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Returning 35 results for 'changeling reclusive going to have rest'.
Other Suggestions:
changing recluse gain to have rest
channeling reclusive gain to have rest
changeling reclusive gain to have rest
changelings reclusive going to have rest
changing reclusive gain to have rest
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Going without a Long Rest A long rest is never mandatory, but going without sleep does have its consequences. If you want to account for the effects of sleep deprivation on characters and creatures
, use these rules. Whenever you end a 24-hour period without finishing a long rest, you must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion. It becomes harder to fight
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Going without a Long Rest A long rest is never mandatory, but going without sleep does have its consequences. If you want to account for the effects of sleep deprivation on characters and creatures
, use these rules. Whenever you end a 24-hour period without finishing a long rest, you must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion. It becomes harder to fight
Species
Player’s Handbook
to rest. In that state, they remain aware of their surroundings while immersing themselves in memories and meditations.
An environment subtly transforms elves after they inhabit it for a millennium or
magic of primeval forests within themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while
Monsters
Eberron: Rising from the Last War
","rollDamageType":"piercing"} piercing damage.
Unsettling Visage (Recharges after a Short or Long Rest). Each creature within 30 feet of the changeling must succeed on a DC 13 Wisdom saving throw or
Change Appearance. The changeling can use its action to polymorph into a Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any
Monsters
Mythic Odysseys of Theros
: cone of cold
1/day each: fog cloud, gust of wind, wind wall
Summon Water Weird (Recharges after a Short or Long Rest). As a bonus action, the triton magically summons 1d4;{"diceNotation":"1d4
into conflict. In such cases, tritons prove skilled at sabotaging ocean-going vessels, employing water-based magic, and otherwise whipping up the fury of the sea. Few dare insult tritons in their home
Monsters
Sleeping Dragon’s Wake
of metallic dragons, in a cliff overlooking the sea. The shrine’s face is carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
in a game of dragonchess that has been going on for centuries.
2
An ancient dragon turtle serves as counsel to an empyrean court, tempering the Celestials’ passions with the dragon turtle
Monsters
Mythic Odysseys of Theros
; Recharges after a Short or Long Rest). If Hythonia is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed
","rollDamageType":"piercing"} piercing damage for every 5 feet it moves on those spikes.Theros’s reclusive medusas often delight in collecting and expanding their galleries of petrified victims
Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden
Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Backgrounds
Baldur’s Gate: Descent into Avernus
name.
FEATURE: RUSTIC HOSPITALITY
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners
.
8
I get bored easily. When am I going to get on with my destiny?
d6
Ideal
1
Respect. People deserve to be treated with dignity and respect. (Good)
2
Fairness. No
Monsters
Fizban's Treasury of Dragons
emerald dragon’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then are found weeks
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Equipment
lie to you. In addition, you are simultaneously granted the benefit of the contact other plane spell (without taking psychic damage or going insane) as the summoned spirit consults with others and
that requiem is not smoked. Levels of exhaustion gained through requiem use do not reduce as normal after taking a long rest. Smoking requiem again eliminates levels of exhaustion gained from abstaining
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen’s Tome of Foes
finishing a long rest, any eladrin can change their season. An eladrin might choose the season that is present in the world or perhaps the season that most closely matches the eladrin’s current
your own needs.
3
There are no simple meals, only lavish feasts.
4
You stock up on fine food and drink. You hate going without such comforts.
d4
Autumn Flaw
1
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
leadership and was commended for my heroism.
FEATURE: RUSTIC HOSPITALITY
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest
to sound smarter.
8
I get bored easily. When am I going to get on with my destiny?
d6
Ideal
1
Respect. People deserve to be treated with dignity and respect. (Good
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
(Recharges after a Short or Long Rest). Each creature within 30 feet of the changeling must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
(Recharges after a Short or Long Rest). Each creature within 30 feet of the changeling must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
behind from a kill, eating everything that’s edible and using the rest to make tools or adornments.
