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Returning 23 results for 'changeling wandering running'.
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Monsters
Acquisitions Incorporated
-profit-and-power biz — Portentia Dran is more than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth
year.
The changeling Portentia can affect a range of disguises, and has spent long years engaged in a mission of manipulating the members of the Dran family. Years ago, it was Portentia who tricked
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Tyrants No criminal guild in Sharn is more shrouded in mystery than the Tyrants. This organization of changelings deals in secrets and lies, selling forgeries, running long cons, and treating
operations in the Dragoneyes district, in Lower Tavick’s Landing. They have agents spread across the city. A beggar, a bartender, or a courtier could actually be a persona crafted by a Tyrant changeling. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
separated the party from the rest of the caravan. After wandering the desert for days and running out of food and water, the characters discover an ancient ziggurat.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
the Wandering Crypt. And she would have been successful in arranging for Omin to be claimed by that creature as well if he hadn’t fled immediately in search of a weapon to aid his captured sister
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Running This Chapter This chapter opens with information about Avernus that you need to run the encounters and adventure locations that follow. The story picks up where it left off in chapter 2, with
hidden. At any time during their exploration of Avernus, the characters and Lulu might encounter the Wandering Emporium, a marketplace that wanders Avernus on the backs of giant infernal war machines
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
time to expand the council to five persons, and to incorporate a mayorship to handle increasingly important decisions about Phandalin’s future. Two people, both current councilors, are running for
mayor. One is Harbin Wester, a male human with the integrity and unctuous personality of … well, a career politician. Wester is a former townmaster, and is running against Sildar Hallwinter, a male human
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
lizardfolk guards heading out on patrol and monsters potentially breaking free and running amok. When that happens, keep a rough idea of where those guards and monsters might be heading, and let the
characters hear or see them as they skulk about. Not every encounter with a wandering monster or patrol needs to end in combat, but knowing that they don’t have free run of the dungeon will help keep the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Unless the characters intervene, the bearded devils reach the innocent humans within a few rounds, then quickly capture them. Once captured, all three will be sold into slavery at the Wandering
Emporium (see "Wandering Emporium"), in exchange for favors or goods that can help the devils advance in power. As the characters take in this scene, everyone rolls for initiative. On their turns, Lulu and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Prancing Pony 6 The Gilded Rose 7 The Running Stag 8 The Howling Wolf 9 The Slaughtered Lamb 10 The Leering Demon 11 The Drunken Goat 12 The Leaping Spirit 13 The Roaring Horde 14 The Frowning Jester 15 The
Lonely Mountain 16 The Wandering Eagle 17 The Mysterious Satyr 18 The Barking Dog 19 The Black Spider 20 The Gleaming Star Warehouse d20 Type 1–4 Empty or abandoned 5–6 Heavily guarded
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Wandering Monster. A bulette ranges across temperate lands, feeding on any animals and humanoids it comes across. These creatures dislike dwarf and elf flesh, although they often kill them before realizing
bulette’s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4
Magic Items
Infernal Machine Rebuild
You have increased lung capacity, increasing your walking speed by 10 feet and letting you hold your breath for twice as long as normal.
Whenever you exert yourself by fighting, running, and so
wandering off. The DM determines the creature’s statistics.
78
You can cast the teleport spell, always arriving on target when you do. You can use this property once.
Each time you walk through a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entertainment options. The Classic Theater is its most popular venue, but Smoky Towers offers a wide variety of more exotic fare. Dinner theater, changeling burlesque, and other diversions can be found in Smoky
Sunrise This district provides housing for the shopkeepers and servants who keep Upper Tavick’s Landing running. Housing is largely modest in quality, with a few comfortable towers. Upper Tavick’s Landing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and male human commoners), the adolescent servants of a wandering wizard named Thed. They were sent to the Dran & Courtier to reserve a room for their master, and though they keep trying to leave, the
. Running a Yum Yum Hut is the single most important moment in a person’s life. It’s more important than marriage or the birth of an offspring. It eclipses all other things. So when picking proper
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giant retreat beneath the sea is an appropriate locale for these encounters. Elemental Air Encounters d12† Encounter
1 1d3 mist hulks* (attitude: 1d8) wandering about, wallowing in regret
tempest spirit* (attitude: 1d6) searching for lost magical knowledge
10 1 spectral cloud* (attitude: 1d12) wandering with a ghostly green lantern
*See chapter 6. Too much of the legacy of my
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
waste toward area V30. These trenches are 4 feet wide and 3 feet deep, with arching stone bridges spanning them at irregular intervals. The ledge on either side of a trench is 3 feet wide. Wandering
, and mouth. No two masks look exactly alike. If this encounter occurs in a tunnel that has a sewer trench running down the middle of it, the two cultists are walking on opposite sides of the trench
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
more walking statues suddenly appeared in the city, wandering to wreak havoc even as the Sahuagin Humbled remained motionless. The authorities and citizens of Waterdeep succeeded in stopping three of
fragments of old Sword Coast ballads and love songs as it drifts through the night.
Manycats Alley. This passage crosses two city blocks and winds through the interior of a third, running between and (for
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
rampage after running away from its giant owner
11 1d4 + 1 vampiric mists† (attitude: 1d4 + 1) lurking in a fog bank
12 1 cloud giant smiling one† (attitude: 1d10) seeking the Misty Vale
+ 2) burying a body that rises as 1 frostmourn* (attitude: 1d4 + 1) in the process
5 2d4 giant goats (attitude: 1d6 + 4) wandering about with chewed tethers
6 1 troll (attitude: 1d10 + 2
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
trains with his weapons and keeps himself in shape. He was one of the town’s three councilors prior to (as he puts it), “Halia Thornton leaving without even saying goodbye.” By running for mayor against
over him. POLITICS AND ADVENTURING
An Acquisitions Incorporated campaign works best when it’s running on many levels at once. One of those levels is the business aspects of the characters’ lives, with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
its head against a bulkhead running along the centerline of the ship.
A polished wood table stands in the center of the room, bolted to the deck. On the table is a silver bowl containing an
.
A single bunk, made up with bed linen, has its head against the bulkhead running along the centerline of the ship next to a wooden partition squaring off the corner near the main deck.
A writing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
protector, which depicts three black boars running toward the head of the banner on a blood-red field. The current Lord Protector of Triboar is Darathra Shendrel (see appendix D), a Harper agent from
hunters wandering the hills around Triboar recently, and she warns adventurers leaving town to be wary of them. T17. Uldinath’s Arms This hilltop smithy across the road from Foehammer’s Forge (area
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ziggurat via a revolving passage on a stone turntable. On the wall inside the revolving passage is a row of four levers, each corresponding to one of the passage’s possible orientations: running north to
of its many wandering threats. Unlike the Cynidiceans, the plunderer wears no mask. Treasure. The corpse carries a full canteen of water, three days of rations, and a sack with 40 gp and two citrines
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Danivarr’s House. Once a noble’s mansion, this rambling inn is a favorite haunt for adventurers. The Zoar family bought the establishment a few years ago, but leaves the running of Danivarr’s House
dire wolves 3 1 giant boar 4 1 giant elk Graypeak Mountains An intermittent range of mountains running north and south separates Delimbiyr Vale from the Fallen Lands and the desert of Anauroch. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wooden benches running along each side. At the south end of the tables is a large wooden chair; four slightly smaller chairs flank it, two on each side facing the table. Placed on the tables are
minutes; those affected by the gas are far more likely to attract the attention of wandering patrols and nearby inhabitants of the lair. Treasure. The chest contains the following items: a silver






