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                        Returning 35 results for 'change working revelation'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rin’s lair is indistinguishable
                                                
                                            
                                                
                                                     change in weather to persist.
Pure Waters. Water flows pure within 3 miles of a ki-rin’s lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Realm of Respite. Curses
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     died, you had a revelation about your existence.
2
Captured. You spent months enduring thirst, starvation, and torture at the hands of your enemy, but you never broke.
3
Sacrifice. 
                                                
                                            
                                                
                                                     never sours my mood.
5
I am dependable.
6
I am always working on some project or other.
7
I become cantankerous and quiet in the rain.
8
When the sea is within my sight, my
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
                                                
                                            
                                                
                                                     traditions of worship and sacrifice must be preserved and upheld. (Lawful)
2
Charity. I always try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring
                                                
                                            
                                        
                                                    Acolyte
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith
                                                
                                            
                                                
                                                     particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     soul to its destiny in the Underworld. For most people, Athreos embodies the greatest mysteries of existence—the terror and wonder of life’s last moment and the revelation of one’s ultimate fate in
                                                
                                            
                                                
                                                     River Guide cares for terms or labels no more than any other force of nature. Athreos can change shape but rarely, if ever, takes on other forms.
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
                                                
                                            
                                                
                                                    , kobold females aren’t exempted from war or work. Furthermore, kobolds can slowly change sex. If most males or females of a tribe are killed, some survivors change over several months until the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     rope bridge and pools of green slime Terrain features that provide a change of elevation, such as pits, stacks of empty crates, ledges, and balconies Features that either inspire or force characters
                                                
                                            
                                                
                                                     and their enemies to move around, such as chandeliers, kegs of gunpowder or oil, and whirling blade traps Enemies in hard-to-reach locations or defensive positions, so that characters who normally attack at range are forced to move around the battlefield Different types of monsters working together
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     card changes, either because of a revelation the villain receives about the character or because the deck reshuffles reality to spin the character’s actions into something harmful. The Rogue card’s
                                                
                                            
                                                
                                                     friend into an enemy, the deck might ensure an ally gets that information, turning the ally against the character. Alternatively, the deck might change reality so that a bandit leader the character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     a ticket taker, a job she’s recently switched to as a result of struggling to give correct change while working at the box office.
Extracurriculars: Intramural Water-Dancing Club
 Job: Strixhaven
                                                
                                            
                                                
                                                     working on a solo synchronized swimming routine that replaces the other students with a shoal of fish. Rehearsals aren’t going well. As an employee of the Strixhaven Performing Arts Society, Larine is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Environmental Effects The magical red moonlight that surrounds the Three Moons Vault is temporary, although Teremini is working to make the effect permanent. The moonlight creates the following
                                                
                                            
                                                
                                                     hybrid form, and it has the poisoned condition as long as it is within 1 mile of Three Moons Vault. As long as it remains in this area, the creature can’t willingly change shape unless it is reduced to 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    . Over the course of the adventure, the characters might discover secrets that reveal new goals or change their original goal. Their understanding of what’s going on around them might change. Maybe
                                                
                                            
                                                
                                                     time the adventurers are working to thwart their adversaries, those adversaries are trying to carry out their nefarious plans. Such enemies might also work to hide their deeds, mislead potential
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
                                                
                                            
                                                
                                                    , empathizing with them and always working toward peace.
3
I see omens in every event and action. The gods try to speak to us, we just need to listen.
4
Nothing can shake my optimistic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     altar is a serene priest in sunny robes.
 The priest is, in fact, a gray slaad using its Change Shape ability to fool the characters. The slaad was sent here to kill them, plain and simple. It
                                                
                                            
                                                
                                                    , Assassination, and Larceny (STEAL), which has been spying on the characters for some time and wants their mission aboard the Concordant Express to fail. (This is doubly true if the characters are working for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     and the quests they undertake. Errde Blackskull is true to her word, and she lets the characters leave the city freely if they fulfilled the tasks she set for them. Working for Themberchaud or the
                                                
                                            
                                                
                                                    . Alternatively, the characters can try their luck in the Labyrinth or the Wormwrithings. Some of the quests the characters complete have the potential to change the power structure of Gracklstugh. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     the influence of Labelas Enoreth. Or it is called the Revelation, and Araleth Letheranil is honored for its occurrence. Regardless of its label, this event marks the start of a new phase in an elf’s
                                                
                                            
                                                
                                                    . Eventually, an elf’s thoughts start drifting away from worldly accomplishments and turning more and more inward. This change is gradual at first, but it becomes more and more severe until it can’t be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     particular tier of play. You can change the creature type and other features of these stat blocks to customize the antagonists for your campaign. For example, you could change the veiled presence’s
                                                
                                            
                                                
                                                     creature type to Humanoid and frame this villain’s fantastical abilities as arising from powerful treasures the villain has amassed. Alternatively, you could make this villain a Fiend, change the damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     stands as you enter. “Thank you for coming. I won’t mince words: we’re in the dark regarding the dangers I fear are fast approaching our gates, and your role will be to change that. But first, you must
                                                
                                            
                                                
                                                    . Vendri is still working out the details of the characters’ first assignment. In the meantime, they should familiarize themselves with the castle and their lodgings on the fourth floor. She doesn’t bring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors
                                                
                                            
                                                