Kobolds shed teeth as they wear out and grow new ones their entire lives. Many wear their own
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Other Elements Once you’ve located the adventure in the world and figured out how you’re going to handle the factions, only a few tasks remain. Give some of the magic items in the adventure an
; much of the town looks down on him anyway. The doppelganger in the “Halls of the Hunting Axe” side trek could be a changeling, and it’s not difficult to imagine the prophet Vanifer being one too. Some
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Other Elements Once you’ve located the adventure in the world and figured out how you’re going to handle the factions, only a few tasks remain. Give some of the magic items in the adventure an
; much of the town looks down on him anyway. The doppelganger in the “Halls of the Hunting Axe” side trek could be a changeling, and it’s not difficult to imagine the prophet Vanifer being one too. Some
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Lower Tavick’s Landing Visitors arrive at Wroann’s Gate or Terminus, but they leave through Black Arch, the gateway to the rest of Sharn. This is a heavily fortified garrison district, designed to
one of the few changeling communities in Breland. These days, Lower Tavick’s Landing is best known for High Walls—a former residential district converted into a home for refugees from the Last War
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Lower Tavick’s Landing Visitors arrive at Wroann’s Gate or Terminus, but they leave through Black Arch, the gateway to the rest of Sharn. This is a heavily fortified garrison district, designed to
one of the few changeling communities in Breland. These days, Lower Tavick’s Landing is best known for High Walls—a former residential district converted into a home for refugees from the Last War
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of Bahamut, which the dragon can use to commune with the deity. In recent decades
Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her mad. She leaves on rare occasions to hunt for food, returning as soon as possible
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of Bahamut, which the dragon can use to commune with the deity. In recent decades
Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her mad. She leaves on rare occasions to hunt for food, returning as soon as possible
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Centaur “I hear centaurs make excellent mounts!”
— Batley Summerfoot, a halfling adventurer who never read HOOVES OF FURY,
by Irvil Grayborn of Sundown
Reclusive wanderers and omen-readers of
centaurs encounter settlements of other creatures built along their traditional routes. Reluctant Settlers. A centaur that can’t keep pace with the rest of its tribe is left behind. Some such centaurs
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Centaur “I hear centaurs make excellent mounts!”
— Batley Summerfoot, a halfling adventurer who never read HOOVES OF FURY,
by Irvil Grayborn of Sundown
Reclusive wanderers and omen-readers of
centaurs encounter settlements of other creatures built along their traditional routes. Reluctant Settlers. A centaur that can’t keep pace with the rest of its tribe is left behind. Some such centaurs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Xorta’s Flute Xorta. The reclusive stone giant lairs here, shunning the rest of her family.
Bats. Ten giant bats cling to the cave’s roof, their wings wrapped tightly around their bodies as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Xorta’s Flute Xorta. The reclusive stone giant lairs here, shunning the rest of her family.
Bats. Ten giant bats cling to the cave’s roof, their wings wrapped tightly around their bodies as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some Sharn Watch members use the incident as an excuse to go after the organization. 3 A changeling stole a smuggled artifact of great value from the Boromar Clan. Boromar enforcers shake down people
all over Sharn to find it, and clan leaders consider going to war with the Tyrants. 4 The Boromars stage a festival in Callestan for Saidan’s birthday. All of the family’s allies will be there, creating opportunities for espionage and assassination.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Travel to the Camp The characters can travel 24 miles in a day, and the loggers’ camp is roughly 50 miles north of Phandalin. The characters will need to take a long rest near the halfway point in
their journey. They can choose to camp in the woods or veer eastward and spend their long rest at Falcon’s Hunting Lodge. The party member with the highest Wisdom (Survival) modifier is the most
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Where’s Skabatha? All of Loomlurch’s denizens are aware of Granny Nightshade’s daily routine, which is as follows: After waking from a long rest, she putters about in her garden (area L5) for 1d3
hours. Most of her day is spent in the kitchen (area L13), with occasional visits to the study (area L14). Before going to bed, the hag spends 1 hour conducting an inspection of the sewing room (area L9
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Travel to the Camp The characters can travel 24 miles in a day, and the loggers’ camp is roughly 50 miles north of Phandalin. The characters will need to take a long rest near the halfway point in
their journey. They can choose to camp in the woods or veer eastward and spend their long rest at Falcon’s Hunting Lodge. The party member with the highest Wisdom (Survival) modifier is the most
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some Sharn Watch members use the incident as an excuse to go after the organization. 3 A changeling stole a smuggled artifact of great value from the Boromar Clan. Boromar enforcers shake down people
all over Sharn to find it, and clan leaders consider going to war with the Tyrants. 4 The Boromars stage a festival in Callestan for Saidan’s birthday. All of the family’s allies will be there, creating opportunities for espionage and assassination.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Where’s Skabatha? All of Loomlurch’s denizens are aware of Granny Nightshade’s daily routine, which is as follows: After waking from a long rest, she putters about in her garden (area L5) for 1d3
hours. Most of her day is spent in the kitchen (area L13), with occasional visits to the study (area L14). Before going to bed, the hag spends 1 hour conducting an inspection of the sewing room (area L9
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Intrinsic Orientation (Exploration) A single misstep can lead to ruin, but your instincts for direction keep you from going astray. You always know which way is north, and you can reckon a cardinal
trait twice, when you fail an ability check made to avoid becoming lost, to navigate, or to track, you can choose to succeed instead. You regain the use of this feature when you finish a Long Rest.