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Returning 27 results for 'changeling wander reaction'.
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Changeling
Legacy
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Species
Eberron: Rising from the Last War
havens in major cities and communities, but most prefer to wander the unpredictable path of the god known as the Traveler.
In creating a changeling adventurer, consider the character’s relationships
was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
communities, but most prefer to wander the unpredictable path of the Traveler. In creating a changeling adventurer, consider the character’s relationships with people around them. Does the character conceal
themselves. Others are part of nomadic changeling clans spread across the Five Nations who keep their true nature hidden from the single-skins. Some clans maintain safe havens in major cities and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
communities, but most prefer to wander the unpredictable path of the god known as the Traveler. In creating a changeling adventurer, consider the character’s relationships with people around them. Does
themselves. Others are part of nomadic changeling clans spread across the Five Nations, families who keep their true nature hidden from the single-skins. Some clans maintain safe havens in major cities and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
communities, but most prefer to wander the unpredictable path of the Traveler. In creating a changeling adventurer, consider the character’s relationships with people around them. Does the character conceal
themselves. Others are part of nomadic changeling clans spread across the Five Nations who keep their true nature hidden from the single-skins. Some clans maintain safe havens in major cities and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
communities, but most prefer to wander the unpredictable path of the god known as the Traveler. In creating a changeling adventurer, consider the character’s relationships with people around them. Does
themselves. Others are part of nomadic changeling clans spread across the Five Nations, families who keep their true nature hidden from the single-skins. Some clans maintain safe havens in major cities and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
only answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. ‘I will protect your children if they follow my path. Let them wander the world. They may be shunned and
. And so it remains. Though the Children are shunned by all, the gift of the Traveler protects them still.
—Chance, changeling priest
A changeling can shift its face and form with a thought. Many
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
only answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. ‘I will protect your children if they follow my path. Let them wander the world. They may be shunned and
. And so it remains. Though the Children are shunned by all, the gift of the Traveler protects them still.
—Chance, changeling priest
A changeling can shift its face and form with a thought. Many
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
. And so it remains. Though the children are shunned by all, the gift of the Traveler protects them still.
— Chance, changeling priest
Changelings can shift their forms with a thought. Many
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
. And so it remains. Though the children are shunned by all, the gift of the Traveler protects them still.
— Chance, changeling priest
Changelings can shift their forms with a thought. Many
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
peaceful folk who wander the Mournland in search of friendly travelers and artifacts important to warforged. A purple-hued ex-soldier named Mercy is the group’s leader. Mercy is initially indifferent to the
the characters’ reaction to this revelation or whether they offer to look for Filch, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Cyran
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Thri-kreen Thri-kreen wander the deserts and savannas of the world, avoiding all other races. Thri-Kreen Communication. Thri-kreen employ a language without words. To show emotion and reaction, a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
peaceful folk who wander the Mournland in search of friendly travelers and artifacts important to warforged. A purple-hued ex-soldier named Mercy is the group’s leader. Mercy is initially indifferent to the
the characters’ reaction to this revelation or whether they offer to look for Filch, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Cyran
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the
feet of you succeeds on a saving throw against being charmed or frightened, you can use your reaction to force a different creature you can see within 120 feet of you to make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the
feet of you succeeds on a saving throw against being charmed or frightened, you can use your reaction to force a different creature you can see within 120 feet of you to make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Thri-kreen Thri-kreen wander the deserts and savannas of the world, avoiding all other races. Thri-Kreen Communication. Thri-kreen employ a language without words. To show emotion and reaction, a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, 20-foot-high cylinder must succeed on a DC 15 Dexterity saving throw or take 17 (5d6) fire damage. 9 1d3 fire elementals drawn from the Elemental Plane of Fire by Mekkalath’s aura wander the hill. 10
30 feet of herself that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that ally’s Unerring Tracker.
Spellcasting. Brusipha casts one of the following
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, 20-foot-high cylinder must succeed on a DC 15 Dexterity saving throw or take 17 (5d6) fire damage. 9 1d3 fire elementals drawn from the Elemental Plane of Fire by Mekkalath’s aura wander the hill. 10
30 feet of herself that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that ally’s Unerring Tracker.
Spellcasting. Brusipha casts one of the following
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
greenery.
Two ruin grinders (see chapter 7) wander this island, unable to continue their assigned task of moving cargo. The ruin grinders aren’t hostile and attack only in self-defense. Before it can be
can use their reaction to trick the hydra by making a DC 14 Charisma (Deception) or Dexterity (Sleight of Hand) check. On a success, the hydra attacks an object or another creature within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest
their travels to the far-flung corners of the dale. If they flee like cowards, Oyaminartok laughs and lets them go to wander in obscurity. If they challenge Oyaminartok to a fight, the Winter Walker
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest
their travels to the far-flung corners of the dale. If they flee like cowards, Oyaminartok laughs and lets them go to wander in obscurity. If they challenge Oyaminartok to a fight, the Winter Walker
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
greenery.
Two ruin grinders (see chapter 7) wander this island, unable to continue their assigned task of moving cargo. The ruin grinders aren’t hostile and attack only in self-defense. Before it can be
can use their reaction to trick the hydra by making a DC 14 Charisma (Deception) or Dexterity (Sleight of Hand) check. On a success, the hydra attacks an object or another creature within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Streets of Sharn The Street Events tables starting with "Lower Sharn Street Events" are filled with random events the characters can witness while they wander around Sharn. You can expand on an
, a changeling looks on in tears. 64–66 You walk down a path lined with trees on which are growing candy-coated apples. 67–70 Three children sparring with wooden swords play dangerously close to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Streets of Sharn The Street Events tables starting with "Lower Sharn Street Events" are filled with random events the characters can witness while they wander around Sharn. You can expand on an
, a changeling looks on in tears. 64–66 You walk down a path lined with trees on which are growing candy-coated apples. 67–70 Three children sparring with wooden swords play dangerously close to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (Visitors need to register again only if they lose their papers.) If the characters wander the streets on their own, use the Random Encounters in Azrok’s Hold table as needed. Random Encounters in
she speaks Common, Dwarvish, Goblin, and Undercommon. As a bonus action or a reaction, she can shoot one of the following eye rays at one target she can see within 120 feet of her: Fear Ray. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (Visitors need to register again only if they lose their papers.) If the characters wander the streets on their own, use the Random Encounters in Azrok’s Hold table as needed. Random Encounters in
she speaks Common, Dwarvish, Goblin, and Undercommon. As a bonus action or a reaction, she can shoot one of the following eye rays at one target she can see within 120 feet of her: Fear Ray. The
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
undead now exists without the magic’s help. Casting dispel magic on the creature can’t end its mockery of life, and the undead can wander into an antimagic field with no adverse effect. Another
. So can it still use a move or a bonus action or a reaction? Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
undead now exists without the magic’s help. Casting dispel magic on the creature can’t end its mockery of life, and the undead can wander into an antimagic field with no adverse effect. Another
. So can it still use a move or a bonus action or a reaction? Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can