                                                     come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue lives of crime or domination. But the lure of knowledge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     ancient dwarves. The place includes a vault in which great stones mysteriously change position. Several generations ago, stonecutters working in the quarries discovered the old tunnels, buried miners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     its hard-working farmers, fishers, and laborers. From the loftiest families to the lowliest workers, Mordent’s people cling to traditions that define the order of society and each person’s place in it
                                                
                                            
                                                
                                                     ghostly grasp of its ancestors. The past can’t be forgotten or left behind, because the spirits haunting the land embody that past. The social order can’t change, because the restless dead enforce the old
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , and the placement of locations is based on the memories of an intrepid yet insane cartographer. Distances and travel times between locations cannot be determined by studying the map and can change with
                                                
                                            
                                                
                                                     for a working map of Avernus, but attempts to map the layer have consistently met with failure.
 If a character attempts to map Avernus, madness begins to set in. After each mapping session, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     does the culture hold that not everyone abides by? How is the culture exaggerated, a parody, or otherwise unrealistic? How does the culture prevent change? What is the general attitude toward the
                                                
                                            
                                                
                                                     Darklord? Don’t get bogged down with the particulars of a working society. It doesn’t matter how a village in a domain of endless night grows crops, but it does matter that the supplies are about to run
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     spells change one substance into another, call meteors from the sky, or open portals to other worlds. Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of
                                                
                                            
                                                
                                                     across the multiverse. The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     revelation from Annam and begins a campaign of unification and conquest to prepare the way for the All-Father’s return. A rival asks adventurers to stop the prophet. 2 A mysterious woman leads
                                                
                                            
                                                
                                                     gnolls the hill giants kill (and eat), the more the giants seem to change into demonic forms. 6 The characters experience a series of small earthquakes while visiting a mountain town. Their investigation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful
                                                
                                            
                                                
                                                     contemplation, becoming oblivious to my surroundings. 8 I am working on a grand philosophical theory and love sharing my ideas.   d6 Ideal   1 Greater Good. My gifts are meant to be shared with all, not used
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . You hid underwater to avoid detection by enemies and held your breath for an extremely long time. Just before you would have died, you had a revelation about your existence. 2 Captured. You spent
                                                
                                            
                                                
                                                     enjoy being out in nature; poor weather never sours my mood. 5 I am dependable. 6 I am always working on some project or other. 7 I become cantankerous and quiet in the rain. 8 When the sea is within my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     lesser option not working? 
   12  I’m easily startled, but I’m not a coward. 
   Horror Character Ideals    d12 Ideal 
     1  Adrenaline. I’ve experienced such strangeness that now I feel alive
                                                
                                            
                                                
                                                    , faith, family, or teacher to continue a vaunted legacy. 
   9  Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone. 
   10  Revelation. I need to know what lies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     upright, and on it sit Alustriel and Tasha. Both are sipping potions and look dazed.
 Alustriel and Tasha are in a state of shock, both because the Mordenkainen they were working with is actually the
                                                
                                            
                                                
                                                     late. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the rules in the “Power of Secrets” section in this book’s introduction.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Conspiracy in Baldur’s Gate The characters are all that’s left of a group that strove to change Baldur’s Gate and failed. Now the city’s leaders or other powerful figures seek to stamp out the last
                                                
                                            
                                                
                                                     conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details    d4 Conspiracy Details 
     1  Working amid the High Hall’s records, you came
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     question. Personality Trait. “I can’t help but offer my guests food.” Ideal. “Change is like dough. It takes hard work to shape, but also time and patience for it to rise.” Bond. “My sister means the
                                                
                                            
                                                
                                                     promises to be in touch. If the characters are forthright about working for the Brightguard, Laleh tries to recruit them as double agents. Should the characters stay loyal to the Brightguard, Laleh is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Each grimlock has sprouted a screaming second head, which has no effect on its statistics. Xorn This creature has been working its way through the rock of the Whorlstone Tunnels, consuming vast amounts
                                                
                                            
                                                
                                                     of faerzress-infused stone. The change in the faerzress brought on by the arrival of the demon lords has left the xorn confused and easily angered. It tries to bargain for metal or gems to eat, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    Conspiracy in Baldur’s Gate The characters are all that’s left of a group that strove to change Baldur’s Gate and failed. Now the city’s leaders or other powerful figures seek to stamp out the last
                                                
                                            
                                                
                                                     conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table.  Conspiracy Details  d4 Conspiracy Details   1 Working amid the High Hall’s records, you came to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     those in need, no matter what the personal cost. (Good) 3 Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic) 4 Power. I hope to one day rise to the top of
                                                
                                            
                                                
                                                     example. 2 I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. 3 I see omens in every event and action. The gods try to speak to us, we just need
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     those in need, no matter what the personal cost. (Good) 3 Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic) 4 Power. I hope to one day rise to the top
                                                
                                            
                                                
                                                     example. 2 I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. 3 I see omens in every event and action. The gods try to speak to us, we just need
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     items, it’s using factories; while your artificer is the equivalent of the tinkerer working in the garage. You can create magic items, and you can potentially create items that House Cannith can’t
                                                
                                            
                                                
                                                     significant amount of time working on it; creating a legendary item can take a year of effort! Magic Item Crafting Time and Cost    Item Rarity Work weeks* Cost* 
     Common  1  50 gp 
   Uncommon  2  200 gp
                                                
                                            
                                        





