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                        Returning 32 results for 'changeling warrior risk'.
                    
                
                        
                            
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
                                                
                                            
                                                
                                                     created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     evil, and that revel in their villainy.  Emerald Claw NPCs   d6 NPC   1 Though mortal, this fanatical warrior drinks the blood of those he slays in battle. 2 A cleric tries to convince her enemies to
                                                
                                            
                                                
                                                     its enemies than crush them in battle. 5 An artificer is obsessed with infusing necromantic curses into their construct creations. 6 A changeling necromancer often poses as a vampire or a mummy, even though itâs still alive.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     who gets what. If the tribeâs war wagon is available, it is used to transport large or especially treasured items. Each orc warrior carries its personal loot from the raid in a sack. These are the
                                                
                                            
                                                
                                                     something that was acquired at great risk. In any case, once the bragging is over, the loot is eaten, put to use, or otherwise disposed of. The Orc Trophies table provides a selection of items that might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     halfling with gleaming crystal eyes. This warforged spent twenty years on the battlefield, and it has no fear of the halfling warrior. Neither one noticed the changeling who stole the halflings purse, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Valenar Capital: Taer Valaestas Hallmarks: Elves, horses, mercenaries In the midst of the Last War, an army of Tairnadal warrior elves from Aerenal seized this region from Cyre, invoking a claim to
                                                
                                            
                                                
                                                     elves pose the greatest risk for adventurers. The elves wonât interfere with peaceful caravans, but a well-armed group of travelers invites challenges.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the Savage North, singers and storytellers called skalds are keepers of the history and great legends of the Northlanders and the Reghed. These warrior-poets are the singers of the songs and sagas
                                                
                                            
                                                
                                                     it is considered a gift of their gods. Characters with the bard class who rise to prominence among these folk must align themselves with their clanâs priests and shamans or risk being outcast. Most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     Haverstance, and all will be well.â
 Qitru, a githyanki warrior, rides a star lancer. The star lancer used Invisibility Cloak to approach the tyrant ship unseen. Qitru is the first officer aboard the
                                                
                                            
                                                
                                                     Toril.  Qitru doesnât know the tyrant shipâs combat capabilities, so sheâs not willing to risk her entire crew to retrieve Miken. If the characters tell Qitru that Miken is not aboard the tyrant ship
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    NPCs as Party Members NPCs might join the adventuring party because they want a share of the loot and are willing to accept an equal share of the risk, or they might follow the adventurers because of
                                                
                                            
                                                
                                                    , but they canât be relied on to make wise decisions or hold up their end in battle. Wallflower Warrior. A wallflower warrior NPC is good at fading into the background, doesnât usually chat or engage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     martial bands, holding strong in the face of unbeatable odds. It sings of a great yearly competition that crowns the preeminent warrior-athlete in Akros, andâby extensionâthe world. The majority of
                                                
                                            
                                                
                                                     Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     scattered minotaur clans, the mysterious changeling city known as Lost. But other creatures have long been commingled. The ogres, orcs, trolls, hill giants, goblins, and kobolds of Droaam have never had
                                                
                                            
                                                
                                                     are spiritual leaders in many Droaamish communities. Queen Sheshka is a skilled warrior and general. She has been loyal to the Daughters, but she is devoted to her people and will always do whatâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     youâll take that risk. If you had to choose between entering a battle without your favorite combat gear or without the partyâs bard, Singy McLuteface can sit this one out. You and your equipment have
                                                
                                            
                                                
                                                     to look like the upper and lower jaws of a carnivorous dinosaur 
   4  A battleaxe with its head shaped like the flowing hair of a dwarf warrior 
   5  A suit of armor made from the discarded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     budget of 50 Ă 4, for a total of 200 XP. With that, you could build any of the following encounters: 1 Bugbear Warrior (200 XP) 2 Giant Wasps (100 XP each), for 200 XP total 6 Twig Blights (25 XP each
                                                
                                            
                                                
                                                     each), for 46,000 XP total Troubleshooting When creating and running combat encounters, keep the following in mind. Many Creatures. The more creatures in an encounter, the higher the risk that a lucky
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Life in the Tribe Orcs survive through savagery and force of numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs
                                                
                                            
                                                
                                                     lair, and left for the followers of Yurtrus or Shargaas to accept or reject. A fully grown orc warrior is well prepared for a lifetime of combat. Search, Destroy, Repeat When a tribe is on the move
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     more like social insects such as ants. Chitines are divided into worker and warrior castes, and choldriths occupy the top levels of a colonyâs hierarchy. Each chitine has a social position that comes
                                                
                                            
                                                
                                                     build floors, walls, structures, objects, and traps that benefit and protect the colony. A warrior might be responsible for crafting web armor (which is as tough as hide or leather), while a group of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     combat, the apprentice uses an action to open the occupied C cell if able to do so without significant risk. Cell B. Two Thayan warriors (see appendix B) sleep in each of four small rooms. The B cells
                                                
                                            
                                                
                                                     Wizard evoker (see appendix B), directs the brutal combat training here. Six Thayan warriors engage a dread warrior (see appendix B for both stat blocks) and seven skeletons. Lahnis orders the whole
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     below: Example 1. A low-difficulty encounter for four level 1 characters has an XP budget of 50 Ă 4, for a total of 200 XP. With that, you could build any of the following encounters: 1 Bugbear Warrior
                                                
                                            
                                                
                                                    . Many Creatures. The more creatures in an encounter, the higher the risk that a lucky streak on their part could deal more damage to the characters than you expect. If your encounter includes more than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     guide who isnât beholden to a secret master. Disloyal guides wonât risk their lives to save player characters and might abandon the party entirely to preserve themselves. The guides described in this
                                                
