporary and futile, and criminals rarely serve
                                                
                                            
                                                
                                                    . Regardless of its form, the gate isnât hard to identify; chaos swells around the portalâthe eye of a maelstrom of change. CoupleOfKooks  âChaos, much like order, begins in the mind. Refuse its entry into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     other members of their tribe, but they are rarely affectionate with each other. Two kobolds whoâve known each other for over a decade might consider each other friends or enemies, but the strength of
                                                
                                            
                                                
                                                     this sentiment is much fainter than any comparable human emotion. Since most of their waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     aspect. But Bahamut is also fond of traveling the Material Plane in disguise, so his aspect might appear as a wizened old sage, a young monk, or a songbird. In any form, Bahamutâs aspect is often
                                                
                                            
                                                
                                                     save, or half as much damage on a successful one.
 Bonus Actions
 Change Shape. The aspect magically transforms into any Humanoid or Beast, while retaining his game statistics (other than his size
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     interviews and licenses. Visitors technically should do the same, but the law is rarely mentioned at the cityâs gates and even more rarely enforced. What distinguishes a visitor and a foreign agent can be
                                                
                                            
                                                
                                                     unclear, and if an individual doesnât have a license marking them as one or the other, any duke or peer can unilaterally change a non-citizenâs status, effectively sentencing them to imprisonment or
                                                
                                            
                                        