                                            
                                                
                                                     spirit warrior; see appendix D) will gladly serve as a guide out of Port Nyanzaru, but he is secretly looking for adventurers of the right skill and fortitude to help him reclaim Hrakhamar â or at least
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     iceberg, Barking Seal proposes a contest: the villageâs champion against any warrior among the strangers. If the champion wins, the characters must hand over some of their fine steel weapons and sail
                                                
                                            
                                                
                                                    . Bonecarver is not willing to risk the lives of her tribesfolk in a battle against the dragon. However, she shows the characters the entrance to the ice caves from her hut and explains what she knows about the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the iceberg, Barking Seal proposes a contest: the villageâs champion against any warrior among the strangers. If the champion wins, the characters must hand over some of their fine steel weapons and
                                                
                                            
                                                
                                                     this check. Bonecarver is not willing to risk the lives of her tribesfolk in a battle against the dragon. However, she shows the characters the entrance to the ice caves from her hut and explains what
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Dragon Inn in Clerkburg has good food and affordable rooms. The innâs stable can hold up to a dozen steeds. The innâs proprietor is Miklos Dare, a human Warrior Veteran (Chaotic Good) who loves to
                                                
                                            
                                                
                                                     contains a prison where the cityâs most hardened criminals are incarcerated. The captain-general of the City Watch is Sental Nurev, a tall, human Warrior Veteran (Neutral Good) with thinning blond hair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     in risk being swept away by the current.
 A creature that falls in the river and is within 5 feet of the waterâs edge must succeed on a DC 10 Strength saving throw to catch itself on the rocky bank
                                                
                                            
                                                
                                                     terrible foe would never return. Then they entombed a fierce orc warrior to defend it forever in undeath. The door leading from area 36 bears an inscription in Orc: âBeyond this door the Maker of Death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , but she canât risk an all-out war within her tribe, hence her decision to let Ten-Towns and the characters deal with the problem. The Wolf Tribe cannibals have eaten all their sled dogs and their
                                                
                                            
                                                
                                                     Problem Skytower Shelter quest (see "Skytower Shelter") Kwan the Monolith Akannathi, a goliath warrior (see appendix C), left Skytower Shelter on a quest to find Oyaminartok but ended up in Ten-Towns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
                                                
                                            
                                                
                                                     results. (Warning Dzaanâs simulacrum about this risk does not discourage it from using the rune chamber.) Illusory Objects. When one or more illusory objects are placed under the crystal disk, the disk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hope of escaping their plight. Outsiders who donât understand the goblinsâ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a
                                                
                                            
                                                
                                                     goblin in the host is given the title of jester. This goblin lounges in a hobgoblin warlordâs command center, free to behave as it wishes without risk of punishment or rebuke. For more information on nilbogs, see chapter 3 of this book.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     someone in the party. 8 Atop a low building, a githyanki warrior proselytizes furiously to the characters about Aoskar, the Keeper of Gateways, claiming to have seen the dead god alive and well on the
                                                
                                            
                                                
                                                    -reaching schemes. Dragon Bar. Like moths to a candle, risk takers gravitate to the buzzing marquee of Fortuneâs Wheel. The polished revolving door of this recently renovated building opens into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     accompany them for the very reasonable rate of 1 gp per tenday each. Itâs easy enough to launch an expedition from Port Nyanzaru without a charter. The only risk is that if a Flaming Fist patrol runs into an
                                                
                                            
                                                
                                                     garrison. The head trainer for the fortâs reptiles is Rahl Zuberi (CG male human Chultan tribal warrior with Animal Handling +4). His face and arms are covered in tattoos and scars, and heâs missing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     place of business for unsavory characters who would never risk being caught in the Upper City otherwise. Their âindulgence roomsâ offer gambling, prostitution, exotic intoxicants, and pit fights between
                                                
                                            
                                                
                                                     trade vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the cityâs most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     Undercellar a popular place of business for unsavory characters who would never risk being caught in the Upper City otherwise. Their âindulgence roomsâ offer gambling, intoxicants, and pit fights between
                                                
                                            
                                                
                                                     vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the cityâs most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail wearing a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     character dressed as a Blue Bear warrior or shaman can fool a ghost with a successful DC 12 Charisma (Deception) check. Although they can speak Bothii (the Uthgardt language), the dead Uthgardt
                                                
                                            
                                                
                                                     to move goods to and from the settlements of Icewind Dale. Although itâs the safest route between Icewind Dale and the lands to the south, travelers are still at risk of attacks from crag cats, yetis
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     they risk a bad performance taking on malevolent life. A character who succeeds on a DC 13 Charisma (Performance) check causes any existing shadows to wink out and new shadows to replace them and
                                                
                                            
                                                
                                                     and donât pick a fight, these githyanki share the following information theyâve learned. Alternatively, the characters might learn this information by interrogating a githyanki warrior who surrenders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     out. On a failed check, the characters must restart the labyrinth. The longer the characters take to navigate the maze, the greater the risk of encountering the creatures within it. Every 30 minutes
                                                
                                            
                                                
                                                     sanctum until all six ebony doors have been opened, at which point she awakes and plays the part of a warrior imprisoned here by Iggwilv. When the characters descend from the ledge or otherwise make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     might distract it long enough to allow characters to flee its presence without risk of pursuit. Befriending the jabberwock isnât an option.
 Iggwilv the Witch Queen (see her stat block at the end of
                                                
                                            
                                                
                                                     ballroom. Kelek, the leader of the League of Malevolence, is terrified of it (âas he should be,â Shon adds). Warduke, a helmed warrior with a flaming sword, acts as Kelekâs bodyguard, but not out of
                                                
                                            
                                        






